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<title>Latest posts for the topic &quot;Update 44 Hotfix Notes - Thursday, June 15, 2006&quot;</title>
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<link>http://forums.station.sony.com/mxo/</link>
<description>Latest messages posted in the topic &quot;Update 44 Hotfix Notes - Thursday, June 15, 2006&quot;</description>
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<title>Update 44 Hotfix Notes - Thursday, June 15, 2006</title>
<description>&lt;p&gt;-- Featured Changes&lt;br /&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Q-Gun DOT damage reduced to normal levels. &lt;br /&gt;&lt;br /&gt; &lt;/li&gt;&lt;li&gt;The following Upgrade effects are now persistent when traveling through hardlines: Utility Master, Force Multiplier, Team Patcher, Trauma Surgeon, Upgrade Artist, Guardian Patcher, Doctor, Network Attacker, Skript Kiddie, Virologist, Arbelest, Artillerist, Ballista, Pathogenist, Selective Phage. (Note: Network Hacker Upgrade is still not persistent.) &lt;br /&gt;&lt;br /&gt; &lt;/li&gt;&lt;li&gt;Viral DOT Abilities no longer block each other when used on the same target. In addition, Viral family and Ability re-use timers have been reduced. &lt;/li&gt;&lt;/ul&gt;&lt;p&gt;-- Changes and Improvements&lt;br /&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Accuracy bonuses are now more balanced between the different special moves designed to get a player out of Interlock. &lt;br /&gt;&lt;br /&gt; &lt;/li&gt;&lt;li&gt;Under Armour shirts are no longer available on any clothing vendor. &lt;br /&gt;&lt;br /&gt; &lt;/li&gt;&lt;li&gt;Hooked up system chat messages for the following emotes: backflop, backflop1, backflop2, bang, cough, cutitout, drinkbottle, duh, examine, giddiyup, horns, kickdoor, mimeelbow, mimerope, mimewall, picknose, pickup, plugnose, righton, sleep, takepill, timeout, tiphat, whichway. &lt;br /&gt;&lt;br /&gt; &lt;/li&gt;&lt;li&gt;The system messages for the /bumpbutts and /bangbang interactive emotes are no longer just about cake. &lt;/li&gt;&lt;/ul&gt;&lt;p&gt;-- Bug Fixes&lt;br /&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Find Weakness has been changed to a base bonus of 0.5 points/level before Influences are applied. &lt;br /&gt;&lt;br /&gt; &lt;/li&gt;&lt;li&gt;Sneak is no longer persistent when entering the Loading Area and returning to the world. &lt;br /&gt;&lt;br /&gt; &lt;/li&gt;&lt;li&gt;Paralyzing Throw no longer always hits the target. &lt;br /&gt;&lt;br /&gt; &lt;/li&gt;&lt;li&gt;Crippling Throw now roots for the proper time. &lt;br /&gt;&lt;br /&gt; &lt;/li&gt;&lt;li&gt;The following Ability codes have had their Write Code costs adjusted to the appropriate level for their Complexities: Freedom to Joints, Diving Frankensteiner, Revers Bull Dog, Wounding Throw, Back Roll Escape, Punt, Bull Dog, Shifty Technique, Stealth Countermeasures. &lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;-- Mission Text Cleanup&lt;br /&gt;Special thanks to zeroone5069 and sugaree for providing these Neighborhood Mission bug reports.&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Fixed typos in the text from the operator after getting the item from the safe in phase 1 of Mandarin&amp;#39;s fourth mission, &amp;quot;Flutter Away, Little Bird.&amp;quot; &lt;br /&gt;&lt;br /&gt; &lt;/li&gt;&lt;li&gt;In Cerulean&amp;#39;s second mission, &amp;quot;Surgical Strike,&amp;quot; the operator referred to &amp;quot;my operations&amp;quot; after you killed all the enemies in phase 1. Cerulean will now speak this line, rather than the operator. &lt;br /&gt;&lt;br /&gt; &lt;/li&gt;&lt;li&gt;Fixed a typo in the operator&amp;#39;s enter phase text in Mandarin&amp;#39;s second mission, &amp;quot;Broken Connection.&amp;quot; &lt;br /&gt;&lt;br /&gt; &lt;/li&gt;&lt;li&gt;Fixed a typo in the NPC&amp;#39;s dialog in phase 3 of Mr. Bishop&amp;#39;s first mission, &amp;quot;The Hunter.&amp;quot; &lt;br /&gt;&lt;br /&gt; &lt;/li&gt;&lt;li&gt;Fixed a typo in the dialog for one of the King&amp;#39;s Men gang members in Indigo&amp;#39;s fifth mission, &amp;quot;Gang Rumble.&amp;quot; &lt;br /&gt;&lt;br /&gt; &lt;/li&gt;&lt;li&gt;In Mandarin&amp;#39;s third mission, &amp;quot;Far From Home,&amp;quot; the player is sent to fight Amber&amp;#39;s gang, but they find Daggers instead of Amber&amp;#39;s A.S.P. gang. The Daggers have now been replaced with A.S.P.s. &lt;br /&gt;&lt;br /&gt; &lt;/li&gt;&lt;li&gt;While stealing an item from Amber in Mockingbird&amp;#39;s fifth mission, &amp;quot;In the Night,&amp;quot; the player encountered Daggers gang members protecting the item. These have been changed to Amber&amp;#39;s gang, the A.S.P.s. &lt;br /&gt;&lt;br /&gt; &lt;/li&gt;&lt;li&gt;Removed redundant operator text from the end of the first phase of Mockingbird&amp;#39;s third mission, &amp;quot;Dark Entries.&amp;quot; &lt;br /&gt;&lt;br /&gt; &lt;/li&gt;&lt;li&gt;In Mandarin&amp;#39;s third mission, &amp;quot;Far From Home,&amp;quot; high-level characters would encounter an Agent protecting a strange Exile in the second phase. This NPC type was not consistent with the story, and has been changed to Corporate Security instead. &lt;br /&gt;&lt;br /&gt; &lt;/li&gt;&lt;li&gt;In Mandarin&amp;#39;s first mission, &amp;quot;Angels and Daemons,&amp;quot; you now get a mission failure notice if the follower dies in phase 3, and you cannot attack them after they reach their destination. Also, the simulacra hidden in phase 3 will now attack correctly once you lead the follower to their destination. &lt;/li&gt;&lt;/ul&gt;</description>
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<pubDate>Wed, 14 Jun 2006 11:03:53 GMT</pubDate>
<author>Walrus</author>
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