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<title>Latest posts for the topic &quot;Bullet Trails&quot;</title>
<ttl>10</ttl>
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<description>Latest messages posted in the topic &quot;Bullet Trails&quot;</description>
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<item>
<title>Re:Bullet Trails</title>
<description>&lt;p&gt;Hey, the zombie was just using it&amp;#39;s psychic power to call for help... yeah...&lt;/p&gt;&lt;p&gt;I agree though, the bullet trails do need tweaking.&lt;/p&gt;</description>
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<pubDate>Fri, 27 Oct 2006 12:07:58 GMT</pubDate>
<author>Shinryu</author>
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<item>
<title>Re:Bullet Trails</title>
<description>definetaly, one of the only bad points about the animation for gunzzz</description>
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<pubDate>Fri, 27 Oct 2006 12:20:41 GMT</pubDate>
<author>Denary</author>
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<title>Re:Bullet Trails</title>
<description>Devs, bullets go the wrong way! &lt;br&gt; &lt;br&gt; Would explain the &amp;quot;How does a redpill survive after being shot in the face with Dual Pistol Execution&amp;quot; debate.&lt;br&gt; </description>
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<pubDate>Sat, 28 Oct 2006 06:58:24 GMT</pubDate>
<author>Renzouken</author>
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<title>Re:Bullet Trails</title>
<description>&lt;cite&gt;Renzouken wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Devs, bullets go the wrong way! &lt;br&gt; &lt;br&gt; Would explain the &amp;quot;How does a redpill survive after being shot in the face with Dual Pistol Execution&amp;quot; debate.&lt;br&gt; &lt;/blockquote&gt;&lt;br&gt; LOL &amp;quot;the reason the bullet turns away is because the redpill invoked the pwer of telekenisis&amp;quot;</description>
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<pubDate>Sat, 28 Oct 2006 18:04:29 GMT</pubDate>
<author>Denary</author>
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<title>Re:Bullet Trails</title>
<description>Have you ever seen the walls around someone who uses subs or, god forbid, dual subs? It looks like someone just held the trigger and started breakdancing.&lt;br&gt; </description>
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<pubDate>Wed, 1 Nov 2006 07:37:34 GMT</pubDate>
<author>weenus</author>
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<title>Re:Bullet Trails</title>
<description>I am not sure why that happens to be honest if you have a good repro of it please PM me and /bug it.</description>
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<pubDate>Thu, 2 Nov 2006 17:44:21 GMT</pubDate>
<author>9mmfu</author>
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<item>
<title>Re:Bullet Trails</title>
<description>Bullets do seem to go the wrong way a lot of times.&amp;nbsp; Quite often I see npc bullets hitting the wall behind them when they shoot at me.&lt;br&gt; </description>
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<pubDate>Thu, 2 Nov 2006 19:07:26 GMT</pubDate>
<author>ZaneZavin</author>
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<item>
<title>Re:Bullet Trails</title>
<description>Has it ever worked?&lt;br&gt; </description>
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<pubDate>Thu, 2 Nov 2006 19:10:44 GMT</pubDate>
<author>Aquilae</author>
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<item>
<title>Re:Bullet Trails</title>
<description>&lt;cite&gt;Aquilae wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Has it ever worked?&lt;br&gt; &lt;/blockquote&gt;&lt;br&gt; Not that I remember -- it was definitely a pre-CR2 issue. It probably hasn&amp;#39;t.</description>
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<pubDate>Fri, 3 Nov 2006 02:44:45 GMT</pubDate>
<author>zeroone506</author>
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<title>Re:Bullet Trails</title>
<description>&lt;cite&gt;9mmfu wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I am not sure why that happens to be honest if you have a good repro of it please PM me and /bug it.&lt;/blockquote&gt;From what I can tell, bullet trails screw up when you move away from the original interlock lines.&lt;br&gt; &lt;br&gt; Example: Say I and my opponent are on a vertical line, parallel from each other. I interlock, and he&amp;#39;s on the floor. I get up, and use speed attack and always win. Means, I never move from that single straight line. Bullet time wont screw up.&lt;br&gt; &lt;br&gt; I think that&amp;#39;s how it works, but I can&amp;#39;t get ingame to test it. If anyone could on my behalf?&lt;br&gt; &lt;br&gt; &lt;br&gt; &lt;br&gt; &lt;br&gt; </description>
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<pubDate>Fri, 3 Nov 2006 07:03:22 GMT</pubDate>
<author>Roukan</author>
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<item>
<title>Re:Bullet Trails</title>
<description>If it&amp;#39;s about bullet trails and bullet holes, they are hardly attached to special occasions in my experienced. They can be always (and often are) screwed up in any situation, independent of the characters&amp;#39; positions or environment, no matter if in interlock or free fire (yes, free fire bullet trails can be seen if you get bullet time in interlock and have others shoot at you in this moment).</description>
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<pubDate>Fri, 3 Nov 2006 07:16:09 GMT</pubDate>
<author>zeroone506</author>
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<item>
<title>Re:Bullet Trails</title>
<description>&lt;p&gt;Yeah I have noticed this a lot, but I think there are other thing I would rather see fixed first because this right here is purely cosmetic.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Laters&lt;/p&gt;</description>
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<pubDate>Sun, 5 Nov 2006 23:09:22 GMT</pubDate>
<author>Fondo</author>
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<item>
<title>Re:Bullet Trails</title>
<description>Well as they are now they give you a laugh. And that&amp;#39;s good enough for me &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt; </description>
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<pubDate>Fri, 1 Dec 2006 11:01:29 GMT</pubDate>
<author>MxOElliMann</author>
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<item>
<title>Re:Bullet Trails</title>
<description>&lt;cite&gt;9mmfu wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I am not sure why that happens to be honest if you have a good repro of it please PM me and /bug it.&lt;/blockquote&gt;&lt;br&gt; I know it&amp;#39;s been posted in an early Community Caption Comp.</description>
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<pubDate>Fri, 1 Dec 2006 12:36:04 GMT</pubDate>
<author>Denary</author>
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<item>
<title>Re:Bullet Trails</title>
<description>&lt;cite&gt;pack-hunter wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;9mmfu wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I am not sure why that happens to be honest if you have a good repro of it please PM me and /bug it.&lt;/blockquote&gt;&lt;br&gt; I know it&amp;#39;s been posted in an early Community Caption Comp.&lt;/blockquote&gt;you = spammer lol&lt;br&gt; </description>
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<pubDate>Fri, 1 Dec 2006 14:22:22 GMT</pubDate>
<author>Tiango</author>
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<item>
<title>Re:Bullet Trails</title>
<description>&lt;cite&gt;Renzouken wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Devs, bullets go the wrong way! &lt;br&gt; &lt;br&gt; Would explain the &amp;quot;How does a redpill survive after being shot in the face with Dual Pistol Execution&amp;quot; debate.&lt;br&gt; &lt;/blockquote&gt;&lt;br&gt; Maybe they should make Dual Pistol Execution have a higher DPS so it&amp;#39;s a finisher? &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;</description>
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<pubDate>Sun, 17 Dec 2006 07:17:16 GMT</pubDate>
<author>Zerotolerance</author>
</item>
<item>
<title>Re:Bullet Trails</title>
<description>&lt;cite&gt;Tiango wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;pack-hunter wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;9mmfu wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I am not sure why that happens to be honest if you have a good repro of it please PM me and /bug it.&lt;/blockquote&gt;&lt;br&gt; I know it&amp;#39;s been posted in an early Community Caption Comp.&lt;/blockquote&gt;you = spammer lol&lt;br&gt; &lt;/blockquote&gt;&lt;br&gt; only on fridays</description>
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<pubDate>Sun, 17 Dec 2006 07:36:39 GMT</pubDate>
<author>Denary</author>
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<item>
<title>Re:Bullet Trails</title>
<description>I think i read somewhere a dev claiming the trails sometimes animates as recoil, and that they are supposed to &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt; </description>
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<pubDate>Sat, 23 Dec 2006 17:11:26 GMT</pubDate>
<author>MxOElliMann</author>
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<title>Re:Bullet Trails</title>
<description>is it just me or was that zombie blowing smoke rings..?</description>
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<pubDate>Sun, 11 Mar 2007 12:28:09 GMT</pubDate>
<author>Alok</author>
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<item>
<title>Re:Bullet Trails</title>
<description>&lt;cite&gt;Alok wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;is it just me or was that zombie blowing smoke rings..?&lt;/blockquote&gt;It was thick headed.&lt;br&gt; </description>
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<pubDate>Sun, 11 Mar 2007 12:46:41 GMT</pubDate>
<author>Roukan</author>
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