<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
<channel>
<title>Latest posts for the topic &quot;Vista Issues with The Matrix Online.&quot;</title>
<ttl>10</ttl>
<link>http://forums.station.sony.com/mxo/</link>
<description>Latest messages posted in the topic &quot;Vista Issues with The Matrix Online.&quot;</description>
<generator>Station Forums</generator>
<item>
<title>Re:Vista Issues with The Matrix Online.</title>
<description>&lt;p&gt;Name: ATI Radeon HD 4800 Series &lt;br /&gt;Device ID: PCI\VEN_1002&amp;amp;DEV_9442&amp;amp;SUBSYS_05021028&amp;amp;REV_00\4&amp;amp;1326738A&amp;amp;0&amp;amp;0038&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\system32\DRIVERS\atikmdag.sys, 7.01.0001.0849 (English), 12/16/2008 11:56:25, 5000192 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\system32\DRIVERS\ativcaxx.cpa, 8/23/2006 16:26:57, 655825 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\system32\DRIVERS\ativcaxx.vp, 8/23/2006 16:26:57, 929 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\system32\DRIVERS\ativvpxx.vp, 9/8/2007 21:37:13, 19392 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\system32\DRIVERS\ativpkxx.vp, 5/30/2007 10:37:38, 2096 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\system32\DRIVERS\ativokxx.vp, 5/30/2007 10:37:38, 2096 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\system32\DRIVERS\ativdkxx.vp, 4/18/2007 07:19:50, 2096 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\system32\DRIVERS\ati2erec.dll, 1.00.0000.0016 (English), 12/16/2008 10:16:47, 53248 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\system32\atiumd64.dll, 7.14.0010.0630 (English), 12/16/2008 11:06:01, 5498368 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\system32\atiumd6a.dll, 7.14.0010.0208 (English), 12/16/2008 10:57:14, 4742656 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\system32\atitmm64.dll, 6.14.0011.0019 (English), 12/16/2008 11:32:37, 118272 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\system32\atiicdxx.dat, 10/30/2008 08:45:42, 180720 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\system32\atiumd6a.dat, 12/1/2008 14:11:31, 3107788 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\system32\amdpcom64.dll, 7.14.0010.0018 (English), 12/16/2008 10:35:40, 50688 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\system32\atiadlxx.dll, 6.14.0010.1021 (English), 12/16/2008 10:35:13, 117760 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\system32\atiumd6a.cap, 12/1/2008 14:11:31, 69112 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\system32\Ati2evxx.exe, 6.14.0010.4213 (English), 12/16/2008 11:30:48, 932864 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\system32\Ati2evxx.dll, 6.14.0010.4177 (English), 12/16/2008 11:31:04, 299520 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\system32\atipdl64.dll, 6.14.0010.2543 (English), 12/16/2008 11:32:22, 394240 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\system32\atiedu64.dll, 6.14.0010.2513 (English), 12/16/2008 11:31:52, 59392 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\system32\ATIDEMGX.dll, 2.00.3272.22623 (English), 12/16/2008 11:34:07, 425984 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\system32\atio6axx.dll, 6.14.0010.8304 (English), 12/16/2008 11:22:53, 15195136 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\system32\amdcaldd64.dll, 6.14.0010.0145 (English), 12/16/2008 10:28:24, 4260864 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\system32\amdcalrt64.dll, 6.14.0010.0145 (English), 12/16/2008 10:28:44, 47616 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\system32\amdcalcl64.dll, 6.14.0010.0145 (English), 12/16/2008 10:28:35, 38912 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\system32\atidxx64.dll, 7.15.0010.0163 (English), 12/16/2008 11:27:47, 3112448 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\SysWOW64\atiumdag.dll, 7.14.0010.0630 (English), 12/16/2008 11:13:08, 4033536 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\SysWOW64\atiumdva.dll, 7.14.0010.0208 (English), 12/16/2008 10:50:17, 4754432 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\SysWOW64\atiumdva.dat, 12/1/2008 14:08:39, 3107788 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\SysWOW64\amdpcom32.dll, 7.14.0010.0018 (English), 12/16/2008 10:35:34, 50688 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\SysWOW64\atiadlxy.dll, 6.14.0010.1021 (English), 12/16/2008 10:35:08, 98304 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\SysWOW64\atiumdva.cap, 12/1/2008 14:08:39, 69112 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\SysWOW64\atipdlxx.dll, 6.14.0010.2543 (English), 12/16/2008 11:32:15, 331776 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\SysWOW64\Oemdspif.dll, 6.15.0005.0001 (English), 12/16/2008 11:32:02, 262144 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\SysWOW64\ati2edxx.dll, 6.14.0010.2513 (English), 12/16/2008 11:31:46, 43520 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\SysWOW64\atioglxx.dll, 6.14.0010.8304 (English), 12/16/2008 10:54:32, 10981376 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\SysWOW64\atidxx32.dll, 7.15.0010.0163 (English), 12/16/2008 11:19:37, 2340352 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\SysWOW64\amdcaldd.dll, 6.14.0010.0145 (English), 12/16/2008 10:25:59, 3256320 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\SysWOW64\amdcalrt.dll, 6.14.0010.0145 (English), 12/16/2008 10:28:42, 57344 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\SysWOW64\amdcalcl.dll, 6.14.0010.0145 (English), 12/16/2008 10:28:33, 53248 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\atiogl.xml, 10/17/2008 08:19:10, 15079 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\system32\ATIODCLI.exe, 1.00.0000.0001 (English), 10/21/2008 11:40:00, 51200 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\system32\ATIODE.exe, 1.00.0000.0001 (English), 10/21/2008 11:40:00, 111616 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\system32\ATIODCLI.exe.manifest, 9/29/2008 15:22:33, 531 bytes&lt;br /&gt;&amp;nbsp;&amp;nbsp; Driver: C:\Windows\system32\ATIODE.exe.manifest, 10/3/2008 15:48:06, 529 bytes&lt;br /&gt;&lt;br /&gt;------------------&lt;br /&gt;DirectShow Filters&lt;br /&gt;------------------&lt;br /&gt;&lt;br /&gt;DirectShow Filters:&lt;br /&gt;WMAudio Decoder DMO,0x00800800,1,1,,&lt;br /&gt;WMAPro over S/PDIF DMO,0x00600800,1,1,,&lt;br /&gt;WMSpeech Decoder DMO,0x00600800,1,1,,&lt;br /&gt;MP3 Decoder DMO,0x00600800,1,1,,&lt;br /&gt;Mpeg4s Decoder DMO,0x00800001,1,1,,&lt;br /&gt;WMV Screen decoder DMO,0x00600800,1,1,,&lt;br /&gt;WMVideo Decoder DMO,0x00800001,1,1,,&lt;br /&gt;Mpeg43 Decoder DMO,0x00800001,1,1,,&lt;br /&gt;Mpeg4 Decoder DMO,0x00800001,1,1,,&lt;br /&gt;Full Screen Renderer,0x00200000,1,0,,6.06.6001.18063&lt;br /&gt;Multiple File Output,0x00200000,2,2,WMM2FILT.dll,&lt;br /&gt;WMT Black Frame Generator,0x00200000,1,1,WMM2FILT.dll,&lt;br /&gt;WMT Import Filter,0x00200000,0,1,WMM2FILT.dll,&lt;br /&gt;DV Muxer,0x00400000,0,0,,6.06.6001.18000&lt;br /&gt;Color Space Converter,0x00400001,1,1,,6.06.6001.18063&lt;br /&gt;WMT Interlacer,0x00200000,1,1,WMM2FILT.dll,&lt;br /&gt;WM ASF Reader,0x00400000,0,0,,11.00.6001.7000&lt;br /&gt;Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,11.00.6001.7000&lt;br /&gt;AVI Splitter,0x00600000,1,1,,6.06.6001.18063&lt;br /&gt;VGA 16 Color Ditherer,0x00400000,1,1,,6.06.6001.18063&lt;br /&gt;Microsoft MPEG-2 Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,11.00.6001.7000&lt;br /&gt;AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.6001.18115&lt;br /&gt;WMT Format Conversion,0x00200000,1,1,WMM2FILT.dll,&lt;br /&gt;9x8Resize,0x00200000,1,1,WMM2FILT.dll,&lt;br /&gt;StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.6001.18000&lt;br /&gt;WMT Virtual Source,0x00200000,0,1,WMM2FILT.dll,&lt;br /&gt;Microsoft TV Caption Decoder,0x00200001,1,0,MSTVCapn.dll,6.00.6001.18000&lt;br /&gt;MJPEG Decompressor,0x00600000,1,1,,6.06.6001.18063&lt;br /&gt;CBVA DMO wrapper filter,0x00200000,1,1,cbva.dll,6.00.6001.18000&lt;br /&gt;MPEG-I Stream Splitter,0x00600000,1,2,,6.06.6001.18063&lt;br /&gt;SAMI (CC) Parser,0x00400000,1,1,,6.06.6001.18063&lt;br /&gt;VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.6001.18000&lt;br /&gt;MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.6001.18115&lt;br /&gt;WMT AudioAnalyzer,0x00200000,1,1,WMM2FILT.dll,&lt;br /&gt;Microsoft MPEG-2 Video Encoder,0x00200000,2,0,msmpeg2enc.dll,11.00.6001.7000&lt;br /&gt;Stretch Video,0x00200000,1,1,WMM2FILT.dll,&lt;br /&gt;Internal Script Command Renderer,0x00800001,1,0,,6.06.6001.18063&lt;br /&gt;MPEG Audio Decoder,0x03680001,1,1,,6.06.6001.18063&lt;br /&gt;DV Splitter,0x00600000,1,2,,6.06.6001.18000&lt;br /&gt;Video Mixing Renderer 9,0x00200000,1,0,,6.06.6001.18063&lt;br /&gt;Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,11.00.6001.7000&lt;br /&gt;Frame Eater,0x00200000,1,1,WMM2FILT.dll,&lt;br /&gt;Allocator Fix,0x00200000,1,1,WMM2FILT.dll,&lt;br /&gt;ACM Wrapper,0x00600000,1,1,,6.06.6001.18063&lt;br /&gt;Video Renderer,0x00800001,1,0,,6.06.6001.18063&lt;br /&gt;MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.6001.18000&lt;br /&gt;Capture ASF Writer,0x00200000,0,0,WMM2FILT.dll,&lt;br /&gt;Line 21 Decoder,0x00600000,1,1,,&lt;br /&gt;Video Port Manager,0x00600000,2,1,,6.06.6001.18063&lt;br /&gt;Video Renderer,0x00400000,1,0,,6.06.6001.18063&lt;br /&gt;Bitmap Generate,0x00200000,1,1,WMM2FILT.dll,&lt;br /&gt;Proxy Sink,0x00200000,1,0,WMM2FILT.dll,&lt;br /&gt;Proxy Source,0x00200000,0,1,WMM2FILT.dll,&lt;br /&gt;WM ASF Writer,0x00400000,0,0,,11.00.6001.7000&lt;br /&gt;VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.00.6000.16386&lt;br /&gt;WMT Sample Information Filter,0x00200000,1,1,WMM2FILT.dll,&lt;br /&gt;File writer,0x00200000,1,0,,6.06.6001.18000&lt;br /&gt;DVD Navigator,0x00200000,0,3,,6.06.6001.18000&lt;br /&gt;WMT DV Extract,0x00200000,1,1,WMM2FILT.dll,&lt;br /&gt;Overlay Mixer2,0x00200000,1,1,,&lt;br /&gt;Microsoft MPEG-2 Audio Encoder,0x00200000,2,0,msmpeg2enc.dll,11.00.6001.7000&lt;br /&gt;WST Pager,0x00800000,1,1,WSTPager.ax,6.06.6001.18000&lt;br /&gt;MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.6001.18115&lt;br /&gt;Record Queue,0x00200000,1,1,WMM2FILT.dll,&lt;br /&gt;DV Video Decoder,0x00800000,1,1,,6.06.6001.18000&lt;br /&gt;SampleGrabber,0x00200000,1,1,qedit.dll,6.06.6001.18000&lt;br /&gt;Null Renderer,0x00200000,1,0,qedit.dll,6.06.6001.18000&lt;br /&gt;WMT Log Filter,0x00200000,1,1,WMM2FILT.dll,&lt;br /&gt;MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.6001.18000&lt;br /&gt;Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,11.00.6001.7000&lt;br /&gt;WMT Virtual Renderer,0x00200000,1,0,WMM2FILT.dll,&lt;br /&gt;StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.6001.18000&lt;br /&gt;Smart Tee,0x00200000,1,2,,6.06.6001.18000&lt;br /&gt;Overlay Mixer,0x00200000,0,0,,&lt;br /&gt;AVI Decompressor,0x00600000,1,1,,6.06.6001.18063&lt;br /&gt;WMT MuxDeMux Filter,0x00200000,0,0,WMM2FILT.dll,&lt;br /&gt;NetBridge,0x00200000,2,0,netbridge.dll,6.01.6001.18000&lt;br /&gt;AVI/WAV File Source,0x00400000,0,2,,6.06.6001.18063&lt;br /&gt;WMT Volume,0x00200000,1,1,WMM2FILT.dll,&lt;br /&gt;Wave Parser,0x00400000,1,1,,6.06.6001.18063&lt;br /&gt;MIDI Parser,0x00400000,1,1,,6.06.6001.18063&lt;br /&gt;Multi-file Parser,0x00400000,1,1,,6.06.6001.18063&lt;br /&gt;File stream renderer,0x00400000,1,1,,6.06.6001.18063&lt;br /&gt;WMT VIH2 Fix,0x00200000,1,1,WMM2FILT.dll,&lt;br /&gt;Microsoft MPEG-1/DD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,11.00.6001.7000&lt;br /&gt;AVI Mux,0x00200000,1,0,,6.06.6001.18000&lt;br /&gt;Line 21 Decoder 2,0x00600002,1,1,,6.06.6001.18063&lt;br /&gt;File Source (Async.),0x00400000,0,1,,6.06.6001.18063&lt;br /&gt;File Source (URL),0x00400000,0,1,,6.06.6001.18063&lt;br /&gt;Media Center Extender Encryption Filter,0x00200000,2,2,Mcx2Filter.dll,6.01.6001.18000&lt;br /&gt;AudioRecorder WAV Dest,0x00200000,0,0,,6.00.6000.16386&lt;br /&gt;AudioRecorder Wave Form,0x00200000,0,0,,6.00.6000.16386&lt;br /&gt;SoundRecorder Null Renderer,0x00200000,0,0,,6.00.6000.16386&lt;br /&gt;Infinite Pin Tee Filter,0x00200000,1,1,,6.06.6001.18000&lt;br /&gt;WMT Switch Filter,0x00200000,1,1,WMM2FILT.dll,&lt;br /&gt;Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.00.6001.18000&lt;br /&gt;Uncompressed Domain Shot Detection Filter,0x00200000,1,1,WMM2FILT.dll,&lt;br /&gt;BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.6001.18115&lt;br /&gt;MPEG Video Decoder,0x40000001,1,1,,6.06.6001.18063&lt;br /&gt;&lt;br /&gt;WDM Streaming Tee/Splitter Devices:&lt;br /&gt;Tee/Sink-to-Sink Converter,0x00200000,1,1,,6.00.6001.18000&lt;br /&gt;&lt;br /&gt;Video Compressors:&lt;br /&gt;WMVideo8 Encoder DMO,0x00600800,1,1,,&lt;br /&gt;WMVideo9 Encoder DMO,0x00600800,1,1,,&lt;br /&gt;MSScreen 9 encoder DMO,0x00600800,1,1,,&lt;br /&gt;DV Video Encoder,0x00200000,0,0,,6.06.6001.18000&lt;br /&gt;MJPEG Compressor,0x00200000,0,0,,6.06.6001.18063&lt;br /&gt;&lt;br /&gt;Audio Compressors:&lt;br /&gt;WM Speech Encoder DMO,0x00600800,1,1,,&lt;br /&gt;WMAudio Encoder DMO,0x00600800,1,1,,&lt;br /&gt;IMA ADPCM,0x00200000,1,1,,6.06.6001.18063&lt;br /&gt;PCM,0x00200000,1,1,,6.06.6001.18063&lt;br /&gt;Microsoft ADPCM,0x00200000,1,1,,6.06.6001.18063&lt;br /&gt;GSM 6.10,0x00200000,1,1,,6.06.6001.18063&lt;br /&gt;CCITT A-Law,0x00200000,1,1,,6.06.6001.18063&lt;br /&gt;CCITT u-Law,0x00200000,1,1,,6.06.6001.18063&lt;br /&gt;MPEG Layer-3,0x00200000,1,1,,6.06.6001.18063&lt;br /&gt;&lt;br /&gt;Audio Capture Sources:&lt;br /&gt;Digital-In (Creative SB X-Fi),0x00200000,0,0,,6.06.6001.18000&lt;br /&gt;Headset Microphone (USB Audio D,0x00200000,0,0,,6.06.6001.18000&lt;br /&gt;&lt;br /&gt;Midi Renderers:&lt;br /&gt;Default MidiOut Device,0x00800000,1,0,,6.06.6001.18063&lt;br /&gt;Microsoft GS Wavetable Synth,0x00200000,1,0,,6.06.6001.18063&lt;br /&gt;SB X-Fi Synth A [0001],0x00200000,1,0,,6.06.6001.18063&lt;br /&gt;SB X-Fi Synth B [0001],0x00200000,1,0,,6.06.6001.18063&lt;br /&gt;&lt;br /&gt;WDM Streaming Capture Devices:&lt;br /&gt;,0x00000000,0,0,,&lt;br /&gt;Digital-In,0x00000000,0,0,,&lt;br /&gt;Microphone FP,0x00000000,0,0,,&lt;br /&gt;Line-In,0x00000000,0,0,,&lt;br /&gt;,0x00000000,0,0,,&lt;br /&gt;SB X-Fi Audio [0001],0x00200000,1,1,,6.00.6001.18000&lt;br /&gt;Logitech USB Headset,0x00200000,3,2,,6.00.6001.18000&lt;br /&gt;&lt;br /&gt;WDM Streaming Rendering Devices:&lt;br /&gt;HD Audio HDMI out,0x00200000,1,1,,6.00.6001.18000&lt;br /&gt;HD Audio HDMI out,0x00200000,1,1,,6.00.6001.18000&lt;br /&gt;Live!2K SpdifOut [0001],0x00000000,0,0,,&lt;br /&gt;,0x00000000,0,0,,&lt;br /&gt;,0x00000000,0,0,,&lt;br /&gt;,0x00000000,0,0,,&lt;br /&gt;SB X-Fi SpdifOut [0001],0x00000000,0,0,,&lt;br /&gt;SB X-Fi Synth A [0001],0x00200000,1,1,,6.00.6001.18000&lt;br /&gt;SB X-Fi Synth B [0001],0x00200000,1,1,,6.00.6001.18000&lt;br /&gt;SB X-Fi Audio [0001],0x00200000,1,1,,6.00.6001.18000&lt;br /&gt;Logitech USB Headset,0x00200000,3,2,,6.00.6001.18000&lt;br /&gt;&lt;br /&gt;BDA Network Providers:&lt;br /&gt;Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6001.18061&lt;br /&gt;Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6001.18061&lt;br /&gt;Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6001.18061&lt;br /&gt;Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6001.18061&lt;br /&gt;Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.6001.18115&lt;br /&gt;&lt;br /&gt;Multi-Instance Capable VBI Codecs:&lt;br /&gt;VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.6001.18000&lt;br /&gt;&lt;br /&gt;BDA Transport Information Renderers:&lt;br /&gt;BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.6001.18115&lt;br /&gt;MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.6001.18000&lt;br /&gt;&lt;br /&gt;BDA CP/CA Filters:&lt;br /&gt;Decrypt/Tag,0x00600000,1,0,EncDec.dll,6.06.6001.18115&lt;br /&gt;Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.6001.18115&lt;br /&gt;XDS Codec,0x00200000,0,0,EncDec.dll,6.06.6001.18115&lt;br /&gt;&lt;br /&gt;WDM Streaming Communication Transforms:&lt;br /&gt;Tee/Sink-to-Sink Converter,0x00200000,1,1,,6.00.6001.18000&lt;br /&gt;&lt;br /&gt;Audio Renderers:&lt;br /&gt;Headset Earphone (USB Audio Dev,0x00200000,1,0,,6.06.6001.18063&lt;br /&gt;Default DirectSound Device,0x00800000,1,0,,6.06.6001.18063&lt;br /&gt;Default WaveOut Device,0x00200000,1,0,,6.06.6001.18063&lt;br /&gt;Digital Output Device (HDMI) (2,0x00200000,1,0,,6.06.6001.18063&lt;br /&gt;Digital Output Device (HDMI) (C,0x00200000,1,0,,6.06.6001.18063&lt;br /&gt;Digital Output Device (HDMI) (H,0x00200000,1,0,,6.06.6001.18063&lt;br /&gt;DirectSound: Digital Output Device (HDMI) (2- High Definition Audio Device),0x00200000,1,0,,6.06.6001.18063&lt;br /&gt;DirectSound: Digital Output Device (HDMI) (Creative SB X-Fi),0x00200000,1,0,,6.06.6001.18063&lt;br /&gt;DirectSound: Digital Output Device (HDMI) (High Definition Audio Device),0x00200000,1,0,,6.06.6001.18063&lt;br /&gt;DirectSound: Headset Earphone (USB Audio Device),0x00200000,1,0,,6.06.6001.18063&lt;br /&gt;DirectSound: SPDIF Out (Creative SB X-Fi),0x00200000,1,0,,6.06.6001.18063&lt;br /&gt;DirectSound: Speakers (Creative SB X-Fi),0x00200000,1,0,,6.06.6001.18063&lt;br /&gt;SPDIF Out (Creative SB X-Fi),0x00200000,1,0,,6.06.6001.18063&lt;br /&gt;Speakers (Creative SB X-Fi),0x00200000,1,0,,6.06.6001.18063&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300009145&amp;post_id=36300536026#36300536026</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300009145&amp;post_id=36300536026#36300536026</link>
<pubDate>Fri, 16 Jan 2009 18:13:46 GMT</pubDate>
<author>Anubias</author>
</item>
<item>
<title>Re:Re:Vista Issues with The Matrix Online.</title>
<description>&lt;p&gt;&lt;cite&gt;cloudwolf wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Just realised the problem with the firewall fx&amp;nbsp;wasn&amp;#39;t mentioned in the above post, is that still getting looked into or is it fixed as a bi-product of one of the other fixes?&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;You&amp;#39;d have to be more specific--as in, exact: what characters, what (if they&amp;#39;re PCs) their body size is, what they&amp;#39;re wearing, post a screenshot, etc. I&amp;#39;ve run around in Live with Personal Firewall on (that was part of what I was doing at Mara C the other day, since I&amp;#39;d seen and heard a few mentions of Personal Firewall being an issue) and didn&amp;#39;t see it cause problems beyond what&amp;#39;s already there related to clothing and NPCs.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300009145&amp;post_id=36300536030#36300536030</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300009145&amp;post_id=36300536030#36300536030</link>
<pubDate>Fri, 16 Jan 2009 18:30:42 GMT</pubDate>
<author>Rarebit</author>
</item>
<item>
<title>Re:Re:Re:Vista Issues with The Matrix Online.</title>
<description>&lt;p&gt;&lt;cite&gt;Rarebit wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;cloudwolf wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Just realised the problem with the firewall fx&amp;nbsp;wasn&amp;#39;t mentioned in the above post, is that still getting looked into or is it fixed as a bi-product of one of the other fixes?&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;You&amp;#39;d have to be more specific--as in, exact: what characters, what (if they&amp;#39;re PCs) their body size is, what they&amp;#39;re wearing, post a screenshot, etc. I&amp;#39;ve run around in Live with Personal Firewall on (that was part of what I was doing at Mara C the other day, since I&amp;#39;d seen and heard a few mentions of Personal Firewall being an issue) and didn&amp;#39;t see it cause problems beyond what&amp;#39;s already there related to clothing and NPCs.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Hmm... I&amp;#39;ll have a looky later and post here.&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300009145&amp;post_id=36300536120#36300536120</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300009145&amp;post_id=36300536120#36300536120</link>
<pubDate>Sat, 17 Jan 2009 02:36:39 GMT</pubDate>
<author>cloudwolf</author>
</item>
<item>
<title>Re:Re:Re:Re:Vista Issues with The Matrix Online.</title>
<description>&lt;p&gt;&lt;cite&gt;cloudwolf wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;Rarebit wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;cloudwolf wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Just realised the problem with the firewall fx&amp;nbsp;wasn&amp;#39;t mentioned in the above post, is that still getting looked into or is it fixed as a bi-product of one of the other fixes?&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;You&amp;#39;d have to be more specific--as in, exact: what characters, what (if they&amp;#39;re PCs) their body size is, what they&amp;#39;re wearing, post a screenshot, etc. I&amp;#39;ve run around in Live with Personal Firewall on (that was part of what I was doing at Mara C the other day, since I&amp;#39;d seen and heard a few mentions of Personal Firewall being an issue) and didn&amp;#39;t see it cause problems beyond what&amp;#39;s already there related to clothing and NPCs.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Hmm... I&amp;#39;ll have a looky later and post here.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;Legs go firewally, used to still display&amp;nbsp;boxors I&amp;#39;m sure.&lt;/p&gt;&lt;p&gt;Derin sheen pants go firewally when wearing direwolf style trench.&lt;/p&gt;&lt;p&gt;Fx go all firewally, leaves, pingeons, smoke, code etc&lt;/p&gt;&lt;p&gt;With shadows on full, when you hyper jump with the camera y axis above a certain point the world goes firewally.&lt;/p&gt;&lt;p&gt;With shadows off the entire world goes firewally, seemingly at random relations to camera angle. When you open your inventory at the same time it goes paler but still messed up. Blackwood mushflake npc seems to have some effect when in close proximity, getting rid of the wirewall fx entirely from your character (and&amp;nbsp;the resulting buggyness)&amp;nbsp;despite&amp;nbsp;the buff still running.&lt;/p&gt;&lt;p&gt;Have screenshots but need to crop em and jazz. Think they&amp;#39;ll still help?&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300009145&amp;post_id=36300536244#36300536244</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300009145&amp;post_id=36300536244#36300536244</link>
<pubDate>Sat, 17 Jan 2009 19:23:32 GMT</pubDate>
<author>cloudwolf</author>
</item>
<item>
<title>Re:Vista Issues with The Matrix Online.</title>
<description>&lt;p&gt;Couldn&amp;#39;t hurt. You also didn&amp;#39;t mention what gender/body size your RSI is.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300009145&amp;post_id=36300536277#36300536277</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300009145&amp;post_id=36300536277#36300536277</link>
<pubDate>Sat, 17 Jan 2009 22:35:10 GMT</pubDate>
<author>Rarebit</author>
</item>
<item>
<title>Re:Vista Issues with The Matrix Online.</title>
<description>&lt;p&gt;Oh, im a Male, body size 2.&lt;br /&gt;&lt;br /&gt;Tested this with a mate as well (with the same results), think he&amp;#39;s the same but can&amp;#39;t be sure.&lt;/p&gt;&lt;p&gt;Screenies:&lt;/p&gt;&lt;p&gt;Note, this set is with character shadows off and shows the &amp;#39;angle boundries&amp;#39; where the world goes weird. Seems to be related to compass direction maybe?&lt;/p&gt;&lt;p&gt;Co-ords are&amp;nbsp;on if you wanna go test yourself sometime.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://qtpxtq.bay.livefilestore.com/y1p8T580k2veRS_0PsONadTXYuAjR0a3qMcJW2JQzTdfV_7nJyVkRE4EuW7KWWqX4O1-xTu4wS9IxOz8KOqoizLOw/screenshot_221.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://qtpxtq.bay.livefilestore.com/y1pkVU86i5FHmHEgOcKXzlDRAvDmDqiB0EQ0i5Vug7psuJOLFpYrv7QTv_Kvvwh517S4zqNFqHHmhGZJs_Te7KOBA/screenshot_222.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://qtpxtq.bay.livefilestore.com/y1phrIFPAeyK_eW2PmNYoMxAr0t3NahLq2vz2a14wFPPvL1hem8c5MhE7xuZDggUUol5f6c1tGOGFWtbVnOPlIlPQ/screenshot_223.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://qtpxtq.bay.livefilestore.com/y1p13XI-ryyHtQVwsdGuWECdp_wtfNWFV8HIoc3zXUscKIaHZurHpwbu8wnUEqZT2rRp-Am-01oEhntVLtq2aErbQ/screenshot_224.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://qtpxtq.bay.livefilestore.com/y1pr0c4FgK_aQoZihee0o5RAj9PEtrsmqbgtCcUAk9BYuammsM0ldV7BWCjSAV_Mv809QGSYXtUGShVE1-aDlGjvQ/screenshot_225.jpg&quot;&gt;&lt;img src=&quot;http://qtpxtq.bay.livefilestore.com/y1pr0c4FgK_aQoZihee0o5RAj9PEtrsmqbgtCcUAk9BYuammsM0ldV7BWCjSAV_Mv809QGSYXtUGShVE1-aDlGjvQ/screenshot_225.jpg&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;Before and After&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://qtpxtq.bay.livefilestore.com/y1pK_jZVDJMPT1BZHNP32clIySbFXMKNByLLadFUN5nYcvJHnvtAF_OInHsfH_EP2CIQM7lcNFgFetCpy0SBOdDBw/screenshot_219j.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://qtpxtq.bay.livefilestore.com/y1p0rvoBGWwAuY16VCRQ7dK9yzKuII2GG5ZuKJPupKDjiPIuuhQzfOUysPwh15coJjuxTyAG_NYHN785zRJeUsNgg/screenshot_220l.jpg&quot; /&gt;&lt;br /&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Now the same area with shadows on full doesn&amp;#39;t have the issue at all (not even randomly like&amp;nbsp;I mentioned happened around the mushflake but the code from the target reticule (so FX) still loses detail.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://qtpxtq.bay.livefilestore.com/y1pzhuO4_qfPny7Rh43stIJ30uMiLLVfL62kazO8ZOHO0m7ux9lpJHZvysp-nyh93xLjwaaC0rGvjBuBS7CvtnMVA/screenshot_226.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;Now this is interesting... Before and After. Wasn&amp;#39;t doing this the other night O.o&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://qtpxtq.bay.livefilestore.com/y1prj6zCtUVgOyhxbaUh2YMIHNp610BROdglZHH745Li5QX_yAToFyO6EzxUdFG3QPpws80aOA-EkM870eh39a1Aw/screenshot_227.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://qtpxtq.bay.livefilestore.com/y1pKAijWS2nfxvtrjeUGq4JK0xtuq3LWljnKXgG4t-Xwb-kvgsGvs9WA_sSg7Ctp2HcWFPofJ7KL6V7UToZtK0iPw/screenshot_228.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;NPCs (shadows on)&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://qtpxtq.bay.livefilestore.com/y1pxNe9xgA0ZLwnmvbTGK2SdouY2RrisJta5AoM2nO1MKlRz1623llwzYpg9mfVEe6V_1bldTbn0Q13kvRRrZ176Q/screenshot_230.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;NPCs (shadows off)&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://qtpxtq.bay.livefilestore.com/y1ps6kwCxluhbMZ7FYUcqLeli56G_1t7AjNJD0WNtFGwLQA_PsQVGL-ugPLiPhz_9z5jbAD-CsPvHkT4TFubj76Hw/screenshot_229.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;General Pics (to show the effect in full)&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;img src=&quot;http://qtpxtq.bay.livefilestore.com/y1p31s8FVNTVxREK27RH7QWgtrb54z7pr6tYKPZg5hFig9trCqMqolxZuhAlMCMmA0Tugod0Hcw6Wa3qmumKVv5zQ/screenshot_219.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://qtpxtq.bay.livefilestore.com/y1p2eJM_ONMBKcQVvoleMdW_TaCCSpHETZIy6uanmUnspD_GvgRYJyX4I9OlFt1qMcplTfuWKKiDqCvpZ12fQdNaw/screenshot_220.jpg&quot; /&gt;&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300009145&amp;post_id=36300536417#36300536417</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300009145&amp;post_id=36300536417#36300536417</link>
<pubDate>Sun, 18 Jan 2009 13:50:39 GMT</pubDate>
<author>cloudwolf</author>
</item>
<item>
<title>Re:Vista Issues with The Matrix Online.</title>
<description>&lt;p&gt;Ew. Okay, it looks like the &quot;flows like water&quot; thing will happen when there&amp;#39;s a player character in your view with Firewall+gloves, no NPCs visible, and shadows off (or while hyperjumping, where you can&amp;#39;t see your shadow). It gets worse when you close your Inventory panel.&lt;/p&gt;&lt;p&gt;Looks like I can fix this, but I&amp;#39;ll have to set all player gloves to a &quot;Skin&quot; surface type. That means they&amp;#39;ll go shiny when you use Firewall. It also means I may have to ditch some of their surface effects, like the ridges on the Elite Commando gloves.&lt;/p&gt;&lt;p&gt;EDIT: Can also get it with the SSR Helmet and the Inventory panel closed.&lt;/p&gt;&lt;p&gt;EDIT: Doesn&amp;#39;t happen with fingerless gloves (Kunoichi, etc)&lt;/p&gt;&lt;p&gt;EDIT: Except that it does happen with the fingerless Arasiki Threaders for body size 1 and 3 males, due to a long-hidden error in their component settings (wheeee)&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300009145&amp;post_id=36300537129#36300537129</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300009145&amp;post_id=36300537129#36300537129</link>
<pubDate>Wed, 21 Jan 2009 20:39:24 GMT</pubDate>
<author>Rarebit</author>
</item>
<item>
<title>Re:Re:Vista Issues with The Matrix Online.</title>
<description>&lt;p&gt;&lt;cite&gt;Rarebit wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;It also means I may have to ditch some of their surface effects, like the ridges on the Elite Commando gloves.&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;:&amp;#39;(&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300009145&amp;post_id=36300537180#36300537180</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300009145&amp;post_id=36300537180#36300537180</link>
<pubDate>Thu, 22 Jan 2009 01:59:27 GMT</pubDate>
<author>cloudwolf</author>
</item>
<item>
<title>Re:Vista Issues with The Matrix Online.</title>
<description>&lt;p&gt;Current version of update note for this (going to target update 66, but it&amp;#39;ll probably take a lot of testing, so we&amp;#39;ll see):&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Fixed texture rendering problems visible while running the game under Windows Vista. The fixes will be mostly transparent for Windows XP users, although users of both operating systems will see a few minor visual changes here and there, including:&lt;br /&gt;- construct &quot;Warrior&quot; NPCs and Wasteland Corruptors will disappear from view past ~60 meters&lt;br /&gt;- Elite Commando Gloves will no longer have visible bumpy ridges&lt;br /&gt;- non-fingerless gloves, and the neck section of the SSR Helmet, will get the Personal Firewall effect along with the player&amp;#39;s skin&lt;br /&gt;- small semi-transparent strips will be visible next to the character when a coatless small male RSI, or a player disguised as a female Hel Club Guard, uses Sneak&lt;br /&gt;- tattoos will no longer be visible under some women&amp;#39;s dresses/shirt/coat combinations that previously allowed part of the chest tattoo to show around the edge of the clothing&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300009145&amp;post_id=36300537658#36300537658</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300009145&amp;post_id=36300537658#36300537658</link>
<pubDate>Fri, 23 Jan 2009 15:20:57 GMT</pubDate>
<author>Rarebit</author>
</item>
<item>
<title>Re:Vista Issues with The Matrix Online.</title>
<description>&lt;p&gt;A sort of before/after comparison:&lt;/p&gt;&lt;p&gt;Live&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://img187.imageshack.us/img187/4279/screeny91jc3.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;Dev server with the material fixes:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://img299.imageshack.us/img299/4986/screenshot47cd8.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300009145&amp;post_id=36300537694#36300537694</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300009145&amp;post_id=36300537694#36300537694</link>
<pubDate>Fri, 23 Jan 2009 16:51:41 GMT</pubDate>
<author>Rarebit</author>
</item>
<item>
<title>Re:Vista Issues with The Matrix Online.</title>
<description>Holy cow! The new changes altered the color of her RSI!!!!
&lt;br&gt;
&lt;br&gt; ^_^</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300009145&amp;post_id=36300537698#36300537698</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300009145&amp;post_id=36300537698#36300537698</link>
<pubDate>Fri, 23 Jan 2009 17:08:38 GMT</pubDate>
<author>MxO-Insertion</author>
</item>
<item>
<title>Re:Re:Vista Issues with The Matrix Online.</title>
<description>&lt;p&gt;&lt;cite&gt;Rarebit wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;- Elite Commando Gloves will no longer have visible bumpy ridges&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Noooooooooooooooooo, is there nothing you can do to save my sweet,&amp;nbsp;sweet,&amp;nbsp;commando gloves? Like a new, similar, but not game breaking effect? Like you did&amp;nbsp;with the PB Sim guys?&lt;br /&gt;&lt;br /&gt;This&amp;#39;ll practically make them black formals :&amp;#39;(&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300009145&amp;post_id=36300537944#36300537944</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300009145&amp;post_id=36300537944#36300537944</link>
<pubDate>Sat, 24 Jan 2009 14:27:45 GMT</pubDate>
<author>cloudwolf</author>
</item>
<item>
<title>Re:Re:Vista Issues with The Matrix Online.</title>
<description>&lt;p&gt;&lt;cite&gt;MxO-Insertion wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;Holy cow! The new changes altered the color of her RSI!!!! &lt;br /&gt;&lt;br /&gt;^_^&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;Heh, noticed that too. Wonder what Rare&amp;#39;s trying to imply? =O&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300009145&amp;post_id=36300537945#36300537945</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300009145&amp;post_id=36300537945#36300537945</link>
<pubDate>Sat, 24 Jan 2009 14:28:29 GMT</pubDate>
<author>cloudwolf</author>
</item>
<item>
<title>Re:Re:Re:Vista Issues with The Matrix Online.</title>
<description>&lt;p&gt;&lt;cite&gt;cloudwolf wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;Rarebit wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;- Elite Commando Gloves will no longer have visible bumpy ridges&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Noooooooooooooooooo, is there nothing you can do to save my sweet,&amp;nbsp;sweet,&amp;nbsp;commando gloves? Like a new, similar, but not game breaking effect? Like you did&amp;nbsp;with the PB Sim guys?&lt;br /&gt;&lt;br /&gt;This&amp;#39;ll practically make them black formals :&amp;#39;(&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Nope. Vista needs a &quot;Skin&quot; material used on them in order not to flip out with Firewall, and none of the &quot;Skin&quot; materials support bump maps.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300009145&amp;post_id=36300537960#36300537960</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300009145&amp;post_id=36300537960#36300537960</link>
<pubDate>Sat, 24 Jan 2009 15:19:44 GMT</pubDate>
<author>Rarebit</author>
</item>
<item>
<title>Re:Vista Issues with The Matrix Online.</title>
<description>&lt;p&gt;After playing with Windows 7 tonight, I&amp;#39;ve come up with yet another possible work around for Vista/7 users (some may have already figured this out, but many people probably don&amp;#39;t)&lt;/p&gt;&lt;p&gt;NVIDIA (and ATi I believe) has the ability to override some graphical features used in any application.&amp;nbsp; In this instance, I decided to use NVIDIA AntiAliasing instead of MxO&amp;#39;s, with the goal of being able to take snapshots fullscreen.&amp;nbsp; On my rig, this turned out to work splendidly.&amp;nbsp; My system could support 16x, so that is what I chose.&amp;nbsp; I left the option unchecked within the game just incase, and removed any references in my useropts.&amp;nbsp; Again, its working for me.&amp;nbsp; Oh, and I couldn&amp;#39;t use 16xQ, else the fullscreen window was off (could only see like a small part).&amp;nbsp; I was able to take photos while full-screened with the high quality.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://img518.imageshack.us/img518/9193/mxoaa.jpg&quot; /&gt;&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300009145&amp;post_id=36300547415#36300547415</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300009145&amp;post_id=36300547415#36300547415</link>
<pubDate>Thu, 26 Feb 2009 21:48:06 GMT</pubDate>
<author>LtCmdr_Tsusai</author>
</item>
<item>
<title>Re:Vista Issues with The Matrix Online.</title>
<description>&lt;p&gt;You might also want to add, it&amp;#39;ll only work if Overbright and GreenShift filters are off.&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300009145&amp;post_id=36300547572#36300547572</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300009145&amp;post_id=36300547572#36300547572</link>
<pubDate>Fri, 27 Feb 2009 18:03:08 GMT</pubDate>
<author>Weskie</author>
</item>
<item>
<title>Re:Re:Vista Issues with The Matrix Online.</title>
<description>&lt;p&gt;&lt;cite&gt;Weskie wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;You might also want to add, it&amp;#39;ll only work if Overbright and GreenShift filters are off.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Hmm, you&amp;#39;re absolutely right.&amp;nbsp; FPS goes down the sinkhole with those filters on.&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300009145&amp;post_id=36300547593#36300547593</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300009145&amp;post_id=36300547593#36300547593</link>
<pubDate>Fri, 27 Feb 2009 19:58:05 GMT</pubDate>
<author>LtCmdr_Tsusai</author>
</item>
<item>
<title>Re:Vista Issues with The Matrix Online.</title>
<description>&lt;p&gt;Even after the update 66 with it&amp;#39;s vista fixes I still have a problem.&amp;nbsp; When I go into sneak I sometimes loose my taskbar and player names for 10 seconds or so at a time, also when I change background from highest frame rate to average or high detail I loose all player names and faction tags, also I still get black screenshots. not much of a inprovement if you ask me. hope there will be another fix at some point in time but it don&amp;#39;t look likely.&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300009145&amp;post_id=36300549266#36300549266</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300009145&amp;post_id=36300549266#36300549266</link>
<pubDate>Fri, 6 Mar 2009 15:03:14 GMT</pubDate>
<author>letsrock</author>
</item>
<item>
<title>Re:Re:Vista Issues with The Matrix Online.</title>
<description>&lt;p&gt;&lt;cite&gt;letsrock wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Even after the update 66 with it&amp;#39;s vista fixes I still have a problem.&amp;nbsp; When I go into sneak I sometimes loose my taskbar and player names for 10 seconds or so at a time, also when I change background from highest frame rate to average or high detail I loose all player names and faction tags, also I still get black screenshots. not much of a inprovement if you ask me. hope there will be another fix at some point in time but it don&amp;#39;t look likely.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Yeah, there is still *a lot* of bugs around for it, hm. Try turning character shadows: off. See if that will fix it, if not that&amp;#39;s all about you can do.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Edit: And oh yes for the Blank Screeshots, make sure Anti-Alaising is OFF on the in-game options or useropts.&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300009145&amp;post_id=36300550703#36300550703</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300009145&amp;post_id=36300550703#36300550703</link>
<pubDate>Mon, 16 Mar 2009 16:34:56 GMT</pubDate>
<author>Weskie</author>
</item>
<item>
<title>Re:Vista Issues with The Matrix Online.</title>
<description>&lt;p&gt;Well the good news is, at the end of this long, sloppy road, The Matrix Online appears to work rather well with Windows 7.&amp;nbsp; I have been testing it since before update 66, when for the umpteenth time I turned on my Vista machine and it decided today was another day in which winboot.exe would be corrupted or not found, and the entire system was lost and could not be restored.&lt;/p&gt;&lt;p&gt;If anyone&amp;#39;s interested, I might start a thread with details.&amp;nbsp;&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300009145&amp;post_id=36300551561#36300551561</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300009145&amp;post_id=36300551561#36300551561</link>
<pubDate>Sun, 22 Mar 2009 09:38:40 GMT</pubDate>
<author>MXOWinterMute</author>
</item>
</channel>
</rss>