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<title>Latest posts for the topic &quot;Prestige Levels. (NOT an increase in level cap)&quot;</title>
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<description>Latest messages posted in the topic &quot;Prestige Levels. (NOT an increase in level cap)&quot;</description>
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<title>Re:Prestige Levels. (NOT an increase in level cap)</title>
<description>It was said a long time ago, that all earned experience past maximum is still updated in the database, so all that would have to be done would be a feature added into your details that calculates what level your prestige should be based on that database field. Rarebit could also do a similar list like he did with the CQ points; showing the Top 100 Player&apos;s Experience Points.</description>
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<pubDate>Thu, 21 Aug 2008 09:41:47 GMT</pubDate>
<author>Mathalos</author>
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<title>Re:Prestige Levels. (NOT an increase in level cap)</title>
<description>&lt;p&gt;Hmmm... I think that the xp aspect of &amp;quot;prestige points&amp;quot; is possibly the least reflective of someone who is helping other players in the community. Every veteran will have acquired a reasonable amount of additional xp, just from running critical missions and the like. However, running missions with low level players, coding them items and abilities are possibly a very small amount of that additional xp.&lt;/p&gt;&lt;p&gt;As I said before, a positive form of /ccr would allow&amp;nbsp;people to recognise the contribution of others, and directly reflect positive feedback; rather than just a coincidental amount of xp. Other than RP/Event organisers who I mentioned above, it&amp;nbsp;would allow for people such as DJs to be &amp;quot;rewarded&amp;quot; for their contribution.&lt;/p&gt;&lt;p&gt;However, the flood of nominations would probably be an administrative nightmare for the CSRs. It might be that &amp;quot;prestige points&amp;quot; would have to be accepted as being worthily awarded by&amp;nbsp;voter and automatically added to the nominee&apos;s details. The possible abuse could be reduced by restricting how many (1?) which each player could award per month.&lt;/p&gt;</description>
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<pubDate>Thu, 21 Aug 2008 10:20:46 GMT</pubDate>
<author>Coro</author>
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<title>Re:Re:Prestige Levels. (NOT an increase in level cap)</title>
<description>&lt;cite&gt;Mathalos wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;It was said a long time ago, that all earned experience past maximum is still updated in the database&lt;/blockquote&gt;I don&apos;t think that&apos;s accurate. As far as I can see in character data, it stops at 314624999.&lt;br /&gt;&lt;br /&gt;</description>
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<pubDate>Thu, 21 Aug 2008 14:15:21 GMT</pubDate>
<author>Rarebit</author>
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<title>Re:Re:Re:Prestige Levels. (NOT an increase in level cap)</title>
<description>&lt;cite&gt;Rarebit wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Mathalos wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;It was said a long time ago, that all earned experience past maximum is still updated in the database&lt;/blockquote&gt;I don&apos;t think that&apos;s accurate. As far as I can see in character data, it stops at 314624999.&lt;br /&gt;&lt;br /&gt;&lt;/blockquote&gt;It was said in the following article that they would store data on any experience gained over the maximum.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://mxovault.ign.com/fullstory.php?id=7768&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://mxovault.ign.com/fullstory.php?id=7768&lt;/a&gt;</description>
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<pubDate>Thu, 21 Aug 2008 14:34:11 GMT</pubDate>
<author>Mathalos</author>
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<title>Re:Prestige Levels. (NOT an increase in level cap)</title>
<description>guess it didnt carry over from Monolith to SOE.</description>
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<pubDate>Thu, 21 Aug 2008 14:37:14 GMT</pubDate>
<author>Kybutra</author>
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<title>Re:Re:Re:Re:Prestige Levels. (NOT an increase in level cap)</title>
<description>&lt;cite&gt;Mathalos wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Rarebit wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Mathalos wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;It was said a long time ago, that all earned experience past maximum is still updated in the database&lt;/blockquote&gt;I don&apos;t think that&apos;s accurate. As far as I can see in character data, it stops at 314624999.&lt;br /&gt;&lt;br /&gt;&lt;/blockquote&gt;It was said in the following article that they would store data on any experience gained over the maximum.&lt;br /&gt;&lt;br /&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://mxovault.ign.com/fullstory.php?id=7768&quot; target=&quot;_blank&quot;&gt;http://mxovault.ign.com/fullstory.php?id=7768&lt;/a&gt;&lt;/blockquote&gt;It certainly was fun to see people well over level 50 when the level cap broke in year 1.&amp;nbsp; That exp data was definately stored then so why not now?&amp;nbsp; or did we only transfer half the database across?</description>
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<pubDate>Thu, 21 Aug 2008 14:41:25 GMT</pubDate>
<author>flecky</author>
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<title>Re:Prestige Levels. (NOT an increase in level cap)</title>
<description>&lt;p&gt;According to that article, players who &lt;i&gt;at that time&lt;/i&gt; had XP&amp;nbsp;in excess of&amp;nbsp;the now-imposed XP cap had their&amp;nbsp;XP &lt;i&gt;at that time&lt;/i&gt; scribbled down somewhere in the database or in some engineer&apos;s spreadsheet. With the mentioned patch, everyone with XP equivalent to level 51 or above had their XP set to maximum (i.e. the XP cap you see in the character details) and lost their &amp;quot;above and beyond&amp;quot; XP, spare the number written down on Buddy Guy&apos;s spreadsheet. As the article states, the XP cap was imposed at the same time, which means that no one has gained a single XP beyond the cap since that time.&lt;/p&gt;&lt;p&gt;This also means that if your epic XP was not written down in the Chen Qui Anals at that point, you have never had XP beyond the cap, and never will. And since I&apos;m guessing they never planned on raising the level cap, Gary&apos;s spreadsheet was probably cast into the fire during the SoE transition.&lt;/p&gt;&lt;p&gt;While this means that upping the level cap by changing the XP cap in some way is not impossible, it does mean that there&apos;s likely to be problems somewhere along the road if it&apos;s attempted. The better option for implementing this idea would be a second XP tracker which increments independently of the level XP tracker. If I understand the idea properly, this would be like a &amp;quot;helper level&amp;quot; and would increment only when there are multiple members of your team while you are running missions. It may not even start until you are level 50, or at maximum experience.&lt;/p&gt;&lt;p&gt;However, I don&apos;t foresee even the display of character level as above the cap as real feasibility without messing with core mechanics (which is not a good idea).&amp;nbsp;For example,&amp;nbsp;there would probably be a trouble with the database reading the character level as 51 and assigning you extra stat points and ability levels. Beside that, there&apos;s the fact that it removes some of the difference between players and Live Event characters, especially if your display level is at or equal to Niobe&apos;s or Cryptos&apos;s.&lt;/p&gt;&lt;p&gt;And even if working intended, displaying another simple number with no benefits or a number above 50 on your details shot, I don&apos;t think the work involved would really be worth it.&lt;/p&gt;</description>
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<pubDate>Thu, 21 Aug 2008 15:05:50 GMT</pubDate>
<author>Neoteny</author>
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<title>Re:Prestige Levels. (NOT an increase in level cap)</title>
<description>I dont mean your visable level changing in any way.&lt;br /&gt;&lt;br /&gt;All it would be is another number in your details.</description>
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<pubDate>Thu, 21 Aug 2008 15:33:50 GMT</pubDate>
<author>Darkangelus</author>
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<title>Re:Prestige Levels. (NOT an increase in level cap)</title>
<description>&lt;p&gt;Alright, limmie just put this out here for a second, why is there even a lvl system in mxo? I understand it&apos;s a game but why place a limit on lvl, why not have another means of showing who is stronger? Players that work hard, gain loads of info, have all the abilities, all the good items, those players should gain more resistance, there shouldn&apos;t be a lvl that defines how strong you are, in the real Matrix do you really think Niobe Would and is stronger then Agent Gray? Niobe is what, lvl 60? And Gray is seen most of the time in missions and such as lvl 55, which imo is bs.&lt;/p&gt;&lt;p&gt;This is what I think should happen, to stop all the complaining and to make it so those that work for such power be givin such power. &lt;/p&gt;&lt;p&gt;1. Remove the levels. (There shouldn&apos;t be a level in this game to define a players skill.)&lt;/p&gt;&lt;p&gt;2. The only thing that should happen when you (lvl up) is your resistance, accuracy, damage and defense should increase.&lt;/p&gt;&lt;p&gt;3. For clothing, add a XP meter on clothing, you need this amount of XP to wear this item. This way XP never stops raising and a player can become stronger if they work for it.&lt;/p&gt;&lt;p&gt;There was no limits on the Operatives during the movies, so why are they given a level beyond that of players reach? We should be able to get the same resistances and damage that they can get if we work hard for it. Levels in a computer game that never ends is just dumb, MxO should remake it&apos;self as a new bread where just XP = your skill.&amp;nbsp;&lt;/p&gt;&lt;p&gt;/twocents&lt;/p&gt;</description>
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<pubDate>Sat, 23 Aug 2008 15:27:35 GMT</pubDate>
<author>Skull101</author>
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<title>Re:Re:Prestige Levels. (NOT an increase in level cap)</title>
<description>&lt;cite&gt;Skull101 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;2. The only thing that should happen when you (lvl up) is your resistance, accuracy, damage and defense should increase.&lt;p&gt;3. For clothing, add a XP meter on clothing, you need this amount of XP to wear this item. This way XP never stops raising and a player can become stronger if they work for it.&lt;/p&gt;&lt;/blockquote&gt;This is essentially how it works now.&amp;nbsp; </description>
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<pubDate>Sat, 23 Aug 2008 15:54:26 GMT</pubDate>
<author>Cadsuane</author>
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<title>Re:Re:Prestige Levels. (NOT an increase in level cap)</title>
<description>&lt;cite&gt;Skull101 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;Alright, limmie just put this out here for a second, why is there even a lvl system in mxo? I understand it&apos;s a game but why place a limit on lvl, why not have another means of showing who is stronger? Players that work hard, gain loads of info, have all the abilities, all the good items, those players should gain more resistance, there shouldn&apos;t be a lvl that defines how strong you are, in the real Matrix do you really think Niobe Would and is stronger then Agent Gray? Niobe is what, lvl 60? And Gray is seen most of the time in missions and such as lvl 55, which imo is bs.&lt;/p&gt;&lt;p&gt;This is what I think should happen, to stop all the complaining and to make it so those that work for such power be givin such power. &lt;/p&gt;&lt;p&gt;1. Remove the levels. (There shouldn&apos;t be a level in this game to define a players skill.)&lt;/p&gt;&lt;p&gt;2. The only thing that should happen when you (lvl up) is your resistance, accuracy, damage and defense should increase.&lt;/p&gt;&lt;p&gt;3. For clothing, add a XP meter on clothing, you need this amount of XP to wear this item. This way XP never stops raising and a player can become stronger if they work for it.&lt;/p&gt;&lt;p&gt;There was no limits on the Operatives during the movies, so why are they given a level beyond that of players reach? We should be able to get the same resistances and damage that they can get if we work hard for it. Levels in a computer game that never ends is just dumb, MxO should remake it&apos;self as a new bread where just XP = your skill.&amp;nbsp;&lt;/p&gt;&lt;p&gt;/twocents&lt;/p&gt;&lt;/blockquote&gt;The part about Agent Gray being Level 55 in missions was an oversight by Rarebit and it was fixed two updates ago, so he is always Level 60 now.</description>
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<pubDate>Sat, 23 Aug 2008 16:37:16 GMT</pubDate>
<author>Mathalos</author>
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<title>Re:Prestige Levels. (NOT an increase in level cap)</title>
<description>&lt;p&gt;Nah, Agent Gray and Niobe are not at the same lvl. All Agents imo should be the highest in the game. But that&apos;s just it, Level is the base of the whole game, for those that have helped countless noobies, have farmed countless items for themselves and others, those people get nothing, their true XP is much higher then the max. Yet because of the level system it&apos;s stopped at 50, the lvl system should be removed, so that there is no cap, just place a cap on the highest resistance, damage, accuracy, defense. XP itself shouldn&apos;t stop raising, and I know for a fact that the higher the level the resistance evens out at around 60. 255 Agents have a different Resistance I think or they were just given 300% HP regain. Players should be able to get their resistance, damage, accuracy and defense to the same as a level 60, it doesn&apos;t matter if it&apos;s the same as Niobe or Ghost, they are operatives just like the rest of us, and I for a fact know way more about the matrix then Niobe does, all she ever does is run, pfft.&lt;/p&gt;&lt;p&gt;Level in a game where your mind determinds how powerful you are is nonsense, and you all know it would be way more realistic and awsome if level was taken out and XP determind your charactors power over the matrix.&lt;/p&gt;&lt;p&gt;Besides, I&apos;d be like level 75 or more right now, just cap the resistance, accuracy, damage, defense, and allow players to continue to gain XP.&lt;/p&gt;</description>
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<pubDate>Sun, 24 Aug 2008 07:03:20 GMT</pubDate>
<author>Skull101</author>
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<title>Re:Re:Re:Prestige Levels. (NOT an increase in level cap)</title>
<description>&lt;cite&gt;Rarebit wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I don&apos;t think that&apos;s accurate. As far as I can see in character data, it stops at 314624999.&lt;br /&gt;&lt;/blockquote&gt;That&apos;s amazing, I&apos;ve got the same combination on my luggage!&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;/as&lt;/div&gt;</description>
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<pubDate>Sun, 24 Aug 2008 07:41:30 GMT</pubDate>
<author>Asna</author>
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<title>Re:Re:Prestige Levels. (NOT an increase in level cap)</title>
<description>&lt;cite&gt;Skull101 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Level in a game where your mind determinds how powerful you are is nonsense, and you all know it would be way more realistic and awsome if level was taken out and XP determind your charactors power over the matrix.&lt;/blockquote&gt;Experience does determine your character&apos;s power, Level just provides a framework for Exp to work in regarding resistance and such.&amp;nbsp; </description>
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<pubDate>Sun, 24 Aug 2008 16:45:08 GMT</pubDate>
<author>Cadsuane</author>
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<title>Re:Prestige Levels. (NOT an increase in level cap)</title>
<description>&lt;p&gt;/ontopic&lt;/p&gt;&lt;p&gt;This thread is not to do with changing the level cap, nor any discussion on it. It concerns an indicator to show the players reputation within the community.&lt;/p&gt;</description>
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<pubDate>Sun, 24 Aug 2008 18:04:33 GMT</pubDate>
<author>Coro</author>
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<title>Re:Prestige Levels. (NOT an increase in level cap)</title>
<description>I think there&apos;s lots of ways to have some prestige points.&lt;br /&gt;&lt;br /&gt;Going into org meetings, have rep maxed out, a certain number of CQs why not?, total play time, tournaments assisted, mission contacts finished, etc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I was thinking on use some rank, like the forum, but then I thought it could be chevrons...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I rather see chevrons on captains and FM (3 for captains and 2 for FM), but rarebit has the last word.&lt;br /&gt;&lt;br /&gt;</description>
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<pubDate>Sun, 24 Aug 2008 20:55:05 GMT</pubDate>
<author>Caini</author>
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<title>Re:Prestige Levels. (NOT an increase in level cap)</title>
<description>we can use prestige to build base&apos;s and have storage areas for our loot...oh wait thats just like CoH and CoV. we have missions for items so do them and be happy with what you have. the only thing i can possibly see being added for us about missions is hopefully more mission quest items and less farming.</description>
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<pubDate>Sun, 24 Aug 2008 22:33:57 GMT</pubDate>
<author>jl10899</author>
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<title>Re:Prestige Levels. (NOT an increase in level cap)</title>
<description>I agree with this idea I have nothing else to say everything had been said.</description>
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<pubDate>Mon, 25 Aug 2008 02:36:28 GMT</pubDate>
<author>raijinXshin</author>
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<title>Re:Prestige Levels. (NOT an increase in level cap)</title>
<description>&lt;cite&gt;Mathalos wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Rarebit wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Mathalos wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;It was said a long time ago, that all earned experience past maximum is still updated in the database&lt;/blockquote&gt;I don&apos;t think that&apos;s accurate. As far as I can see in character data, it stops at 314624999.&lt;br /&gt;&lt;br /&gt;&lt;/blockquote&gt;It was said in the following article that they would store data on any experience gained over the maximum.&lt;br /&gt;&lt;br /&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://mxovault.ign.com/fullstory.php?id=7768&quot; target=&quot;_blank&quot;&gt;http://mxovault.ign.com/fullstory.php?id=7768&lt;/a&gt;&lt;/blockquote&gt;There&apos;s this little thing in the world of programming called &amp;quot;max int&amp;quot;.&lt;br /&gt;An integer can only get so large before all the bits that represent it become 1s.&lt;br /&gt;eg: a 4 bit number maxes out at 1111 ([2^5]-1 because 1111 is 1 less than 10000 in binary) = 15&lt;br /&gt;so there is an actual physical cap before the maths gets annoying, forcing the programmer to use multiple integers and work them together by &amp;quot;carying the 1&amp;quot;.&lt;br /&gt;&lt;br /&gt;64 bit maxint = 36893488147419103231&lt;br /&gt;32 bit mxint = 8589934591&lt;br /&gt;&lt;br /&gt;These values drop to less than half if the number can be negative and even further if it has decimal places.&lt;br /&gt;&lt;br /&gt;ON TOPIC: I like the idea of some sort of prestige system. There&apos;s CQ for PvP and forum badges for Hovercraft battles.&lt;br /&gt;Perhaps when running a mission with lower level players the XP points you don&apos;t get (because of the level difference) can be awarded to prestige points. possibly with some sort of chevron type indicator. This would be tricky to impliment without bugs but something similar would be good.</description>
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<pubDate>Wed, 27 Aug 2008 18:50:05 GMT</pubDate>
<author>phi</author>
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<title>Re:Prestige Levels. (NOT an increase in level cap)</title>
<description>Almost EVERY 50 I know hates missions, so I dunno where you get the idea that 50s are gonna start lvling lowbies for prestige levels...../scratchhead. They do cuz they want to or not and prestige levels are not gonna change that. Especially if it&apos;s just missions that earn them.&lt;br /&gt;I don&apos;t think you&apos;ll find much support from Hostile-Server veterans. The whole point of lvling on a hostile server is holding your own, developing survival skills...this sounds like a way to help whining lowbies. &lt;br /&gt;&lt;br /&gt;To some, being on your guard and careful not to get ganked as a lowbie is fun and a challenge to become better...to others it&apos;s a reason to quit. So be it. </description>
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<pubDate>Thu, 28 Aug 2008 04:51:31 GMT</pubDate>
<author>OvidiusPubliusNaso</author>
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