<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
<channel>
<title>Latest posts for the topic &quot;New Construct Idea&quot;</title>
<ttl>10</ttl>
<link>http://forums.station.sony.com/mxo/</link>
<description>Latest messages posted in the topic &quot;New Construct Idea&quot;</description>
<generator>Station Forums</generator>
<item>
<title>New Construct Idea</title>
<description>&lt;p&gt;Ok i was thinking today about a new construct idea that utilizes the current things we have in the matrix but adds a bit of a twist to it also it would be something to spend all that spare info on that is going around.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Ok so here its&amp;nbsp;is the construct is pretty much in 2 stages.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;The first stage being a Key that can be purchased from the archivist for a high mount of info like the org construct key.&lt;/p&gt;&lt;p&gt;This key can only be used in the Richland/Westview area.&amp;nbsp; What this key does is when used runs a mission like the org construct key which takes you to the assention monumnet in roger way.&amp;nbsp; (its about time that door opened)&amp;nbsp; we go through the door and then it takes us to a whitehalls like the Commando gear items.&amp;nbsp; except there is only one route.&amp;nbsp; the hallways should be populated with&amp;nbsp;with mission nps in each hallway.&amp;nbsp; the door to get to the next hall way should be locked and unpickable this is the only part im not sure about can be implemenetd as i know lock pick is a lvlable ability but can the locked doors be made unpickable.&amp;nbsp; anyway to carry on because each door is unpickable you have to kill the npcs until you get the key to open the door. so once you fight your way through the many hallways with increasingly higher npcs you get to a final room with either an npc who will teleport you to the construct known as the tower or give you an archivist book and send you back to your org archivist area.&lt;/p&gt;&lt;p&gt;So thats stage 1&lt;/p&gt;&lt;p&gt;&amp;nbsp;next is stage 2 &lt;/p&gt;&lt;p&gt;Right once youve either obtained the book or been teleported (notsure which is easier to implement)&amp;nbsp; if you can be sent by the mission NPC there should be a HL to tag in the construct so that you can get there again.&amp;nbsp; or if a book is dropped it should have a decreased decay limit but still decay.&lt;/p&gt;&lt;p&gt;&amp;nbsp;any way this construct should be a lvl 100 boss (yes lvl 100)&amp;nbsp; who should drop all the construct boss loot already implemented plus a few extra items such as some good pants as we have no uber buffed pants. These should be all round buffs with maybe 2% acc and 2% damage to all trees with 33 pts resist to 3 of the trees to be decided.&amp;nbsp; This would be fair as the chance of getting the new drop would be small because of all the loot in the loot table for all the other construct drops.&amp;nbsp; also it would be a piece of clothing comparible to the commando&amp;nbsp;pants for everyone.&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024129&amp;post_id=36300474981#36300474981</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024129&amp;post_id=36300474981#36300474981</link>
<pubDate>Sat, 5 Jul 2008 12:11:35 GMT</pubDate>
<author>ExternalError</author>
</item>
</channel>
</rss>