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<title>Latest posts for the topic &quot;Buddy List&quot;</title>
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<title>Buddy List</title>
<description>&lt;p&gt;Long before I joined the game, Buddy Lists (From what screens I have seen)&amp;nbsp;allowed you to custimise groups and name those groups, that way you can have faction mates at the top of your list ans then all friends/contacts further down.&amp;nbsp; After over a year here I have quite a large list and the way I have my HUD set up, I cant have my buddy list large enough to display the online part and would like it so I can get my faction mates at the top of my list so I dont miss then arrive or leave and end up either ignoring them or talking to myself &lt;img src=&quot;/mxo/images/smilies/136dd33cba83140c7ce38db096d05aed.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;&lt;p&gt;Whats the chances of this being re-introduced?&lt;/p&gt;</description>
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<pubDate>Mon, 23 Jul 2007 13:51:02 GMT</pubDate>
<author>SolidRevolver</author>
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<item>
<title>Re:Buddy List</title>
<description>I think that may be slim, or at least low on the priority list. We lost them when MxO left Monolith and the functionality of AIM, having to change databases to use SOE&amp;#39;s format. &lt;br&gt; </description>
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<pubDate>Mon, 23 Jul 2007 14:01:07 GMT</pubDate>
<author>Pyraci</author>
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<item>
<title>Re:Buddy List</title>
<description>&lt;p&gt;Ah, I didn&amp;#39;t realise it was a database replacement, though I had an idea it was after AIM was removed.&lt;/p&gt;&lt;p&gt;Guess I will just have to manually filter through my list and see if I can clean it up.&lt;/p&gt;</description>
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<pubDate>Mon, 23 Jul 2007 14:20:23 GMT</pubDate>
<author>SolidRevolver</author>
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<item>
<title>Re:Buddy List</title>
<description>AIM! /cry Now I have to sign onto AIM when I play and have my screen keep minimizing... gawd... make aim work again along with grouping.&lt;br&gt; </description>
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<pubDate>Mon, 23 Jul 2007 19:50:01 GMT</pubDate>
<author>TimeMaker</author>
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<item>
<title>Re:Buddy List</title>
<description>If nothing else I&amp;#39;d like to be able to group them better then just &amp;quot;online&amp;quot; &amp;quot;offline&amp;quot;</description>
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<pubDate>Mon, 23 Jul 2007 22:19:39 GMT</pubDate>
<author>GamiSB</author>
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<title>Re:Buddy List</title>
<description>&lt;cite&gt;GamiSB wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;If nothing else I&amp;#39;d like to be able to group them better then just &amp;quot;online&amp;quot; &amp;quot;offline&amp;quot;&lt;/blockquote&gt;&lt;br&gt; Would force SOE to change the buddy lists&amp;nbsp;(basically&amp;nbsp;the&amp;nbsp;way&amp;nbsp;their&amp;nbsp;databses&amp;nbsp;are&amp;nbsp;working) in all their games and give them more than these two functions&amp;nbsp;+&amp;nbsp;ignore&amp;nbsp;list :S&lt;br&gt; &lt;br&gt; I say, chance for that is lower than 0. SOE can&amp;#39;t be arsed to do something crossing more than one game of them.&lt;br&gt; </description>
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<pubDate>Tue, 24 Jul 2007 03:26:42 GMT</pubDate>
<author>GoDGiVeR</author>
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<item>
<title>Re:Buddy List</title>
<description>I miss the AIM addon.&amp;nbsp; Was really cool being able to talk with people through the ingame chat that were elsewhere.&amp;nbsp; &lt;br&gt; &lt;br&gt; SOE could use mxo as the guinea pig for a new chat system.&amp;nbsp; If it wont break on us it cant pobbible break on any of the other SOE titles&lt;br&gt; </description>
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<pubDate>Tue, 24 Jul 2007 04:00:36 GMT</pubDate>
<author>flecky</author>
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<item>
<title>Re:Buddy List</title>
<description>Surly arranging buddy lists into your own groupings would be something client side rather on the database side? The database only needs to report that a player is online/offline. Or are peoples buddy lists stored on the servers? I suppose it will take a bit of re-writing the relevant software to do it tho&amp;#39;&lt;br&gt; </description>
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<pubDate>Sun, 29 Jul 2007 10:01:27 GMT</pubDate>
<author>Croesis</author>
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<item>
<title>Re:Buddy List</title>
<description>Word is, that with the new station launcher setup, you&amp;#39;ll have much more freedom in chat. I forgot the details but it&amp;#39;s worth looking into.&lt;br&gt; </description>
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<pubDate>Wed, 8 Aug 2007 04:58:05 GMT</pubDate>
<author>Marias</author>
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<item>
<title>Re:Buddy List</title>
<description>The system for chat is setup using a different server, you can chat with someone on SWG from MxO if you know the server name and character name, opposite is true as well, they&amp;#39;d just have to do this as the name&lt;br&gt; &lt;br&gt; MxO.Vector-Hostile.Denary (message) and I&amp;#39;ll get it, which is why I think they&amp;#39;d have a problem with chat.&lt;br&gt; </description>
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<pubDate>Thu, 9 Aug 2007 11:30:23 GMT</pubDate>
<author>Denary</author>
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