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<title>Latest posts for the topic &quot;SMG Specialist&quot;</title>
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<title>Re: SMG Specialist</title>
<description>&lt;div&gt;&lt;/div&gt;Exactly, which is why i am raising this point, of the IS cost being too high, they havent changed it from the current live game. im not saying *CENSORED*!$&amp;quot;((!!!!!! I QUIT!11 like half of the people im trying to give valid feedback on a issue that i found a problem in the QA server.</description>
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<pubDate>Mon, 20 Feb 2006 08:02:47 GMT</pubDate>
<author>DillingerFour</author>
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<title>Re: SMG Specialist</title>
<description>&lt;div&gt;&lt;/div&gt;I found this very odd as well. </description>
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<pubDate>Mon, 20 Feb 2006 11:42:42 GMT</pubDate>
<author>Shinryu</author>
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<title>Re: SMG Specialist</title>
<description>&lt;div&gt;Removing the &amp;quot;dazed&amp;quot; status from Direct Fire pretty much kills the entire purpose of that ability.  :/  I hope it&apos;s only a bug.&lt;/div&gt;</description>
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<pubDate>Tue, 21 Feb 2006 00:11:31 GMT</pubDate>
<author>Fen</author>
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<title>Re: SMG Specialist</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;p&gt;/bump&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;This tree still has this pointless ability in it, either reduce the IS cost or make it cause dazed again! can someone else please login to the test server and /bug this ive done it, but they are hardly going to listen to one person!&lt;/p&gt;</description>
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<pubDate>Fri, 3 Mar 2006 01:39:25 GMT</pubDate>
<author>DillingerFour</author>
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<title>Re: SMG Specialist</title>
<description>&lt;div&gt;This tree has had extemely high IS costs since launch and no one cares.  I&apos;ve CCRed this issued many times with no response.  I&apos;ve bugged it on CR 2 Test and will do it again this evening, but I doubt anything will be done.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;For 120 IS everyone in a 10 block radius better be hit for 500 damage.&lt;/div&gt;</description>
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<pubDate>Sat, 4 Mar 2006 18:54:46 GMT</pubDate>
<author>Spadz</author>
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<title>Re: SMG Specialist</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;p&gt;Sorry I didn&apos;t catch this yet but...&lt;/p&gt;&lt;p&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://mxoboards.station.sony.com/matrix/board/message?board.id=CR20Abil&amp;message.id=549&quot;&gt;http://mxoboards.station.sony.com/matrix/board/message?board.id=CR20Abil&amp;amp;message.id=549&lt;/a&gt;&lt;/p&gt;&lt;p&gt;For 92 IS you can hit everyone in a Devistation Field for a lot of damage (see Mustangu&apos;s Post - where he does near 3000 damage) and a 50% chance to Stun.&lt;/p&gt;&lt;p&gt;For 120 IS you can use Direct Fire, do far less damage to a single target and doesn&apos;t cause dazed. &lt;/p&gt;&lt;p&gt;DEV comment?  Anyone else besides me think this is WAY out of line?&lt;/p&gt;</description>
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<pubDate>Mon, 6 Mar 2006 11:26:25 GMT</pubDate>
<author>Spadz</author>
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<title>Re: SMG Specialist</title>
<description>/bumpty bump&lt;br&gt;&lt;br&gt;HCFrog, where are you?&lt;br&gt;&lt;br&gt;What is up with this ab anyway?&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Mon, 6 Mar 2006 18:29:35 GMT</pubDate>
<author>Wendigo</author>
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<title>Re: SMG Specialist</title>
<description>&lt;div&gt;&lt;/div&gt;Looks like they are really paying attention to this one! :smileyvery-happy:</description>
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<pubDate>Tue, 7 Mar 2006 02:13:15 GMT</pubDate>
<author>DillingerFour</author>
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<title>Re: SMG Specialist</title>
<description>My prefered all out Gunman LO is Duelist + SMG Specialist. Using this on the QA server I have had many problems.&lt;br&gt;&lt;br&gt;&lt;br&gt;1. SMG IS useage is pretty high when you look at the dmg, I agree.&lt;br&gt;2. SMG skills seem.... broken... I equip dual silenced FM900&apos;s and use direct fire, the move often is&apos;nt even acknowledged in system area, yet the animation plays. I see nothing saying miss or hit, and the foe&apos;s life don&apos;t drop any. Equiping any SMG this problem seems to go away... This does not happen on the live server. This happens with other SMG skills too, supression fire, etc. (Even more amusing is the fact that you actually do the animations with the pistols)&lt;br&gt;3. In live I can setup some SMG IL moves with duelist moves, however in QA this is almost impossible. Pistol arial does&apos;nt cause any states anymore either. This forces me to use speed tactics to cause dazed on my target, once they are dazed I can use full auto redux or sliding volly.&lt;br&gt;4. Pistol arial and direct fire not causing dazed reduces my choices once in IL. Getting pistol whip off is pretty tricky now as well.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Tue, 7 Mar 2006 15:02:37 GMT</pubDate>
<author>LiquidZ</author>
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<title>Re: SMG Specialist</title>
<description>&lt;div&gt;&lt;/div&gt;Any dev response to this?</description>
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<pubDate>Wed, 8 Mar 2006 16:23:25 GMT</pubDate>
<author>Spadz</author>
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<title>Re: SMG Specialist</title>
<description>&lt;div&gt;&lt;/div&gt;Im having a similiar problem to Liquidz.  With Duelist getting states like dazed or staggered on an opponent is near impossible during interlock.  Outside of interlock its easy but it rarely happens during.&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;p&gt;Message Edited by Renesis13B on &lt;span class=&quot;date_text&quot;&gt;03-08-2006&lt;/span&gt;&lt;span class=&quot;time_text&quot;&gt;11:53 PM&lt;/span&gt;&lt;/p&gt;</description>
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<pubDate>Wed, 8 Mar 2006 20:35:46 GMT</pubDate>
<author>Renesis13B</author>
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<title>Re: SMG Specialist</title>
<description>&lt;div&gt;/BUMP&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;so whats the idea? if we ignore the SMG specialists of the game maybe they will just go away!?&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;so one please sort this out! do the devs even read the forums?&lt;/div&gt;</description>
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<pubDate>Sun, 12 Mar 2006 14:32:25 GMT</pubDate>
<author>DillingerFour</author>
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<title>Re: SMG Specialist</title>
<description>In response to LiquidZ, I have this bug pretty well pinned down, and I have reported it already.  For those who care, here are the details and the workaround.&lt;br&gt;&lt;br&gt;When using a mixed SMG/Pistol loadout your specials are dictated by your freefire weapon choice.  If you are freefiring with Pistols, the game won&apos;t recognize your SMG specials, and if you are freefiring with SMGs, it won&apos;t recognize your Pistol specials.  The workaround is to stop freefiring.  If you are not in active freefire mode, you can do whatever special you want.  It would be nice if this was fixed, but until it is, it just takes a few more clicks to get your mixed loadout flowing smoothly.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Sun, 12 Mar 2006 17:17:31 GMT</pubDate>
<author>Wendigo</author>
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<title>Re: SMG Specialist</title>
<description>I take it you already sent a /bug with that intel right Wendigo?&lt;br&gt;&lt;br&gt;I&apos;ll give it a shot next time I jump on test.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Sun, 12 Mar 2006 19:02:01 GMT</pubDate>
<author>LiquidZ</author>
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<title>Re: SMG Specialist</title>
<description>I have&apos;nt had a chance to test this LO again... does anyone know if this is still a bug?&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Fri, 17 Mar 2006 16:27:37 GMT</pubDate>
<author>LiquidZ</author>
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<title>Re: SMG Specialist</title>
<description>Okay, well first off I don&apos;t know much about the single/dual sub guns issue or whatever that one is.&lt;br&gt;&lt;br&gt;It looks like one of the other designers already hit Direct Fire, as it now costs 50 IS.&lt;br&gt;&lt;br&gt;I think that generally the SubGun tree takes more IS because a lot the abilities are area of effect rather than single target abilities.&lt;br&gt;&lt;br&gt;Full Auto and Full Auto Redux have insane DPS so the IS cost is pretty much in line with that, I think.&lt;br&gt;&lt;br&gt;Compare something like Suppresion Fire (level 25) with Bottleneck Field (level 23 I think), both similar abilities, and I think Suppression Fire costs more because it does damage.&lt;br&gt;&lt;br&gt;I dunno, if you don&apos;t mind please look at the new IS costs in there. I&apos;m not sure how many changed since this issue was originally brought up. But generally, I think IS costs might be a bit higher because the subgunner can hit multiple targets.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Fri, 17 Mar 2006 17:23:33 GMT</pubDate>
<author>HCFrog</author>
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<title>Re: SMG Specialist</title>
<description>Yes, multiple targets within a range of 8m of the shooter and within the cone of firing (about 3m). If the AOE abilities were say within 20m of the shooter (range of a subgun and controlled burst) that would make the subgun tree much more viable for taking on multiple opponents. As its stands or rather doesn&apos;t stand now, you can simply do a backflip from interlock distance to be outstide a subgunners abilities.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Fri, 17 Mar 2006 23:27:22 GMT</pubDate>
<author>Dagonet</author>
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<title>Re: SMG Specialist</title>
<description>&lt;div&gt;&lt;/div&gt;I agree, the AoE on the SMG abilities is ridiculously small.  This is probably why it is one of the most under-utilized operative trees in the game.  If the high IS cost of these abiliities is due to the fact that they can (supposedly) hit multiple targets, then I would like to suggest expanding the AoE of these attacks, or reduce the IS and have them only hit one target, or make some of the specials usable in interlock.&lt;br&gt;&lt;br&gt;I&apos;d like to use SMGs more in-game for the &amp;quot;style&amp;quot; and &amp;quot;matrix feel&amp;quot;, but it is simply not an effective tree cost/benefit-wise.  How often do you see SMGs being used in PvP?  If this is supposed to be a high-damage, AoE class, I would think that it would be used more.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Sat, 18 Mar 2006 15:07:40 GMT</pubDate>
<author>Resonance</author>
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<title>Re: SMG Specialist</title>
<description>This bug still exists.&lt;br&gt;&lt;br&gt;Using SMG skills is impossible as long as you free fire with a pistol.&lt;br&gt;&lt;br&gt;Is this intended functionality or bug?&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Mon, 27 Mar 2006 10:54:23 GMT</pubDate>
<author>LiquidZ</author>
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<title>Re: SMG Specialist</title>
<description>I don&apos;t know what bug you are talking about.&lt;br&gt;&lt;br&gt;I usually free fire with SMGs and I can do ranged Pistol Executions with handguns just fine or any other SMG special.&lt;br&gt;&lt;br&gt;The IS costs are perfect now, thank you devs for looking into this.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Mon, 27 Mar 2006 17:02:59 GMT</pubDate>
<author>krytical</author>
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