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<title>Latest posts for the topic &quot;Update 52 Notes - May 31, 2007&quot;</title>
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<description>Latest messages posted in the topic &quot;Update 52 Notes - May 31, 2007&quot;</description>
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<title>Update 52 Notes - May 31, 2007</title>
<description>&lt;b&gt;Featured Changes&lt;/b&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;&lt;i&gt;The Matrix Online&lt;/i&gt;&lt;/b&gt; &lt;b&gt;Story Continues in Chapter 7.3!&lt;/b&gt;&lt;br&gt; &lt;br&gt; Chapter 7.3 critical missions begin on Thursday, May 31st, with another new mission arriving on each of the four following Thursdays: June 7th, June 14th, June 21st, and June 28th. &lt;br&gt; &lt;b&gt;&lt;br&gt; Luggables&lt;/b&gt;&lt;br&gt; While in possession of a Luggable you will not be able to transport between districts or into the loading area. You can teleport to other districts or go to the loading area, but you will automatically drop all luggables if you do.&lt;br&gt; &lt;br&gt; If a Luggable is dropped into an active mission area the luggable will be destroyed. If it is destroyed you have to hunt around to find it&lt;br&gt; again. &lt;br&gt; You may only have one luggable of each type in your inventory at a time. While a luggable is in your possession you will always be flagged for PvP action, so be ready. &lt;br&gt; &lt;br&gt; &lt;b&gt;LED Black Box&lt;/b&gt;&lt;br&gt; &lt;b&gt;Features: &lt;/b&gt;&lt;br&gt; LED Agent Glowing red eyes&lt;br&gt; &amp;nbsp;&lt;br&gt; &lt;b&gt;Buffs&lt;/b&gt;:&lt;br&gt; Melee Damage +5pts&lt;br&gt; Ballistic Damage +5pts&lt;br&gt; Throw Damage +5pts&lt;br&gt; Viral Damage +5pts&lt;br&gt; &amp;nbsp;&lt;br&gt; &lt;b&gt;N30 Frag&lt;/b&gt;&lt;br&gt; &lt;b&gt;Features&lt;/b&gt;: &lt;br&gt; N30 Agent purple flames&lt;br&gt; &amp;nbsp;&lt;br&gt; &lt;b&gt;Buffs:&lt;/b&gt;&lt;br&gt; Melee Damage Resistance +20pts&lt;br&gt; Ballistic Damage Resistance +20pts&lt;br&gt; Throw Damage Resistance +20pts&lt;br&gt; Viral Damage Resistance +20pts&lt;br&gt; &amp;nbsp;&lt;br&gt; &lt;b&gt;Bomb Pet&lt;/b&gt;&lt;br&gt; &lt;b&gt;Features: &lt;/b&gt;&lt;br&gt; Floating green circle over shoulder&lt;br&gt; &amp;nbsp;&lt;br&gt; &lt;b&gt;Buffs:&lt;/b&gt;&lt;br&gt; Viral Accuracy +5pts&lt;br&gt; Viral Damage +5pts&lt;br&gt; Viral Defense +10pts&lt;br&gt; Viral Resistance +15pts&lt;br&gt; &amp;nbsp; &lt;br&gt; &lt;b&gt;Wasteland Corruptor Encounter&lt;/b&gt;&lt;br&gt; &lt;br&gt; The encounter brings back some familiar enemies and is a mission that groups of players levels 30-50 will enjoy. The encounter is staged in Bathary Row, in a fairly vacant, warehouse in the North West corner of Westview (Barrens). Enemies will scale to the appropriate player level&lt;br&gt; to allow for a great range of gameplay. &lt;br&gt; &amp;nbsp;&lt;br&gt; Players will be able to obtain special reward items from a collector in exchange for tokens that are scavenged from the NPC&amp;rsquo;s in the area (although these NPC&amp;rsquo;s will be hard to come by).&lt;br&gt; &amp;nbsp;&lt;br&gt; &lt;b&gt;Rewards&lt;/b&gt;:&lt;br&gt; &lt;b&gt;Patcher&amp;#39;s Hat&lt;/b&gt;&lt;br&gt; Level: 30&lt;br&gt; Fly Virus immunity&lt;br&gt; Ranged, Thrown, Melee Resistance 20 pts&lt;br&gt; Buff Area Radius 25%&lt;br&gt; Inner Strength Cost Reduction 8%&lt;br&gt; &amp;nbsp;&lt;br&gt; &lt;b&gt;Patcher&amp;#39;s Bandana&lt;/b&gt;&lt;br&gt; Level: 40&lt;br&gt; Fly Virus immunity&lt;br&gt; Ranged, Thrown, Melee Resistance 26 pts&lt;br&gt; Buff Area Radius 33%&lt;br&gt; Inner Strength Cost Reduction 9%&lt;br&gt; &amp;nbsp; &lt;br&gt; &lt;b&gt;Patcher&amp;#39;s Headgear&lt;/b&gt;&lt;br&gt; Level: 50&lt;br&gt; Fly Virus immunity&lt;br&gt; Ranged, Thrown, Melee Resistance 33 pts&lt;br&gt; Buff Area Radius 40%&lt;br&gt; Inner Strength Cost Reduction 10%&lt;br&gt; &amp;nbsp; &lt;br&gt; &lt;b&gt;Patcher&amp;#39;s Pill&lt;/b&gt;&lt;br&gt; 300 second Fly Virus immunity&lt;br&gt; 300 second +30% Health Regeneration&lt;br&gt; &amp;nbsp;&lt;br&gt; &lt;b&gt;Changes and Improvements&lt;/b&gt;&lt;br&gt; &lt;ul&gt;&lt;li&gt;News choppers have taken to the city skies now that the General&amp;#39;s helicopters have been removed by the Machines.&lt;/li&gt;&lt;li&gt;With his plans foiled and his base destroyed, the General&amp;#39;s commandos are on the run, and will no longer oppose Zion or the Machines in standard missions.&lt;/li&gt;&lt;li&gt;Smoke bomb and Vanish now require an invisibility belt to trigger invisibility. The other effects will still work without the belt.&lt;/li&gt;&lt;li&gt;Machinegun Fist Combo no longer removes more than one buff.&lt;/li&gt;&lt;li&gt;A new collector near Bathary Row needs help controlling an outbreak of the Fly Virus in the area.&lt;/li&gt;&lt;li&gt;The Fly Virus now lasts five seconds rather than twenty, and can be spread only to hostiles.&lt;/li&gt;&lt;li&gt;Luggables can no longer be dropped in the white hallways.&lt;/li&gt;&lt;li&gt;You are now notified via system chat when you drop a luggable intentionally or by teleporting.&lt;/li&gt;&lt;li&gt;Area-effect heal and buff abilities now affect only members of the caster&amp;#39;s mission team. AOEs that were previously cast around a selected friendly are now cast from the caster, with no target required, and their effect radius increased by 25% of their previous casting range, rounded up. The affected abilities (and altered target/areas) are:&lt;/li&gt;&lt;ul&gt;&lt;li&gt;Group Heal 1.0&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Group Repairs 1.0&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Group Repairs 2.0 (12m range, 5m area becomes 8m area)&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Group Repairs 3.0 (16m range, 5m area becomes 9m area)&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Network Firewall&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Panicked Heal (16m range, 5m area becomes 9m area)&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Physician Heal&lt;/li&gt;&lt;li&gt;Resist Combat (14m range, 10m area becomes 14m area)&lt;/li&gt;&lt;li&gt;Restore Group 1.0&lt;/li&gt;&lt;li&gt;Restore Group 2.0&lt;/li&gt;&lt;li&gt;Restore Group 3.0&lt;/li&gt;&lt;li&gt;Sweep Party 1.0 (10m range, 6m area becomes 9m area)&lt;/li&gt;&lt;li&gt;Sweep Party 2.0 (10m range, 6m area becomes 9m area)&lt;/li&gt;&lt;li&gt;Viral Shielding (16m range, 6m area becomes 10m area)&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&amp;nbsp; &lt;br&gt; &lt;b&gt;Bug Fixes&lt;/b&gt;&lt;br&gt; &lt;ul&gt;&lt;li&gt;Anti M. no longer refers to the contact in the first phase of her fourth mission (&amp;quot;Apothecary&amp;quot;&lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt; by two different names.&lt;/li&gt;&lt;li&gt;Fixed a phantom locked door in the second phase of Merv mission 1.1.2, &amp;quot;Securing the Signal.&amp;quot;&lt;/li&gt;&lt;li&gt;Another title buff stacking exploit fixed.&lt;/li&gt;&lt;li&gt;Grace&amp;#39;s missions now refer to the Silver Dragons gang leader by his current name, &amp;quot;Ginjiro.&amp;quot; (Thanks sugaree, Othinn1)&lt;/li&gt;&lt;li&gt;The spelling of the &amp;quot;rides a little horsey&amp;quot; emote has been corrected from &amp;quot;/giddiyup&amp;quot; to &amp;quot;/giddyup.&amp;quot; &lt;/li&gt;&lt;li&gt;The /talkwhisperobvious emote now actually plays an animation.&lt;/li&gt;&lt;li&gt;RSI stat configuration hack may no longer be used while dead.&lt;/li&gt;&lt;li&gt;Looted NPCs will no longer block you from looting NPCs or selecting other objects beneath them.&lt;/li&gt;&lt;/ul&gt;</description>
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<pubDate>Wed, 30 May 2007 19:32:16 GMT</pubDate>
<author>Raijinn</author>
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<title>Re:Update 52 Notes - May 31, 2007</title>
<description>&lt;b&gt;Bug Fixes&lt;/b&gt;&lt;br&gt; &lt;br&gt; &lt;ul&gt;&lt;li&gt;You may now chat while compiling items with a compile tool.&lt;/li&gt;&lt;li&gt;Interlock-only abilities will no longer complain about their targets being out of range.&lt;/li&gt;&lt;li&gt; The loading area music will no longer play while cinematics are playing.&lt;/li&gt;&lt;li&gt;Fixed a macro/gun/sneak exploit allowing a player to become stealthed without entering sneak stance.&lt;/li&gt;&lt;li&gt;Crashreporter will no longer pop up on game start.&lt;/li&gt;&lt;li&gt;Special moves no longer automatically hit when both attacker and defender miss in interlock.&amp;nbsp; The animation may still play, but the ability will not do damage or trigger any other effects.&lt;/li&gt;&lt;li&gt;Added support for some additional types of system messages to chat logging.&amp;nbsp; Previously, they would be logged as a blank line after [system]&lt;/li&gt;&lt;/ul&gt;&lt;br&gt; &lt;br&gt; </description>
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<pubDate>Fri, 1 Jun 2007 18:09:39 GMT</pubDate>
<author>Raijinn</author>
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