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<title>Latest posts for the topic &quot;Hide and Go Seek!&quot;</title>
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<description>Latest messages posted in the topic &quot;Hide and Go Seek!&quot;</description>
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<title>Hide and Go Seek!</title>
<description>&lt;p&gt;&lt;em&gt;Sati&amp;#39;s Playground Quest Idea&lt;/em&gt;&lt;/p&gt;&lt;p&gt;Sati&amp;#39;s playground is full of many nooks where a little girl can gleefully play hide and go seek with any operative willing to devote some time to finding her.&amp;nbsp; Once she&amp;#39;s discovered, she&amp;#39;ll reward you with some toys to play with!&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Premise&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;The idea is that a stationery Sati NPC (like a contact/collector) is located within the construct.&amp;nbsp; Hiding in a random room of the numerous buildings, she waits for someone to find her.&amp;nbsp; Once you interact (double-click) a spawn of NPCs (like her toyboxes) will emerge for you to fight.&lt;/p&gt;&lt;p&gt;Once it is over, she&amp;#39;ll vanish and reappear in another random location to again wait for a player to find her.&amp;nbsp; The NPCs can drop tokens (like the Sleepwalker marbles/Kunoichi shuriken) that can be traded in for special rewards.&amp;nbsp; Given the difficulty in finding her, perhaps the reward could be something worthwhile to encourage participation.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Possible NPCs:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;- Red-eye Agents&lt;br /&gt;- Commandos&lt;br /&gt;- PB3 Commandos&lt;br /&gt;- Unlimit&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Possible Prizes:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;- Red-eye Agent shades&lt;br /&gt;- Commando Boots&lt;br /&gt;- PB3 Commando shirts&lt;br /&gt;- Unlimit pants&lt;br /&gt;- Red-eye Dual handguns&lt;/p&gt;&lt;p&gt;Prize levels/trade requirements/buffs are up in the air but this is just a basic concept that I think would be fun.&lt;/p&gt;</description>
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<pubDate>Mon, 8 Dec 2008 07:54:20 GMT</pubDate>
<author>Garu</author>
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<title>Re:Hide and Go Seek!</title>
<description>&lt;p&gt;Yeah Satis is good with all those open accessable rooms and yeah having something hiding would be fun.&lt;/p&gt;&lt;p&gt;p.s. Non Hostilies, tried pvpn in there yet? I would say we pvp&amp;#39;d but it was normally 2 or 3 people would attack us while we&amp;#39;re doing a box, then instant recalled. One time 2 alt recallers, now that wasn&amp;#39;t much fun lol&lt;/p&gt;&lt;p&gt;The small size but so many rooms does seem as though it could bring in about of fun, PvP wise.&lt;/p&gt;</description>
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<pubDate>Mon, 8 Dec 2008 08:08:39 GMT</pubDate>
<author>The_Bruceter</author>
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<title>Re:Hide and Go Seek!</title>
<description>&lt;p&gt;&lt;em&gt;&lt;strong&gt;Very good Idea&lt;/strong&gt;&lt;/em&gt;. Would fit in well with the mischievous and fun nature of sati!&lt;/p&gt;&lt;p&gt;I like the concept of the collectors items.&lt;/p&gt;&lt;p&gt;Good idea! Thumbs up from me!&lt;/p&gt;</description>
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<pubDate>Mon, 8 Dec 2008 11:37:59 GMT</pubDate>
<author>Aamaxu</author>
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<title>Re:Hide and Go Seek!</title>
<description>&lt;p&gt;Sounds good to me&lt;/p&gt;</description>
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<pubDate>Mon, 8 Dec 2008 12:08:39 GMT</pubDate>
<author>Croesis</author>
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<title>Re:Hide and Go Seek!</title>
<description>&lt;p&gt;The only problem I can see is how is the randomness of where she spawns generated?&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;If it is completely random and can be litteraly anywhere then it&amp;#39;d be pretty complex in coding.&lt;/p&gt;&lt;p&gt;But if she has say 10 different spawning points one of which randomly gets picked then it kind of defeats the object of the whole randomness.&lt;/p&gt;</description>
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<pubDate>Mon, 8 Dec 2008 12:16:20 GMT</pubDate>
<author>odj</author>
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<title>Re:Re:Hide and Go Seek!</title>
<description>&lt;p&gt;&lt;cite&gt;odj wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;The only problem I can see is how is the randomness of where she spawns generated?&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;If it is completely random and can be litteraly anywhere then it&amp;#39;d be pretty complex in coding.&lt;/p&gt;&lt;p&gt;But if she has say 10 different spawning points one of which randomly gets picked then it kind of defeats the object of the whole randomness.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;Yeah ideally random spots anywhere in the construct would be awesome.&amp;nbsp; However, fending off the goblins may prove difficult.&amp;nbsp; Nevertheless, it&amp;#39;d be cool to pull off.&lt;/p&gt;</description>
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<pubDate>Mon, 8 Dec 2008 12:44:31 GMT</pubDate>
<author>Garu</author>
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<title>Re:Hide and Go Seek!</title>
<description>&lt;p&gt;I think this is a pretty cool idea.&lt;/p&gt;&lt;p&gt;One thing that might make it easier coding-wise is say have 10 or even 20 locations where she spawns, but make the length of time between spawns totally random.&lt;/p&gt;</description>
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<pubDate>Mon, 8 Dec 2008 13:21:24 GMT</pubDate>
<author>QuiDormit</author>
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<title>Re:Hide and Go Seek!</title>
<description>&lt;p&gt;Sounds cool.&lt;/p&gt;</description>
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<pubDate>Mon, 8 Dec 2008 13:27:52 GMT</pubDate>
<author>monkeymanx8</author>
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<title>Re:Hide and Go Seek!</title>
<description>&lt;p&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;Operative Garutachi says:&lt;br /&gt;Sati may seem wierd given its 24/7 sky XD&lt;br /&gt;X says:&lt;br /&gt;True.&lt;br /&gt;X says:&lt;br /&gt;Though it would be nice for her to venture out into the city for a change.&lt;br /&gt;Operative Garutachi says:&lt;br /&gt;But it sure would be awesome to mine in the snow!&lt;br /&gt;X says:&lt;br /&gt;As opposed to always having to hide or stay in her construct.&lt;br /&gt;X says:&lt;br /&gt;Indeed it would.&lt;br /&gt;Operative Garutachi says:&lt;br /&gt;Hmmm, that&amp;#39;d be an interesting quest/box.&lt;br /&gt;Operative Garutachi says:&lt;br /&gt;Sati could be an NPC that changes locations randomly.&amp;nbsp; find her and activate a special set of &quot;toys&quot;.&amp;nbsp;;) &lt;br /&gt;Operative Garutachi says:&lt;br /&gt;Once she&amp;#39;s found, she&amp;#39;s off to another hiding spot in her playground.&lt;br /&gt;X says:&lt;br /&gt;Very Sati like, too.&lt;br /&gt;X says:&lt;br /&gt;An infinitely long game of hide and seek :)&lt;br /&gt;Operative Garutachi says:&lt;br /&gt;lol I might propose this in Developmental roundatable!&lt;br /&gt;X says:&lt;br /&gt;*attempting to install MxO on Vista laptop*&lt;br /&gt;X says:&lt;br /&gt;&amp;gt;_&amp;gt;&lt;br /&gt;X says:&lt;br /&gt;You should!&lt;br /&gt;Operative Garutachi&amp;nbsp;says:&lt;br /&gt;:O&lt;br /&gt;Operative Garutachi says:&lt;br /&gt;I will then...&lt;br /&gt;X says:&lt;br /&gt;:O&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;My namesh Ecksheeleet and I approve thisss meshage. ^_^&lt;/span&gt;&lt;/p&gt;</description>
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<pubDate>Mon, 8 Dec 2008 14:00:34 GMT</pubDate>
<author>XElite</author>
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<title>Re:Hide and Go Seek!</title>
<description>&lt;p&gt;Whie your at it devs, why not make random high level spawns that are more hacker friendly too?&lt;/p&gt;</description>
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<pubDate>Mon, 8 Dec 2008 14:26:10 GMT</pubDate>
<author>ViralMarauder</author>
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<title>Re:Hide and Go Seek!</title>
<description>&lt;p&gt;To make it interesting make it UBER HARD!!! And the item be something Ultra ELITE like Seraphs jacket or Morpheus&amp;#39; Jacket? Or a Twins Dreads RSI pill!? I dunno something ELITE! Something that will bend our minds! hah!&lt;/p&gt;&lt;p&gt;NOTE: If this did happen please note I would moan about how hard it was and probably just pay for the item from someone else!&lt;/p&gt;&lt;p&gt;&lt;em&gt;But I am thinking of the other children I really am! &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; /&gt;&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;GCET&lt;/p&gt;</description>
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<pubDate>Mon, 8 Dec 2008 14:30:23 GMT</pubDate>
<author>Aamaxu</author>
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<title>Re:Re:Hide and Go Seek!</title>
<description>&lt;p&gt;&lt;cite&gt;Aamaxu wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;To make it interesting make it UBER HARD!!! And the item be something Ultra ELITE&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;I support this idea. Like a Pink Gi, except actually hard, not just a time grind. And worthwhile buffs.&lt;/p&gt;</description>
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<pubDate>Mon, 8 Dec 2008 14:33:28 GMT</pubDate>
<author>Bayamos</author>
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<title>Re:Hide and Go Seek!</title>
<description>&lt;p&gt;First quote... No Colours Bay.... Pffft! LOL&lt;/p&gt;&lt;p&gt;Yes, Dont make it repetative. HARD AND MIND BENDING we can handle but 4 days clicking at a sati rsi and looking at the same text and pictures.... MIGRAINE is the only reward Item I get from that!&lt;/p&gt;</description>
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<pubDate>Mon, 8 Dec 2008 14:39:05 GMT</pubDate>
<author>Aamaxu</author>
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<title>Re:Re:Re:Hide and Go Seek!</title>
<description>&lt;p&gt;&lt;cite&gt;Garu wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Yeah ideally random spots anywhere in the construct would be awesome.&amp;nbsp; However, fending off the goblins may prove difficult.&amp;nbsp; Nevertheless, it&amp;#39;d be cool to pull off.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Darn those goblins. Heck even if it was like 30 set places that she could spawn thinking about it now it would still have that &amp;#39;randomness&amp;#39; factor because of the ammount of time taken to find her, you could get lucky and go to one spot and she be there right away or be unlucky and find her sitting in the last place you look.&lt;/p&gt;</description>
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<pubDate>Mon, 8 Dec 2008 16:02:42 GMT</pubDate>
<author>odj</author>
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<title>Re:Hide and Go Seek!</title>
<description>&lt;p&gt;Sounds like a lot of fun!&lt;/p&gt;</description>
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<pubDate>Mon, 8 Dec 2008 22:02:03 GMT</pubDate>
<author>Cadsuane</author>
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<title>Re:Hide and Go Seek!</title>
<description>&lt;p&gt;Ya, extra hard and with random time length between spawns. So the 5 people that are simultaneously online on each server at a given time can try and give up after cussing their recons&amp;#39;. I know i&amp;#39;m exagerrating, but don&amp;#39;t u think u are too?&lt;/p&gt;&lt;p&gt;and what exactly would u expect as l33t item? admin toolbox? &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;&lt;p&gt;hard but doable, please. Wright was&amp;nbsp;at a good difficulty, imo. made pple come together, more than 1 team was needed. alot of people hating the fact that they didnt get the loot tho. 30 mins for 1/12 pple to get an item was a bit...discouraging. i can&amp;#39;t rly talk cuz i got my shades first i think. but i saw the reactions on others.&lt;/p&gt;&lt;p&gt;imagine waiting for hours for sati to spawn cuz another group killed it before, QD.&amp;nbsp;if time length was random or not, it should still have a max.&lt;/p&gt;&lt;p&gt;-assuming that this goes in rare&amp;#39;s to do list-&lt;/p&gt;</description>
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<pubDate>Tue, 9 Dec 2008 00:59:25 GMT</pubDate>
<author>NeoExcidious</author>
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<title>Re:Hide and Go Seek!</title>
<description>&lt;p&gt;this sounds awesome, i dont even really care to much what the drop is, althought for incentive a new item would be nice&lt;/p&gt;</description>
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<pubDate>Tue, 9 Dec 2008 21:44:32 GMT</pubDate>
<author>Zeac</author>
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<title>Re:Re:Hide and Go Seek!</title>
<description>&lt;p&gt;&lt;cite&gt;NeoExcidious wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;hard but doable, please. Wright was&amp;nbsp;at a good difficulty, imo. made pple come together, more than 1 team was needed.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Wright takes 3 people, if even. I stand by my statements.&lt;/p&gt;</description>
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<pubDate>Wed, 10 Dec 2008 05:26:26 GMT</pubDate>
<author>Bayamos</author>
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