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<title>Latest posts for the topic &quot;CQ Points to Reputation&quot;</title>
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<title>CQ Points to Reputation</title>
<description>&lt;p&gt;I&apos;m not sure how possible this idea would actually be, but me and a couple other people were thinking that it would be a good idea. The general reason I think that this would be a good idea, is because it would reduce the grinding required to switch organizations. The way I look at it, CQs are just items taken from a victim&apos;s body that can be thought of as a trophy for each of your kills (this being how I can easily, ICly, explain the CQ system). Said token can be exchanged at a collector for reputation points.&lt;/p&gt;&lt;p&gt;Let&apos;s say you killed a Machinist and you wanted Machinist reputation, but were currently a Merv. The collector wouldn&apos;t question you killing the Machinist, simply because different organizations tend to wear the same general outfits and/or PvP wear. Even if they didn&apos;t, the point that I&apos;m trying to make is that there would be no proof saying that you killed a Machine unless said item/skin/limb/etc went under scanning. Which, honestly, would be a bit much. So you would get your Machinist reputation point and move on.&lt;/p&gt;&lt;p&gt;The general idea is that you can trade CQ points for reputation for any organization. A more indepth explanation would be as following:&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;From -125 reputation to 0 reputation, it would cost&amp;nbsp;2 CQ for each reputation point.&amp;nbsp; (Total CQs needed =&amp;nbsp;250 CQs)&lt;/p&gt;&lt;p&gt;From 0 reputation to&amp;nbsp;30 reputation, it would cost&amp;nbsp;4 CQs for each reputation point.&amp;nbsp; (120)&lt;/p&gt;&lt;p&gt;From 30 reputation to 50 reputation, it would cost&amp;nbsp;6 CQs for each reputation point. (120)&lt;/p&gt;&lt;p&gt;From 50 reputation to 120 reputation, it would cost&amp;nbsp;8 CQs for each reputation point. (560)&lt;/p&gt;&lt;p&gt;From 120 reputation to max reputation, it would cost a whopping&amp;nbsp;20 CQs for each reputation point. (I think max reputation is either 125 or 127, so, it&apos;s either&amp;nbsp;100 CQs or&amp;nbsp;140 CQs.)&lt;/p&gt;&lt;p&gt;Total CQs needed for a single organization converserion: 1190, if max rep is 127.&lt;/p&gt;&lt;p&gt;&amp;nbsp;This would cut down a HELL OF ALOT on the grind needed to get reputation, and it would also allow the people who like PvPing more than missioning to do what they enjoy most. Consequently, there will be the inevitable whiners saying, &amp;quot;I GRINDED LONG AND HARD FOR MY MAXIMUM REPUTATION. I DESERVE IT.&amp;quot;----thing is, there is always somebody like that and there always will be. I&apos;m not happy that Mobius Code and HJ beta were given to the public for 40 pieces of bubblegum, and that the vets only have two pieces of vet gear, but, meh. I&apos;ll live with it.&lt;/p&gt;&lt;p&gt;&amp;nbsp;I think that the trade-ins shouldn&apos;t be done as the chart above is done. CQ trade-ins could be by 1, 5, 10, 15, 30, 60, etc.&lt;/p&gt;&lt;p&gt;At the same time, I think that the visual number of CQs accumilated through out your character&apos;s life time should stay in your &amp;quot;details&amp;quot; screen. Trading them in would just remove any value from them. I&apos;m aware that a clothing trade-in, a consumable trade-in, or something else could probably be more loved by players, but this would be better than nothing, right?&lt;/p&gt;&lt;p&gt;Right, well, discuss.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;---ALSO! Before any PvPer comes in here bragging about his/her number of CQs in an attempt to hijack this thread, allow me to state that it probably took quite awhile to get your whopping 20,000 CQs. Meaning that you probably couldn&apos;t switch orgs every time a zerg appeared, seeing as how your CQs would really start to wear down after awhile.&lt;/p&gt;</description>
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<pubDate>Sat, 20 Sep 2008 17:26:34 GMT</pubDate>
<author>Expedience</author>
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<title>Re:CQ Points to Reputation</title>
<description>Hmm, if it was possible (And with the magical coding Dracomet, anything is possible), then it&apos;d be something decent. I&apos;ve got no problem with it other than the dev time to implement it, really. But if a system was made for trading in CQs for something else, then this could be just one of many things to trade in CQs for.</description>
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<pubDate>Sat, 20 Sep 2008 17:31:51 GMT</pubDate>
<author>eval</author>
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<title>Re:CQ Points to Reputation</title>
<description>A while back they changed it so that you needed positive rep to join a crew/faction this was to stop people org hoping (mainly effecting pvp an events), if you could org hop for 250cq&apos;s it would pritty much make the changes&amp;nbsp;redundant.&amp;nbsp;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;i dnt like the length of the grind to change min-0 rep bt i don&apos;t like making it that&amp;nbsp;accessible.&lt;/div&gt;</description>
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<pubDate>Sat, 20 Sep 2008 17:52:26 GMT</pubDate>
<author>Danger_Frog1471</author>
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<title>Re:CQ Points to Reputation</title>
<description>Exactly.&lt;br /&gt;&lt;br /&gt;And say what you want about org abilities, but if they made it easier to obtain reputation points, we&apos;d &lt;i&gt;never&lt;/i&gt; see the org abilities implemented.</description>
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<pubDate>Sun, 21 Sep 2008 02:37:49 GMT</pubDate>
<author>Procurator</author>
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<title>Re:CQ Points to Reputation</title>
<description>Only reason i like this idea is cause i could get upto max rep (127.) Had 124 when i was zion, changed to merv and stuck at 119 (fair enough i haven&apos;t missioned on that char in ages.)&lt;br /&gt;But as said above, org hopping would be made to easy.&lt;br /&gt;&lt;br /&gt;p.s. I want org abs back &lt;img src=&quot;/mxo/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; width=&quot;15&quot; height=&quot;15&quot; /&gt;</description>
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<pubDate>Sun, 21 Sep 2008 05:28:58 GMT</pubDate>
<author>The_Bruceter</author>
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<title>Re:CQ Points to Reputation</title>
<description>So say your Zion and you kill so many Merv&apos;s and/or Machinists and you can trade in the CQ&apos;s for reputation &lt;i&gt;with&lt;/i&gt; them? Even the explanation of trying to explain around it is wobbly. So the collector may not ask where you got them from, plenty of operatives, including those you had killed previously, would.&lt;br /&gt;&lt;br /&gt;Yes, I know it&apos;s an RP answer and I like the idea of trading CQ&apos;s in for something, but not rep. I agree with those above, org hopping would be so easy especially if you trade &lt;i&gt;just&lt;/i&gt; enough to be recognised by the system. Some things are meant to be a grind, they are meant to be hard and/or long to achieve. I see max rep to be one of these things.</description>
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<pubDate>Sun, 21 Sep 2008 05:47:32 GMT</pubDate>
<author>Croesis</author>
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<title>Re:CQ Points to Reputation</title>
<description>+ it would be useless to some people anyway&lt;br /&gt;because im staying machine n not org hopping at all&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;we should be able to trade em for luggs or pills </description>
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<pubDate>Sun, 21 Sep 2008 05:50:59 GMT</pubDate>
<author>CraftyZee</author>
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<title>Re:Re:CQ Points to Reputation</title>
<description>&lt;cite&gt;Procurator wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Exactly.&lt;br /&gt;&lt;br /&gt;And say what you want about org abilities, but if they made it easier to obtain reputation points, we&apos;d &lt;i&gt;never&lt;/i&gt; see the org abilities implemented.&lt;/blockquote&gt;...I&apos;ve been gone a year and they aren&apos;t here.&amp;nbsp; In fact the most in the way of new content I have seen is a few extra missions/collectors and an emote or two.&amp;nbsp; I don&apos;t see anyone coming up with new abilities at all.&amp;nbsp; So your point is what?</description>
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<pubDate>Sun, 21 Sep 2008 11:15:39 GMT</pubDate>
<author>Fatmop</author>
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<title>Re:CQ Points to Reputation</title>
<description>&lt;p&gt;Umm... no.&lt;/p&gt;&lt;p&gt;Especially since you can get CQ just by standing around doing nothing. All you have to do is be teamed with someone who IS PvPing to get CQ.&lt;/p&gt;&lt;p&gt;And good Grief, what is it with people and changing orgs? what, is it like changing shirts? ya get one org dirty and you got to put on another?&lt;/p&gt;&lt;p&gt;anyway.. &lt;/p&gt;</description>
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<pubDate>Mon, 22 Sep 2008 22:05:15 GMT</pubDate>
<author>psilody</author>
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<title>Re:CQ Points to Reputation</title>
<description>&lt;p&gt;K here&apos;s the thing bout rep, if you want to change your rep alot, don&apos;t do alot of missions, I can&apos;t really see where this would fall into a cq = rep kinda idea.&lt;/p&gt;&lt;p&gt;I recently just lvled to 50 on Syntax, didn&apos;t use the normal mission system so when I did hit 50 my rep was low with all the orgs, now I do 1-3 missions and my org is changed so I can fight teh zerg pwning peoplez at mara.&lt;/p&gt;&lt;p&gt;CQs aren&apos;t ment to be traded, I&apos;m not even sure how you would trade them because they aren&apos;t a item and they aren&apos;t info, which as far as I know, are the only two types of tradeables a collector can take/give.&lt;/p&gt;&lt;p&gt;So first if you are gonna do something with CQs you would have to add a new item to the game, one that you can somehow add CQ points to it, and then trade em in for something. Personally, CQs should be traded in for really nice items that would only be useful in pvp, and make em all Green. More cqs ya have the better the items you have.&lt;/p&gt;&lt;p&gt;Rep is lame, cause all it really does is give someone the ability to flag as a org, get new missions from the org and use that orgs white hallways key. In pvp it has no relavance so it shouldn&apos;t really be mixed, imo.&lt;/p&gt;&lt;p&gt;Just my two million.&lt;/p&gt;</description>
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<pubDate>Tue, 23 Sep 2008 20:15:06 GMT</pubDate>
<author>Skull101</author>
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<title>Re: CQ Points to Reputation</title>
<description>&lt;cite&gt;psilody wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;And good Grief, what is it with people and changing orgs? what, is it like changing shirts? ya get one org dirty and you got to put on another?&lt;/p&gt;&lt;p&gt;anyway.. &lt;/p&gt;&lt;/blockquote&gt;LOL psi ..&amp;nbsp;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;You know .. there are a few people I can name who have made Zion pretty dirty .. but I kinda like it that way. &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;/as&lt;/div&gt;</description>
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<pubDate>Tue, 23 Sep 2008 20:43:33 GMT</pubDate>
<author>Asna</author>
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<title>Re:CQ Points to Reputation</title>
<description>Should it be less impossible to get Max rep? Yes. &lt;br /&gt;&lt;br /&gt;Should we make it easier to switch orgs more easily? I don&apos;t think so... I believe it&apos;d only take about a day of missioning to switch from -127 to 0 for a particular org as things currently stand. In my eyes, this would just encourage CQ exploiting with trial account alts or friends&apos; alts (allowing the time sink on reputation to be split amongst multiple players to be acheived quickly rather than a solo grind) or Fly in Amber &amp;amp; Assassin&apos;s Mask trickery for the purpose of EZ rep farming.&lt;br /&gt;&lt;br /&gt;I think that while a lot of people say &amp;quot;CQ are worthless,&amp;quot; to many PvPers they&apos;re indicative of one&apos;s e-peen and as such I think the &lt;i&gt;most&lt;/i&gt; active PvPers would be hesitant towards anything that involved trading in CQ; this would appeal more to people who didn&apos;t care about CQ points.</description>
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<pubDate>Tue, 23 Sep 2008 21:30:55 GMT</pubDate>
<author>Bayamos</author>
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