<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
<channel>
<title>Latest posts for the topic &quot;Mission NPC Indicator&quot;</title>
<ttl>10</ttl>
<link>http://forums.station.sony.com/mxo/</link>
<description>Latest messages posted in the topic &quot;Mission NPC Indicator&quot;</description>
<generator>Station Forums</generator>
<item>
<title>Mission NPC Indicator</title>
<description>I&apos;m guessing the other topic got locked for necro. Here was me thinking that bumping topics was better than making the same one twice &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Anyways,&lt;span class=&quot;postbody&quot;&gt; Is there any way we could have some kind of indicator, similar to the one of another team member, that tracks NPC&apos;s that you need to make follow you out of&amp;nbsp;a mission zone to another zone. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;If we could have like a blue dynamic indicator on the mission map for friendly NPC&apos;s you have to make follow you and a red one for your enemies then we could track them too so that if they go walk about and leave the mission area they can be found.</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025915&amp;post_id=36300507804#36300507804</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025915&amp;post_id=36300507804#36300507804</link>
<pubDate>Thu, 9 Oct 2008 03:10:28 GMT</pubDate>
<author>Yasamuu</author>
</item>
<item>
<title>Re:Mission NPC Indicator</title>
<description>I&apos;d rather the escort missions be done away with.&lt;br /&gt;&lt;br /&gt;That or have it set to whenever you use an elevator / open mission door they teleport to you.&amp;nbsp; Doubt it would be THAT hard to do since they already path with you anyways, but then again I know nothing about coding.</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025915&amp;post_id=36300507806#36300507806</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025915&amp;post_id=36300507806#36300507806</link>
<pubDate>Thu, 9 Oct 2008 03:15:00 GMT</pubDate>
<author>KanoR</author>
</item>
<item>
<title>Re:Re:Mission NPC Indicator</title>
<description>&lt;cite&gt;KanoR wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I&apos;d rather the escort missions be done away with.&lt;/blockquote&gt;This is not only a problem for regular NPCs, but also for the Proxy and Daemon users. Implementing such a rather simple indicator would help alot with the use of allied AI.</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025915&amp;post_id=36300507833#36300507833</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025915&amp;post_id=36300507833#36300507833</link>
<pubDate>Thu, 9 Oct 2008 04:15:25 GMT</pubDate>
<author>GoDGiVeR</author>
</item>
<item>
<title>Re:Re:Mission NPC Indicator</title>
<description>&lt;cite&gt;KanoR wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I&apos;d rather the escort missions be done away with.&lt;br /&gt;&lt;br /&gt;&lt;/blockquote&gt;I was just thinking that today. Escort missions are just to much of a pain Im not sure how killing level 8s so a level 1 doesnt die translates to fun gameplay but oh well. &lt;br /&gt;&lt;br /&gt;I actually do like the DUN DUN DUN! plot twists though that go with some of the missions but escorting just slows em down.</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025915&amp;post_id=36300508022#36300508022</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025915&amp;post_id=36300508022#36300508022</link>
<pubDate>Thu, 9 Oct 2008 08:31:43 GMT</pubDate>
<author>privaronT</author>
</item>
<item>
<title>Re:Mission NPC Indicator</title>
<description>Oh god yes please. I&apos;ve always thought something like this was needed and just never posted about it myself. Nothing more annoying than making an npc follow you and then realise you lost it somewhere...</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025915&amp;post_id=36300508345#36300508345</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025915&amp;post_id=36300508345#36300508345</link>
<pubDate>Thu, 9 Oct 2008 16:40:16 GMT</pubDate>
<author>Brommerz77</author>
</item>
<item>
<title>Re:Mission NPC Indicator</title>
<description>Would be extremely helpful imo</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025915&amp;post_id=36300508349#36300508349</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300025915&amp;post_id=36300508349#36300508349</link>
<pubDate>Thu, 9 Oct 2008 16:46:20 GMT</pubDate>
<author>Croesis</author>
</item>
</channel>
</rss>