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<title>Latest posts for the topic &quot;Update 46 Notes - Updated Wednesday, August 23&quot;</title>
<ttl>10</ttl>
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<description>Latest messages posted in the topic &quot;Update 46 Notes - Updated Wednesday, August 23&quot;</description>
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<title>Update 46 Notes - Updated Wednesday, August 23</title>
<description>&lt;p&gt;These are the updated notes for Update 46, which is undergoing final testing for release on &lt;b&gt;Tuesday&lt;/b&gt;,&amp;nbsp;&lt;b&gt;August 29,&lt;/b&gt;&amp;nbsp;2006. (&lt;a href=&quot;http://forums.station.sony.com/mxo/posts/list.m?start=0&amp;amp;topic_id=36300002188&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;See annoucement.&lt;/a&gt;)&lt;/p&gt;&lt;p&gt;&lt;b&gt;Featured Changes&lt;/b&gt;&lt;br&gt; &lt;br&gt; &lt;/p&gt;&lt;p&gt;&lt;b&gt;&lt;i&gt;The Matrix Online &lt;/i&gt;Story Continues in Episode 5.3!&lt;/b&gt;&lt;br&gt; The 5.3 Storyline missions and cinematic are now available in game.&lt;br&gt; The first 5.3 critical mission will be available as soon as the patch is live. The remaining four missions will roll out each following Thursday (8/31, 9/7, 9/14, 9/21) at 1:00 AM Pacific Daylight Time (0800 hours GMT).&lt;/p&gt;&lt;p&gt;&lt;b&gt;White Hallways Open for Business&lt;/b&gt;&lt;br&gt; Archivist vendors now sell very special, very expensive keys that give access to certain areas through hallways. These keys require 100 or more Reputation points in the appropriate Organization to use.&lt;/p&gt;&lt;p&gt;&lt;b&gt;Note: &lt;/b&gt;Current Archive mission waypoint indicators will point you to dead-end doors. There are two working doors in each District. &lt;i&gt;&lt;b&gt;Make sure you read the mission text for the map coordinates of the doors you are supposed to use.&lt;/b&gt;&lt;/i&gt; This will be fixed in a later update.&lt;/p&gt;&lt;p&gt;&lt;b&gt;New &amp;quot;Prop Vendors&amp;quot;&lt;/b&gt;&lt;br&gt; &amp;quot;Prop Vendors&amp;quot; at Tabor Park West, Camon Heights Central, and Stamos Northwest hardlines sell a selection of over one hundred prop items. These items have no particular function of their own, but can be traded to other players for roleplaying purposes.&lt;/p&gt;&lt;p&gt;&lt;b&gt;Pandora&amp;#39;s Box Mission-Spawn Changes&lt;/b&gt;&lt;br&gt; Pandora box missions with high NPC numbers were causing significant amounts of lag--the ~30 NPCs per phase of the final mission were likely the cause of most of the mysterious, intermittent lag in north-central Downtown. NPC counts in the following Pandora&amp;#39;s Box missions have been reduced; : arc 2, mission 2, &amp;quot;Walking Papers&amp;quot;; arc 3, mission 1, &amp;quot;A Key for Every Lock&amp;quot;; arc 4, mission 3, &amp;quot;Trial By Fire&amp;quot;. In most cases, the level of the remaining NPCs has been increased by one.&lt;/p&gt;&lt;p&gt;&lt;b&gt;Dead Redpills Flag no PvP&lt;/b&gt;&lt;br&gt; You can no longer become flagged for PVP while you are dead.&lt;/p&gt;&lt;p&gt;&lt;b&gt;Fixed /ignore Command&lt;/b&gt;&lt;br&gt; Fixed a bug that caused an Ignored player&amp;#39;s text to still appear in the chat window.&lt;/p&gt;&lt;p&gt;&lt;b&gt;Death Effect Bug Fixes&lt;/b&gt;&lt;br&gt; We have fixed the following issues with the Death Effect: &lt;/p&gt;&lt;ul&gt;&lt;li&gt;The Death Effect now only affects Influences (things that give bonuses to Attributes, usually designated by a percentage) and has a maximum penalty of 30%. &lt;/li&gt;&lt;li&gt;The Death Effect wears off correctly now. &lt;/li&gt;&lt;li&gt;The Death effect timer no longer resets when you reconstruct and jack in. &lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Changes and Improvements&lt;/b&gt; &lt;/p&gt;&lt;ul&gt;&lt;li&gt;Zero One Soldiers and the Zero One Taskmaster have new loot drops. A new collector in Downtown may be interested. &lt;/li&gt;&lt;li&gt;Density of Zero One Soldiers and Laborers has been increased. &lt;/li&gt;&lt;li&gt;Level of Zero One Soldiers has been increased. &lt;/li&gt;&lt;li&gt;The Taskmaster Beret is no longer dropped by the Taskmaster and can now be traded. &lt;/li&gt;&lt;li&gt;Mission rewards will now be emailed to you if you don&amp;#39;t have enough space in your inventory. &lt;/li&gt;&lt;li&gt;Damage for Infect Area 2.0 has been increased. &lt;/li&gt;&lt;li&gt;Having large amounts of code recipes no longer prevents recipes from being viewed in the code analyzer UI. &lt;/li&gt;&lt;li&gt;Gang boss &amp;quot;Big Dog&amp;quot; now drops the access node key at a higher rate. (Matches drop rate for other gang bosses.) &lt;/li&gt;&lt;li&gt;Morpheus will now appear in mood &amp;quot;regal&amp;quot; in the last chapter one Archive mission. &lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Bug Fixes&lt;/b&gt; &lt;/p&gt;&lt;ul&gt;&lt;li&gt;Fixed a bug that allowed players to move at normal speed while using a Stealth Ability. Engaging in an activity that shouldn&amp;#39;t break Stealth now prevents movement until the Stealth Ability has re-applied itself. (Fixes several exploits.) &lt;/li&gt;&lt;li&gt;Fixed a typo in the operator&amp;#39;s text in phase 1 of Merovingian archive mission 4.1.4, &amp;quot;The Gathering Storm.&amp;quot; &lt;/li&gt;&lt;li&gt;Straightened out the confusing multiple names of a spy in Merovingian mission 2.2.2, &amp;quot;Honor Among Thieves.&amp;quot; &lt;/li&gt;&lt;li&gt;Fixed typos in the description of Corporate Security gang members. &lt;/li&gt;&lt;li&gt;Fixed a typo in Tyndall&amp;#39;s dialog at the beginning of the second phase of Zion 5.2.3, &amp;quot;Repairman.&amp;quot; &lt;/li&gt;&lt;li&gt;Fixed a typo in Yttri&amp;#39;s text in the second phase of her third mission, &amp;quot;The Instrumental.&amp;quot; &lt;/li&gt;&lt;li&gt;Fixed a typo from the Machine redpills in phase 2 of Merovingian archive mission 4.1.4. &lt;/li&gt;&lt;li&gt;Fixed a bug where you could get out of order speech from the contact&amp;#39;s secretary in phase 1 of Greene&amp;#39;s first mission, &amp;quot;Special Delivery,&amp;quot; if you talked to the contact before talking to the secretary, then talked to the secretary twice. &lt;/li&gt;&lt;li&gt;Fixed typo in the operator&amp;#39;s text in Merovingian mission 1.2.15, &amp;quot;Unbearable Burden.&amp;quot; &lt;/li&gt;&lt;li&gt;The female Red Eye Beret no longer turns bright red at a certain distance. &lt;/li&gt;&lt;li&gt;Fixed typo from Flood at the end of Merovingian mission 1.1.3, &amp;quot;Signature Manipulation.&amp;quot; &lt;/li&gt;&lt;li&gt;Fixed typo from Agent Gray in Machine mission 3.1.3, &amp;quot;Decapitation.&amp;quot; &lt;/li&gt;&lt;li&gt;Removed male names from female Exiles. &lt;/li&gt;&lt;li&gt;Your contact in the second phase of Raini&amp;#39;s first mission, &amp;quot;Careful What You Wish For,&amp;quot; no longer asks for the Data after it has already been given. &lt;/li&gt;&lt;li&gt;Two NPCs have replaced the mysterious dressers in the second phase of Sister Margaret&amp;#39;s fifth mission, &amp;quot;Saving Grace.&amp;quot; &lt;/li&gt;&lt;li&gt;Fixed a typo in Tyndall&amp;#39;s text at the end of Zion 1.1.3. &lt;/li&gt;&lt;li&gt;Corrected the level range of loot drops from the Zero One Beta Taskmaster. &lt;/li&gt;&lt;li&gt;Morpheus now has regular eyeballs instead of Morpheus&amp;#39;-entire-head-on-his-eyeballs eyeballs. &lt;/li&gt;&lt;li&gt;The locked door in phase 1 of Zion Archive mission 1.2.5 no longer unlocks mysteriously when some of the imposter Agents are killed. &lt;/li&gt;&lt;li&gt;Fixed an issue where changing chat filters could permanently disable a certain type of system chat. &lt;/li&gt;&lt;li&gt;It is no longer possible for an attribute to be leveled beyond 30. &lt;/li&gt;&lt;li&gt;Emotes (&lt;b&gt;/e &lt;i&gt;[text]&lt;/i&gt;&lt;/b&gt; command) now work correctly. &lt;/li&gt;&lt;li&gt;You may no longer initiate interlock for 5 seconds after withdrawing from it. &lt;/li&gt;&lt;li&gt;$info is no longer awarded for completing critical missions that you have already completed. &lt;/li&gt;&lt;li&gt;Fixed a typo in Agent Gray&amp;#39;s dialogue during &amp;quot;Return to Sender&amp;quot; mission. &lt;/li&gt;&lt;li&gt;Fixed the bug that allowed players to appear in game with a working Loading Area UI available. (Fixes exploit.) &lt;/li&gt;&lt;li&gt;The player now gets a notification when finding Operetta. &lt;/li&gt;&lt;li&gt;The Archaelogist now appears on the map in the Historic District. &lt;/li&gt;&lt;li&gt;The code shaper vendor Marble now appears on the map in Industry Square. &lt;/li&gt;&lt;li&gt;All org collectors now appear on the city map. &lt;/li&gt;&lt;li&gt;The map no longer shows the Archaeologist near Mara Central. &lt;/li&gt;&lt;li&gt;The vendors in Pendhurst-Amaranth plaza now show up on the map. &lt;/li&gt;&lt;li&gt;Using the Merovingian Cake while in Sneak no longer breaks the move speed limiter. (Fixes exploit.) &lt;/li&gt;&lt;li&gt;Fixed a bug that allowed items to be Coded without using code fragments. (Fixes exploit.) &lt;/li&gt;&lt;li&gt;The imposter Agent in Merovingian archive mission 1.2.10, &amp;quot;Into the Hive,&amp;quot; now has a full Agent name, instead of just being called &amp;quot;Agent.&amp;quot; &lt;/li&gt;&lt;/ul&gt;</description>
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<pubDate>Wed, 23 Aug 2006 15:58:41 GMT</pubDate>
<author>Walrus</author>
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