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<title>Latest posts for the topic &quot;Invitation to the Dev&apos;s&quot;</title>
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<description>Latest messages posted in the topic &quot;Invitation to the Dev&apos;s&quot;</description>
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<title>Invitation to the Dev&apos;s</title>
<description>In case you guys get a bit bored Sunday night at 9pm EST... We will be having the third &amp;quot;Box Fest&amp;quot;.&lt;br&gt;&lt;br&gt;I am inviting you guys to jump on in and see how well the NPC&apos;s stand up to the hammering we will give them.&lt;br&gt;&lt;br&gt;In particular, several of us thought that the box 4 was too easy the other day, and expected the same challenge from the little winged freaks as we were used to... so this will give you a chance to see how we own up on these noobs.&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://mxoboards.station.sony.com/matrix/board/message?board.id=Events_Recursion&amp;message.id=3566&quot; target=&quot;_blank&quot;&gt;Link to thread =p&lt;/a&gt;&lt;br&gt;&lt;br&gt;Perhaps you can even drop your own box or two =)&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Fri, 7 Apr 2006 09:43:07 GMT</pubDate>
<author>LiquidZ</author>
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<title>Re: Invitation to the Dev&apos;s</title>
<description>&lt;div&gt;Yes please come watch. Me and Aize talked after. And not cause were being cocky or anything. But we thought me and him probably could have soloed the box4 with little trouble. I think the box took us 5 or less minutes with 2 full teams.(i think) I dont think any one players health dropped below the half way mark. I&apos;m just kind of sad. Hopefully on sun. we will drop like 4 box4s at once.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Hope to see you there.&lt;/div&gt;</description>
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<pubDate>Fri, 7 Apr 2006 11:33:44 GMT</pubDate>
<author>Seperioth</author>
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<title>Re: Invitation to the Dev&apos;s</title>
<description>Intriguing. I&apos;d appreciate some more feedback on this - are most people in agreement that they&apos;re too easy now?  They can be very easily adjusted... *evil laugh*&lt;br&gt;&lt;br&gt;Anyhow I&apos;ll snoop that box opening if I can, I&apos;m not exactly sure about the timing but I&apos;ll see what I can do.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Fri, 7 Apr 2006 12:39:56 GMT</pubDate>
<author>HCFrog</author>
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<title>Re: Invitation to the Dev&apos;s</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;p&gt;there will be Last Man Standing event on Vector involving box4s too&lt;/p&gt;&lt;p&gt;you are all welcome, especially devs&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://mxoboards.station.sony.com/matrix/board/message?board.id=Events_Vector&amp;message.id=2862&quot; target=&quot;_blank&quot;&gt;http://mxoboards.station.sony.com/matrix/board/message?board.id=Events_Vector&amp;amp;message.id=2862&lt;/a&gt;&lt;/p&gt;</description>
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<pubDate>Fri, 7 Apr 2006 13:19:54 GMT</pubDate>
<author>krivcha1</author>
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<title>Re: Invitation to the Dev&apos;s</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;HCFrog wrote:&lt;br&gt;Intriguing. I&apos;d appreciate some more feedback on this - are most people in agreement that they&apos;re too easy now?  They can be very easily adjusted... *evil laugh*&lt;br&gt;&lt;br&gt;Anyhow I&apos;ll snoop that box opening if I can, I&apos;m not exactly sure about the timing but I&apos;ll see what I can do.&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;br&gt;Yes all the boxes are way to easy. I hope you can make it and see what we mean.</description>
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<pubDate>Fri, 7 Apr 2006 13:44:37 GMT</pubDate>
<author>Seperioth</author>
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<title>Re: Invitation to the Dev&apos;s</title>
<description>Me and 2 others finished box 3 in about 4 mins with viral attacks.  2 howitzers and one ballista.  Box 4 was much harder and it timed out on us but we got to the final wave and killed several of them.  We got a 4th person about half way through but it wasnt enough.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Fri, 7 Apr 2006 14:14:50 GMT</pubDate>
<author>Renesis13B</author>
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<title>Re: Invitation to the Dev&apos;s</title>
<description>What builds are you guys using?&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Fri, 7 Apr 2006 14:18:50 GMT</pubDate>
<author>Renesis13B</author>
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<title>Re: Invitation to the Dev&apos;s</title>
<description>&lt;div&gt;how easy is the fourth arc missions for you though?&lt;/div&gt;</description>
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<pubDate>Fri, 7 Apr 2006 19:04:50 GMT</pubDate>
<author>Davo</author>
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<title>Re: Invitation to the Dev&apos;s</title>
<description>&lt;div&gt;&lt;/div&gt;Super easy 3-6 50s could take it probably. Not hard at all! We were wondering where all the manangels were because all we saw were wimpy babies &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt; hehe</description>
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<pubDate>Fri, 7 Apr 2006 21:21:07 GMT</pubDate>
<author>Seperioth</author>
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<title>Re: Invitation to the Dev&apos;s</title>
<description>&lt;div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;HCFrog wrote:&lt;br&gt;Intriguing. I&apos;d appreciate some more feedback on this - are most people in agreement that they&apos;re too easy now?  They can be very easily adjusted... *evil laugh*&lt;br&gt;&lt;br&gt;Anyhow I&apos;ll snoop that box opening if I can, I&apos;m not exactly sure about the timing but I&apos;ll see what I can do.&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;br&gt;Frog,&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;       lvl 50 are easy, as the NPCs go up in level they do get more difficult to take out. At lvl 55 I have to be carefull not to run out of IS. As they get closer to level 60 they are noticeably more difficult, but 2 players won&apos;t have any trouble against 1 of these NPCs.&lt;/div&gt;&lt;div&gt;       I think these guys are exagerating a bit though. In my experience opening a box 4 without at least a fully prepared team of 6 is suicide. I&apos;d preffer to have 2 full teams however, just to be sure things go smoothly. For 6 - 10 players, with the right loadouts, a box 4 is a cakewalk.&lt;/div&gt;&lt;div&gt;      &lt;/div&gt;&lt;div&gt;-Jilted&lt;/div&gt;&lt;div&gt; &lt;/div&gt;</description>
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<pubDate>Fri, 7 Apr 2006 22:50:37 GMT</pubDate>
<author>Jilted1</author>
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<title>Re: Invitation to the Dev&apos;s</title>
<description>&lt;div&gt;&lt;/div&gt;can u leik w8 till i do my box and pwn them b4 u make it harder :smileyhappy:</description>
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<pubDate>Sat, 8 Apr 2006 01:49:11 GMT</pubDate>
<author>Riac.</author>
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<title>Re: Invitation to the Dev&apos;s</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Jilted_1 wrote:&lt;br&gt;&lt;div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;HCFrog wrote:&lt;br&gt;Intriguing. I&apos;d appreciate some more feedback on this - are most people in agreement that they&apos;re too easy now?  They can be very easily adjusted... *evil laugh*&lt;br&gt;&lt;br&gt;Anyhow I&apos;ll snoop that box opening if I can, I&apos;m not exactly sure about the timing but I&apos;ll see what I can do.&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;br&gt;Frog,&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;       lvl 50 are easy, as the NPCs go up in level they do get more difficult to take out. At lvl 55 I have to be carefull not to run out of IS. As they get closer to level 60 they are noticeably more difficult, but 2 players won&apos;t have any trouble against 1 of these NPCs.&lt;/div&gt;&lt;div&gt;       I think these guys are exagerating a bit though. In my experience opening a box 4 without at least a fully prepared team of 6 is suicide. I&apos;d preffer to have 2 full teams however, just to be sure things go smoothly. For 6 - 10 players, with the right loadouts, a box 4 is a cakewalk.&lt;/div&gt;&lt;div&gt;      &lt;/div&gt;&lt;div&gt;-Jilted&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;br&gt;Nope Not exagerating. After Sunday (unless its proven then) Will have to get a team of 3-6 to take on a box4 and see if it is truely that easy (which i highly strongly believe it is)</description>
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<pubDate>Sat, 8 Apr 2006 06:29:52 GMT</pubDate>
<author>Seperioth</author>
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<title>Re: Invitation to the Dev&apos;s</title>
<description>&lt;div&gt;&lt;span&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Renesis13B wrote:&lt;br&gt;What builds are you guys using?&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;At the time we did the initial testing I was using an experimental load out that featured code nuke, and bomb.&lt;br&gt;&lt;br&gt;For the fest on sunday I will use my normal LO which is Ballista + Howitzer.&lt;br&gt;&lt;br&gt;Part of the reason of the easyness I think was because my hax where covering half of edgewater, so obviously everything was taking damage more than it should of.&lt;br&gt;&lt;br&gt;Now I will say it did take awhile to kill the last &amp;quot;boss&amp;quot; of the box (you know the one guy that is always the highest level), but with all of us laying into him he went down fairly easy, it just took a bit more time than the others.&lt;br&gt;&lt;/span&gt;&lt;/div&gt;</description>
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<pubDate>Sat, 8 Apr 2006 07:51:53 GMT</pubDate>
<author>LiquidZ</author>
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<title>Re: Invitation to the Dev&apos;s</title>
<description>If you guys tried it with ma or a gun build youll see its not so easy.  This just proves my point that the hacker builds especially howitzer and ballista are overpowered.  I did a box 4 with about 12 people yesterday mostly with ma&apos;s and guns and it was by no means easy.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Sat, 8 Apr 2006 10:08:54 GMT</pubDate>
<author>Renesis13B</author>
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<title>Re: Invitation to the Dev&apos;s</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;div&gt;I did a box3 with a friend today. Both of us had Howitzer loaded. We did it. Just the 2 of us. Under 10 mins i believe.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;I dont think hacker is OVERpowered. Depends on what your doing. The only difference between now and before is the range. The dmg is doing the same for me at least. So i dont think you can change Hacker. Without actually making it not useable. I just think the stats on the boxes either didn&apos;t get fixed with CR2. and if they were they might need to be tweeked abit.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Id rather have the fight of my life then feel like a Neo. &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/div&gt;</description>
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<pubDate>Sat, 8 Apr 2006 14:11:27 GMT</pubDate>
<author>Seperioth</author>
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<title>Re: Invitation to the Dev&apos;s</title>
<description>If you do boxes with other builds besides hacker then youll realize how overpowered hackers are.  Dont make the boxes harder for everyone just because they are too easy for hackers.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Sat, 8 Apr 2006 16:36:11 GMT</pubDate>
<author>Renesis13B</author>
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<title>Re: Invitation to the Dev&apos;s</title>
<description>&lt;div&gt;renesis, pls log off and chain yourself to a runaway hazmat truck with bad brakes. im sure others beside myself are getting tired of your personal vendetta with hacker. if someone arranged their loadout to do ONE thing well, sacrificing many other things, then whats wrong with being powerful in any particular regard? your days of comparing gunner to hacker are OVER. theyre NOT THE SAME. you are a DOOFUS. apples and oranges mean anything to you? my primary loadout, hacker, and my secondary, gunner, have been nerfed quite enough for now, kthx. now would YOU PLEASE BE QUIET!@#(@&amp;amp;$@&amp;amp;&lt;/div&gt;</description>
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<pubDate>Sat, 8 Apr 2006 20:01:36 GMT</pubDate>
<author>cryshal</author>
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<title>Re: Invitation to the Dev&apos;s</title>
<description>As mentioned on another thread the most likely reason hackers can blow through NPC&apos;s so easily compared to MA is the following:&lt;br&gt;&lt;br&gt;1. Their Viral resist is low... pretty much non existant.&lt;br&gt;2. Code Nuke and friends are currently bugged with a crazy radius that needs to be toned down some.&lt;br&gt;&lt;br&gt;Combine these two and hacker owns up on some npc&apos;s now.&lt;br&gt;&lt;br&gt;My guess is Frog will be cranking up the resistance on the NPC&apos;s some, and adjusting the radius of code nuke and co. in the next patch.&lt;br&gt;&lt;br&gt;This event will give the dev&apos;s a chance to see how everyone is fighting these npcs in mass.&lt;br&gt;&lt;br&gt;I remember box&apos;s 1-3 were easy before if you had 3-4 hackers using dev field at once. They all just dropped dead... What seems to have been the shocker is that we can now do this with box 4 (hacker was useless against box 4 guys before, their VD was enough to block 80% of all viral attacks).&lt;br&gt;&lt;br&gt;In summary:&lt;br&gt;Expect viral resistance to be jacked up on npc&apos;s&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Sun, 9 Apr 2006 09:19:02 GMT</pubDate>
<author>LiquidZ</author>
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<title>Re: Invitation to the Dev&apos;s</title>
<description>Cryshal theres no reason for name calling.  I state the facts and give my experiences and you resort to name calling.  Im not going to argue with you and get another thread locked.  There are some serious balance problems with hackers right now and many bugged abilities that are doing too much damage.  These are bugs the devs are looking at or have already fixed so wether you like it or not changes are being made.  LiquidZ last post explains this so read it over and over again until you understand the issues. &lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Sun, 9 Apr 2006 11:13:00 GMT</pubDate>
<author>Renesis13B</author>
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<title>Re: Invitation to the Dev&apos;s</title>
<description>I hope you were there to see the HOT HOT box action senor Frog... however if not I got some screenies for ya... probably not as useful to you though =/&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.mxotdc.org/modules.php?set_albumName=BoxFest3&amp;name=gallery&amp;file=index&amp;include=view_album.php&quot; target=&quot;_blank&quot;&gt;http://www.mxotdc.org/modules.php?set_albumName=BoxFest3&amp;amp;name=gallery&amp;amp;file=index&amp;amp;include=view_album.php&lt;/a&gt;&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Sun, 9 Apr 2006 17:46:24 GMT</pubDate>
<author>LiquidZ</author>
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