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<title>Latest posts for the topic &quot;More ideas that don&apos;t matter.&quot;</title>
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<description>Latest messages posted in the topic &quot;More ideas that don&apos;t matter.&quot;</description>
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<title>More ideas that don&apos;t matter.</title>
<description>&lt;p&gt;&lt;u&gt;Prop items:&lt;/u&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;books, files, doccuments&amp;nbsp;- It&amp;#39;s been suggested countless times but it would be a lot better if we could modify the prop items so that they could actually come to mean something or have some kind of data to them, have it readable only in the details and one doesn&amp;#39;t even have to make them luggable, the problems that could ensue would be having them flood the game en-masse but if they aren&amp;#39;t luggable problem solved, moreover it could be neat to have some random books filled in by the dev&amp;#39;s with maybe some hints, tips pointers ect. - also would be a cool means of having literal in game tutorials or pseudo treasure hunts whatever strange ideas come to mind for the sake of entertainment or RP, it would just be nicer because the data could be more then just &amp;#39;playing house&amp;#39; per say. Just allow the players to edit the text via &amp;#39;details&amp;#39;. Can&amp;#39;t be any harder then editing the text of your own background.&lt;/p&gt;&lt;p&gt;Cell phones - It would be very cool if you could use the cell phones to place anonymous calls, not easily done, but if we can build player bots to serve as network sources of intel and data updates, it would be fairly easy to have an anonymous call relay that would simply re-route calls to their desired location but keep them secret, and for the sake of harassment - the dev&amp;#39;s could easily check to see who said what as to avoid drama of harassment anonymously. Could also be a cool thing for the LEC&amp;#39;s to do, because if rarebit were to do it, you&amp;#39;d never know if it was part of an event or just some player based RP. And we all know that what we don&amp;#39;t know is always more interesting then what were sure of. Payphones could work the same way i suppose.&lt;/p&gt;&lt;p&gt;tape recorders - could generate an in game log that would be indesputeable, this isn&amp;#39;t something i necessarily want to see, but it would be neat all the same, we already have an in-game log option, but it would be cool to generate an in-game file that recorded area chat and could be handed around.&lt;/p&gt;&lt;p&gt;A means to generate copies of these items would also be impressive.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Masks/Disguises - in an untraditional sense, allow the user to change both their name and appearance to say that of a random charachter (blue pill, exile, agent ect. ect) they wouldn&amp;#39;t be used to affect combat, level could stay the same it would just be a means to allow players to RP different roles for events, lord knows it would make things a lot easier and give us a chance to fight 50&amp;#39;s without having to roll a new char who has to be killed off for an event. If necessary give it some kind of icon to notify people that it was a player as to stop LEC impersonation. Heck even if the names didn&amp;#39;t change it would still be workable - lord knows rarebit can give players disguises till they log out or reconstruct, why not give the ability to the players for the sake of RP.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;u&gt;General:&lt;/u&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;a hacking system - as things don&amp;#39;t tend to really change up around here, it becomes clear events that require computers or terminals or mainframes hacked are going to happen again from time to time, as such it would be nice if some kind of system were to be generated to represent the actualy hacking. Whether as a series of questions or riddles or math problems or even (though it won&amp;#39;t ever happen) some kind of visual mini-game esque ordeal, i just think its a bit redudant and stupid to keep doing them when really all it is, is someone loading coder and standing by a terminal cause it looks like he&amp;#39;s typing.&lt;/p&gt;&lt;p&gt;katanas - albeit requireing a huge change to the system, it would be nice if perhaps they were consumeable like the exile codes (silver bullet, holy water, stake) - just as a means for extra stylish dmg or better still if there was a way to have it as a finishing move. I thought having a perp katana would make me happy but now my desire to cut people is on overload.&lt;/p&gt;&lt;p&gt;fedoras - a certain facial type - (the same as mandarin the contact) causes a texture glitch in the fedora where a piece of the head is exposed, i&amp;#39;d like this fixed, i can&amp;#39;t wear fedoras because of it, call me OCD but i play on high detail to avoid that BS.&lt;/p&gt;&lt;p&gt;change in the shape and style in the world around us - i get its supposed to be 1999 for a year but things are sort of getting old, same buildings, same people, same useless npc&amp;#39;s that do nothing like the guy in tabor and the gal in the abandoned subway, the bluepills all look like crack heads and the vehicles all just keep doing what they are doing, westview is left to rot but never actually gets worse or better and things just start to feel stale.&lt;/p&gt;&lt;p&gt;different types of clothing that didn&amp;#39;t require group work or hours of farming to get.&lt;/p&gt;&lt;p&gt;Some more emotes for other situations, i&amp;#39;d still love to see a /robot, maybe it&amp;#39;s not matrixy but the hell if it isn&amp;#39;t funny. I wouldn&amp;#39;t mind a /takebooster or what not, some new moods would be nice too, also if they could change some of the struts behind certain moods things would be better, it&amp;#39;s really hard to find a mood where you look good standing still and don&amp;#39;t look like a *CENSORED* walking.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;u&gt;Never going to happen, but amusing all the same:&lt;/u&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;vehicles- not even driveable - but say for example - retexturing the benches - wrap a car around them and let people sit in them, or even feature them on a track to move around, i&amp;#39;ve always appreciated the concept of a small meeting in the back of a limo. It would also be nice to even be able to jump on vehicles and sit on them or as stupid as it may sound imagine a chase and shooting match on the roof of cars while running - difficulty is cars are different for every individual as for bluepills.&lt;/p&gt;&lt;p&gt;constructs - the means to create our own constructs, to prevent a flood of them leave them to people with the insane amounts of money, purchase buidlings, textures, ect. ect., and posistion them as we see fit in a pre-rendered amount of blank space, the problem really just becomes implementation aswell as the overall set up of the &amp;#39;world&amp;#39; - though it would give us a means to fill up the constructs hardline section.&lt;/p&gt;&lt;p&gt;a means to edit clothing colors, textures and buffs like was promised ages ago. &lt;/p&gt;&lt;p&gt;Random collectors-&amp;nbsp; npc&amp;#39;s put in for a limited amount of time, or even just put in silently and offer the players unique items for a variety of different objects and items forcing them to go across mega city and prove they&amp;#39;ve got a knowledge of the world around them for&amp;nbsp;special gifts and rewards. It would encourage exploration aswell as give players something to do. High end gear asking for box stuff and high level npc creston drops, or low trade stuff like the chopper key souvenir that to my knowledge doesn&amp;#39;t do anything. Make them have a quanity of trades, so that only a set amount of stuff can eb given out - either way just a really neat way of distributing unique items and giving people a chance - while still keeping it rare. It&amp;#39;s the mystery of hunting as opposed to how long will it take to farm.&lt;/p&gt;&lt;p&gt;The return of global events, an events team, or implementation of more competent LESIG with more power.&lt;/p&gt;&lt;p&gt;===========&lt;/p&gt;&lt;p&gt;That&amp;#39;s about all i&amp;#39;ve got that hasn&amp;#39;t been beaten to death or flogged post mortem, save for the katana bit - if you agree or dissagree by all means say so, and if you have some keep &amp;#39;em comming, eventually they&amp;#39;ll pick one at random and do it half-assedly. &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;~Darminian&lt;/p&gt;</description>
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<pubDate>Sun, 29 Jun 2008 00:21:01 GMT</pubDate>
<author>Darminian</author>
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<title>Re:More ideas that don&apos;t matter.</title>
<description>One can only dream.&lt;br /&gt;&lt;br /&gt;Truth is we&amp;#39;re lucky to even have a game to log into at the end of each month, imo.&lt;br /&gt;</description>
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<pubDate>Sun, 29 Jun 2008 07:53:18 GMT</pubDate>
<author>Hank_22</author>
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<title>Re:More ideas that don&apos;t matter.</title>
<description>&lt;cite&gt;Hank_22 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;One can only dream.&lt;br /&gt;&lt;br /&gt;Truth is we&amp;#39;re lucky to even have a game to log into at the end of each month, imo.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Yep. Very true. But who knows, if they don&amp;#39;t have people to suggest things, maybe they would have no reason to change things at all.&lt;br /&gt;</description>
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<pubDate>Sun, 29 Jun 2008 07:57:35 GMT</pubDate>
<author>NeoVII</author>
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<title>Re:More ideas that don&apos;t matter.</title>
<description>&lt;p&gt;Without new ideas or additions to the game, it becomes even more difficult to get the old players to return or even get new ones, there constantly needs to be new and relevant content generated for the game, or there won&amp;#39;t be a game for us to log into at the end of the month. Besides with the steady decline of a lot of the in game story, you&amp;#39;d think more would be done to put power into the hands of the players, the prop items should be a lot better, i mean all we&amp;#39;ve done is thrown in some images and what have you, it would be the equivalent of using some random item and just pretending it was the sought after file, virus or what have you. &lt;/p&gt;&lt;p&gt;We should at least be able to compile doccuments somehow. &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;~Darminian&lt;/p&gt;</description>
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<pubDate>Sun, 29 Jun 2008 12:01:58 GMT</pubDate>
<author>Darminian</author>
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<title>Re:More ideas that don&apos;t matter.</title>
<description>&lt;p&gt;Hmm, your construct nudge got me thinking, Darm. . .&lt;/p&gt;&lt;p&gt;What kind of client-side tool would the devs need to create for us to create our own constructs?&lt;/p&gt;</description>
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<pubDate>Sun, 29 Jun 2008 12:16:47 GMT</pubDate>
<author>ShiXinFeng</author>
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<title>Re:More ideas that don&apos;t matter.</title>
<description>I would be nice to have some client side dev tools. Construct maker would be nice. What about control to design the look of your sim, or their specific loadout.&lt;br /&gt;</description>
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<pubDate>Sun, 29 Jun 2008 13:47:03 GMT</pubDate>
<author>Steelle</author>
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<title>Re:More ideas that don&apos;t matter.</title>
<description>&lt;cite&gt;Hank_22 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;One can only dream.&lt;br /&gt;&lt;br /&gt;Truth is we&amp;#39;re lucky to even have a game to log into at the end of each month, imo.&lt;br /&gt;&lt;/blockquote&gt;Wow ain&amp;#39;t that the truth.&lt;br /&gt;</description>
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<pubDate>Sun, 29 Jun 2008 13:52:50 GMT</pubDate>
<author>AltDimension</author>
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<title>Re:More ideas that don&apos;t matter.</title>
<description>&lt;p&gt;Client side tools couldn&amp;#39;t be that hard, i mean between a decent 3d model renderer or a world renderer, if we were able to create worlds per say and then submit them to be approved or added by the ones on top that could be just as impressive, they&amp;nbsp;could can hand us parameters and tell us to run with it - we&amp;#39;ve seen the tools in action, from what it looked like, it seemed very basic drag and drop with a 3d coord system. &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;~Darminian&lt;/p&gt;</description>
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<pubDate>Sun, 29 Jun 2008 15:32:49 GMT</pubDate>
<author>Darminian</author>
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<title>Re:More ideas that don&apos;t matter.</title>
<description>&lt;p&gt;I would love to make character models.&amp;nbsp; And it would be awesome to see some peoples creations too, it wouldn&amp;#39;t be long for people to build whole districts.&lt;/p&gt;&lt;p&gt;What about the ones Rarebit use?&amp;nbsp; I dont think they would have information in them what we shouldn&amp;#39;t know... or do they?&amp;nbsp; &lt;img src=&quot;/mxo/images/smilies/136dd33cba83140c7ce38db096d05aed.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Sun, 29 Jun 2008 15:49:13 GMT</pubDate>
<author>SolidRevolver</author>
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<title>Re:More ideas that don&apos;t matter.</title>
<description>That idea of a bench redesigned with a car around it is a good idea. I want something like this for making a movie, a guy looks out the window and sees three agents stepping out of a black car .&lt;br /&gt;</description>
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<pubDate>Sun, 29 Jun 2008 16:52:22 GMT</pubDate>
<author>z3r0m1nd</author>
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<title>Re:More ideas that don&apos;t matter.</title>
<description>&lt;cite&gt;SolidRevolver wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;I would love to make character models.&amp;nbsp; And it would be awesome to see some peoples creations too, it wouldn&amp;#39;t be long for people to build whole districts.&lt;/p&gt;&lt;p&gt;What about the ones Rarebit use?&amp;nbsp; I dont think they would have information in them what we shouldn&amp;#39;t know... or do they?&amp;nbsp; &lt;img src=&quot;/mxo/images/smilies/136dd33cba83140c7ce38db096d05aed.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&lt;img src=&quot;/mxo/images/smilies/136dd33cba83140c7ce38db096d05aed.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&quot; /&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;cite&gt;Procurator wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;Here it is: &lt;a rel=&quot;nofollow&quot; href=&quot;http://forums.station.sony.com/mxo/posts/list.m?start=1080&amp;amp;topic_id=36300018895&amp;amp;#36300447865&quot; target=&quot;_blank&quot;&gt;http://forums.station.sony.com/mxo/...mp;#36300447865&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I&amp;#39;m afraid...&lt;br /&gt;&lt;br /&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://forums.station.sony.com/mxo/posts/list.m?start=180&amp;amp;topic_id=36300020601#36300426967&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://i178.photobucket.com/albums/w266/thejoey_01/the%20adventures%20of%20capone/scientists3.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;...strikes again.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;</description>
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<pubDate>Mon, 30 Jun 2008 09:25:15 GMT</pubDate>
<author>AltDimension</author>
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<title>Re:More ideas that don&apos;t matter.</title>
<description>&lt;cite&gt;AltDimension wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;SolidRevolver wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;I would love to make character models.&amp;nbsp; And it would be awesome to see some peoples creations too, it wouldn&amp;#39;t be long for people to build whole districts.&lt;/p&gt;&lt;p&gt;What about the ones Rarebit use?&amp;nbsp; I dont think they would have information in them what we shouldn&amp;#39;t know... or do they?&amp;nbsp; &lt;img src=&quot;/mxo/images/smilies/136dd33cba83140c7ce38db096d05aed.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&amp;lt;img src=&quot; width=&quot;15&quot; height=&quot;15&quot; /&gt;&amp;quot;&amp;gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;cite&gt;Procurator wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;Here it is: &lt;a rel=&quot;nofollow&quot; href=&quot;http://forums.station.sony.com/mxo/posts/list.m?start=1080&amp;amp;topic_id=36300018895&amp;amp;#36300447865&quot; target=&quot;_blank&quot;&gt;http://forums.station.sony.com/mxo/...mp;#36300447865&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I&amp;#39;m afraid...&lt;br /&gt;&lt;br /&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://forums.station.sony.com/mxo/posts/list.m?start=180&amp;amp;topic_id=36300020601#36300426967&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://i178.photobucket.com/albums/w266/thejoey_01/the%20adventures%20of%20capone/scientists3.png&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;600&quot; height=&quot;340&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;...strikes again.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;Ah, I didn&amp;#39;t say anything about making stuff for implementation.&lt;br /&gt;We have seen the Screenshots of the character model creator when Rarebit was first showing off those Ninja&amp;#39;s, why cant we just have that, then we can make out own character models just for fun and stuff ^^&lt;/p&gt;&lt;p&gt;If it is anything like the WoW model viewer, we would be able to create characters then get them to perform emotes which will make Graphic Novels awesome with extra unique characters.&lt;br /&gt;And if we were able to have the programme they are using to make the new Constructs, we could make our own little offline areas and these too will make Graphic Novels awesome as well as other stuff.&lt;/p&gt;</description>
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<pubDate>Mon, 30 Jun 2008 09:43:49 GMT</pubDate>
<author>SolidRevolver</author>
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<title>Re:More ideas that don&apos;t matter.</title>
<description>&lt;p&gt;Matrix Online has found a nice medium that appeals to SOE. With 2 developers on the game and a producer who&amp;#39;s mostly tied up on another game, with the occasional Q&amp;amp;A team, you arn&amp;#39;t spending that much money on this game, when I&amp;#39;m assuming there&amp;#39;s around 500-1000 subscriptions at most for this game. At max that&amp;#39;d be 15,000 dollars a month, and for about 2 people and a Q&amp;amp;A team that floats from each of the game&amp;#39;s salary, that isn&amp;#39;t that bad. Plus, it also holds another title SOE can reflect on when it says they have X amount of games when compared to other companies.&lt;/p&gt;&lt;p&gt;Why pay more money for something when it&amp;#39;s doing fine as it is? Sure our developers try, but this game could be a lot better. Unfortunately it will never get engine code updates, etc., because we&amp;#39;ll never have the manpower to efficiently reroll the system in order to get better and newer things that would appeal to newer/older players.&lt;/p&gt;</description>
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<pubDate>Mon, 30 Jun 2008 17:31:00 GMT</pubDate>
<author>Ballak</author>
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<title>Re:More ideas that don&apos;t matter.</title>
<description>&lt;cite&gt;Ballak wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;Matrix Online has found a nice medium that appeals to SOE. With 2 developers on the game and a producer who&amp;#39;s mostly tied up on another game, with the occasional Q&amp;amp;A team, you arn&amp;#39;t spending that much money on this game, when I&amp;#39;m assuming there&amp;#39;s around 500-1000 subscriptions at most for this game. At max that&amp;#39;d be 15,000 dollars a month, and for about 2 people and a Q&amp;amp;A team that floats from each of the game&amp;#39;s salary, that isn&amp;#39;t that bad. Plus, it also holds another title SOE can reflect on when it says they have X amount of games when compared to other companies.&lt;/p&gt;&lt;p&gt;Why pay more money for something when it&amp;#39;s doing fine as it is? Sure our developers try, but this game could be a lot better. Unfortunately it will never get engine code updates, etc., because we&amp;#39;ll never have the manpower to efficiently reroll the system in order to get better and newer things that would appeal to newer/older players.&lt;/p&gt;&lt;/blockquote&gt;Given the manpower.. Sati&amp;#39;s playground is more than enough though.. it takes alot of creaitivity to recycle this stuff and make it enjoyable for gamers.&lt;br /&gt;&lt;br /&gt;I agree 100% but for the first time ever I gotta give the man credit where its due flat out. &lt;br /&gt;</description>
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<pubDate>Mon, 30 Jun 2008 18:52:11 GMT</pubDate>
<author>privaronT</author>
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<title>Re:More ideas that don&apos;t matter.</title>
<description>Yeah but that&amp;#39;s just it, recycled content. That&amp;#39;s about all we ever get. Just the old, spruced up with sprinkles and tazzles. Sword combat and driving cars, that&amp;#39;s all whimsical in even thinking about it. I&amp;#39;ll take recycled over nothing, and it&amp;#39;s not bad content per-say, but the people expecting new things to be done need a reality check.</description>
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<pubDate>Mon, 30 Jun 2008 19:03:17 GMT</pubDate>
<author>Ballak</author>
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<title>Re:More ideas that don&apos;t matter.</title>
<description>See but thats the best part about the development roundtable part of the forum. We get to throw all these awesome ideas out there and then the community very intelligently works out how exactly we could implement something like what was intended. Zudrag and I have been going back and forth about a FFAPVP related luggable that originally started as some crazy idea I had that was actually kinda bad. There is no harm in figuring out what we can and cannot do with what we have. The only thing I would like to see more of is what rarebit thinks of all this. What ideas does he like out of what hes seen posted here.&lt;br /&gt;&lt;br /&gt;*sigh* I miss the ask the devs thread...&lt;br /&gt;</description>
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<pubDate>Mon, 30 Jun 2008 19:10:04 GMT</pubDate>
<author>Steelle</author>
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<title>More ideas that don&apos;t matter.</title>
<description>&lt;cite&gt;Darminian wrote:&lt;/cite&gt; &lt;blockquote&gt;&lt;p&gt;Cell phones - It would be very cool if you could use the cell phones to place anonymous calls, not easily done, but if we can build player bots to serve as network sources of intel and data updates, it would be fairly easy to have an anonymous call relay that would simply re-route calls to their desired location but keep them secret, and for the sake of harassment - the dev&amp;#39;s could easily check to see who said what as to avoid drama of harassment anonymously. Could also be a cool thing for the LEC&amp;#39;s to do, because if rarebit were to do it, you&amp;#39;d never know if it was part of an event or just some player based RP. And we all know that what we don&amp;#39;t know is always more interesting then what were sure of. Payphones could work the same way i suppose.&lt;/p&gt;&lt;/blockquote&gt;OH MY GOD! YOU MEAN NO WAY TO KNOW FOR SURE WHETHER IT WAS A LESIG EVENT OR A PLAYER EVENT??? GOD FORBID SOMEONE MISTAKENLY TAKE PART IN SOMETHING THAT&amp;#39;S NOT OFFICIAL!!! MYSTERY IS TOO COMPLICATED!!!&lt;br /&gt;</description>
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<pubDate>Wed, 2 Jul 2008 01:41:13 GMT</pubDate>
<author>Archangel</author>
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<title>Re:More ideas that don&apos;t matter.</title>
<description>No the way to tell if its a LESIG event is that your standing round for 1 hour waiting for the dev to show up</description>
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<pubDate>Wed, 2 Jul 2008 02:33:06 GMT</pubDate>
<author>ExternalError</author>
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<title>More ideas that don&apos;t matter.</title>
<description>&lt;cite&gt;Archangel wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Darminian wrote:&lt;/cite&gt; &lt;blockquote&gt;&lt;p&gt;Cell phones - It would be very cool if you could use the cell phones to place anonymous calls, not easily done, but if we can build player bots to serve as network sources of intel and data updates, it would be fairly easy to have an anonymous call relay that would simply re-route calls to their desired location but keep them secret, and for the sake of harassment - the dev&amp;#39;s could easily check to see who said what as to avoid drama of harassment anonymously. Could also be a cool thing for the LEC&amp;#39;s to do, because if rarebit were to do it, you&amp;#39;d never know if it was part of an event or just some player based RP. And we all know that what we don&amp;#39;t know is always more interesting then what were sure of. Payphones could work the same way i suppose.&lt;/p&gt;&lt;/blockquote&gt;OH MY GOD! YOU MEAN NO WAY TO KNOW FOR SURE WHETHER IT WAS A LESIG EVENT OR A PLAYER EVENT??? GOD FORBID SOMEONE MISTAKENLY TAKE PART IN SOMETHING THAT&amp;#39;S NOT OFFICIAL!!! MYSTERY IS TOO COMPLICATED!!!&lt;br /&gt;&lt;/blockquote&gt;Maybe people just don&amp;#39;t want to be mislead down a path that end in player event storylines that people would rather not participate in?&lt;br /&gt;</description>
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<pubDate>Wed, 2 Jul 2008 10:56:37 GMT</pubDate>
<author>Ballak</author>
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<title>Re:More ideas that don&apos;t matter.</title>
<description>&lt;cite&gt;Steelle wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;See but thats the best part about the development roundtable part of the forum. We get to throw all these awesome ideas out there and then the community very intelligently works out how exactly we could implement something like what was intended. Zudrag and I have been going back and forth about a FFAPVP related luggable that originally started as some crazy idea I had that was actually kinda bad. There is no harm in figuring out what we can and cannot do with what we have. The only thing I would like to see more of is what rarebit thinks of all this. What ideas does he like out of what hes seen posted here.&lt;br /&gt;&lt;br /&gt;*sigh* I miss the ask the devs thread...&lt;br /&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;Actually there is a way to tell what ideas Rarebit likes and are feasable.... they happen &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;&lt;p&gt;People started threads asking for an all Orgs Hostile zone.. we got Datamine.&lt;/p&gt;&lt;p&gt;People asked for Earpieces so we wouldnt neccessarily have to wear hats.. we got them.&lt;/p&gt;&lt;p&gt;People asked for some clothes with MA buffs to balance the Elite Commando gear... they are arriving shortly.&lt;/p&gt;&lt;p&gt;People asked for pants on the womens Gi&amp;#39;s... done (tho many people who weren&amp;#39;t asked are pissed about it)&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I agree with Ballak that it would be nice if some of this content were not recycled, but yeah, reality is that truly new stuff is unlikely. Unfortunately, I think SOE still operates this Business like its 1999 and EQ is the only MMORPG out there. They need to wake up and realize that they will go down the tank if they dont find a way to keep their products fresh. Who really wants to play a game that takes 100&amp;#39;s of hours of repetitive fluff just to level, when there are new game titles out practically every day? So this game is full of old-timers, PvP addicts, and lots of new players who fade away. The whole deal needs a revamp to adjust to the basic facts of competition in the game industry.&lt;/p&gt;&lt;p&gt;But, meh, not expecting... &lt;/p&gt;</description>
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<pubDate>Wed, 2 Jul 2008 11:21:35 GMT</pubDate>
<author>psilody</author>
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