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<title>Latest posts for the topic &quot;MxO abilities without ability trees?&quot;</title>
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<title>MxO abilities without ability trees?</title>
<description>Ever since beta when I was able to play the game I&amp;#39;ve always wondered why the devs made abilities into ability trees instead giving us a slew of abilities to mix/match as we see fit.&amp;nbsp; This is what I&amp;#39;m asking.&amp;nbsp; Talk all of the current abilities that we have in the game and put them into a giant list, then remove ALL of the ability trees.&amp;nbsp; Now adjust a few abilities that needed to be adjusted to make them usable for any circumstance.&amp;nbsp; Adjust the memory cost a bit and sepeate them into three categories -- Passive, offensive, defensive.&amp;nbsp; Passive will contain all the abilities used for buffing, self buffs, and general styles (Martial arts, guns, hacking ect..).&amp;nbsp; These will have a higher memory cost as they will be needed more so than the others.&amp;nbsp; Offensive will be all the offensive attacking abilities.&amp;nbsp; These will have a slightly lower memory cost than the passive.&amp;nbsp; Defensive are abilities used simply for defense / and debuffs.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;Now that is sorted, you now have a recipe for extreme customization on your character.&amp;nbsp; What I&amp;#39;m getting at is imagine this as your load out:&lt;br /&gt;&lt;br /&gt;-Jujitsu (basic awakening self defense)&lt;br /&gt;-Karate &lt;br /&gt;-Computer hacking&lt;br /&gt;-Sky-high side kick&lt;br /&gt;-Fire Arm mastery&lt;br /&gt;-Full auto redux&lt;br /&gt;-Stealth mastery&lt;br /&gt;-Open Locks&lt;br /&gt;-Sneak&lt;br /&gt;-Wrist throw&lt;br /&gt;&lt;br /&gt;then a mix of various defense type abilities.&lt;br /&gt;&lt;br /&gt;Then you would have to level each ability from 1 - 50 so you can gain the maximum benefits for all the abilities.&amp;nbsp;&amp;nbsp; Also maybe add a command line&amp;nbsp; when close to a hard line like&amp;nbsp; /operator load&amp;nbsp; (ability)&amp;nbsp; then in system you&amp;#39;d see&amp;nbsp; &amp;quot;(ability) Loaded&amp;nbsp; X amount of memory left&amp;quot; &lt;br /&gt;&lt;br /&gt;I realize the combat would have to be changed significantly to accommodate this idea, so it&amp;#39;s not even remotely feasible now, but it would be great to see this done this way, as it would remain truer to the films.&lt;br /&gt;</description>
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<pubDate>Sat, 31 May 2008 23:00:25 GMT</pubDate>
<author>Trayden</author>
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<title>Re:MxO abilities without ability trees?</title>
<description>1 Combat change has already killed the game dont urinate on its grave.</description>
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<pubDate>Sun, 1 Jun 2008 03:32:37 GMT</pubDate>
<author>Endomorph</author>
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<title>Re:MxO abilities without ability trees?</title>
<description>Abilities in a tree are generally best suited to supporting other abilities in that same tree.&amp;nbsp; Even if you freed abilities from tree restrictions you&amp;#39;d still have people loading primarily the same type of skills in order to maintain an effective synergy.&amp;nbsp; &lt;br /&gt;</description>
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<pubDate>Sun, 1 Jun 2008 03:56:26 GMT</pubDate>
<author>Cadsuane</author>
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<title>Re:MxO abilities without ability trees?</title>
<description>Yeah, I&amp;#39;m with Endo. Forcing everyone to relearn another new combat system will just alienate many who don&amp;#39;t have the time to do so and will probably make them quit.&lt;br /&gt;&lt;br /&gt;I&amp;#39;m happy with the tree system we have just now, I think it makes pretty good sense and the system we have now is pretty well balanced besides some little bits here and there(and even they are open to debate).&lt;br /&gt;</description>
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<pubDate>Sun, 1 Jun 2008 04:08:09 GMT</pubDate>
<author>Yasamuu</author>
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<title>Re:MxO abilities without ability trees?</title>
<description>Mxo just hates hybrid los&lt;br /&gt;</description>
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<pubDate>Sun, 1 Jun 2008 04:32:52 GMT</pubDate>
<author>The Leo</author>
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<description>This post has moved:&lt;br&gt; &lt;br&gt; &lt;a href=&quot;/mxo/posts/preList.m?topic_id=36300018377&amp;post_id=36300461979&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;/mxo/posts/preList.m?topic_id=36300..._id=36300461979&lt;/a&gt;&lt;br&gt; &lt;br&gt; This post has been removed because it was spam and player bashing.</description>
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<pubDate>Sun, 1 Jun 2008 04:38:23 GMT</pubDate>
<author>Jurymen</author>
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<title>Re:MxO abilities without ability trees?</title>
<description>I&amp;#39;m not pushing to change anything.&amp;nbsp; It was a scenario i had and wanted to see what other thought of it.&amp;nbsp; Also if you could build loads like that what stuff would you come up with?&lt;br /&gt;&lt;br /&gt;Also not everyone&amp;#39;s stuff would be the same.&amp;nbsp; there would be so much customization it would be crazy.&amp;nbsp; Also I&amp;#39;d have loved to be in the room when the devs were brainstorming for combat.&amp;nbsp; Just to hear the ideas being passed around.&amp;nbsp; &lt;br /&gt;</description>
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<pubDate>Sun, 1 Jun 2008 07:15:54 GMT</pubDate>
<author>Trayden</author>
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<title>Re:MxO abilities without ability trees?</title>
<description>I&amp;#39;ve always thought that MxO would be a lot more interesting if you had enough memory to use two full disciplines (for example full Pistols and full Karate) a fighter would be a lot more varied as long as buffs and abilities were balanced with the extra memory. &lt;br /&gt;</description>
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<pubDate>Sun, 1 Jun 2008 07:35:30 GMT</pubDate>
<author>Croesis</author>
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<title>Re:MxO abilities without ability trees?</title>
<description>&lt;cite&gt;Vinia wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I&amp;#39;ve always thought that MxO would be a lot more interesting if you had enough memory to use two full disciplines (for example full Pistols and full Karate) a fighter would be a lot more varied as long as buffs and abilities were balanced with the extra memory. &lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;I was thinking something along the same lines, but maybe not a full second tree, but like...75%. Honestly, this could be done, it would just be a matter of adjusting the memory right?</description>
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<pubDate>Sun, 1 Jun 2008 09:22:34 GMT</pubDate>
<author>Steelle</author>
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<title>Re:MxO abilities without ability trees?</title>
<description>yeah, you&amp;#39;d have to adjust memory gain per level. Bu also SOE would have to adujst the status point allocation bonuses to allow for a more general, ability based combat system similar to CR1.&lt;br /&gt;</description>
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<pubDate>Sun, 1 Jun 2008 09:45:46 GMT</pubDate>
<author>Trayden</author>
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<title>Re:MxO abilities without ability trees?</title>
<description>&lt;cite&gt;Endomorph wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;1 Combat change has already killed the game dont urinate on its grave.&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;I lol&amp;#39;d!!! Yeah though, I agree with Endomorph, we have all ready had one bad combat change, let&amp;#39;s not change this one to something completely different that sounds good and movie related but also sounds difficult become skilled with.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Sun, 1 Jun 2008 17:58:48 GMT</pubDate>
<author>NegativeEight</author>
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<title>Re:MxO abilities without ability trees?</title>
<description>&lt;cite&gt;NegativeEight wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Endomorph wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;1 Combat change has already killed the game dont urinate on its grave.&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;I lol&amp;#39;d!!! Yeah though, I agree with Endomorph, we have all ready had one bad combat change, let&amp;#39;s not change this one to something completely different that sounds good and movie related but also sounds difficult become skilled with.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;Not changing anything.&amp;nbsp; Not pushing to change anything.&amp;nbsp; Was just an idea I&amp;#39;ve always had and wanted to see what others thought about it is all.&amp;nbsp; And maybe get a few people to fantasize a bit and see what things they would load up if they could load any ability in the game and not be restricted by trees.&lt;br /&gt;&lt;br /&gt;So in a perfect world, if everything was 100% balanced and every ability had a purpose what would be your dream load?&lt;br /&gt;</description>
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<pubDate>Fri, 6 Jun 2008 07:06:29 GMT</pubDate>
<author>Trayden</author>
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<title>Re:MxO abilities without ability trees?</title>
<description>&lt;cite&gt;Trayden wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;NegativeEight wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Endomorph wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;1 Combat change has already killed the game dont urinate on its grave.&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;I lol&amp;#39;d!!! Yeah though, I agree with Endomorph, we have all ready had one bad combat change, let&amp;#39;s not change this one to something completely different that sounds good and movie related but also sounds difficult become skilled with.&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;So in a perfect world, if everything was 100% balanced and every ability had a purpose what would be your dream load?&lt;br /&gt;&lt;/blockquote&gt;In a perfect world i would be a Master Demoralizer.&lt;br /&gt;</description>
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<pubDate>Fri, 6 Jun 2008 07:23:58 GMT</pubDate>
<author>Endomorph</author>
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