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<title>Latest posts for the topic &quot;new quest direction&quot;</title>
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<title>Re:new quest direction</title>
<description>Well I was inspired by your idea and put out one of my own.&lt;br /&gt;&lt;br /&gt;Could you give an example of how what you suggested would be put into action? I don&apos;t think I understand it fully.</description>
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<pubDate>Fri, 29 Aug 2008 20:21:23 GMT</pubDate>
<author>eval</author>
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<title>Re:new quest direction</title>
<description>there is no techinal explanation as how this could be&amp;nbsp; &amp;quot;put into action&amp;quot; and that is not my job, that would be the dev team&apos;s call bud.&amp;nbsp; I just don&apos;t see at this point to add to my comments I have already stated i&apos;m only looking for our community agree/dis-agree comments and why about this topic. thankx </description>
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<pubDate>Fri, 29 Aug 2008 21:09:20 GMT</pubDate>
<author>letsrock</author>
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<title>Re:new quest direction</title>
<description>&lt;p&gt;I really like the PB format. I think it lends itself to the way most people play/ choose to play. &lt;/p&gt;&lt;p&gt;There are parts that can be soloed and as you go further the more people are needed. &lt;/p&gt;&lt;p&gt;The doing boxes are nice and I love the addition of new content, it is really hard to find time to do a 2 hour box.&lt;/p&gt;&lt;p&gt;Then trying to find people that have that time free or commitment also.&lt;/p&gt;&lt;p&gt;Eval idea of having the tier is nice but I don&apos;t think thats possible.&lt;/p&gt;&lt;p&gt;IMO PB system is how all quest should be, not&amp;nbsp;a grind/ farmfest.&lt;/p&gt;</description>
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<pubDate>Fri, 29 Aug 2008 21:11:33 GMT</pubDate>
<author>SampleNow</author>
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<title>Re:new quest direction</title>
<description>&lt;p&gt;*&lt;/p&gt;</description>
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<pubDate>Fri, 29 Aug 2008 21:12:12 GMT</pubDate>
<author>SampleNow</author>
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<title>Re:new quest direction</title>
<description>I&apos;m all for the addition of pausible quests and content (Pandora layout with pauses).&amp;nbsp; They don&apos;t necessarily need to be main storyline related, but it could be something as simple as the Pandora if an additional small side story is made.&amp;nbsp; It doesn&apos;t have to be out there like Pandora, it could be just a thing between existing exiles or implemented into exile contacts, in which ideas from their existing missions could be restructured as such.&amp;nbsp; (Set of Anti-M missions against Aragon for example, with a bit of intruigue.)&lt;br /&gt;&lt;br /&gt;Re-do-able (including the large XP like archives, and doesn&apos;t go down on the following attempts), and no level required would be a major plus in my opinion.&amp;nbsp; Reward items shouldn&apos;t be godly.&amp;nbsp; We have enough godly items.&amp;nbsp; Just unique in look would be worth it I&apos;d think, like doing archives for the Demon Army Coat, but not making them immortal purity for a reason to do it again.</description>
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<pubDate>Fri, 29 Aug 2008 21:15:55 GMT</pubDate>
<author>LtCmdr_Tsusai</author>
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<title>Re:new quest direction</title>
<description>thankx for your comments Samplenow.&amp;nbsp;&amp;nbsp; </description>
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<pubDate>Fri, 29 Aug 2008 21:16:02 GMT</pubDate>
<author>letsrock</author>
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<title>Re:new quest direction</title>
<description>&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Rought start so far on this thread but if the dev team is to ever consider it in 2009 for a goal for future content then it might be better to say the word&amp;nbsp; &amp;quot;agree&amp;quot; or &amp;quot;dis-agree&amp;quot; and give a reason why or why not this idea would be a good or bad path to take as we go into 2009. that is what i&apos;m really i&apos;m looking for in this thread here. i&apos;m not looking for suggestions really in this thread.&amp;nbsp;&amp;nbsp; thankx</description>
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<pubDate>Fri, 29 Aug 2008 21:35:34 GMT</pubDate>
<author>letsrock</author>
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<title>Re:new quest direction</title>
<description>Boxes within boxes... I like the idea! Very Matrix-y considering the wheels-within-wheels-within-wheels nature of the universe and its stories...</description>
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<pubDate>Fri, 29 Aug 2008 23:19:31 GMT</pubDate>
<author>MatrixRefugee</author>
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<title>Re:new quest direction</title>
<description>I agree in the sense that the higher level Kunoichi/Sleepwalker boxes are a long grindfest that doesn&apos;t suit the time tables of more casual gamers.&amp;nbsp; I agree that future quests should take on more of a PB-style tiered system with savepoints scattered at critical point in the quest line, thereby allowing the players with less game time to advance and attain the new content.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;What I don&apos;t agree with is how you post in the Development Roundtable with an idea (a very good one), but then attempt to quash any other players attempt to advance the line of thinking.&amp;nbsp; Do you really think the devs change the way they do things by a /sign or /agree-/disagree thread?&amp;nbsp; It&apos;s the point of posting your ideas to get feedback and promote discussion.&amp;nbsp; If you don&apos;t want a discussion, don&apos;t post in a &apos;Roundtable&apos;.&amp;nbsp; Roundtable promotes discussion and refinement of ideas, not just a &amp;quot;Hey great idea&amp;quot; or &amp;quot;No that idea sucks&amp;quot;.</description>
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<pubDate>Sat, 30 Aug 2008 11:47:27 GMT</pubDate>
<author>ArchDuke</author>
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<title>Re:new quest direction</title>
<description>&lt;p&gt;Eh its content wether or not Im going to be thrilled by it is eclipsed by the fact that Rarebit is pushing out alot of it lately. &lt;/p&gt;&lt;p&gt;&amp;nbsp;If I have&amp;nbsp; prefference though its mission based solo quests. I have no idea how you scale these to be a challenge at all maybe just a huge time sick but I would like to see something like the Jedi quests in SWG someday. &lt;/p&gt;</description>
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<pubDate>Sat, 30 Aug 2008 12:14:42 GMT</pubDate>
<author>privaronT</author>
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<title>Re:Re:new quest direction</title>
<description>&lt;cite&gt;ArchDuke wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;What I don&apos;t agree with is how you post in the Development Roundtable with an idea (a very good one), but then attempt to quash any other players attempt to advance the line of thinking.&amp;nbsp; Do you really think the devs change the way they do things by a /sign or /agree-/disagree thread?&amp;nbsp; It&apos;s the point of posting your ideas to get feedback and promote discussion.&amp;nbsp; If you don&apos;t want a discussion, don&apos;t post in a &apos;Roundtable&apos;.&amp;nbsp; Roundtable promotes discussion and refinement of ideas, not just a &amp;quot;Hey great idea&amp;quot; or &amp;quot;No that idea sucks&amp;quot;.&lt;/blockquote&gt;&lt;br /&gt;Well-put. A key part of a well-balanced discussion is finding the means of agreeing to disagree and offering constructive criticism. Otherwise, it leaves the conversation rather one-sided, and&amp;nbsp;doesn&apos;t allow for intelligently dissenting viewpoints.</description>
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<pubDate>Sat, 30 Aug 2008 12:40:12 GMT</pubDate>
<author>MatrixRefugee</author>
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<title>Re:new quest direction</title>
<description>Hah, we discussed this in one of our panels at Fan Faire. Where were you people? =P&lt;br /&gt;&lt;br /&gt;</description>
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<pubDate>Sat, 30 Aug 2008 13:09:23 GMT</pubDate>
<author>Rarebit</author>
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<title>Re:Re:new quest direction</title>
<description>&lt;cite&gt;Rarebit wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Hah, we discussed this in one of our panels at Fan Faire. Where were you people? =P&lt;br /&gt;&lt;br /&gt;&lt;/blockquote&gt;drinking.</description>
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<pubDate>Sat, 30 Aug 2008 13:16:53 GMT</pubDate>
<author>ReProgrammed</author>
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<title>Re:new quest direction</title>
<description>Bah, too sleepy to think at the panel.</description>
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<pubDate>Sat, 30 Aug 2008 13:23:36 GMT</pubDate>
<author>eval</author>
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<title>Re:Re:new quest direction</title>
<description>&lt;cite&gt;Rarebit wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Hah, we discussed this in one of our panels at Fan Faire. Where were you people? =P&lt;br /&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;All right, I am *REALLY* going to start saving up to go to Fan Faire next year. :: Laughs::</description>
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<pubDate>Sat, 30 Aug 2008 13:49:18 GMT</pubDate>
<author>MatrixRefugee</author>
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<title>Re:new quest direction</title>
<description>Archduke, you did bring up A good point about players being able to build on this thread rather then only agreeing or dis-agreeing with it cus I didn&apos;t think about the fact that this discussion could be way too &amp;quot;one-sided&amp;quot; if I left it in it&apos;s current state so your all welcome to build on this discussion from here on thankx. &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; width=&quot;15&quot; height=&quot;15&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Oh so this was brought up at fan faire thats funny cus I didn&apos;t even goto it and didn&apos;t know it was even discussed.&amp;nbsp; now I do though. I hope the direction as we go into 2009 is something to look forward to and I feel it will be because I&apos;m a positive thinker. &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; width=&quot;15&quot; height=&quot;15&quot; /&gt;</description>
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<pubDate>Sat, 30 Aug 2008 15:22:03 GMT</pubDate>
<author>letsrock</author>
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<title>Re:new quest direction</title>
<description>I agree with a both Team based and Soloable quest type content in MxO.</description>
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<pubDate>Sat, 30 Aug 2008 16:48:29 GMT</pubDate>
<author>Skull101</author>
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<title>Re:Re:new quest direction</title>
<description>&lt;cite&gt;Rarebit wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Hah, we discussed this in one of our panels at Fan Faire. Where were you people? =P&lt;br /&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;I was there, I thnk I told you I liked the PB missions and that the Kinochi boxes I did not farm. lol</description>
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<pubDate>Sat, 30 Aug 2008 17:43:06 GMT</pubDate>
<author>SampleNow</author>
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<title>Re:Re:new quest direction</title>
<description>&lt;cite&gt;Rarebit wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Hah, we discussed this in one of our panels at Fan Faire. Where were you people? =P&lt;br /&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;I did mention that any Soloable and yet challenging any Non-linear quests would be a good thing and at least shouldn&apos;t always be&amp;nbsp;a team-based quests. </description>
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<pubDate>Sat, 30 Aug 2008 22:42:54 GMT</pubDate>
<author>mantra777</author>
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<title>Re:new quest direction</title>
<description>And I think Mr. Bit said something about tickets that spawn enemies that we kill to get tokens to trade into a collector.&amp;nbsp; Hmm... didn&apos;t he just put up a new image retrieval? Couldn&apos;t be related though, could it?</description>
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<pubDate>Sun, 31 Aug 2008 15:12:59 GMT</pubDate>
<author>-Mercidos-</author>
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