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<title>Latest posts for the topic &quot;Looking for an up-to-date recipe list.&quot;</title>
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<description>Latest messages posted in the topic &quot;Looking for an up-to-date recipe list.&quot;</description>
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<title>Looking for an up-to-date recipe list.</title>
<description>&lt;p&gt;Can anyone recommend a site that lists the various &amp;quot;recipes&amp;quot; for various items?&amp;nbsp; I have the Matrix Online strategy guide, and towards the end of the book it shows the bit code requirements to make various fragments, subroutines, items, etc.&amp;nbsp; But, I guess some of the items have been changed since this book was written (i.e. buffs on clothing).&amp;nbsp; Is there a more up-to-date listing available?&lt;/p&gt;</description>
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<pubDate>Wed, 9 Aug 2006 14:30:32 GMT</pubDate>
<author>JD</author>
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<title>Re:Looking for an up-to-date recipe list.</title>
<description>There used to be a site for that and it was MxOClothing, but they site is not longer a place of MxO&amp;nbsp;related&amp;nbsp;information.&lt;br&gt; Moreover,&amp;nbsp;the&amp;nbsp;Prima&amp;nbsp;guide&amp;nbsp;was&amp;nbsp;created&amp;nbsp;back&amp;nbsp;in&amp;nbsp;Beta,&amp;nbsp;when&amp;nbsp;it&amp;nbsp;was&amp;nbsp;a&amp;nbsp;possible&amp;nbsp;to&amp;nbsp;gather&amp;nbsp;various&amp;nbsp;fragments&amp;nbsp;and&amp;nbsp;use&amp;nbsp;them&amp;nbsp;to&amp;nbsp;create&amp;nbsp;something&amp;nbsp;with&amp;nbsp;the&amp;nbsp;compiler.&amp;nbsp;This&amp;nbsp;is&amp;nbsp;not&amp;nbsp;true&amp;nbsp;anymore&amp;nbsp;and&amp;nbsp;had&amp;nbsp;a&amp;nbsp;brief&amp;nbsp;life&amp;nbsp;even&amp;nbsp;then.&lt;br&gt; To code a new item, either a weapon, tool, consumable or any kind of clothes, you have to learn its recipe first, decompiling it. To have a successful decompile, it&amp;#39;s better to be near a signal booster and decompile enhancing clothes, besides to obey the conning system on the item name, i.e. a purple colored name means it will harder to decompile.&lt;br&gt; &lt;br&gt; TekMon, The New Order&lt;br&gt; &lt;br&gt; </description>
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<pubDate>Thu, 10 Aug 2006 11:54:24 GMT</pubDate>
<author>TekMon</author>
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<title>Re:Looking for an up-to-date recipe list.</title>
<description>&lt;p&gt;Even though you can&amp;#39;t create items without already knowing the recipe, each recipe consists of certain combinations of code bits, right?&amp;nbsp; Are the ones listed in the guide not valid at all anymore?&amp;nbsp; For instance, to craft the &amp;quot;Combat Insight&amp;quot; ability, you need (according to the guide) the following bits 1 + 2, 6 + 7, 1 + 3, and 1 + 8.&amp;nbsp; &lt;/p&gt;&lt;p&gt;Bits 1 + 2 create common variable fragment c09, Bits 6 + 7 create common variable fragment c23, bits 1 + 3 create class routine: ability, and bits 1 + 8 create function subroutines: operative ability.&lt;/p&gt;&lt;p&gt;According to the guide and the game (after checking with the code writing tool), that all seems to match up.&amp;nbsp; I guess I&amp;#39;m wondering if the buff abilities of certain items (namely clothing) changed when CR2.0 came out, which would make the strategy guide listings inaccurate.&amp;nbsp; I know I&amp;#39;m having trouble finding clothing with buffs&amp;nbsp;in the guide that match some of the ones I see in the game (the name of the outfit is there, just the buffs don&amp;#39;t seem to match up, unless I&amp;#39;m reading the guide wrong).&amp;nbsp; This is mainly why I was hoping to find a more up-to-date list.&amp;nbsp; There are also, of course, new abilities that were added since the guide was printed as well.&lt;/p&gt;</description>
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<pubDate>Fri, 11 Aug 2006 08:18:37 GMT</pubDate>
<author>JD</author>
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<title>Re:Looking for an up-to-date recipe list.</title>
<description>The guide could be right describing how each fragment is created from which bits. Nevertheless, under the current coding model, there&amp;#39;s no use on such information. Either you already learnt the recipe, if it&amp;#39;s an item or you have the required level to code it, if it&amp;#39;s an ability.&lt;br&gt; Regarding the buffs.&amp;nbsp;A&amp;nbsp;few&amp;nbsp;people&amp;nbsp;have&amp;nbsp;posted&amp;nbsp;links&amp;nbsp;to&amp;nbsp;their&amp;nbsp;libraries,&amp;nbsp;updated&amp;nbsp;for&amp;nbsp;CR2.0.&amp;nbsp;You&amp;nbsp;can&amp;nbsp;do&amp;nbsp;a&amp;nbsp;search&amp;nbsp;for&amp;nbsp;it.&amp;nbsp;I&amp;nbsp;can&amp;nbsp;tell&amp;nbsp;you&amp;nbsp;that&amp;nbsp;the&amp;nbsp;Prima&amp;#39;s&amp;nbsp;guide&amp;nbsp;is&amp;nbsp;obsolet.&amp;nbsp;Buffs&amp;nbsp;for&amp;nbsp;enhanced&amp;nbsp;clothes&amp;nbsp;where&amp;nbsp;completely&amp;nbsp;revamped,&amp;nbsp;in&amp;nbsp;some&amp;nbsp;cases&amp;nbsp;making&amp;nbsp;them&amp;nbsp;only&amp;nbsp;a&amp;nbsp;little&amp;nbsp;better&amp;nbsp;than&amp;nbsp;an&amp;nbsp;armoured&amp;nbsp;or&amp;nbsp;shielded.&amp;nbsp;Maybe&amp;nbsp;someday&amp;nbsp;we&amp;nbsp;can&amp;nbsp;recreate&amp;nbsp;a&amp;nbsp;new&amp;nbsp;guide,&amp;nbsp;but&amp;nbsp;with&amp;nbsp;over&amp;nbsp;40&amp;nbsp;thousand&amp;nbsp;different&amp;nbsp;clothes,&amp;nbsp;the&amp;nbsp;effort&amp;nbsp;will&amp;nbsp;take&amp;nbsp;time.&lt;br&gt; &lt;br&gt; TekMon, The New Order&lt;br&gt; &lt;br&gt; &lt;br&gt; </description>
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<pubDate>Fri, 11 Aug 2006 12:00:35 GMT</pubDate>
<author>TekMon</author>
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<title>Re:Looking for an up-to-date recipe list.</title>
<description>&lt;cite&gt;TekMon wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;The guide could be right describing how each fragment is created from which bits. Nevertheless, under the current coding model, there&amp;#39;s no use on such information. &lt;br&gt; &lt;/blockquote&gt;&lt;br&gt; The main advantage of knowing the code structures is that it allows you to focus on gathering the exact bits (materials) you need to get a particular item or skill crafted, which is handy if you happen to have a friend doing the crafting for you.</description>
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<pubDate>Fri, 11 Aug 2006 22:17:37 GMT</pubDate>
<author>JD</author>
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<title>Re:Looking for an up-to-date recipe list.</title>
<description>It could be, but you can get all the bits that you need by decompiling items you already learnt. Sure, the bit distribution might be random, but in fact is a function of the bits that were used to create the item in the first place.&lt;br&gt; So, my advice is not to worry about how each item is built, but build an extensive library. Maybe someday they will provide us with a searching function, that will do easier to look for a particular buff. Meanwhile, keeping a list by yourself it&amp;#39;s&amp;nbsp;the&amp;nbsp;way&amp;nbsp;of&amp;nbsp;the&amp;nbsp;Coder.&lt;br&gt; &lt;br&gt; TekMon, The New Order&lt;br&gt; &lt;br&gt; </description>
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<pubDate>Mon, 14 Aug 2006 09:13:58 GMT</pubDate>
<author>TekMon</author>
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<title>Re:Looking for an up-to-date recipe list.</title>
<description>&lt;cite&gt;TekMon wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Meanwhile, keeping a list by yourself it&amp;#39;s&amp;nbsp;the&amp;nbsp;way&amp;nbsp;of&amp;nbsp;the&amp;nbsp;Coder.&lt;br&gt; &lt;br&gt; TekMon, The New Order&lt;br&gt; &lt;br&gt; &lt;/blockquote&gt;&lt;p&gt;&lt;br&gt; This is good advice and I have done this since the start.&amp;nbsp; If you want to get a&lt;br&gt; list of what you have then try the steps below&lt;br&gt; 1) Turn on your chat log&lt;br&gt; 2) type in /codestructs and hit enter (Gives lists of what you can code. That means everything)&lt;br&gt; 3) Turn off chat log&lt;br&gt; 4)&amp;nbsp;Copy this into excel or another spreadsheet program.&lt;/p&gt;&lt;p&gt;The big problem with the command is that it does not list in any order that I can tell,&lt;br&gt; except maybe a secret ID number that you can&amp;#39;t see.&amp;nbsp; There is no way to make it sort&lt;br&gt; that I have found out. Now I have a spreadsheet that lists all that I can code divided&lt;br&gt; into Normal items, Enhanced items, Shielded and Armored items and each category &lt;br&gt; is then further divided into type of item that follows the Code Analyzer order &lt;br&gt; (pants then shirts, etc) and each single item is in the order that it is in the analyzer.&lt;br&gt; A real pain to start and to keep updated if you slack off.&amp;nbsp; I have both old and CR 2.0 buffs&lt;br&gt; in it and I can search for buffs etc very fast and know exactly where they are in the&lt;br&gt; Analyzer.&amp;nbsp; It helps quite a bit.&lt;br&gt; &lt;/p&gt;</description>
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<pubDate>Mon, 28 Aug 2006 12:42:10 GMT</pubDate>
<author>DelstarDotstar</author>
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