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<title>Latest posts for the topic &quot;The Rsync Possible CQ Point Solution&quot;</title>
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<description>Latest messages posted in the topic &quot;The Rsync Possible CQ Point Solution&quot;</description>
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<title>The Rsync Possible CQ Point Solution</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;/formalbow&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; A quick suggestions in response to &lt;a href=&quot;http://mxoboards.station.sony.com/matrix/board/message?board.id=dev_roundtable&amp;amp;message.id=50&quot; target=&quot;_blank&quot;&gt;this thread&lt;/a&gt; covering CQ points.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; A number of community members are asking for something meaningful from the existing CQ point system, and here is my suggestion.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Each organisation should have access to an item, not too disimilar to
&lt;br&gt; the Zion Hardware Requisition (and org counterparts) which granted a
&lt;br&gt; bonus to combat toughness. This would be purchased from a vendor,
&lt;br&gt; perhaps via the book stores that house the Archivists?&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Now, the very simple bit. On each instance, a simple three column
&lt;br&gt; database for Zion, Merovingian and Machine organisations. Every time a
&lt;br&gt; player scores a CQ point, this is added
&lt;br&gt; to the overall total for that organisation; this in itself should be
&lt;br&gt; low on development commitment.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; The &apos;counter&apos; could be reset on a daily, weekly or monthly basis...or
&lt;br&gt; it could simply rage on. It goes without saying that all three
&lt;br&gt; organisations would start from zero. Resetting the counter means that
&lt;br&gt; the leading organisation would not get complacent, if they were far
&lt;br&gt; away in the lead, and gives an under performing organisation a to regroup
&lt;br&gt; and try again.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Once the item has been collected/purchased from the vendor, it is then
&lt;br&gt; usable as per the aformentioned buff-granting item. When the item is
&lt;br&gt; used, a simple check is carried out on the database, and the player is
&lt;br&gt; granted a buff based on the position of his/her organisationin the &apos;CQ
&lt;br&gt; Table&apos;. For example:&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; 1st place - Buff 15%&lt;br&gt;
&lt;br&gt; 2nd place - Buff 10%&lt;br&gt;
&lt;br&gt; 3rd place - Buff 5%&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; So, in this case, you&apos;re fighting to get, and maintain an advantage; or
&lt;br&gt; play catch up. The organisation in 3rd place, for example, would need
&lt;br&gt; to better co-ordinate their PvP to catch up the 2nd place organisation,
&lt;br&gt; and so on. If I were the leaders of key PvP factions in the 3rd place
&lt;br&gt; organisation, i&apos;d be planning more abmushes and ruses to draw
&lt;br&gt; vulnerable enemies into the open, etc.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; The devs could even have the buff changed along with the counter each
&lt;br&gt; day/week/month, using a list of pre-defined buffs in a table.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; This kind of thing has happened before, during the early Monlolith events, although
&lt;br&gt; not exactly as i&apos;ve described, with exactly the same mechanics.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; All quite simple and straightforward, as usual. &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Comments welcome!&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Cheers,&lt;br&gt;
&lt;br&gt; Rsync&lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;&lt;p&gt;Message Edited by Rsync on &lt;span class=&quot;date_text&quot;&gt;12-24-2005&lt;/span&gt; &lt;span class=&quot;time_text&quot;&gt;02:13 AM&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Message Edited by Rsync on &lt;span class=date_text&gt;12-24-2005&lt;/span&gt; &lt;span class=time_text&gt;02:13 AM&lt;/span&gt;</description>
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<pubDate>Fri, 23 Dec 2005 18:05:40 GMT</pubDate>
<author>Rsync</author>
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<title>Re: The Rsync Possible CQ Point Solution</title>
<description>&lt;P&gt;I dont know if that would fair though, I mean certian orgs, merv for example, have a problem with pvping in terms of numbers, Zion would have the advantage just in terms of the number of people in that org. Maybe if it were on a personal level, such as every time you make 10 CQ points you get 1 point of buffness. Gives a sence of accoplishment in a way.&lt;/P&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;</description>
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<pubDate>Fri, 23 Dec 2005 18:14:36 GMT</pubDate>
<author>WGAnubis1</author>
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<title>Re: The Rsync Possible CQ Point Solution</title>
<description>I&apos;m not so sure that&apos;s a good idea.&amp;nbsp; Wouldn&apos;t you think that would just make the strongest even stronger, while crippling the weak?&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Fri, 23 Dec 2005 18:16:07 GMT</pubDate>
<author>ZaneZavin</author>
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<title>Re: The Rsync Possible CQ Point Solution</title>
<description>&lt;div&gt;&lt;/div&gt;Yeah, it&apos;s all about balance. The problem with induvidual CQ rewards is
&lt;br&gt; that it isn&apos;t really promoting a great amount of teamwork, in my view.
&lt;br&gt; Speaking for what i&apos;ve seen on Recursion, it gets very balanced around
&lt;br&gt; Mara Central...always one main faction from each organisation present
&lt;br&gt; in numbers.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Zane, point taken, however the counter resetting would stop one org
&lt;br&gt; having a ridiculous &apos;run of form&apos;. At the end of the day, the weak
&lt;br&gt; would have something to fight for, something to motivate them to get
&lt;br&gt; better organised.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Cheers,&lt;br&gt;
&lt;br&gt; Rsync.&lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;&lt;p&gt;Message Edited by Rsync on &lt;span class=date_text&gt;12-24-2005&lt;/span&gt; &lt;span class=time_text&gt;02:20 AM&lt;/span&gt;</description>
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<pubDate>Fri, 23 Dec 2005 18:18:08 GMT</pubDate>
<author>Rsync</author>
</item>
<item>
<title>Re: The Rsync Possible CQ Point Solution</title>
<description>I&apos;ll be completely honest.&amp;nbsp; I believe Pvp will be fixed... when the Truce breaks.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Fri, 23 Dec 2005 18:21:42 GMT</pubDate>
<author>ZaneZavin</author>
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