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<title>Latest posts for the topic &quot;Designer Journal - &quot;Care Bear Stare&quot; - Friday, March 10, 2006&quot;</title>
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<description>Latest messages posted in the topic &quot;Designer Journal - &quot;Care Bear Stare&quot; - Friday, March 10, 2006&quot;</description>
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<title>Re: Designer Journal - &quot;Care Bear Stare&quot; - Friday, March 10, 2006</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;p&gt;ummmm /huh?&lt;/p&gt;&lt;p&gt;need something to reference to, ie what does the combat system on live look like (as suggested above)&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;it is pretty tho!  lol&lt;/p&gt;</description>
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<pubDate>Sat, 11 Mar 2006 10:42:54 GMT</pubDate>
<author>Bethlehem</author>
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<title>Re: Designer Journal - &quot;Care Bear Stare&quot; - Friday, March 10, 2006</title>
<description>&lt;div&gt;Man, too bad I dont speak computer, lol.&lt;/div&gt;</description>
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<pubDate>Sat, 11 Mar 2006 10:44:37 GMT</pubDate>
<author>Tarrega</author>
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<title>Re: Designer Journal - &quot;Care Bear Stare&quot; - Friday, March 10, 2006</title>
<description>Understood that one pretty well... hmm, maybe all there is to designing games is pretty colors in Excel  ^_^&lt;br&gt;All jokes aside, though, that&apos;s smegging awesome! It&apos;s so cool to play a game for a long, long time, and then FINALLY get to see how it actually works. Bring us more, HCFrog! WE LIKE NUMBERS AND CHARTS!&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Sat, 11 Mar 2006 13:11:41 GMT</pubDate>
<author>SilentW</author>
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<title>Re: Designer Journal - &quot;Care Bear Stare&quot; - Friday, March 10, 2006</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Sosuke1 wrote:&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;Why gets a lvl 1-8, or lvl 19-41 less damage from a lvl 14 NPC than from a lvl 13. Roughly the same for lvl 26 and 27 NPC´s.&lt;br&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;div&gt;I don&apos;t think you were reading that correctly (granted, the numbers are hard to make out).  All the damage numbers appear to scale correctly based on the player level vs. NPC level. &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Looks good, HCFrog!  I was hoping for a pie chart, though!  :smileytongue:&lt;/div&gt;&lt;p&gt;&lt;span class=&quot;time_text&quot;&gt;&lt;/span&gt; &lt;/p&gt;&lt;p&gt;Message Edited by digitize on &lt;span class=&quot;date_text&quot;&gt;03-11-2006&lt;/span&gt;&lt;span class=&quot;time_text&quot;&gt;07:29 PM&lt;/span&gt;&lt;/p&gt;</description>
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<pubDate>Sat, 11 Mar 2006 16:27:52 GMT</pubDate>
<author>Dodge_THIS</author>
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<title>Re: Designer Journal - &quot;Care Bear Stare&quot; - Friday, March 10, 2006</title>
<description>&lt;div&gt;Well, that was very nice.  Complicated but nice.  I really appreciate all the hard work you guys do.  I figured you all used something like that to figure your complex equations.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Now if I only had my CQ ladder ranking equation table system, I&apos;d show ya... but it&apos;s back home on my computer.  If you all don&apos;t eventually give us a ranking system with CQs, we could always settle for nice XML readouts for our characters.  Sorta like other games that are out there right now.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;- Cog&lt;/div&gt;</description>
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<pubDate>Sat, 11 Mar 2006 20:55:00 GMT</pubDate>
<author>Cognoscente</author>
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<title>Re: Designer Journal - &quot;Care Bear Stare&quot; - Friday, March 10, 2006</title>
<description>&lt;span&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;digitize wrote:&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Sosuke1 wrote:&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;Why gets a lvl 1-8, or lvl 19-41 less damage from a lvl 14 NPC than from a lvl 13. Roughly the same for lvl 26 and 27 NPC´s.&lt;br&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;div&gt;I don&apos;t think you were reading that correctly (granted, the numbers are hard to make out).  All the damage numbers appear to scale correctly based on the player level vs. NPC level. &lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;Nope, they dont scale correctly based on the player level, but thx for the answer anyway.&lt;br&gt;&lt;br&gt;For what reason did I post a picture?&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;/span&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Sun, 12 Mar 2006 09:08:59 GMT</pubDate>
<author>Sosuke</author>
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<title>Re: Designer Journal - &quot;Care Bear Stare&quot; - Friday, March 10, 2006</title>
<description>Looks good. Can&apos;t wait to see it on the normal server.</description>
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<pubDate>Sun, 12 Mar 2006 10:59:46 GMT</pubDate>
<author>reznik</author>
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<title>Re: Designer Journal - &quot;Care Bear Stare&quot; - Friday, March 10, 2006</title>
<description>&lt;div&gt;Yay! It&apos;s a Norwegian on the screenie!&lt;/div&gt;</description>
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<pubDate>Mon, 13 Mar 2006 05:47:17 GMT</pubDate>
<author>MxOElliMann</author>
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<title>Re: Designer Journal - &quot;Care Bear Stare&quot; - Friday, March 10, 2006</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;p&gt;Yah.. the level 14 numbers are off... Is anybody else worried about how qickly the DPS scales in the &amp;quot;conning ranges&amp;quot;?  Greys scale slowly and Purples scale slowly (and in the above case backwards) but from green to red there&apos;s a huge diff.  I have a feeling the bottom line wasn&apos;t an actual DPS number but secs. per kill... That seems backwards to me.  And &amp;quot;as intended&amp;quot; is going to be a grey term. &lt;/p&gt;&lt;p&gt;Now here&apos;s the thing.  Level based mitigation *sigh*.  Now I&apos;m a johnnie come lately to this discussion but as I understand it this means that by &apos;dinging&apos; you will magically be more resistant to an attack.  This seems to be a constant theme through SOE games and one I&apos;m still not entirely comfortable with.  It seems to me that this is also a 180 degree from the original concept.  Wasn&apos;t mitigation going to be based largely on attribute point allocation, which is obviously level dependent, and item bonuses with level bonuses being the smallish tweaks?&lt;/p&gt;&lt;p&gt;That&apos;s a big balancing act but one I kinda&apos; liked.  Obviously with one point allocation you were turning what, 8 or 10 knobs at once in big jumps and leaving the other 30 or so largely unchanged.  When you get the knobs turned correctly in relation to one another then you could add additional balance with gated loot drops (e.g. construct loot) and the like.  This way you would reward the savvy player who takes the time to study the pros and cons of attribute/clothing combos instead of a blanket-- 5 level dfferential get out of jail free card (obviously an exaggeration). &lt;/p&gt;&lt;p&gt;I like the idea of a mismanaged or poorly equipped character getting beat up by a grey con or a lowbie.  Now it would have to be a perfect storm for that sort of thing to happen.  If you guys work without a net then it should be only fair that you allow the players to also. &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt; &lt;/p&gt;</description>
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<pubDate>Mon, 13 Mar 2006 10:42:53 GMT</pubDate>
<author>Casandre</author>
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<title>Re: Designer Journal - &quot;Care Bear Stare&quot; - Friday, March 10, 2006</title>
<description>&lt;div&gt;You guys rock!  I know how hard it is to make this kind of change mid-stream and the effort it takes to pull it off like you guys are.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Keep up the good work!&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;AOK&lt;/div&gt;</description>
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<pubDate>Mon, 13 Mar 2006 14:51:06 GMT</pubDate>
<author>kapinator</author>
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<title>Re: Designer Journal - &quot;Care Bear Stare&quot; - Friday, March 10, 2006</title>
<description>&lt;div&gt;Kudos to HCFrog for the write up. Those are some alright spreadsheets, but if that&apos;s all you need to know to be an SOE Dev where do I apply.  :smileywink:&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Impressive system though, nice to have some insight into the Dev proccess, and I expect those spreadsheets in my inbox within 24 hours thank you.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;-Jilted&lt;/div&gt;</description>
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<pubDate>Mon, 13 Mar 2006 18:20:58 GMT</pubDate>
<author>Jilted1</author>
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<title>Re: Designer Journal - &quot;Care Bear Stare&quot; - Friday, March 10, 2006</title>
<description>&lt;span&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Sosuke1 wrote:&lt;br&gt;&lt;div&gt;&lt;/div&gt;Hey,&lt;br&gt;&lt;br&gt;I think the pics are quite impressing and an interesting sight. Its a pity they dont provide much Information.&lt;br&gt;I have a question about pic 3.&lt;br&gt;Why gets a lvl 1-8, or lvl 19-41 less damage from a lvl 14 NPC than from a lvl 13. Roughly the same for lvl 26 and 27 NPC´s.&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;I&apos;m pretty sure it has something to do with DPS being rounded to integers while other numbers in the calculation are rounded to floats. It probably is the order the calculations are performed in, and where the DPS integer part hits... It&apos;s a good question though &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt;&lt;br&gt;For people who are asking what the Live version of this spreadsheet would look like, honestly I have no idea. Our current Live game is a nightmare to balance - like, someone pops a top level tactics booster and the whole chart would go out the window, because now the NPCs your level will never touch you and you&apos;ll almost always hit them.&lt;br&gt;&lt;br&gt;When we were trying to balance the Pandora NPCs we basically had to look at what people&apos;s CT would be, then what they&apos;d be with the highest level buffs and TB, and how big a debuff could they apply to the enemies, and then try to make those numbers line up somewhat. Because if there was a combination that could make players have significantly higher tactics than the NPCs, it turns on a dime from a huge challenge into no challenge at all. Then we had to playtest over and over and over with tiny tweaks each time, and a tiny change one way or the other would completely unbalance the encounter.&lt;br&gt;&lt;br&gt;One of the big things I&apos;m looking forward to with this new system is creating boss-type encounters like this.&lt;br&gt;&lt;/span&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Tue, 14 Mar 2006 11:19:18 GMT</pubDate>
<author>HCFrog</author>
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<title>Re: Designer Journal - &quot;Care Bear Stare&quot; - Friday, March 10, 2006</title>
<description>My response to that entire journal.&lt;br&gt;&lt;br&gt;&lt;img src=&quot;http://img133.imageshack.us/img133/6462/agentpancakebunny4xw.jpg&quot;&gt;&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Tue, 14 Mar 2006 11:43:42 GMT</pubDate>
<author>PBlade</author>
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<title>Re: Designer Journal - &quot;Care Bear Stare&quot; - Friday, March 10, 2006</title>
<description>&lt;div&gt;&lt;span&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;PBlade wrote:&lt;br&gt;My response to that entire journal.&lt;br&gt;&lt;br&gt;&lt;img src=&quot;http://img133.imageshack.us/img133/6462/agentpancakebunny4xw.jpg&quot;&gt;&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;lol OMG PANCAKE HAXX BUNNY!&lt;br&gt;&lt;/span&gt;&lt;/div&gt;</description>
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<pubDate>Tue, 14 Mar 2006 12:51:13 GMT</pubDate>
<author>bonobi</author>
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<title>Re: Designer Journal - &quot;Care Bear Stare&quot; - Friday, March 10, 2006</title>
<description>&lt;div&gt;&lt;/div&gt;The first character I played I leveled with Karate. The next three I leveled with Hacker. I was saddened when the bosses in the archives had their deflection turned up so nobody would meet in there any more. All orgs. would usually (not always ) work &amp;quot;together&amp;quot; to get drops or XP from the Gargoyle or Tengu. The archives have been empty for a long time.&lt;br&gt;&lt;br&gt;I guess gone are the days when I play my character from  Lamar northeast hardline, at level 29 LOL. I can beat up Pound Pupppies, Suits, and Hellions for big XP and big $info often 7 or eight levels higher. then move on to Creston heights when I reach close to level 40.&lt;br&gt;&lt;br&gt;CR2 will change the game significantly. It will be interesting to start new characters to see how it plays. Everytime I level a character the game plays a little different.&lt;br&gt;&lt;br&gt;Anyway, thank you MXO team for this game and doing what you do to keep it going.&lt;br&gt;&lt;br&gt;GNZ&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;p&gt;Message Edited by Rexxhavukk on &lt;span class=&quot;date_text&quot;&gt;03-14-2006&lt;/span&gt;&lt;span class=&quot;time_text&quot;&gt;06:55 PM&lt;/span&gt;&lt;/p&gt;</description>
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<pubDate>Tue, 14 Mar 2006 18:53:46 GMT</pubDate>
<author>Rexxhavukk</author>
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<title>Re: Designer Journal - &quot;Care Bear Stare&quot; - Friday, March 10, 2006</title>
<description>&lt;div&gt;I can&apos;t believe I read the whoooooooooooooole thing.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;but seriously, great work guys and dolls. Looks (and plays on test) very comfortably.&lt;/div&gt;&lt;div&gt;(but many will disagree I&apos;m sure)&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;All I have to say is: Koo Koo Ka-Choo&lt;/div&gt;</description>
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<pubDate>Wed, 15 Mar 2006 01:07:56 GMT</pubDate>
<author>MrPuck</author>
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<title>Re: Designer Journal - &quot;Care Bear Stare&quot; - Friday, March 10, 2006</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;p&gt;&lt;font color=&quot;#ffffff&quot;&gt;I don&apos;t know what&apos;s scarier:  The fact I understood most of that, or that Mxo design is in the hands of Microsoft Office programs.&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;/font&gt; &lt;/p&gt;&lt;p&gt;&lt;font color=&quot;#ffffff&quot;&gt;I wonder what Office Helper the Architect and Mervy use?&lt;/font&gt;&lt;/p&gt;</description>
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<pubDate>Fri, 17 Mar 2006 11:52:05 GMT</pubDate>
<author>ZippyTheSquirrel</author>
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<title>Re: Designer Journal - &quot;Care Bear Stare&quot; - Friday, March 10, 2006</title>
<description>this message has been terminated </description>
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<pubDate>Mon, 10 Apr 2006 19:39:28 GMT</pubDate>
<author>mrbroadcast </author>
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<title>Re: Designer Journal - &quot;Care Bear Stare&quot; - Friday, March 10, 2006</title>
<description>&lt;div&gt;&lt;/div&gt;Microsoft Office eh? That explains the lag</description>
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<pubDate>Mon, 10 Apr 2006 21:20:47 GMT</pubDate>
<author>phi</author>
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<title>Re: Designer Journal - &quot;Care Bear Stare&quot; - Friday, March 10, 2006</title>
<description>Out of curiosity, has the &apos;Care Bare Stare&apos; been implemented yet?&amp;nbsp; It still seems that the &apos;opposite of leaving a trail of bodies in your wake&apos; is happening.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Wed, 12 Apr 2006 02:03:42 GMT</pubDate>
<author>Silveh</author>
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