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<title>Latest posts for the topic &quot;Death of the Destroyer: Feedback Thread&quot;</title>
<ttl>10</ttl>
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<description>Latest messages posted in the topic &quot;Death of the Destroyer: Feedback Thread&quot;</description>
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<item>
<title>Re: Death of the Destroyer: Feedback Thread</title>
<description>I found the &quot;event&quot; to be particularly uneventful.&amp;nbsp; I am playing
&lt;br&gt; (90%) on Vector.&amp;nbsp; Listening to the MxO radio stations teased me
&lt;br&gt; with all the action on other servers, where the event happenings seemed
&lt;br&gt; to hold out for hours.&amp;nbsp; I spent most of the morning/afternoon
&lt;br&gt; online holding out for my piece of the action and eventually took an
&lt;br&gt; hour off for real life.&amp;nbsp; I came back to find that the assasins had
&lt;br&gt; finally shown up, in the expected locations, and that the event was
&lt;br&gt; already over.&amp;nbsp; &lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; I would be less upset over this if I had any confidence that further
&lt;br&gt; events would take place within the next month, but experience shows
&lt;br&gt; that to be highly unlikely.&lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Tue, 4 Oct 2005 09:47:16 GMT</pubDate>
<author>King&lt;FC&gt;</author>
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<item>
<title>Re: Death of the Destroyer: Feedback Thread</title>
<description>&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;No flit gun...&amp;nbsp;&amp;nbsp; pffft.&amp;nbsp;&amp;nbsp; Thanks a million...&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;</description>
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<pubDate>Tue, 4 Oct 2005 13:02:06 GMT</pubDate>
<author>jazz_pilot</author>
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<title>Re: Death of the Destroyer: Feedback Thread</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;P&gt;Feedback:&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;A href=&quot;http://mxoboards.station.sony.com/matrix/board/message?board.id=generalrecursion&amp;amp;message.id=8296&quot; target=_blank&gt;http://mxoboards.station.sony.com/matrix/board/message?board.id=generalrecursion&amp;amp;message.id=8296&lt;/A&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Darminian&lt;/P&gt;</description>
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<pubDate>Tue, 4 Oct 2005 13:45:35 GMT</pubDate>
<author>Darminian</author>
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<title>Re: Death of the Destroyer: Feedback Thread</title>
<description>(repost from &lt;a href=&quot;http://mxoboards.station.sony.com/matrix/board/message?board.id=general&amp;amp;message.id=26443&amp;amp;page=11&quot; target=_blank&gt;here&lt;/a&gt;)&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; All right, where to start... I&apos;ve been holding out for a while to see all what popped up so here&apos;s my take on all of this...&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; The
&lt;br&gt; buffs don&apos;t need to be removed as it stands now. The masks are
&lt;br&gt; only four to a server people. If everyone got one it still wouldnt be
&lt;br&gt; game breaking, it would just change the playing field around a little
&lt;br&gt; (I wouldn&apos;t advocate that though. Would do nothing as far as a feeling
&lt;br&gt; of accomplshment).
&lt;br&gt; The whole combat system is being thrown out the window semi-soon
&lt;br&gt; anyway, so who cares. The buffs are FINE, leave that aspect of things
&lt;br&gt; alone as all it accomplishes is an admittance of jealousy.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; The
&lt;br&gt; method in which it was acquired, however, was utter garbage (har har).
&lt;br&gt; Before I get to that, here is a little sarcastic joke I see here and
&lt;br&gt; there that I want to address. It goes somthing like this:&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; &lt;i&gt;&quot;OMG I didn&apos;t win the lottery like (insert arbitrary number here) people, *CENSORED* unfair they dont deserve the prize.&quot;&lt;/i&gt;&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; I
&lt;br&gt; have seen many instances of it. Whoever first thought that up may think
&lt;br&gt; they are clever, and then others follow suit or simply agree... but
&lt;br&gt; theres a glaring logical fallacy in it. You ready for it?&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; IT SHOULD NOT HAVE BEEN A LOTTERY IN THE FIRST PLACE!&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; All
&lt;br&gt; 12 of the people who got their mask deserve it under the system which
&lt;br&gt; was in place, it is that system where the anger and resentment should
&lt;br&gt; be projected. &lt;b&gt;It&apos;s like only paying the construction worker who nailed the last board rather than the team that built the house.&lt;/b&gt; Any way you spin it, that is completely bogus.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Go
&lt;br&gt; ahead, cite that Paul Chadwick comment about lifting the final critical
&lt;br&gt; shovel, and I&apos;ll say it is still a horrible loot system and I doubt
&lt;br&gt; anyone was thinking of it. Irrelavent to the fact.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Go ahead and
&lt;br&gt; say that the event was leaked and we already knew ahead of time, and
&lt;br&gt; I&apos;ll say that it is still a horrible loot system and no one thought
&lt;br&gt; they would be the sole benefactors. Irrelavent to the fact.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Speaking
&lt;br&gt; of spinning, I&apos;m sure some of you will turn the words around in my
&lt;br&gt; construction worker anology with this lovely little sentance, which I
&lt;br&gt; have seen frequently anytime someone pipes up about their work in
&lt;br&gt; reigning in the masked menace:&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; &lt;i&gt;&quot;What are you talking about, this isn&apos;t work its a game, blah blah blah etc.&quot;&lt;/i&gt;&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Well,
&lt;br&gt; I hope these people first of all realize it is an analogy, you know...
&lt;br&gt; a situation that is similar in some aspects to prove a point? But
&lt;br&gt; beyond that it&apos;s all just semantics. Hell, let&apos;s just play out this
&lt;br&gt; little word game shall we? What is &quot;work&quot; then... Let&apos;s define it.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; &lt;u&gt;&lt;b&gt;work&lt;/b&gt;&lt;/u&gt; (wûrk)&lt;br&gt;
&lt;br&gt; &lt;i&gt;n.&lt;/i&gt;
&lt;br&gt; &lt;ol&gt;
&lt;br&gt; &lt;li&gt;&lt;font color=&quot;#ffff00&quot;&gt;Physical or mental effort or activity directed toward the production or accomplishment of something.&lt;/font&gt;&lt;/li&gt;&lt;li&gt;&lt;ol&gt;&lt;li&gt;A job; employment: looking for work.&lt;/li&gt;&lt;li&gt;A trade, profession, or other means of livelihood.&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;li&gt;&lt;ol&gt;&lt;li&gt;Something
&lt;br&gt; that one is doing, making, or performing, especially as an occupation
&lt;br&gt; or undertaking; a duty or task: begin the day&apos;s work.&lt;/li&gt;&lt;li&gt;An amount of such activity either done or required: a week&apos;s work.&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;
&lt;br&gt; &lt;/ol&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Ah
&lt;br&gt; the joys of semantic debate. Word&apos;s have so many meanings, but one
&lt;br&gt; ususally stands out as the key. To say that because it is a game and
&lt;br&gt; therefor not work is evident that some people just don&apos;t know what work
&lt;br&gt; is. Somthing that is fun can (and often does) constitute a physical or
&lt;br&gt; mental effort, and in the case of an MMO, you are aquiring levels,
&lt;br&gt; abilities, items, money,
&lt;br&gt; influence, and friends as an accomplishment. Argue that its all
&lt;br&gt; virtual? Off topic. Irrelavent to the fact. Work is present regardless
&lt;br&gt; of the substance of the accomplishment, and furthermore is required to
&lt;br&gt; partake in the enjoyable aspects of the game.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; If you want to be a nitpick and decide
&lt;br&gt; to use one of the other definitions there (there are many more) you can
&lt;br&gt; go even further and say that there are people who enjoy their work. I
&lt;br&gt; have a question though... tell me, who of you derive enjoyment from
&lt;br&gt; GRINDING, hmm? I suspect not many, but at the same time people can
&lt;br&gt; realize it&apos;s necessity in an MMO therefor bolstering my point.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Now,
&lt;br&gt; do I think people have a right to feel cheated? Yeah, damned right I
&lt;br&gt; do. The whole last hit loot thing was a slap in the face to everyone.
&lt;br&gt; How they thought the majority of the community would not be angry and
&lt;br&gt; resentful is beyond me. In addition, the fact that it is tradeable is a
&lt;br&gt; joke. No one is going to trade that thing for anything less than real
&lt;br&gt; world currency.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Now lets get down to why I personally am
&lt;br&gt; annoyed. I spent the better part of that day looking for anything
&lt;br&gt; suspicious in the Lucero Point&amp;nbsp; and Stamos vicinity. I was looking
&lt;br&gt; for the non-existant hidden hardline, and a few FA joined me there
&lt;br&gt; while the rest were spread out at the four points. My goal was to
&lt;br&gt; accomplish somthing for the faction, not just myself. To my surprise,
&lt;br&gt; the Assassin found Orien in the Stamos construction site, and from
&lt;br&gt; there we all flocked to track him down and began killing him. For the
&lt;br&gt; longest time it was just us, and a few others appeared. We pumped
&lt;br&gt; massive amounts of damage into Lord of the Flies, and when it was all
&lt;br&gt; over someone else (who I must once again point out I am not angry with
&lt;br&gt; for they did nothing wrong) gets all the credit from Seraph as well as
&lt;br&gt; a mask.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Tell me, in what freaking universe does that make ANY sense? This backwards one that the devs concocted, apparently.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; In
&lt;br&gt; other stories I have read where the person who recieved the mask was an
&lt;br&gt; active member of the damaging team/faction, and for that I am glad.
&lt;br&gt; Your hard work paid off and I applaud you for it, three cheers. Our&apos;s
&lt;br&gt; didn&apos;t, and not a single one of you can tell me truthfully that I am
&lt;br&gt; wrong in feeling cheated. You would too.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Anyone who is running
&lt;br&gt; around denouncing people for feeling cheated is just as angry, I&apos;ll
&lt;br&gt; reckon, and is using that as an outlet for their frustrations. Anyone
&lt;br&gt; who is attacking people and calling them whiners are, to me, in a
&lt;br&gt; pot-and-kettle situation (i.e. a hypocrit). The claims are legitimate
&lt;br&gt; and you are not. YOU can get over it.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; That is all.&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Tue, 4 Oct 2005 14:09:56 GMT</pubDate>
<author>Vinzeru</author>
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<title>Re: Death of the Destroyer: Feedback Thread</title>
<description>Vinzeru, I couldnt agree more!&amp;nbsp; I was going to post a message that was
&lt;br&gt; pretty much word for word what you said, so thanks for saving me the
&lt;br&gt; time.&amp;nbsp; &lt;span&gt;:smileytongue:&lt;/span&gt;&amp;nbsp; &lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Seriously though, your dead on with every word you wrote in that post.&amp;nbsp; Those were my feelings EXACTLY over this event.&lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Tue, 4 Oct 2005 16:10:04 GMT</pubDate>
<author>Spykes</author>
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<title>Re: Death of the Destroyer: Feedback Thread</title>
<description>&lt;span&gt;&quot;&lt;/span&gt;I spent the better part of that day looking for anything
&lt;br&gt; suspicious in the Lucero Point&amp;nbsp; and Stamos vicinity. I was looking
&lt;br&gt; for the non-existant hidden hardline&quot;&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; That reminds me of another point I meant to make.&lt;br&gt;
&lt;br&gt; In the cinematic we see the Assassin on his barge getting out via a
&lt;br&gt; strange hardline. We also get told things about &quot;a secret hardline
&lt;br&gt; system&quot; and hear things related to the Coroner&apos;s office in Downtown.&lt;br&gt;
&lt;br&gt; AFAIK absolutely nothing was made of this in the event.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Bonopi and other CoZ spent ages looking for the hidden hardline,
&lt;br&gt; scouring Uriah (where we thought the barge was based on background in
&lt;br&gt; the cinematics), etc.&lt;br&gt;
&lt;br&gt; Hell we&apos;ve even catalogued (actually pretty much Bonopi) the meanings
&lt;br&gt; and definitions behind district names, contact names, monument names,
&lt;br&gt; and so forth.&lt;br&gt;
&lt;br&gt; So off we went to stake out all these places which seemed destiny-bound to be tied to the Assassin, and got nothing.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; **When I say &quot;we&quot; I mean CoZ. I hardly played as the lag was unbearable whenever I got on.&lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Wed, 5 Oct 2005 01:04:01 GMT</pubDate>
<author>[CoZ]LostProphet</author>
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<title>Re: Death of the Destroyer: Feedback Thread</title>
<description>1. Event times: Please post the event times for each server so People can jack in when the event starts....Euros&lt;br&gt;
&lt;br&gt; 2. Lag issues: Try to find a way to deal with it, the hunt for the
&lt;br&gt; assassin was pretty laggy, but the worse lag i got was on the
&lt;br&gt; orginasation meeting.&lt;br&gt;
&lt;br&gt; 3. Moore riddles: Feels like this one was too easy&lt;br&gt;
&lt;br&gt; 4. Leak: I forgive you, but that killed alot of suprises&lt;br&gt;
&lt;br&gt; 5: Rewarding items: The person who dealt the most damage on the
&lt;br&gt; assassin should have gotten the mask......and becasue information was
&lt;br&gt; leaked any person could have just awaited to give the final blow.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Other than that, SoE first event was pretty good, nothing wrong with
&lt;br&gt; the buffs on the maskes. Good cinematics...introducing new
&lt;br&gt; characters....and a fun hunt eventhou there was lag.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Wed, 5 Oct 2005 01:11:58 GMT</pubDate>
<author>urven</author>
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<title>Re: Death of the Destroyer: Feedback Thread</title>
<description>&amp;nbsp; Walrus&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Though I appreciate how hard you must work, the event was a big
&lt;br&gt; disappointment. Especially on Vector, I&apos;m from UK so I had to wait till
&lt;br&gt; like 1am to for the event to start! And the lag was unbearable, cant
&lt;br&gt; you or SOE get better servers? Bringing people together fair enough,
&lt;br&gt; but make sure you have a good enough server to cope with it first. &lt;br&gt;
&lt;br&gt; PLEASE sort out the lag problems with this game, it really kills the
&lt;br&gt; game. And I can imagine there are plenty of people who have or
&lt;br&gt; considering leaving for good, if you sort this out and have more live
&lt;br&gt; events then we will all be very happy!&lt;span&gt;:smileywink:&lt;/span&gt;&lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Wed, 5 Oct 2005 09:33:03 GMT</pubDate>
<author>SolidSnake</author>
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<title>Re: Death of the Destroyer: Feedback Thread</title>
<description>&lt;P&gt;Well theres no place to start but from the begining so here goes:&lt;/P&gt;
&lt;br&gt; &lt;P&gt;The good: um...some ppl got a item at the end of the event. Although buffed it just makes it that much more rare, however its tradable? hm..&lt;/P&gt;
&lt;br&gt; &lt;P&gt;The Bad: The fly in amber takes away 350hp or so and gives you 35 IS? im sure some ppl will want to sacrifice there health for more IS to either hyper jump away or escape interlock. &lt;/P&gt;
&lt;br&gt; &lt;P&gt;The Ugly: Lag, crashing, time outs, object server issues, Player already attempting to load errors, more lag. Just the luck of the draw to try to even get in game to play in the event, trying to get to the location of the assassin is even more luck, and to try to be the one that did the last hit wins the lottery.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Stress test the servers after a merger before an event so that the event that does come up doesnt get crashed out. Also have events that require farming mobs that spawn to spawn a little faster than 10 mins. If doing a mission have the event mobs not spawn, im sure a lot of ppl were mad about being killed by corrupted as they were doing missions.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;The person controlling the assassin did a fine job, but i heard that he ran into areas where it was recompling and others could not follow. Even the assassin crashed a few times on recrusion and came back with full health.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;We lost one of the coolest characters we have seen in this game to date &lt;img src=&quot;/mxo/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Could ya also post event times of the live events in a week or more in advanced so we can get time off to attend said event? also would be nice to have LET characters in game once in awhile during NON Event times to talk to certian players or factions and RP a bit.&lt;/P&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;</description>
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<pubDate>Wed, 5 Oct 2005 19:03:26 GMT</pubDate>
<author>Ic3b3rg</author>
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<title>Re: Death of the Destroyer: Feedback Thread</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;Nice one Ic3. I also experienced the same on Syntax.</description>
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<pubDate>Thu, 6 Oct 2005 06:09:26 GMT</pubDate>
<author>Canbus</author>
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<title>Re: Death of the Destroyer: Feedback Thread</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;I found this even to be a lot better than all&amp;nbsp;of the others as we seemed to get more envolved, and as a player from the uk the times were spot on, but as a lot&amp;nbsp;f people have mentioned the way at which the mask was given to people was a little disapointing to say the least, but all in all it was the most fun i have had in ages.Keep up the good work and bring on the next event. As i also mentioned i live in the uk but i hardly get any lag , the only time i got kicked out was when the assassin was killed for the last time on syntax and we had to go and meet niobe, so i missed that on syntax, but was listening on &lt;A href=&quot;http://www.awakenedradio.com&quot; target=_blank&gt;www.awakenedradio.com&lt;/A&gt; and i found the meeting on another server so managed to see it after all.&lt;/DIV&gt;&lt;p&gt;Message Edited by lighthammer34 on &lt;span class=date_text&gt;10-07-2005&lt;/span&gt; &lt;span class=time_text&gt;09:02 AM&lt;/span&gt;</description>
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<pubDate>Thu, 6 Oct 2005 23:58:10 GMT</pubDate>
<author>lighthammer34</author>
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<title>Re: Death of the Destroyer: Feedback Thread</title>
<description>:smileysad:
&lt;br&gt; &lt;DIV&gt;SAdly i have missed nearly all of the previous event because of myt recent absence from MxO. I also felt like i would of missed out anyway as I use GMT time and only level 23 so much of the event would of been out of reach. Would it be possible like the pandora event certain areas be leveled based but include more lower levels. Apart from these minor problems mainly though my own fault the event seems to be very impressive and well thought out and a very good first attempt. All I can say is i&apos;m looking forward to the next event!&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Matt&lt;/DIV&gt;</description>
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<pubDate>Fri, 7 Oct 2005 12:43:42 GMT</pubDate>
<author>Electguitar</author>
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<title>Re: Death of the Destroyer: Feedback Thread</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;P&gt;I know I&apos;m just repeating what others are saying but thats the point. &lt;/P&gt;
&lt;br&gt; &lt;P&gt;1. Event Times: really un-friendly to non-North American players. It would be nice to have one Euro server again although that would cause the problem of players having to start all over with new characters. At least times should be posted. Yeah that takes away the surprise element but its a lot better than playing 6 hours straight only to get no event at all.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;2. Lag, lag, lag: even when I was able to be around at event times the game was unbearably slow. Couldn&apos;t teleport to important places and even got booted from the system and wasn&apos;t allowed to return on numerous re-log-in attempts. &lt;/P&gt;
&lt;br&gt; &lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
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<pubDate>Sun, 9 Oct 2005 00:32:45 GMT</pubDate>
<author>gottlos</author>
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<title>Re: Death of the Destroyer: Feedback Thread</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;&lt;STRONG&gt;&lt;FONT face=&quot;Courier New&quot; color=#33cc00&gt;I&apos;ll tell you all why it was over with so quickly. Because we all cooperated as a group. Nobody cared what organization you were, they would fight beside you, even if they hated you. Let&apos;s hope the matrix remains that way.&lt;/FONT&gt;&lt;/STRONG&gt;</description>
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<pubDate>Sun, 9 Oct 2005 08:17:45 GMT</pubDate>
<author>HopeSon</author>
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<title>Re: Death of the Destroyer: Feedback Thread</title>
<description>&lt;DIV&gt;
&lt;br&gt; &lt;DIV&gt;Es un error dar la mascara al ultimo que dispare con la flit gun, y no al que hizo mas daño. Walrus en algun evento se recompensara al mas se lo merezca o al que hacierte las pistas? &lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Aun estoy esperando la charla de insecticide por la palabra DElPY&lt;/DIV&gt;&lt;/DIV&gt;</description>
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<pubDate>Sun, 9 Oct 2005 13:44:22 GMT</pubDate>
<author>SangReal</author>
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<title>Re: Death of the Destroyer: Feedback Thread</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;Well only repeating what others have said, but since I&apos;m in the UK saw very very little of any &apos;Live Event&apos; &lt;img src=&quot;/mxo/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&amp;nbsp; For people to feel these events are worthwhile you need to make them accessible to as many people as possible. Players really need to feel involved in the action, and I just don&apos;t.&amp;nbsp; &lt;img src=&quot;/mxo/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;</description>
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<pubDate>Tue, 11 Oct 2005 14:16:43 GMT</pubDate>
<author>Booshka</author>
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<title>Re: Death of the Destroyer: Feedback Thread</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;I missed the last 10 minutes of the event, assassins death.&amp;nbsp; Now I all I got out of it was a flit gun and an amber ring.&amp;nbsp; I would have found it cool if you fought some&amp;nbsp;Complete Corrupt and then kill the assassin.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;I would like to see better events.&amp;nbsp; Most people think the end of Beta was the best.&lt;/DIV&gt;&lt;p&gt;Message Edited by DontEatRawHagis on &lt;span class=date_text&gt;10-12-2005&lt;/span&gt; &lt;span class=time_text&gt;01:34 PM&lt;/span&gt;</description>
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<pubDate>Wed, 12 Oct 2005 12:33:23 GMT</pubDate>
<author>Zelon</author>
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<title>Re: Death of the Destroyer: Feedback Thread</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;(Sorry this isn&apos;t in Good, Bad, Ugly format, but it didn&apos;t really fit.)&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Well, this was a start, but ultimately that&apos;s all it is.&amp;nbsp; I mean, according to Paul Chadwick, Morpheus&apos;s death was supposed to be the thing to kick off the story in the first place, instead, when Morpheus died, the story came to a screeching halt because the game changed hands over in corperate land.&amp;nbsp; Now we&apos;ve finally got a steady flow of story content again and the Live Events are finally back.&amp;nbsp; Personally, I&apos;ve really enjoyed the story itself so far, Paul Chadwick and the Wachowski Brothers did a good job when they thought this stuff up.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;The problem is, and I hate to say this, but right now, event though there is an excellent story, Matrix Online is not a video game.&amp;nbsp; It&apos;s literature.&amp;nbsp; Anything note-worthy that ever happens in the game is told through text and/or distributed through word of mouth and only players that are extremely lucky or play extremely often get to actually see and interact in real time with anything exciting or cenimatic.&amp;nbsp; Right now, this is only a shadow of the video game that it was meant to be.&amp;nbsp; It was not always this way.&amp;nbsp; I think the epitome of what made this game great originally was The Race for the One event.&amp;nbsp; We got to fight hordes of the mysterious red-eyed agents with our comrades and soon discovered that they were carrying fragments of Neo&apos;s RSI.&amp;nbsp; Morpheus even thought we could reconstruct Neo from the fragments, and characters representing all organizations told their respective soldiers to race to collect these fragments for their organization.&amp;nbsp; This was exciting.&amp;nbsp; We saw drastic differences in the environment (the masses of red eyed agents).&amp;nbsp; We had major characters saying drastic things (Morpheus&apos;s claims of Neo&apos;s possible resurection).&amp;nbsp; And we had plot-oriented competition between organizations.&amp;nbsp; Another fantastic event was The Hunt for Morpheus.&amp;nbsp; Again, our heroes made drastic speeches, this time for or agaisnt Morpheus&apos;s cause to find the body of The One.&amp;nbsp; We saw drastic and cenimatic events such as the helicopters and code bombs.&amp;nbsp; And when the&amp;nbsp;story called for it, the cenimatic of Morpheus&apos; death was released.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;So based on what has been great about events in the past, lets see what this event was missing.&amp;nbsp; Overall, if you were walking down the street during the event, you saw eerie clouds in the sky and got attacked by a few Corrupted.&amp;nbsp; Nothing as drastic or&amp;nbsp;cenimatic&amp;nbsp;as masses of red-eyed agents or races to fight over code-bombs.&amp;nbsp; On Vector, the server I play on, the more influential parts at the end of the event, such as the defeat of The Assassin and even the announcement that he had been defeated, happen way to fast for me to even have any hope of getting involved.&amp;nbsp; I fought Corrupted, heard that The Assassin was being defeated, and caught the tail end of Niobe&apos;s speech.&amp;nbsp; That was the event for me.&amp;nbsp; So bottom line:&amp;nbsp; The story is great, use it.&amp;nbsp; Display it to the best of its potential.&amp;nbsp; We need battles and environmental changes that are more drastic, more cenimatic, and that more people can participate in.&amp;nbsp; One other thing that I didn&apos;t like about this event was that, in the middle of the event, there was an announcement discribing a cenimatic from a couple weeks ago acting like it had just happened.&amp;nbsp; What if Morpheus death had only been acknowledged in-game weeks after the cenimatic had been shown?&amp;nbsp; People would want their money back!&amp;nbsp; I don&apos;t see how it&apos;s any different with the weakening of the Assassin shown in the last event&apos;s cenimatic.&amp;nbsp; If what happens in the cenimatic occurs in the middle of the event, release it in the middle of the event.&amp;nbsp; I&apos;m glad we&apos;re having events, but it doesn&apos;t really mean much to me if I can&apos;t get involved in anything exciting because I can&apos;t jack in every day or I just wasn&apos;t lucky enough.&amp;nbsp; Overall, I think that, givin the same general storyline, The Assasin&apos;s death could have been much more exciting.&amp;nbsp; The Assassin was trying to destroy everything just as Smith was.&amp;nbsp; Show us some evidence of that beyond cloudy skies.&lt;/DIV&gt;</description>
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<pubDate>Wed, 12 Oct 2005 13:47:48 GMT</pubDate>
<author>Signs</author>
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<title>Re: Death of the Destroyer: Feedback Thread</title>
<description>&lt;P&gt;dont know if i posted this here, but i made a wallpaper for this &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;A href=&quot;http://mxoboards.station.sony.com/matrix/board/message?board.id=rsi&amp;amp;message.id=2369&quot; target=_blank&gt;http://mxoboards.station.sony.com/matrix/board/message?board.id=rsi&amp;amp;message.id=2369&lt;/A&gt;&lt;/P&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;</description>
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<pubDate>Tue, 25 Oct 2005 06:16:32 GMT</pubDate>
<author>Aquatium.</author>
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<title>Re: Death of the Destroyer: Feedback Thread</title>
<description>This event stunk worse than the assassin was ever supposed to have
&lt;br&gt; smelled. Worthless waste of bandwidth. If you can&apos;t do any better than
&lt;br&gt; this, why bother? Two trinkets of almost no use, one of which had
&lt;br&gt; nothing to do with the event, was no compensation for the days of
&lt;br&gt; annoying crap as we had to tolerate constant corrupted attacks.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Loot distribution for the masks was garbage.&lt;br&gt;
&lt;br&gt; Yeah, that sums this nicely.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Typical SOE garbage.&lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Fri, 28 Oct 2005 23:04:37 GMT</pubDate>
<author>Max%2BOverload</author>
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