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<title>Latest posts for the topic &quot;New Idea: PVP Battles&quot;</title>
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<title>New Idea: PVP Battles</title>
<description>&lt;p&gt;Alright, so after taking part in numerous HvCFT battles, I got thinking about the other aspects of this war. Why not have something similar but make it for pvp. Set up a time and a place, and have two teams that flag and go at it. There could be multiple types of battles too.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Frontline:&lt;/u&gt;&lt;br /&gt;The two teams go at it at any given battlefield. There is a battle coordinator that chat logs the whole event in order to keep track of the kills. PvP begins and takes place&amp;nbsp;for a set amount of time. After the battle finishes the coordinator tallies up who killed what and gives points accordingly in a database similar to the HvCFT one thats been set up right now. This would not have a clear winner but is rather a pre-arranged PvP brawl between two groups.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Escort:&lt;/u&gt;&lt;/p&gt;&lt;p&gt;One member of a group must make it to a certain place within a time limit.&amp;nbsp;Both groups would know the in general where this final location is, but would not know the exact place. In order to win they would have to locate the Battle Coordinator and remain with them for a certain amout of time. &lt;br /&gt;&lt;br /&gt;Alternative&lt;br /&gt;&lt;br /&gt;One member would have to make it to a series of checkpoints while crossing a district and cannot die once. This would require more people to help the organizer or would be settled by taking a screenshot with a timestamp to ensure they made it there. Only by hitting all the checkpoints before getting to the final destination can they be declared a winner. They wouldn&apos;t need to stay at the final destination for any period of time.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Strategic Defense:&lt;/u&gt;&lt;/p&gt;&lt;p&gt;One team must have control of a certain area at the end of a time limit, which in this case means having the largest number of operative occupying it at the end. Alternatively, it could be timed and the BC present would stand as a judge for who had the greatest control over it.&lt;br /&gt;&lt;br /&gt;For all of these the main problem I see is people who didn&apos;t sign up showing up to play and just flagging anyways.&lt;br /&gt;&lt;br /&gt;But yeah, any thoughts?&lt;/p&gt;</description>
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<pubDate>Thu, 11 Sep 2008 13:47:37 GMT</pubDate>
<author>Steelle</author>
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