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<title>Latest posts for the topic &quot;Update 51 Notes - April 18, 2007&quot;</title>
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<title>Update 51 Notes - April 18, 2007</title>
<description>&lt;b&gt;&lt;i&gt;The Matrix Online&lt;/i&gt; Story Continues in Chapter 7.2!&lt;/b&gt;&lt;br&gt; &lt;br&gt; Chapter 7.2 critical missions begin on Thursday, April 19th, with another new mission arriving on each of the four following Thursdays: April 26th, May 3rd, May 10th, and May 17th.&lt;br&gt; &lt;br&gt; &lt;b&gt;Changes and Improvements&lt;/b&gt;&lt;br&gt; &lt;br&gt; &lt;ul&gt;&lt;li&gt;Players may notice that a change in the weather has occurred. This is to coincide with chapter 7.2 events.&lt;/li&gt;&lt;li&gt;The system messages shown when someone uses the /throat emote without a target are now similar in format to those seen when the emote is used with a target selected.&lt;/li&gt;&lt;li&gt;The NPC versions of Ghost now have Details text.&lt;/li&gt;&lt;li&gt;Added activation FX to the Smith&amp;#39;s Rage Pill and Oracle Anniversary Cookie consumable items: red code and gold code, respectively.&lt;/li&gt;&lt;li&gt;Lowered the level 255 Agent followers in one of the Machine archive missions to standard mission NPC levels.&lt;/li&gt;&lt;li&gt;Added details text to the NPC version of Agent Gray.&lt;/li&gt;&lt;li&gt;The first phase of Machine mission 5.1.5, &amp;quot;Emergency Response,&amp;quot; no longer allows you to complete it while one of the goals remains unfinished.&lt;/li&gt;&lt;li&gt;Removed a superfluous safe and computer from phase 2 of Thallia&amp;#39;s second mission, &amp;quot;Applying Pressure.&amp;quot;&lt;/li&gt;&lt;li&gt;Removed a superfluous computer and key in Mandarin&amp;#39;s fourth mission, &amp;quot;Flutter Away, Little Bird.&amp;quot;&lt;/li&gt;&lt;li&gt;Single-chevron Guillotine gang members will no longer sometimes spawn with Kingsmen RSIs in missions such as Grisaille&amp;#39;s fourth mission, &amp;quot;The Rest is Silence.&amp;quot;&lt;/li&gt;&lt;li&gt;The &amp;quot;small group&amp;quot; of LED Agents encountered initially in Zion mission 1.2.7, &amp;quot;Pack Grab,&amp;quot; will now be two NPCs, and not just one.&lt;/li&gt;&lt;li&gt;Cleaned up some confusing operator messages at the end of phase 1 of Merovingian mission 1.2.14, &amp;quot;Mod Box.&amp;quot;&lt;/li&gt;&lt;li&gt;Removed a superfluous message from the operator, and clarified one of the goals in phase 2 of Merovingian mission 1.2.9, &amp;quot;New Concerns.&amp;quot;&lt;/li&gt;&lt;li&gt;Machine mission 1.1.3, &amp;quot;Scheduled for Deletion,&amp;quot; no longer has a locked room containing NPCs carrying a key that unlocks that same room.&lt;/li&gt;&lt;li&gt;The dead Zion extraction team in phase 1 of Machine mission 1.1.2, &amp;quot;Redpill Redux,&amp;quot; is now actually Zion redpills instead of bluepills or programs.&lt;/li&gt;&lt;li&gt;The 2007 Anniversary event &amp;quot;Virologist&amp;quot; collectors have left the city.&lt;/li&gt;&lt;li&gt;Loot dropped by the Pack guards in the boss room of the South Vauxton dungeon has been raised to the appropriate level.&lt;/li&gt;&lt;li&gt;Shortened the name of &amp;quot;Merovingian Kung Fu Grandmaster&amp;quot; NPCs so that it can display in full.&lt;/li&gt;&lt;li&gt;Shortened the names of some Neighborhood Watcher NPCs that were too long to display in full.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt; &lt;b&gt;Bug Fixes&lt;/b&gt;&lt;br&gt; &lt;br&gt; &lt;ul&gt;&lt;li&gt;Fixed weapon and skill configuration errors in three-chevron Chateau Guard NPCs of level 23, 25, 26, 27, 28, and 30.&lt;/li&gt;&lt;li&gt;Fixed the LOD models of the female Red Eye Beret archive reward item--even more fixed than the last time! Thanks M45T3RM1ND.&lt;/li&gt;&lt;li&gt;Fixed typos in the description text of Shades gang leader Price, Bookwyrm Intellectuals, and Wharf Rat Rapscallions.&lt;/li&gt;&lt;li&gt;Fixed some typos in standard missions.&lt;/li&gt;&lt;li&gt;The key-holding NPC in the first phase of Synn&amp;#39;s first mission, &amp;quot;The New Plague,&amp;quot; will no longer keep telling you to take the key after you already have it.&lt;/li&gt;&lt;li&gt;Fixed some typos in pedestrian comments.&lt;/li&gt;&lt;li&gt;Fixed a typo in Persephone&amp;#39;s details text.&lt;/li&gt;&lt;li&gt;Fixed a typo in the operator&amp;#39;s text in Yuusuke Akayama&amp;#39;s second mission, &amp;quot;Debug.&amp;quot;&lt;/li&gt;&lt;li&gt;Fixed a typo in the contact&amp;#39;s message in phase 2 of Operetta&amp;#39;s second mission, &amp;quot;Requiem.&amp;quot;&lt;/li&gt;&lt;li&gt;Fixed a typo in the operator&amp;#39;s text in the first phase of Operetta&amp;#39;s second mission, &amp;quot;Requiem.&amp;quot;&lt;/li&gt;&lt;li&gt;The follower in Thallia&amp;#39;s fifth mission, &amp;quot;Digging Deeper,&amp;quot; will no longer be attacked by her own guards, or Thallia&amp;#39;s street gangs.&lt;/li&gt;&lt;li&gt;In the third phase of Thallia&amp;#39;s third mission, &amp;quot;Boiling Point,&amp;quot; identifying yourself at the computer now actually unlocks the door, and the useless computer in the contact&amp;#39;s room has been removed.&lt;/li&gt;&lt;li&gt;Fixed typos in the trade text for neighborhood gang token collectors Stiletto (Chelsea), Taggart (Creston Heights), and Chaste (Southard).&lt;/li&gt;&lt;li&gt;The Agents in the third and fourth phases of Machine mission 5.2.5, &amp;quot;Free Radicals,&amp;quot; no longer look like lab technicians.&lt;/li&gt;&lt;li&gt;Fixed a typo in the Effectuator&amp;#39;s text in phase 1 of Zion mission 5.2.5, &amp;quot;Safe and Sound.&amp;quot;&lt;/li&gt;&lt;li&gt;Fixed a couple messages in Zion mission 1.3.5, &amp;quot;Deterministic Attractor,&amp;quot; getting mixed up between Tyndall and the operator.&lt;/li&gt;&lt;li&gt;Fixed a couple typos in Flood&amp;#39;s text in Merovingian mission 1.3.5, &amp;quot;Love and Loathing.&amp;quot;&lt;/li&gt;&lt;li&gt;Fixed some message and NPC issues in Merovingian mission 1.3.1, &amp;quot;The Murder of Morpheus.&amp;quot;&lt;/li&gt;&lt;li&gt;Fixed some message and spawn issues in Merovingian mission 1.2.16, &amp;quot;Bombs and Betrayal.&amp;quot;&lt;/li&gt;&lt;li&gt;Fixed issues with a couple operator messages in Merovingian mission 1.2.15, &amp;quot;Unbearable Burden.&amp;quot;&lt;/li&gt;&lt;li&gt;Fixed various minor NPC and message issues in Merovingian mission 1.2.13, &amp;quot;The Damage Done.&amp;quot;&lt;/li&gt;&lt;li&gt;Fixed several message and trigger issues in Merovingian mission 1.2.12, &amp;quot;Researching the Black Arts.&amp;quot;&lt;/li&gt;&lt;li&gt;Fixed a couple message glitches in Merovingian mission 1.2.10, &amp;quot;Into the Hive.&amp;quot;&lt;/li&gt;&lt;li&gt;Fixed some typos and message order problems in Merovingian mission 1.2.8, &amp;quot;Necessary Action.&amp;quot;&lt;/li&gt;&lt;li&gt;Fixed one of Flood&amp;#39;s messages coming from the operator, and a bluepill continuing to offer you an item after you&amp;#39;ve already taken it in Merovingian mission 1.2.7, &amp;quot;A Special Case.&amp;quot;&lt;/li&gt;&lt;li&gt;Fixed several problems with Flood&amp;#39;s messages being spoken by the operator, and a misplaced key lock in Merovingian mission 1.2.5, &amp;quot;Renegade Roundup.&amp;quot;&lt;/li&gt;&lt;li&gt;Fixed a number of typos, message problems, and NPC settings in Merovingian mission 1.2.3, &amp;quot;Turf of Vengeance.&amp;quot;&lt;/li&gt;&lt;li&gt;Fixed a typo in one of the operator&amp;#39;s messages, and fixed the source of one of the operator&amp;#39;s messages in Merovingian mission 1.2.2, &amp;quot;Propaganda.&amp;quot;&lt;/li&gt;&lt;li&gt;The operator is no longer given two of Agent Gray&amp;#39;s messages in Machine mission 1.2.10, &amp;quot;Witness Protection.&amp;quot;&lt;/li&gt;&lt;li&gt;The NPC holding the key in phase 1 of Machine mission 1.2.6, &amp;quot;Gathering Evidence,&amp;quot; no longer keeps offering you the key or talking about the locked-in guy after you&amp;#39;ve already unlocked the door.&lt;/li&gt;&lt;li&gt;Fixed various small message-related issues in Merovingian mission 1.1.3, &amp;quot;Signature Manipulation.&amp;quot;&lt;/li&gt;&lt;li&gt;Fixed some problematic messages from the operator in Merovingian mission 1.1.2, &amp;quot;Securing the Signal.&amp;quot;&lt;/li&gt;&lt;li&gt;Fixed a few minor typos in Merovingian mission 1.1.1, &amp;quot;Digital Device.&amp;quot;&lt;/li&gt;&lt;li&gt;The operator no longer tells you to leave the area after you&amp;#39;ve already left the area in phase 1 of Machine mission 1.1.1, &amp;quot;Interference.&amp;quot;&lt;/li&gt;&lt;li&gt;The guy you get the item from in the first phase of Mercury&amp;#39;s second mission, &amp;quot;A Prize for Molly B.,&amp;quot; no longer tells you to take the item once you&amp;#39;ve already taken it.&lt;/li&gt;&lt;li&gt;Fixed a message from Agent Gray that appeared to be spoken by the Operator in phase 5 of Machine mission 1.3.1, &amp;quot;Trace Route.&amp;quot;&lt;/li&gt;&lt;li&gt;Hacking the computer in the third phase of the Zion &amp;quot;seduction&amp;quot; mission &amp;quot;Signal Loss&amp;quot; no longer prevents the mission from being completed.&lt;/li&gt;&lt;li&gt;Fixed no goal showing at the start of phase 4 of Merovingian critical mission 2.2.3, &amp;quot;Burning Both Ends.&amp;quot;&lt;/li&gt;&lt;li&gt;Fixed a problem in Machines mission 1.3.6 (&amp;quot;Bugged Line&amp;quot;&lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt; that was causing Agents to show up as bluepill labworkers.&lt;/li&gt;&lt;li&gt;Fixed a typo in the details for some White Security NPCs.&lt;/li&gt;&lt;li&gt;The Antediluvian simulacra NPCs found in the fourth Pandora&amp;#39;s Box arc are now named &amp;quot;Simulacrum&amp;quot; rather than &amp;quot;Simulacra.&amp;quot;&lt;/li&gt;&lt;li&gt;Players should no longer be able to jump through walls.&lt;/li&gt;&lt;/ul&gt;</description>
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<pubDate>Wed, 18 Apr 2007 19:56:11 GMT</pubDate>
<author>Raijinn</author>
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