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<title>Latest posts for the topic &quot;Jewelry Idea&quot;</title>
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<description>Latest messages posted in the topic &quot;Jewelry Idea&quot;</description>
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<item>
<title>Jewelry Idea</title>
<description>&lt;br /&gt;I was thinking in adding this little upgrade into the equipment inventory&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Jewelry.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I thought it might be a good idea given that in clothing, everything now is &lt;br /&gt;&lt;br /&gt;Area K + Sleepwalker Jeans &lt;br /&gt;vs &lt;br /&gt;Area K + Sleepwalker Jeans&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;With some extra points in jewelry, things could get more interesting in PvP at least a little bit, using the mob items as equipped jewels, pendants or however you want them to be called.&lt;br /&gt;Obviously with some differences between them and just 2 bonus of 1% each, or a single bonus of 2% while equipped.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Here are some examples...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;&lt;img src=&quot;http://www.thematrix.rumbaar.net/Custom/MxO_City_Guide/westview/images/collect_pentagram_amulet.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;Pentagram Amulet:&lt;/b&gt; &lt;br /&gt;Grants Ballistic Accuracy Bonus (2%)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;img src=&quot;http://www.thematrix.rumbaar.net/Custom/MxO_City_Guide/downtown/images/collect_ankh.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;Ankh:&lt;br /&gt;&lt;/b&gt;Grants Melee Defense Bonus (1%)&lt;br /&gt;Grants Melee Accuracy Bonus (1%)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;img src=&quot;http://www.thematrix.rumbaar.net/Custom/MxO_City_Guide/downtown/images/collect_skull_coin.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;Skull Coin:&lt;/b&gt; &lt;br /&gt;Grants Melee Defense Bonus (2%)&lt;br /&gt;&lt;/i&gt;&lt;i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;img src=&quot;http://www.thematrix.rumbaar.net/Custom/MxO_City_Guide/downtown/images/collect_eagle_pin.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;Eagle Pin:&lt;/b&gt; &lt;br /&gt; Grants Ballistic Defense Bonus (1%)&lt;br /&gt;Grants Viral Defense Bonus (1%)&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;&lt;img src=&quot;http://www.thematrix.rumbaar.net/Custom/MxO_City_Guide/richland/images/collect_red_rust_hankerchie.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;Red Rust Hankerchie:&lt;br /&gt;&lt;/b&gt;&amp;nbsp;Grants Inner Strength Regen Rate (1%)&lt;br /&gt;Grants Inner Strength Cost Modification Bonus (1%)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;img src=&quot;http://www.thematrix.rumbaar.net/Custom/MxO_City_Guide/richland/images/collect_platinum_disk_medal.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;Platinium Disk Medallion: &lt;/b&gt;&lt;br /&gt;Grants Thrown Accuracy Bonus (2%)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.thematrix.rumbaar.net/Custom/MxO_City_Guide/richland/images/collect_chopper_key.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt; &lt;b&gt;Chopper Key:&lt;/b&gt; &lt;br /&gt;Grants Thrown Defense Bonus (2%)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;img src=&quot;http://www.thematrix.rumbaar.net/Custom/MxO_City_Guide/downtown/images/collect_dog_tag.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;Dog Tag:&lt;/b&gt; &lt;br /&gt;Grants Thrown Accuracy Bonus (1%)&lt;br /&gt;Grants Thrown Defense Bonus (1%)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;img src=&quot;http://www.thematrix.rumbaar.net/Custom/MxO_City_Guide/westview/images/collect_small_vial_of_blood.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&amp;nbsp; Small Vial of Blood: &lt;br /&gt;&lt;/b&gt;Grants Health Regen Rate (2%)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;img src=&quot;http://www.thematrix.rumbaar.net/Custom/MxO_City_Guide/downtown/images/collect_gold_badge.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;Golden Badge: &lt;br /&gt;&lt;/b&gt;Grants Ballistic Damge Bonus (1%)&lt;br /&gt;Grants Melee Damage Bonus (1%)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;img src=&quot;http://www.thematrix.rumbaar.net/Custom/MxO_City_Guide/richland/images/collect_onyx_ring.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;Onyx Ring:&lt;/b&gt; &lt;br /&gt;Grants Viral Accuracy Bonus (2%)&lt;br /&gt;&lt;/i&gt; &lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.thematrix.rumbaar.net/Custom/MxO_City_Guide/westview/images/collect_asp_id_card.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;i&gt;&lt;b&gt;A.S.P. ID Card&lt;/b&gt;&lt;br /&gt;Grants Viral Defense Bonus (2%)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.thematrix.rumbaar.net/Custom/MxO_City_Guide/richland/images/collect_razor_blade.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;i&gt;&lt;b&gt;Razor Blade&lt;/b&gt;&lt;br /&gt;Grants Viral Accuracy Bonus (1%)&lt;br /&gt;Grants Viral Defense Bonus (1%)&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.thematrix.rumbaar.net/Custom/MxO_City_Guide/westview/images/collect_crow_feather.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;i&gt;&lt;b&gt;Crow Feather:&lt;/b&gt;&lt;br /&gt;Grants Viral Accuracy Bonus (1%)&lt;br /&gt;Grants Inner Strength Regen Rate (1%)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;..and so on....&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;With this attachment, the pvp won&apos;t be &lt;i&gt;Area K vs Area K&lt;/i&gt;, but..&lt;br /&gt;&lt;i&gt;&lt;br /&gt;Area K + Dog Tag&lt;br /&gt;VS&lt;br /&gt;Area K + Skull Coin&lt;/i&gt;&lt;br /&gt;for just give an example.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;With the different (and a bit significant) upgrades, the players might want to check wich pendant helps them the most in a certain fight.&lt;br /&gt;Also, look for the mob that has the item they exactly need could be kinda fun. In addition, let&apos;s be honest, who needs the collector items to 25 levels when everyone around is 50?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This is just a thought to have a little plus in fighting and take advantage of something that we already have, adding another equipment slot (or the &apos;tool slot&apos; may come in handy too). &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;What you guys think?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;EDIT: Sorry if is not quite clear; my english is awful.</description>
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<pubDate>Thu, 11 Sep 2008 04:19:30 GMT</pubDate>
<author>Caini</author>
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<item>
<title>Re:Jewelry Idea</title>
<description>&lt;p&gt;Thats quite a cool idea.&lt;/p&gt;&lt;p&gt;Nice way to make use of some of the mob drops.&lt;/p&gt;</description>
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<pubDate>Thu, 11 Sep 2008 04:25:50 GMT</pubDate>
<author>Criingey</author>
</item>
<item>
<title>Re:Jewelry Idea</title>
<description>muy bueno Caini&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://boursomac.com/webengine/images/smiley/clap.gif&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;</description>
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<pubDate>Thu, 11 Sep 2008 05:38:56 GMT</pubDate>
<author>DucKKeRR</author>
</item>
<item>
<title>Re:Jewelry Idea</title>
<description>&lt;cite&gt;Caini wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;I was thinking in adding this little upgrade into the equipment inventory&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Jewelry.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I thought it might be a good idea given that in clothing, everything now is &lt;br /&gt;&lt;br /&gt;Area K + Sleepwalker Jeans &lt;br /&gt;vs &lt;br /&gt;Area K + Sleepwalker Jeans&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;With some extra points in jewelry, things could get more interesting in PvP at least a little bit, using the mob items as equipped jewels, pendants or however you want them to be called.&lt;br /&gt;Obviously with some differences between them and just 2 bonus of 1% each, or a single bonus of 2% while equipped.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Here are some examples...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;&lt;img src=&quot;http://www.thematrix.rumbaar.net/Custom/MxO_City_Guide/westview/images/collect_pentagram_amulet.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;Pentagram Amulet:&lt;/b&gt; &lt;br /&gt;Grants Ballistic Accuracy Bonus (2%)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;img src=&quot;http://www.thematrix.rumbaar.net/Custom/MxO_City_Guide/downtown/images/collect_ankh.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;Ankh:&lt;br /&gt;&lt;/b&gt;Grants Melee Defense Bonus (1%)&lt;br /&gt;Grants Melee Accuracy Bonus (1%)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;img src=&quot;http://www.thematrix.rumbaar.net/Custom/MxO_City_Guide/downtown/images/collect_skull_coin.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;Skull Coin:&lt;/b&gt; &lt;br /&gt;Grants Melee Defense Bonus (2%)&lt;br /&gt;&lt;/i&gt;&lt;i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;img src=&quot;http://www.thematrix.rumbaar.net/Custom/MxO_City_Guide/downtown/images/collect_eagle_pin.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;Eagle Pin:&lt;/b&gt; &lt;br /&gt; Grants Ballistic Defense Bonus (1%)&lt;br /&gt;Grants Viral Defense Bonus (1%)&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;&lt;img src=&quot;http://www.thematrix.rumbaar.net/Custom/MxO_City_Guide/richland/images/collect_red_rust_hankerchie.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;Red Rust Hankerchie:&lt;br /&gt;&lt;/b&gt;&amp;nbsp;Grants Inner Strength Regen Rate (1%)&lt;br /&gt;Grants Inner Strength Cost Modification Bonus (1%)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;img src=&quot;http://www.thematrix.rumbaar.net/Custom/MxO_City_Guide/richland/images/collect_platinum_disk_medal.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;Platinium Disk Medallion: &lt;/b&gt;&lt;br /&gt;Grants Thrown Accuracy Bonus (2%)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.thematrix.rumbaar.net/Custom/MxO_City_Guide/richland/images/collect_chopper_key.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt; &lt;b&gt;Chopper Key:&lt;/b&gt; &lt;br /&gt;Grants Thrown Defense Bonus (2%)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;img src=&quot;http://www.thematrix.rumbaar.net/Custom/MxO_City_Guide/downtown/images/collect_dog_tag.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;Dog Tag:&lt;/b&gt; &lt;br /&gt;Grants Thrown Accuracy Bonus (1%)&lt;br /&gt;Grants Thrown Defense Bonus (1%)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;img src=&quot;http://www.thematrix.rumbaar.net/Custom/MxO_City_Guide/westview/images/collect_small_vial_of_blood.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&amp;nbsp; Small Vial of Blood: &lt;br /&gt;&lt;/b&gt;Grants Health Regen Rate (2%)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;img src=&quot;http://www.thematrix.rumbaar.net/Custom/MxO_City_Guide/downtown/images/collect_gold_badge.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;Golden Badge: &lt;br /&gt;&lt;/b&gt;Grants Ballistic Damge Bonus (1%)&lt;br /&gt;Grants Melee Damage Bonus (1%)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;img src=&quot;http://www.thematrix.rumbaar.net/Custom/MxO_City_Guide/richland/images/collect_onyx_ring.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;Onyx Ring:&lt;/b&gt; &lt;br /&gt;Grants Viral Accuracy Bonus (2%)&lt;br /&gt;&lt;/i&gt; &lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.thematrix.rumbaar.net/Custom/MxO_City_Guide/westview/images/collect_asp_id_card.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;i&gt;&lt;b&gt;A.S.P. ID Card&lt;/b&gt;&lt;br /&gt;Grants Viral Defense Bonus (2%)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.thematrix.rumbaar.net/Custom/MxO_City_Guide/richland/images/collect_razor_blade.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;i&gt;&lt;b&gt;Razor Blade&lt;/b&gt;&lt;br /&gt;Grants Viral Accuracy Bonus (1%)&lt;br /&gt;Grants Viral Defense Bonus (1%)&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://www.thematrix.rumbaar.net/Custom/MxO_City_Guide/westview/images/collect_crow_feather.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;i&gt;&lt;b&gt;Crow Feather:&lt;/b&gt;&lt;br /&gt;Grants Viral Accuracy Bonus (1%)&lt;br /&gt;Grants Inner Strength Regen Rate (1%)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;..and so on....&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;With this attachment, the pvp won&apos;t be &lt;i&gt;Area K vs Area K&lt;/i&gt;, but..&lt;br /&gt;&lt;i&gt;&lt;br /&gt;Area K + Dog Tag&lt;br /&gt;VS&lt;br /&gt;Area K + Skull Coin&lt;/i&gt;&lt;br /&gt;for just give an example.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;With the different (and a bit significant) upgrades, the players might want to check wich pendant helps them the most in a certain fight.&lt;br /&gt;Also, look for the mob that has the item they exactly need could be kinda fun. In addition, let&apos;s be honest, who needs the collector items to 25 levels when everyone around is 50?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This is just a thought to have a little plus in fighting and take advantage of something that we already have, adding another equipment slot (or the &apos;tool slot&apos; may come in handy too). &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;What you guys think?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;EDIT: Sorry if is not quite clear; my english is awful.&lt;/blockquote&gt;The Gang items like these stack for a start. So they&apos;d have to work on that, otherwise the bonuses would be stackable up to 20%. And then if they changed them to not being stackable, faming things like clamors would become an inventory space eater. I think the idea is pretty good, and it&apos;s nice to new ideas all of the time, especially for things that aren&apos;t really used every day in the game.&lt;br /&gt;&lt;br /&gt;And there is still something do able with the tool slot surely.</description>
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<pubDate>Fri, 12 Sep 2008 12:43:15 GMT</pubDate>
<author>Brommerz77</author>
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<title>Re:Jewelry Idea</title>
<description>hrm the stackable thing is a problem. but then they could simply give ever collector the option to have something like the souviener chopper key that isnt stackable and that could have the buffs. </description>
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<pubDate>Fri, 12 Sep 2008 23:01:46 GMT</pubDate>
<author>Zeac</author>
</item>
<item>
<title>Re:Jewelry Idea</title>
<description>Maybe... if you traded a stack of the gang tokens for a special souvenier version, like the souvenier Chopper Key you can currently get? This would eliminate the stacking issue.</description>
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<pubDate>Fri, 12 Sep 2008 23:08:49 GMT</pubDate>
<author>MatrixRefugee</author>
</item>
<item>
<title>Re:Re:Jewelry Idea</title>
<description>&lt;cite&gt;Zeac wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;hrm the stackable thing is a problem. but then they could simply give ever collector the option to have something like the souviener chopper key that isnt stackable and that could have the buffs. &lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;That&apos;s a very good idea too. It didn&apos;t come to my mind.</description>
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<pubDate>Fri, 12 Sep 2008 23:08:50 GMT</pubDate>
<author>Caini</author>
</item>
<item>
<title>Re:Re:Jewelry Idea</title>
<description>&lt;cite&gt;MatrixRefugee wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Maybe... if you traded a stack of the gang tokens for a special souvenier version, like the souvenier Chopper Key you can currently get? This would eliminate the stacking issue.&lt;/blockquote&gt;&lt;br /&gt;HA I got it first &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;</description>
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<pubDate>Fri, 12 Sep 2008 23:12:12 GMT</pubDate>
<author>Zeac</author>
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<item>
<title>Re:Re:Re:Jewelry Idea</title>
<description>&lt;cite&gt;Zeac wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;MatrixRefugee wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Maybe... if you traded a stack of the gang tokens for a special souvenier version, like the souvenier Chopper Key you can currently get? This would eliminate the stacking issue.&lt;/blockquote&gt;&lt;br /&gt;HA I got it first &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/blockquote&gt;Great minds think alike.</description>
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<pubDate>Fri, 12 Sep 2008 23:15:39 GMT</pubDate>
<author>MatrixRefugee</author>
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<item>
<title>Re:Jewelry Idea</title>
<description>I was thinking about this last night when I was playing actually, but I was killed by the fact that we wont see them on the person. So it seems more like a hidden upgrade, and could be seen as unfair. Though if we added an Effect to the equipment. I think we have a good idea.</description>
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<pubDate>Sat, 13 Sep 2008 10:13:31 GMT</pubDate>
<author>Lt0Brien</author>
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<title>Re:Jewelry Idea</title>
<description>&lt;p&gt;I like this idea! Would make pvp less predictable and like said in original post. Area K vs Area K.&lt;/p&gt;&lt;p&gt;And I agree with whoever said it earlier about the tool slot!&lt;/p&gt;&lt;p&gt;Clothing could be put in it, I have the Launcher that goes in there.&lt;/p&gt;</description>
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<pubDate>Sun, 14 Sep 2008 12:13:10 GMT</pubDate>
<author>Ra2za</author>
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<title>Re:Jewelry Idea</title>
<description>I like this idea not only for the buffs benefit, but also because unless the Devs cheap out on us, we could probably expect more equipment models. &lt;img src=&quot;/mxo/images/smilies/47941865eb7bbc2a777305b46cc059a2.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; width=&quot;15&quot; height=&quot;15&quot; /&gt;</description>
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<pubDate>Sun, 14 Sep 2008 13:24:43 GMT</pubDate>
<author>ZETAX101</author>
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<title>Re:Re:Jewelry Idea</title>
<description>&lt;cite&gt;ZETAX101 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I like this idea not only for the buffs benefit, but also because unless the Devs cheap out on us, we could probably expect more equipment models. &lt;img src=&quot;/mxo/images/smilies/47941865eb7bbc2a777305b46cc059a2.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; width=&quot;15&quot; height=&quot;15&quot; /&gt;&lt;/blockquote&gt;Yes, that could get things even more attractive.</description>
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<pubDate>Wed, 17 Sep 2008 20:27:23 GMT</pubDate>
<author>Caini</author>
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<title>Re:Jewelry Idea</title>
<description>&lt;p&gt;its a great idea i think it would be really good to see, not to sure if it would ever happen thou too much trouble with the stacking problem etc :/&lt;/p&gt;</description>
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<pubDate>Thu, 18 Sep 2008 02:23:22 GMT</pubDate>
<author>Vosiler</author>
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<title>Re:Re:Jewelry Idea</title>
<description>&lt;cite&gt;&lt;/cite&gt;Nice idea Caini.</description>
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<pubDate>Thu, 18 Sep 2008 06:06:36 GMT</pubDate>
<author>Yasamuu</author>
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