<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
<channel>
<title>Latest posts for the topic &quot;Org controlled areas of the city.&quot;</title>
<ttl>10</ttl>
<link>http://forums.station.sony.com/mxo/</link>
<description>Latest messages posted in the topic &quot;Org controlled areas of the city.&quot;</description>
<generator>Station Forums</generator>
<item>
<title>Re: Org controlled areas of the city.</title>
<description>Not in my best interest... I usually play alone&lt;br&gt;&lt;br&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=34700005600&amp;post_id=34700005601#34700005601</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=34700005600&amp;post_id=34700005601#34700005601</link>
<pubDate>Sun, 30 Apr 2006 19:49:15 GMT</pubDate>
<author>Rexxhavukk</author>
</item>
<item>
<title>Re: Org controlled areas of the city.</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;I&apos;m sorry but your post had absolutly no constructive critisism or feedback or input!&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;If you play alone then you dont care about any of this anyway.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Now for people that play an MMO for the fact they want to play with OTHER PEOPLE! (Why do you play an MMO alone anyway? Thats ironic)&lt;/DIV&gt;&lt;p&gt;Message Edited by T-Rev on &lt;span class=date_text&gt;04-30-2006&lt;/span&gt; &lt;span class=time_text&gt;08:53 PM&lt;/span&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=34700005600&amp;post_id=34700005602#34700005602</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=34700005600&amp;post_id=34700005602#34700005602</link>
<pubDate>Sun, 30 Apr 2006 19:51:16 GMT</pubDate>
<author>T-Rev</author>
</item>
<item>
<title>Re: Org controlled areas of the city.</title>
<description>It is a good idea in theory, yes.&lt;br&gt;I too have posted ideas on this, however.&lt;br&gt;The only problem that I can see, and really the only major problem there ever is, is numbers.&lt;br&gt;Numbers, especially in this system, win.&lt;br&gt;They always will.&lt;br&gt;How will you compensate for the Machines and Mero&apos;s being outnumbered?&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=34700005600&amp;post_id=34700005604#34700005604</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=34700005600&amp;post_id=34700005604#34700005604</link>
<pubDate>Sun, 30 Apr 2006 20:29:11 GMT</pubDate>
<author>MalakAlhaq</author>
</item>
<item>
<title>Re: Org controlled areas of the city.</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;this is a good idea, suports on this one</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=34700005600&amp;post_id=34700005605#34700005605</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=34700005600&amp;post_id=34700005605#34700005605</link>
<pubDate>Sun, 30 Apr 2006 21:23:41 GMT</pubDate>
<author>DDreco</author>
</item>
<item>
<title>Re: Org controlled areas of the city.</title>
<description>+1 Sounds like a great idea! &lt;br&gt;&lt;br&gt;Only one prob i can see;&lt;br&gt;&lt;br&gt;1) Possible increase in lag around hardlines due to people fighting in such close proximity.&lt;br&gt;(Maybe it would be better to have &apos;Neighbourhood markers&apos; similar to Access nodes, this would alliviate congestion around said HL&apos;s and could encompass more than one HL (eg for your 10 total &apos;areas&apos;)&lt;br&gt;&lt;br&gt;&lt;br&gt;I did have another about global control and timezones, but apon further analysis if a single faction did take a whole area (ie Downtown) their numbers would be divided amoungst attacking factions, and hence I believe balance would naturally ensue... &lt;br&gt;&lt;br&gt;&lt;br&gt;Great idea Mattax! &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=34700005600&amp;post_id=34700005606#34700005606</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=34700005600&amp;post_id=34700005606#34700005606</link>
<pubDate>Sun, 30 Apr 2006 21:50:05 GMT</pubDate>
<author>Ayin</author>
</item>
<item>
<title>Re: Org controlled areas of the city.</title>
<description>&lt;DIV&gt;Well you are right MalakAlhaq, numbers always do win. But on the Syntax server Mero&apos;s outnumber Zion and Machines. But sometime Zion has &quot;control&quot; over Mara C when we happen to have more lvl 50 PvPers jacked in at one time. I think this would make it interesting with the numbers. &lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;So do you we know we have enough Zions ready to PvP to take the Meros at any given moment? Well one way to find out! &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt; &lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;And because an attack can be at any time it keeps everyone on their toes. If an org forgets about it for awhile they could lose all their zones. &lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;But why care if you lose your zones? What benefit or disadvantage do you have with having control of neighborhoods? Another idea!&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Make Data Miner useful! Have that neighborhood have a permanant data node to tap! Only tappable by the org that has control of the zone. Let that node give a small number of info per minute (10k per minute or something equivelant to what you can get for running missions in info/minute) and CSRs dont worry about people macroing data taps! Why? because if they go afk and the locations of these nodes are known.... well they get ganked! LOL! oooo that would be awesome! You seek and destroy the afk data miners so they wont want to go afk for very long! See? problem solved! &lt;/DIV&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=34700005600&amp;post_id=34700005607#34700005607</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=34700005600&amp;post_id=34700005607#34700005607</link>
<pubDate>Sun, 30 Apr 2006 22:43:18 GMT</pubDate>
<author>T-Rev</author>
</item>
<item>
<title>Re: Org controlled areas of the city.</title>
<description>&lt;DIV&gt;No wonder... T-rev is a non hostile players.... lets all move on lmao&lt;/DIV&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=34700005600&amp;post_id=34700005609#34700005609</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=34700005600&amp;post_id=34700005609#34700005609</link>
<pubDate>Sun, 30 Apr 2006 23:53:34 GMT</pubDate>
<author>kaosdevil</author>
</item>
<item>
<title>Re: Org controlled areas of the city.</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;as much as a good idea it is for syntax and recursion, it woulnd&apos;t exactly be good for vector, if you go mara c expect to either zerg or be zerged, and moriah e, appolyon sw, and midian e are really for each of the organizations anyway and to be honest org, controlled area&apos;s would make it much harder for low lvles to lvl as they do in vector, it&apos;s already hard enuf.</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=34700005600&amp;post_id=34700005610#34700005610</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=34700005600&amp;post_id=34700005610#34700005610</link>
<pubDate>Mon, 1 May 2006 00:31:53 GMT</pubDate>
<author>Denary</author>
</item>
<item>
<title>Re: Org controlled areas of the city.</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;P&gt;This is a well thought out idea, kudos, and should be directed to the attention of a&amp;nbsp; Team Developer at once.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;But what are the rewards for such hard work, besides the silly Data Miner one?&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Here&apos;s my thought:&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Allied Gang Members. Say the Merovingian takes control of Rogers Way. Amber realizes that she should make a deal with the Frenchman, and so she does. All Merovingian players are exempt from A.S.P. attacks (but still vulnerable to the Agentometer and Mission NPCs)&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Also, all Richland Neighborhoods should be exempt from this. Noobland must stay free!&lt;/P&gt;&lt;p&gt;Message Edited by ZippydaSquirl on &lt;span class=date_text&gt;05-01-2006&lt;/span&gt; &lt;span class=time_text&gt;07:10 AM&lt;/span&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=34700005600&amp;post_id=34700005617#34700005617</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=34700005600&amp;post_id=34700005617#34700005617</link>
<pubDate>Mon, 1 May 2006 03:09:00 GMT</pubDate>
<author>ZippyTheSquirrel</author>
</item>
<item>
<title>Re: Org controlled areas of the city.</title>
<description>&lt;DIV&gt;An idea I saw before which I thought was a good idea was that monuments act as devices you can tap. If you hack it then a 200m radius then becomes in control of the org that hacked it, making any hardlines in that radius only available to that one org. Some other plusses are that there are random spawns of that orgs NPCs that will occasionally attack you if you&apos;re not in control of the area (like the e pluribus neo spawns).&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Guarding the monuments would be two high level NPC guards that attack you if you begin to try and hack the monument and if you do start to hack it then you automatically become flagged (or continue to on vector). Much like the spotlights in the anniversary event where it&apos;d be very hard to hack, you&apos;d need to first do one hack, then another for something different and then again to finally take control which would take from 5-10 minutes. Now on your map and atlas&amp;nbsp;it&apos;d be nice if they could add monument blinkers so anyone could see where is being controlled or what is under attack etc. &lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;You&apos;d start off by going to the monument&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Fist hack -Cracking into the monument&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Second hack -Shutting off the control (which would shut down all hardlines in that radius meaning no one can just keep reconstructing right next to the hardline)&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Third hack -Taking control (after the second hack, this&apos;ll be open to all orgs but the previous holding org will have the advantage of having the two guards left over from before, if they aren&apos;t dead already)&lt;/DIV&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=34700005600&amp;post_id=34700005618#34700005618</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=34700005600&amp;post_id=34700005618#34700005618</link>
<pubDate>Mon, 1 May 2006 05:45:10 GMT</pubDate>
<author>symbea</author>
</item>
<item>
<title>Re: Org controlled areas of the city.</title>
<description>&lt;DIV&gt;Yeah those are all good ideas! To those that said the idea would not work for Vector, I already addressed that issue. Your flag turns off in those areas unless you are a particiapating player. I have an alt on Vector so I know how it goes there. &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/DIV&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=34700005600&amp;post_id=34700005625#34700005625</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=34700005600&amp;post_id=34700005625#34700005625</link>
<pubDate>Mon, 1 May 2006 09:02:56 GMT</pubDate>
<author>T-Rev</author>
</item>
<item>
<title>Re: Org controlled areas of the city.</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;This could be interesting. Maybe each org could control the area their archivist is in or maybe each one controls one neighbourhood in each district. This would mean the gang in those areas won&apos;t be in control which wouldn&apos;t be good if the collector has something nice.</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=34700005600&amp;post_id=34700005627#34700005627</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=34700005600&amp;post_id=34700005627#34700005627</link>
<pubDate>Mon, 1 May 2006 10:20:27 GMT</pubDate>
<author>Fractor</author>
</item>
<item>
<title>Re: Org controlled areas of the city.</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;Bump ^^^</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=34700005600&amp;post_id=34700006352#34700006352</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=34700005600&amp;post_id=34700006352#34700006352</link>
<pubDate>Thu, 18 May 2006 19:38:49 GMT</pubDate>
<author>T-Rev</author>
</item>
<item>
<title>Re: Org controlled areas of the city.</title>
<description>Hmm i dunno T-Rev... i just get this shaking suspicion that machines would control the area 90% of the time. any guesses why lol&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=34700005600&amp;post_id=34700006543#34700006543</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=34700005600&amp;post_id=34700006543#34700006543</link>
<pubDate>Wed, 24 May 2006 06:23:07 GMT</pubDate>
<author>Skill</author>
</item>
<item>
<title>Re: Org controlled areas of the city.</title>
<description>&lt;DIV&gt;Because they have the least amount of operatives on Syntax? No I dont know why&lt;/DIV&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=34700005600&amp;post_id=34700006586#34700006586</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=34700005600&amp;post_id=34700006586#34700006586</link>
<pubDate>Wed, 24 May 2006 20:01:00 GMT</pubDate>
<author>T-Rev</author>
</item>
<item>
<title>Re: Org controlled areas of the city.</title>
<description>&lt;DIV&gt;org balance may be an issue but the fact thats its a brilliant idea dnd would be really cool implimented woudld be amazing!!! so /bump get this going!!!&lt;/DIV&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=34700005600&amp;post_id=34700006594#34700006594</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=34700005600&amp;post_id=34700006594#34700006594</link>
<pubDate>Thu, 25 May 2006 03:38:05 GMT</pubDate>
<author>Danger_Frog1471</author>
</item>
<item>
<title>Re: Org controlled areas of the city.</title>
<description>bad idea but maybe having a gang outside Club Hel full of vampires! I Vwant to suck your blood&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=34700005600&amp;post_id=34700006605#34700006605</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=34700005600&amp;post_id=34700006605#34700006605</link>
<pubDate>Thu, 25 May 2006 06:11:07 GMT</pubDate>
<author>Tiango</author>
</item>
<item>
<title>Re: Org controlled areas of the city.</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;P&gt;Yeah I&apos;ll say one thing on this, there are currently a total of 140 HL&apos;s (I think). Unfortunately, you could easily sit there by yourself at a quieter HL while another force of your org would be taking another to distract the other org.....either way, nice idea but I feel it would get annoying very quickly&lt;/P&gt;
&lt;br&gt; &lt;P&gt;For Zion,&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Katzung&lt;/P&gt;&lt;p&gt;Message Edited by CHRIS2005yeah on &lt;span class=date_text&gt;05.25.2006&lt;/span&gt; &lt;span class=time_text&gt;07:22 AM&lt;/span&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=34700005600&amp;post_id=34700006607#34700006607</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=34700005600&amp;post_id=34700006607#34700006607</link>
<pubDate>Thu, 25 May 2006 06:22:21 GMT</pubDate>
<author>CHRIS2005yeah</author>
</item>
<item>
<title>Re: Org controlled areas of the city.</title>
<description>Is there any benefit to controlling an area?&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=34700005600&amp;post_id=34700006613#34700006613</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=34700005600&amp;post_id=34700006613#34700006613</link>
<pubDate>Thu, 25 May 2006 07:22:36 GMT</pubDate>
<author>Ikkaku</author>
</item>
<item>
<title>Re: Org controlled areas of the city.</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;In a word; no&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;It&apos;d only be worth it (and this is stretching it) if you could only go into the exile hideouts and things if your org owned that area or something......&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Apart from that I can&apos;t think of a logical reason for having it :smileytongue:&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;For Zion,&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Katzung&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;IMG src=&quot;http://www.freewebs.com/katzung/katz_bw.jpg&quot;&gt;&lt;/DIV&gt;&lt;p&gt;Message Edited by CHRIS2005yeah on &lt;span class=date_text&gt;05.25.2006&lt;/span&gt; &lt;span class=time_text&gt;09:52 AM&lt;/span&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=34700005600&amp;post_id=34700006627#34700006627</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=34700005600&amp;post_id=34700006627#34700006627</link>
<pubDate>Thu, 25 May 2006 08:51:31 GMT</pubDate>
<author>CHRIS2005yeah</author>
</item>
</channel>
</rss>