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<title>Latest posts for the topic &quot;Imbalanced XP trade ins&quot;</title>
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<title>Imbalanced XP trade ins</title>
<description>&lt;p&gt;Ok my point here is to highlight a flaw in the xp trades of the corrupted quest.&amp;nbsp; I have been conducting research on the best method to level from 1 to 50 without having to run missions or needing a team of 50&amp;#39;s.&amp;nbsp; basically i settled on the corrupted quest as the xp trade in is on a par with 01 parts and you can do it using a lowbie on a second account and a 30+ operative.&amp;nbsp; At the corrupted quest hand in vendor &quot;The Fumigator&quot; there are 2 options to trade in for which you gain XP.&amp;nbsp; One being a corrupted archive which at level 45 gives 1,350,000 XP and 250,000 info and the other being a corrupted code trade in which again gives 1,350,000 and 1,250,000.&amp;nbsp; Ok the problem here is the second option is highly imbalanced due to the fact in order to get a corrupted code you have to kill a Level 100 Wasteland Corrupter which requires 340 Decayed Code.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;If I was to trade in 340 decaying code at level 45 i would get 11,475,000 XP and 2,125,000 Info.&amp;nbsp; as you can see the second XP trade option is highly imbalanced, even if you take into account that there is a small chance you will get 2 Corrupted Codes drop from the 1 Wasteland Corrupterthe numbers dont work out any where near the values they should be in order to make the trade in worth while.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;This conclusion is not even taking in the fact that it takes 15-20 mins to kill a corrupted in which time you could of gained your self another 40 decayed code by farming the corrupted spawns.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;How to fix this, I think a way to fix this would be to increase the XP on the Corrupted Code to 8.5 times that of an Archive and also incease the info given to 2,125,000.&amp;nbsp; This would bring the trade in into balance and the reward of 2 corrupted code having a low chance of dropping is a reward for killing the spawn instead of just collecting the decayed code.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Id like to hear if everyone thinks this change seems fair and hopefully it attracts the eyes of Rarebit and makes the patch.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Also while ive been looking into this i think it would be beneficial if there was a trade in added to &quot;The Fumigator&quot; that allowed you to change 1 archive for 40 insecticides.&amp;nbsp; This would help store large amounts of decaying code in a players inventory and reduce the ammout of inventory space needed for the decayed code by half. As the farming process for the headgear is a long process your inventry space is taken up during the farming process, if the trade i sugested is implemented it would half the ammount of space needed while players farm the required amount of decayed code to take on 1 corrupter.&lt;/p&gt;</description>
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<pubDate>Tue, 27 Jan 2009 18:47:18 GMT</pubDate>
<author>ExternalError</author>
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<title>Re:Imbalanced XP trade ins</title>
<description>&lt;p&gt;I think your idea is great idea. There is no reason that it should be the way it is. &amp;nbsp;Seems like this has be&amp;nbsp;missed for a longtime and glad to see someone finally noticed it.&lt;/p&gt;</description>
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<pubDate>Tue, 27 Jan 2009 18:59:35 GMT</pubDate>
<author>SampleNow</author>
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<title>Re:Imbalanced XP trade ins</title>
<description>&lt;p&gt;Well there&amp;#39;s no arguing with mathematics but I think the reason it&amp;#39;s this way is because the true purpose of the corrupted code is to be traded for bandanas or headgears and Rarebit didn&amp;#39;t want people to have to recycle them if they ended up with extra.&amp;nbsp; This isn&amp;#39;t a point against your suggestion.&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Tue, 27 Jan 2009 19:47:40 GMT</pubDate>
<author>Cadsuane</author>
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<title>Re:Imbalanced XP trade ins</title>
<description>&lt;p&gt;I think it&amp;#39;s a solid idea and considering that we should be expecting a new headgear this update i don&amp;#39;t think it would take too much time or trouble to fix a few overlooked details in the collector that being said i don&amp;#39;t expect anything solid to come of it - farming the headgear in terms of general farming is rediculous in time and concept and there are certainly priorities to a misguided trade in - like vista bugs and neglecting story.&lt;/p&gt;&lt;p&gt;All in all ex, i commend you on your disturbing mathematical talents and farming commitments but don&amp;#39;t get your hopes up - i think were more likely to get more crap piled on before were likely to get fixes.&amp;nbsp;&lt;/p&gt;&lt;p&gt;*cough*CR2.0.*cough*&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;~Darminian&lt;/p&gt;</description>
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<pubDate>Tue, 27 Jan 2009 21:20:22 GMT</pubDate>
<author>Darminian</author>
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<title>Re:Imbalanced XP trade ins</title>
<description>&lt;p&gt;&lt;img src=&quot;/mxo/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif&quot; border=&quot;0&quot; width=&quot;43&quot; height=&quot;47&quot; /&gt;&amp;nbsp;&lt;strong&gt;Me likes!&lt;/strong&gt;&lt;/p&gt;</description>
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<pubDate>Thu, 29 Jan 2009 18:31:32 GMT</pubDate>
<author>Ra2za</author>
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