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<title>Latest posts for the topic &quot;All Good Things Must End&quot;</title>
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<title>All Good Things Must End</title>
<description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;In May 2004, I embarked upon a journey. I decided to take the red pill in a big way—I became the online community lead for &lt;em&gt;The Matrix Online.&lt;/em&gt; Later that year, many of you joined me as you jacked in for the first time. It was a brand new world—a vision of online games that didn’t involve elves, spaceships, or dragons. We became part of the Matrix storyline; living our own adventures in the world painted by the movies.&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;It seems not so long ago I was jumping into Mara Central and going toe-to-toe with other devs at E3 2004. I had no idea this journey would take me to a whole different company, managing a major revision of the game, and my first producing gig. “Long, strange trip” doesn’t describe the half of it.&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;Now we’ve seen how far the rabbit hole goes and it’s time to wake up from that dream (or go back to sleep, depending how you look at it). On July 31, 2009, we will be jacking out for the last time. It’s a bittersweet moment for everyone involved with the game; as a player or as a developer.&lt;/p&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;It has been a good run. Where many games have fizzled out before or shortly after launch, by August we will have lived on in our home at SOE for more than 4 years. To this day, I have never worked with a community as dedicated as &lt;em&gt;The Matrix Online&lt;/em&gt; community&lt;em&gt;.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;I’ll be at Fan Faire this year showing &lt;em&gt;The Agency &lt;/em&gt;and hanging out with any redpills making the trip. The past couple years have been a blast, so I hope to see some of you there again..&lt;/p&gt;&lt;p&gt;The team will also be whipping up an end-of-the-world event. It won’t be quite the same as having over 100 developers in the game as Agents like when we ended beta, but we have 4 years of tricks up our sleeve. It’ll be a chance to revisit all the things that make MxO the memorable experience it is. And how could we pull the plug without crushing everyone’s RSI just one more time?&lt;/p&gt;&lt;p&gt;I have a lot of fond memories from my years working on MxO. We’ve had a good time in the Machines’ little playground and will be sad to see it end. I hope everyone enjoys the last few months of playing &lt;em&gt;The Matrix Online.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;See you on the other side.&lt;/p&gt;&lt;p&gt;Daniel “Walrus” Myers&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Thu, 28 May 2009 21:44:18 GMT</pubDate>
<author>Walrus</author>
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