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<title>Latest posts for the topic &quot;Discussion Thread: Dev Journal 02 - October 12, 2005&quot;</title>
<ttl>10</ttl>
<link>http://forums.station.sony.com/mxo/</link>
<description>Latest messages posted in the topic &quot;Discussion Thread: Dev Journal 02 - October 12, 2005&quot;</description>
<generator>Station Forums</generator>
<item>
<title>Re: Discussion Thread: Dev Journal 02 - October 12, 2005</title>
<description>Am I alone in my concern that removing multi-on-one interlock is a bad
&lt;br&gt; move?&amp;nbsp; I think its incredibly innovative (as-is) for a game fight,
&lt;br&gt; and is more like a movie fight scene than any other game on the
&lt;br&gt; market.&amp;nbsp; My interest in this game re-kindled when I first
&lt;br&gt; experienced the multi-on-one interlock.&amp;nbsp; Please devs, lets think
&lt;br&gt; outside the box for a way to keep it in the game and &quot;balance&quot; the
&lt;br&gt; issue in another manner.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Fri, 14 Oct 2005 03:14:03 GMT</pubDate>
<author>King&lt;FC&gt;</author>
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<item>
<title>Re: Discussion Thread: Dev Journal 02 - October 12, 2005</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;Any likelihood of increasing the number of slots in the hotbar?&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; 10 is about as adequate as a one legged dog.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; I agree that the IL needs fixing. a 4 on one IL means that those
&lt;br&gt; outside that IL get 4 or more attacks EACH on the IL&apos;d target! Insane.&lt;br&gt;
&lt;br&gt; &lt;br&gt;EDIT:&lt;br&gt;
&lt;br&gt; As for spending the devs time working on lessening the flashing lights,
&lt;br&gt; use your options. Turn them off yourself. I did. Now, I&apos;m playing The
&lt;br&gt; Matrix Online not some crumby Final Fantasy game!!!
&lt;br&gt; &lt;div&gt;&lt;/div&gt;&lt;p&gt;Message Edited by Dv01D on &lt;span class=date_text&gt;10-14-2005&lt;/span&gt; &lt;span class=time_text&gt;03:34 PM&lt;/span&gt;</description>
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<pubDate>Fri, 14 Oct 2005 06:17:59 GMT</pubDate>
<author>Dv01D</author>
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<item>
<title>Re: Discussion Thread: Dev Journal 02 - October 12, 2005</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;P&gt;The ability to have 2 hotbars open at the same time would be a good solutions (and it happens on a certain rival mmo very successfully)&lt;/P&gt;
&lt;br&gt; &lt;P&gt;The more I think the more I am unhappy with ditching multi on 1 IL, why not simply&amp;nbsp;boost VD and DR for everyone in IL ie Vd +50 (ignoring the ceileing in the process)&amp;nbsp;DR +25.....that way outside attacks are still possible but their landing rate is reduced?&lt;/P&gt;</description>
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<pubDate>Fri, 14 Oct 2005 07:00:08 GMT</pubDate>
<author>Tytanya_MxO</author>
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<item>
<title>Re: Discussion Thread: Dev Journal 02 - October 12, 2005</title>
<description>Thanks for the journal (not that we didnt think you all were working hard anyways &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt;
&lt;br&gt; The Pandoras box was exceptional, I loved it and I definately see how
&lt;br&gt; you can continue the arcs! Being able to learn about the previous
&lt;br&gt; versions of the Matrix was something i started playing the game for and
&lt;br&gt; something i thought i would be able to get out of archives, but
&lt;br&gt; regardless it was really nice to see and learn about... thanks.&lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Fri, 14 Oct 2005 08:53:29 GMT</pubDate>
<author>GQubed</author>
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<title>Re: Discussion Thread: Dev Journal 02 - October 12, 2005</title>
<description>&lt;font color=&quot;#ff0000&quot; size=&quot;7&quot;&gt;&lt;i&gt;&lt;u&gt;&lt;b&gt;YES!&lt;/b&gt;&lt;/u&gt;&lt;/i&gt;&lt;/font&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Fri, 14 Oct 2005 13:13:23 GMT</pubDate>
<author>Sykin</author>
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<title>Re: Discussion Thread: Dev Journal 02 - October 12, 2005</title>
<description>&lt;P&gt;Am i the only 1 who thinks multi on 1 combat sux&lt;/P&gt;
&lt;br&gt; &lt;P&gt;All i see happen when im in that type of combat is attack ... w8 ages... then they are dead&lt;/P&gt;
&lt;br&gt; &lt;P&gt;And all u did was just do 1 attack.&amp;nbsp; &lt;/P&gt;
&lt;br&gt; &lt;P&gt;I am on a hostile server so when loads of ppl interlock in 1 go i do 1 attack then usually all the hackers and other ppl kill them be4 i attack again.&amp;nbsp; Gd&amp;nbsp;job removing it well done &lt;/P&gt;
&lt;br&gt; &lt;P&gt;Also could&amp;nbsp;we have a temp fix for enraged if you have no plans to release the combat revision 2,0 in the&amp;nbsp;NEAR future&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&amp;nbsp; &lt;/P&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;</description>
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<pubDate>Sat, 15 Oct 2005 01:45:05 GMT</pubDate>
<author>mitez</author>
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<title>Re: Discussion Thread: Dev Journal 02 - October 12, 2005</title>
<description>&lt;P&gt;Well I think we can agree the free fire timer vs the interlock timer is a bit unbalanced. Well that and the fact that in multi vs one interlock, the one is always only fighting the first person to attack them. This means that when a second enemy attacks, you don&apos;t get to chose your attack/counterattack/block tactics vs them, putting you at a disadvantage.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;I&apos;m a bit confused as to what the dev solution is, though. It sounds like they&apos;re going to remove interlock and implement a similar, but new system.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Honestly, interlock is great, and removing it would be a horrible thing to do.&amp;nbsp;The best&amp;nbsp;solution would be to implement equivilant timed counters for free-fire and interlock, allow you to choose a generic counterattack tactic for when secondary enemies attack you (just a second interlock bar with the same/similar tactics, or just use the previously selected action in the normal bar as the counterattack option), and add multi vs multi interlock capability.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Might sound slightly complicated, but I&apos;m sure it&apos;s easier than a new system and would make people happier than scrapping what we know and love.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;But then again I can only speak for myself :smileyvery-happy:&lt;/P&gt;</description>
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<pubDate>Sat, 15 Oct 2005 21:29:41 GMT</pubDate>
<author>Neoteny</author>
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<item>
<title>Re: Discussion Thread: Dev Journal 02 - October 12, 2005</title>
<description>&lt;DIV&gt;Lot of good news except.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; &lt;EM&gt;Why melee free-fire? &lt;BR&gt;&lt;/EM&gt;We aren&apos;t trying to make MxO like all the other MMO&apos;s. In a weird way, melee free-fire was needed to save Interlock. When you add additional opponents to Interlock, gameplay breaks. A fight where one Martial Artist has two opponents in Interlock takes around 10 seconds per round depending on the animations used. The net effect is that the Martial Artist has his DPS cut in half, since he only gets to act once per 10 seconds. Meanwhile, the opponents outside of interlock continue to act on a 5-second round. This situation has to be removed in order to balance damage between the combat modes.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; &lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Which translates into...&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;EM&gt;&quot;Interlock is the worse feature of the game battle system, we all know it&apos;s useless but we can&apos;t really fix it so we are going to balance the situation making free fire useless aswell.&quot;&lt;/EM&gt;&lt;/DIV&gt;</description>
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<pubDate>Sun, 16 Oct 2005 03:58:39 GMT</pubDate>
<author>krytical</author>
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<item>
<title>Re: Discussion Thread: Dev Journal 02 - October 12, 2005</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;P&gt;I understand the mathematical mechanics of why someone in IL is disadvantaged vs free-fire opponents. But even if the free-fire opponent gets two attacks per 1 attack for me, I&apos;m still rolling vs the free-fire every time right?&lt;/P&gt;
&lt;br&gt; &lt;P&gt;For example, if I&apos;m IL vs 2 and 2 are free-fire on me, every 10 seconds or so, I&apos;m rolling&amp;nbsp;6 times, right? Once against each IL opponent (attack the first, block the second) and twice against each free-fire (dodged range vs ranged combat tactics). Where it gets to be unfair is if the free-fire opponents are significantly higher level, and are assured of hitting me. But in that case, I&apos;m never going to win anyway - 1 vs 4 when the level disparity almost ensures a hit on me everytime is not a winning solution, regardless of how many attacks they get per round. It simply speeds up the inevitable. &lt;/P&gt;
&lt;br&gt; &lt;P&gt;So why this solution? Why not the solution others have talked about, which preserves 1 v many IL, and balances the situation? If the IL animations are stacked (meaning one after the other), why&amp;nbsp; not stack the free-fire animations as well? Simply, the equation would be, if 2 IL, stack the first two free-fire also, so that free-fire 1 attacks in seconds 0-5, and free-fire 2 attacks in seconds 6-10. If there are more free-fire than IL opponents, then double them up such that the third free-fire attacks in seconds 0-5 along with the free-fire #1, etc. &lt;/P&gt;
&lt;br&gt; &lt;P&gt;Add to this the ability to attack multiple IL opponents with any of our tactics&amp;nbsp;AND special moves&amp;nbsp;(I don&apos;t expect, nor do I want, to&amp;nbsp;be able to attack free-fire opponents that are 10 meters away - that&apos;s just ridiculous). The biggest disadvantage that I see is not vs free-fire - it&apos;s against the second IL opponent where I can only block, mainly because this is the scenario that comes up most often. If I can beat my IL opponents faster,&amp;nbsp;and quickly move to address&amp;nbsp;my free-fire opponents, that&apos;s a) realistic, and b) fair. That should be the ultimate goal, no?&lt;/P&gt;
&lt;br&gt; &lt;P&gt;As a side note- to really make it fair, add an element to free-fire whereby damage from friendly fire is realistic - ie it&apos;s ridiculous to think that if someone&apos;s shooting at me with a shotgun while I&apos;m in IL, that NO damage is done to my opponents standing right next to me. Even worse is a hacker using an area of effect ability against me. That will make free-fire opponents think twice about blindly just firing away at&amp;nbsp;a brawl without any fear of hurting a team mate. &lt;/P&gt;
&lt;br&gt; &lt;P&gt;But I digress, it&apos;s clear that this level of gameplay is far beyond what you&apos;re prepared to roll out at any point on the forseeable future...&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
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<pubDate>Mon, 17 Oct 2005 09:49:16 GMT</pubDate>
<author>SoftCopy</author>
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<item>
<title>Re: Discussion Thread: Dev Journal 02 - October 12, 2005</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;Finally some change. Does that mean that we won&apos;t have interlock anymore?</description>
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<pubDate>Mon, 17 Oct 2005 11:48:56 GMT</pubDate>
<author>The Leo</author>
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<item>
<title>Re: Discussion Thread: Dev Journal 02 - October 12, 2005</title>
<description>&lt;DIV&gt;The only worries I have with free-fire melee is if it turns out to be like SWG where you could punch a tuskan raider&amp;nbsp;2 meters&amp;nbsp;away from you.&lt;/DIV&gt;</description>
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<pubDate>Mon, 17 Oct 2005 14:53:43 GMT</pubDate>
<author>FrayJack</author>
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<item>
<title>Re: Discussion Thread: Dev Journal 02 - October 12, 2005</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;&lt;FONT size=2&gt;
&lt;br&gt; &lt;P&gt;.................*mutters ...must .. not .... rant.... ......... Ok Capt&apos; free&apos;s 2 $I .......&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Please stop whining about hackers. Frankly I find it hard to believe some still do. No matter what world, or instance you try to hide in us wizards will be among you, be it neuromancer, sorcerer, or Zen master, *grins* so just, .................deal with it! (get a bigger gun maybe).&lt;/P&gt;
&lt;br&gt; &lt;P&gt;However, there are many who do not fear hackers, and I have been bested by many other class&apos;s where as I am seldom bothered by other hackers. &lt;/P&gt;
&lt;br&gt; &lt;P&gt;Rather than tell you how to do it, as this game rewards those who know their way around a rabbit hole or are at least willing to dig, I will just point in the right directions.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Use facility administrators, build up viral resists, maneuver people. It is not stuns, debuffs , and nukes you need be concerned with, rather focus on strategy and knowledge. &lt;/P&gt;
&lt;br&gt; &lt;P&gt;Frankly its sad so many feel hackers are unbalanced, we all have had opportunities to build our main attributes and even to start over. My best and longest duels were with gunners, karate types, once in a while another hacker. &lt;/P&gt;
&lt;br&gt; &lt;P&gt;All I&apos;m saying if you don&apos;t like hackers then become the best anti hacker and take us out but please no more tears. HHOS (you think hackers are too powerfully come meet Vesuvius my 45 Dark Elf Wizard in Norrath Quellious server EQ Human Worm!!!)&lt;/P&gt;
&lt;br&gt; &lt;P&gt;............* pull it together man that was almost a rant ................... Interlock distinguishes this MMORPG from the others IMOHO, so ok tweak it please don&apos;t lose it. I like the feel of combat the realism of moves and abilities , and blocks over many other combat systems though clearly it could be improved upon.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Lastly as this is a Dev. topic, the UI interface is just sad. I like more control over my own interface and would like to be able to modify UI&apos;s as well. The EQ community is benefited by custom UI&apos;s I think it adds to a community as a whole. I am in dire need of multiple chat windows maybe tabs as well, an optional zone wide chat would be nice as well for /ooc. Out of Character for you non RPers (role players) who bother to play mmoRPG&apos;s with no RPG /scratchhead. also RP tags ie: a different color tag and maybe hiding class etc for RPers.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Ever Quest 2 allows for as many hot key bars as you like on your HUD, with custom fade for every window, as well as a separate window to store macros, and emotes. I would like to see something like this for mXo. &lt;/P&gt;
&lt;br&gt; &lt;P&gt;My bank is too small, I have 3 crewm8&apos;s storing code bits, and frags for me, ............... allow crafter&apos;s to make *grins* and sell containers and maybe a handful of slots for a shared bank for multiple RSI&apos;s on the same account.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Capt&apos; freejack2600 Knights Armistice Syntax&lt;/P&gt;&lt;/FONT&gt;</description>
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<pubDate>Tue, 18 Oct 2005 00:40:52 GMT</pubDate>
<author>freejack</author>
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<item>
<title>Re: Discussion Thread: Dev Journal 02 - October 12, 2005</title>
<description>&lt;DIV&gt;
&lt;br&gt; &lt;DIV&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; &lt;EM&gt;Why melee free-fire? &lt;BR&gt;&lt;/EM&gt;We aren&apos;t trying to make MxO like all the other MMO&apos;s. In a weird way, melee free-fire was needed to save Interlock. When you add additional opponents to Interlock, gameplay breaks. A fight where one Martial Artist has two opponents in Interlock takes around 10 seconds per round depending on the animations used. The net effect is that the Martial Artist has his DPS cut in half, since he only gets to act once per 10 seconds. Meanwhile, the opponents outside of interlock continue to act on a 5-second round. This situation has to be removed in order to balance damage between the combat modes.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; &lt;/DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;P&gt;Ok, so you are trying to balance out interlock and ranged free fire. But you can use interlock moves again if they miss yet you can&apos;t do that with moves like disarming shot or covering fire.&lt;/P&gt;</description>
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<pubDate>Wed, 19 Oct 2005 11:06:00 GMT</pubDate>
<author>krytical</author>
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<item>
<title>Re: Discussion Thread: Dev Journal 02 - October 12, 2005</title>
<description>&lt;DIV&gt;I think also hackers are unbalanced. I have been 1 some time, but enough to realize, that if the opponent isn&apos;t fast enough he is dead. No matter how u turn this it&apos;s allways so.&lt;/DIV&gt;</description>
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<pubDate>Wed, 19 Oct 2005 12:05:28 GMT</pubDate>
<author>The Leo</author>
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<item>
<title>Re: Discussion Thread: Dev Journal 02 - October 12, 2005</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Sry for the double post.&lt;/DIV&gt;&lt;p&gt;Message Edited by The Leo on &lt;span class=date_text&gt;10-19-2005&lt;/span&gt; &lt;span class=time_text&gt;10:06 PM&lt;/span&gt;</description>
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<pubDate>Wed, 19 Oct 2005 12:05:51 GMT</pubDate>
<author>The Leo</author>
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<item>
<title>Re: Discussion Thread: Dev Journal 02 - October 12, 2005</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;P&gt;Glad to see the loudest and angriest voices are the ones that are heard. /endsarcasm&lt;/P&gt;
&lt;br&gt; &lt;P&gt;While I&apos;m all for improvement and revamping of the game, I would caution these changes are relatively drastic. I&apos;m glad to see a few of the posters on this thread pointing out the weakness of hackers, it restores a bit of my faith in the community after reading countless &quot;hackers suck&quot; threads. As a hacker I win and lose fights... likewise, fighting a hacker with non-hacker load outs I win and lose. Sounds like balance to me. In a nutshell my opinion is this: if you&apos;re a level 50 and you haven&apos;t figured out how to counter hackers yet.... just go play tekken, you&apos;ll love the MA fights. There&apos;s alot of people who think this game is relatively mechanically sound and is merely starved for content, though pandora&apos;s was an excellent and welcome addition. Just because we don&apos;t post &quot;This game is uber balanced&quot; threads or flame these complaining incompetent martial artists all day doesn&apos;t mean we don&apos;t think both of those things.&lt;/P&gt;</description>
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<pubDate>Mon, 24 Oct 2005 02:41:48 GMT</pubDate>
<author>xNeijix</author>
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<title>Re: Discussion Thread: Dev Journal 02 - October 12, 2005</title>
<description>&lt;DIV&gt;Its going to be what it will be, and I am guessing it will be great, a few tinks here and there is normal, but eventually everything wil be fresh again.&amp;nbsp; Something new to learn.&amp;nbsp; This is a great thing.&amp;nbsp; Props to the devs.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;But I have a question.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;I have been for a very long time hopeing that you guys were working on something really huge.&amp;nbsp; Something so big it took you guys almost all this time to do.&amp;nbsp; I heard rumors here and there but nothing substantial.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;I would like to know Walrus or any dev if the following things are in the works or in future plans, and if in the future then about how long.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;1. Fighting with swords and many other weapons.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;2. Driving a car, paying tolls, using the bridges. being able to buy a car from a lot of cars to choose from.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;3. Able to rent a house or appartment or building, or even Buy it.&amp;nbsp; Pay a monthly rent on it, being able to lock and unlock the door at will.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;4. Being able to go to restaurants&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;5. being able to interact with the surrounding enviornment such as picking a bottle off the floor and hitting someone over the head with it.&amp;nbsp; or something of that nature.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;6.&amp;nbsp;Private parties security able to let people in&amp;nbsp; or not let them in.&amp;nbsp; pay a cover to the club.&amp;nbsp; buy a drink and actually drink it and for gods sake change the music with some sort of jute box.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;7 Go play some pool, Go swiming, &lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;8.&amp;nbsp; Use explosives.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;9. and for all you hopeless romantics out there alittle more hmmmm personal emotes, alittle more revieling shall we? how about making a red light district.&amp;nbsp; Controling peolpe accounts by age for this purpose offcourse.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;10.&amp;nbsp;Striking someone and finally to see some blood.&amp;nbsp; I mean to be honest.&amp;nbsp; Mara C should be all blood for the past year.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;11.&amp;nbsp; More appearances to choose from.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;12.&amp;nbsp; color coordinated clothes. people with buffs look like crp is al i hear.&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Check this idea out see if you guys can use it.&amp;nbsp; We got all these super clothes with super buffs right?&amp;nbsp; why not make it our option to change there color if we want when ever we want, its code isnt it? we can code it repair it and decomp it, why not change the color?&amp;nbsp; and also have the ability to change the gender of clothing even buffed ones or rare drops.&amp;nbsp; there wil be some freaky people walking around I can tell you that.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;13.How about an in game mailing system to people offline. being able to send them a messege and they can check it whent they return.&amp;nbsp; .&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;14.&amp;nbsp; How about a faction broadcast to get in touch with all your member with no delays.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;15 how about regualr appearance and a more detailed story plot with the characters in the game.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;See my view is this.&amp;nbsp; If this game is supposed to be anything liek the movie then hey by all means please make it more realistic.&amp;nbsp; I mean to the point were I can actually for once&amp;nbsp; be able to climb a pipe and from the pipe jump onto the billboard and tear it down.&amp;nbsp; If I can hyperjump 8 blocks I can certainly do that.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;How about making your own graphiti and uploading it to a special server and when you jack in there it is in your inventory ready to be placed anywere you want.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;How about a Much bigger inventory in loading.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;How about a much bigger inventory On hand.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;I gots a whole lot more but I am guesing I am ticking people off by typing so much.&amp;nbsp; Devs let me nkow what you think and if its at all possible, even with an expansion pack you would need to buy.&amp;nbsp; I&apos;d do it.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Love the game&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;pr0x&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;</description>
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<pubDate>Mon, 24 Oct 2005 13:01:37 GMT</pubDate>
<author>pr0x</author>
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<title>Re: Discussion Thread: Dev Journal 02 - October 12, 2005</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;P&gt;This is very interesting. I &lt;STRONG&gt;&lt;EM&gt;&lt;U&gt;REALLY&lt;/U&gt;&lt;/EM&gt;&lt;/STRONG&gt; am not liking the idea of the free fire interlock. the multi on one fights may be a little longer, but at least it doesnt look fake. So far it hasn&apos;t bothered me in-game at all.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;On the hacker issue, im kinda so-so. I&apos;m no hacker, but ive found that hackers really arent unbeatable. Knifers are annoying too, but once again, theyre not unstoppable. I dont even need VD. Simply have a buff layout on, and use sweep as soon as u start the fight, or if u see a hacker (like on my hostile server &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt; ) . and ur sweeped before they can kill u, especially with my layout ( i won&apos;t go into details, figure it out yourself :p). It&apos;s kind of good that we&apos;re getting hackers more balanced, but its not the biggest issue on my mind. Though, i must commet on those anti stun pills. They were kinda cool, but im not gonna spend 100k or 500k on a few pills, not only that but buying more than 1 is a waste cuz of the cooldown. i didnt like that change before, tho it doesnt really matter, i just dont buy em. (anyway, getting off my rant*)&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Im glad u guys are looking at the LE too, somehow, the last one didnt do much for me. And, while it was kind of cool, the servers just couldn&apos;t handle that many peeps and the lag ripped me (and im sure others with dial up or slower connections as well) apart.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Pandoras was cool, but after a while, it just kinda gets boring. Lets say, you&apos;ve done all the missions, and you&apos;ve done all the boxes and gotten all the basic stuff. But, its REALLY a lot of trouble to go through it again and again ( it takes way more then 1 or 2 tries) to get all the other required items for the better stuff. Its like its simple to get you know, good stuff, and then for stuff a little bit better, u gotta go through all this work. in comparison. What was up with that?&lt;/P&gt;
&lt;br&gt; &lt;P&gt;A few things i think you guys SHOULD look at:&lt;/P&gt;
&lt;br&gt; &lt;P&gt;1: the lag that i sometimes get when he sky changes/lighting changes. Ive got a fast connection, i run everything on high and stuff, i shouldn&apos;t have to have lag for 3-5 mins at random during a PVP where i get killed because of it.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;2: The Level barrier. 50s are getting bored, many of them have more than one 50, and many even have all or almost all of the abilities, and all the best stuff. How about raising the level barrier, huh? and throw in a few more abilities for those people who are 50 already and can get to like, 55 quicker than others, it my even help balance hacker if those new abilities had VD or something under MA.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;3: Hideouts, its very hard for 50s to get anything good in a hideout. Lets take the blackwolf (greywolf/direskin) hideout for example. U take a 20 in there, buff it, and despoil the boss, ur gonna get a dire or grey every time. but a 50 goin for it, will get blackwolf... blackwolf.. blackwolf.... and thats it. You have a chance, but its so small, that no one wants to spend two days or something getting that kind of item.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;4: look at other powerful trees, like force multiplier(+corpsman), or Knifer. and check how &quot;well balanced&quot; they are. Ive seen a force multiplier roll over 340 constantly. and they have VD. They&apos;re only weakness is no moves. Knifers are like hacker, but u cant load abilities that have dodge ranged. Everytime i see a knifer i gotta change clothes, making me a prime target for a GM or hacker.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Just some thoughts. Otherwise, i guess its good that ur keepin us updated and making changes. Keep it up.&lt;/P&gt;</description>
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<pubDate>Mon, 24 Oct 2005 13:19:46 GMT</pubDate>
<author>Radar6590</author>
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<title>Re: Discussion Thread: Dev Journal 02 - October 12, 2005</title>
<description>In my opinion Multi interlock is kinda broken.&amp;nbsp; When 4 or more
&lt;br&gt; interlock the animations fall apart and you end up doing a one hit move
&lt;br&gt; and sometimes never even see specials being executed you only know it
&lt;br&gt; happened because of the system chat window.&amp;nbsp; I think free fire
&lt;br&gt; melee will be very cool and will give a new outlook on how MA&apos;s
&lt;br&gt; work.&amp;nbsp; As long as free fire melee animations are Matrix cool then
&lt;br&gt; I&apos;m all for it.&lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Mon, 24 Oct 2005 13:37:20 GMT</pubDate>
<author>FAOrien</author>
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<title>Re: Discussion Thread: Dev Journal 02 - October 12, 2005</title>
<description>Thanks for being there, and thanks for this great game.&lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Wed, 26 Oct 2005 14:32:51 GMT</pubDate>
<author>Rexxhavukk</author>
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