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<title>Latest posts for the topic &quot;Dream ideas for new mission quests&quot;</title>
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<description>Latest messages posted in the topic &quot;Dream ideas for new mission quests&quot;</description>
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<title>Dream ideas for new mission quests</title>
<description>&lt;p&gt;With Rare&apos;s description of the new mission quest system, I think we are on the verge of some really cool stuff in terms of story missions. Think &amp;quot;Rescue Morpheus from Agents&amp;quot; scene from the movies meets Pandora&apos;s Box quests. &lt;/p&gt;&lt;p&gt;Anyway, I had some ideas for some things I&apos;d like to see incorporated into the new mission system, and I&apos;m sure you guys have ideas as well. Dreams, to be sure. But hey, you never know what might make it. So, here they are:&lt;/p&gt;&lt;ol&gt;&lt;li&gt;Make mission quests more epic in scale. Get beyond the &amp;quot;go here, hack there, put there, leave area&amp;quot; basics and get really creative with what we have to do (i.e. if you don&apos;t bow to Seraph before he speaks, he instead kicks your&amp;nbsp;@$$ and tells you to come back when you&apos;ve learned some manners).&lt;/li&gt;&lt;li&gt;Make at least one part of the mission quest require a team of people to complete. Maybe a particularly hard boss that requires at least one member of your team to be a patcher, or a mission that requires computers being hacked in different rooms simultaneously. Give it that &amp;quot;You and your hovercraft crew must complete this mission&amp;quot; kind of feel.&lt;/li&gt;&lt;li&gt;Make one part of the quest so that two teams fight over the objective. If you don&apos;t win, you can&apos;t complete your mission. &lt;/li&gt;&lt;/ol&gt;&lt;p&gt;That&apos;s all I have for now. I&apos;m looking forward to some of the other ideas we can come up with here.&lt;/p&gt;</description>
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<pubDate>Sun, 19 Oct 2008 08:40:15 GMT</pubDate>
<author>ShiXinFeng</author>
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<title>Re:Dream ideas for new mission quests</title>
<description>No, no, no, no, and no.&lt;br /&gt;&lt;br /&gt;1.) I don&apos;t roleplay with NPCs.&amp;nbsp; I don&apos;t want to roleplay with NPCs.&amp;nbsp; Who is to even say we would know HOW to roleplay with NPCs?&lt;br /&gt;2.) No.&amp;nbsp; People can&apos;t level up alts if you have to have a team.&amp;nbsp; When is the last time you saw more then two 30+ on at one time, in one area, that are both Zion, Merv, or Mach?&amp;nbsp; Impossible to require a team except for the 50s.&amp;nbsp; That would ruin ANY chance of a new player doing critical missions.&lt;br /&gt;3.) Once again, no.&amp;nbsp; Not everyone likes to PvP.&amp;nbsp; Forcing PvP on players that don&apos;t like to PvP is stupid.</description>
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<pubDate>Sun, 19 Oct 2008 09:04:36 GMT</pubDate>
<author>KanoR</author>
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<title>Re:Re:Dream ideas for new mission quests</title>
<description>&lt;cite&gt;KanoR wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;No, no, no, no, and no.&lt;br /&gt;&lt;br /&gt;1.) I don&apos;t roleplay with NPCs.&amp;nbsp; I don&apos;t want to roleplay with NPCs.&amp;nbsp; Who is to even say we would know HOW to roleplay with NPCs?&lt;br /&gt;&lt;/blockquote&gt;&lt;p&gt;Well, I guess Seraph telling you to come back with more manners would be a good indicator of what you need to do. And, sad to say it, but outside of the once-an-update org party/meeting,&amp;nbsp;these missions are all the interaction with the movire characters you&apos;re going to get.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;blockquote&gt;2.) No.&amp;nbsp; People can&apos;t level up alts if you have to have a team.&amp;nbsp; When is the last time you saw more then two 30+ on at one time, in one area, that are both Zion, Merv, or Mach?&amp;nbsp; Impossible to require a team except for the 50s.&amp;nbsp; That would ruin ANY chance of a new player doing critical missions.&lt;br /&gt;&lt;/blockquote&gt;&lt;p&gt;Jeez, okay. I&amp;nbsp;guess the standard mission system or&amp;nbsp;the &amp;quot;500 or so archived missions&amp;quot; aren&apos;t enough to level an alt on? And I don&apos;t think it&apos;s registered&amp;nbsp;with you yet, but the part in Rarebit&apos;s update where he said that&amp;nbsp;you won&apos;t even be able to do the new mission quests until level 30 means that&amp;nbsp;new players won&apos;t even get to access them unless they are on a team. And, I see&amp;nbsp;plenty of same-org level&amp;nbsp;30&apos;s and up online all the time. I bet I could jack in right now to&amp;nbsp;each&amp;nbsp;server and find&amp;nbsp;at least one in 5 minutes or less. &amp;nbsp;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;blockquote&gt;&lt;br /&gt;3.) Once again, no.&amp;nbsp; Not everyone likes to PvP.&amp;nbsp; Forcing PvP on players that don&apos;t like to PvP is stupid.&lt;/blockquote&gt;PvP was forced in Live Events all the time. And just because &lt;i&gt;you&lt;/i&gt; don&apos;t enjoy a particular aspect of the game doesn&apos;t make &lt;i&gt;it&lt;/i&gt; stupid. . .</description>
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<pubDate>Sun, 19 Oct 2008 09:18:16 GMT</pubDate>
<author>ShiXinFeng</author>
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<title>Re:Re:Re:Dream ideas for new mission quests</title>
<description>&lt;cite&gt;ShiXinFeng wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;KanoR wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;No, no, no, no, and no.&lt;br /&gt;&lt;br /&gt;1.) I don&apos;t roleplay with NPCs. I don&apos;t want to roleplay with NPCs. Who is to even say we would know HOW to roleplay with NPCs?&lt;br /&gt;&lt;/blockquote&gt;&lt;p&gt;Well, I guess Seraph telling you to come back with more manners would be a good indicator of what you need to do. And, sad to say it, but outside of the once-an-update org party/meeting, these missions are all the interaction with the movire characters you&apos;re going to get.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;blockquote&gt;2.) No. People can&apos;t level up alts if you have to have a team. When is the last time you saw more then two 30+ on at one time, in one area, that are both Zion, Merv, or Mach? Impossible to require a team except for the 50s. That would ruin ANY chance of a new player doing critical missions.&lt;br /&gt;&lt;/blockquote&gt;&lt;p&gt;Jeez, okay. I guess the standard mission system or the &amp;quot;500 or so archived missions&amp;quot; aren&apos;t enough to level an alt on? And I don&apos;t think it&apos;s registered with you yet, but the part in Rarebit&apos;s update where he said that you won&apos;t even be able to do the new mission quests until level 30 means that new players won&apos;t even get to access them unless they are on a team. And, I see plenty of same-org level 30&apos;s and up online all the time. I bet I could jack in right now to each server and find at least one in 5 minutes or less. &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;blockquote&gt;&lt;br /&gt;3.) Once again, no. Not everyone likes to PvP. Forcing PvP on players that don&apos;t like to PvP is stupid.&lt;/blockquote&gt;PvP was forced in Live Events all the time. And just because &lt;i&gt;you&lt;/i&gt; don&apos;t enjoy a particular aspect of the game doesn&apos;t make &lt;i&gt;it&lt;/i&gt; stupid. . .&lt;/blockquote&gt;Back to number one.&amp;nbsp; No forced roleplay with NPCs should ever happen.&amp;nbsp; Just because he says &apos;manners&apos; doesn&apos;t mean I should know to bow.&amp;nbsp; I could.. salute him, shake his hand, say please and thank you.&amp;nbsp; All are forms of &apos;manners&apos;.&lt;br /&gt;&lt;br /&gt;To number two.&amp;nbsp; Sure, you could find one - but one doesn&apos;t make a party, now does it.&amp;nbsp; 30 + is still a new player.&amp;nbsp; There are 50s who are still &apos;new players&apos;.&lt;br /&gt;&lt;br /&gt;Finally I never said PvP is stupid, I play on Vector idiot.&amp;nbsp; LE != CRITICAL STORY MISSION.</description>
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<pubDate>Sun, 19 Oct 2008 09:29:25 GMT</pubDate>
<author>KanoR</author>
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<title>Re:Re:Re:Re:Dream ideas for new mission quests</title>
<description>&lt;blockquote&gt;&lt;blockquote&gt;&lt;cite&gt;KanoR wrote:&lt;/cite&gt;&lt;br /&gt;&lt;p&gt;&amp;nbsp;Back to number one.&amp;nbsp; No forced roleplay with NPCs should ever happen.&amp;nbsp; Just because he says &apos;manners&apos; doesn&apos;t mean I should know to bow.&amp;nbsp; I could.. salute him, shake his hand, say please and thank you.&amp;nbsp; All are forms of &apos;manners&apos;.&lt;br /&gt;&lt;br /&gt;To number two.&amp;nbsp; Sure, you could find one - but one doesn&apos;t make a party, now does it.&amp;nbsp; 30 + is still a new player.&amp;nbsp; There are 50s who are still &apos;new players&apos;.&lt;br /&gt;&lt;br /&gt;Finally I never said PvP is stupid, I play on Vector idiot.&amp;nbsp; LE != CRITICAL STORY MISSION.&lt;/p&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;p&gt;he only used bow as an example of manners.&lt;/p&gt;&lt;p&gt;I agree some of these could be changed a little but they have some potential to them.&amp;nbsp; Just like pandora&apos;s box, the first few parts you can do by yourself, but Its almost impossible to do the final box solo.&amp;nbsp; That is something that requires a team.&amp;nbsp; Besides, this is a multiplayer game, designed to be played with other players.&amp;nbsp; Sure there will still be soloable things out there, but I like the idea of more team-oriented activites.&lt;/p&gt;</description>
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<pubDate>Sun, 19 Oct 2008 09:58:19 GMT</pubDate>
<author>Tygrius</author>
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<title>Re:Dream ideas for new mission quests</title>
<description>&lt;p&gt;I guess I&apos;m an idiot for not knowing that you&amp;nbsp;play on Vector? Because it&apos;s, you know,&amp;nbsp;oh-so-obvious from your sig&amp;nbsp;and profile info. &amp;nbsp;&lt;/p&gt;&lt;p&gt;Stop getting so upset over a few ideas that will probably never be implemented anyway.&amp;nbsp;&lt;/p&gt;&lt;p&gt;My purpose&amp;nbsp;for this thread was to initiate a little dialog about what could be done with the new mission system and maybe try to generate a little excitement about the forthcoming update. You made your points against my ideas, and that&apos;s fine. I admit, I didn&apos;t think much about&amp;nbsp;the&amp;nbsp;RPing with an NPC aspect&amp;nbsp;(which does seem a bit silly, from that pov).&lt;/p&gt;&lt;p&gt;But, I have to ask, if you are against forced PvP, why the *censored* are you playing on Vector? That&apos;s about as contrary as it gets. On second thought, don&apos;t reply. I don&apos;t care. Let&apos;s just agree to disagree, eh?&lt;/p&gt;</description>
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<pubDate>Sun, 19 Oct 2008 10:01:29 GMT</pubDate>
<author>ShiXinFeng</author>
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<title>Re:Re:Re:Re:Re:Dream ideas for new mission quests</title>
<description>&lt;cite&gt;Tygrius wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;cite&gt;KanoR wrote:&lt;/cite&gt;&lt;br /&gt;&lt;p&gt;&amp;nbsp;Back to number one.&amp;nbsp; No forced roleplay with NPCs should ever happen.&amp;nbsp; Just because he says &apos;manners&apos; doesn&apos;t mean I should know to bow.&amp;nbsp; I could.. salute him, shake his hand, say please and thank you.&amp;nbsp; All are forms of &apos;manners&apos;.&lt;br /&gt;&lt;br /&gt;To number two.&amp;nbsp; Sure, you could find one - but one doesn&apos;t make a party, now does it.&amp;nbsp; 30 + is still a new player.&amp;nbsp; There are 50s who are still &apos;new players&apos;.&lt;br /&gt;&lt;br /&gt;Finally I never said PvP is stupid, I play on Vector idiot.&amp;nbsp; LE != CRITICAL STORY MISSION.&lt;/p&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;p&gt;he only used bow as an example of manners.&lt;/p&gt;&lt;p&gt;I agree some of these could be changed a little but they have some potential to them.&amp;nbsp; Just like pandora&apos;s box, the first few parts you can do by yourself, but Its almost impossible to do the&lt;span style=&quot;color: #ff0000;&quot;&gt; final box solo&lt;/span&gt;.&amp;nbsp; That is something that requires a team.&amp;nbsp; Besides, this is a multiplayer game, designed to be played with other players.&amp;nbsp; Sure there will still be soloable things out there, but I like the idea of more team-oriented activites.&lt;/p&gt;&lt;/blockquote&gt;its take two hackers tops. lol sorry just wonted to say that </description>
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<pubDate>Sun, 19 Oct 2008 10:10:04 GMT</pubDate>
<author>Grave</author>
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<title>Re:Re:Re:Re:Re:Re:Re:Dream ideas for new mission quests</title>
<description>&lt;cite&gt;GoDGiVeR wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Grave wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Tygrius wrote:&lt;/cite&gt; &lt;blockquote&gt;&lt;p&gt;but Its almost impossible to do the&lt;span style=&quot;color: #ff0000;&quot;&gt; final box solo&lt;/span&gt;.&amp;nbsp; That is something that requires a team. &lt;/p&gt;&lt;/blockquote&gt;its take two hackers tops. lol sorry just wonted to say that &lt;/blockquote&gt;&lt;br /&gt;Er ... soloable with IH/Art LO and good positioning.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/blockquote&gt;lol I did say two &lt;i&gt;&lt;b&gt;tops&lt;/b&gt;&lt;/i&gt; lol ill have to try it solo </description>
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<pubDate>Sun, 19 Oct 2008 10:35:51 GMT</pubDate>
<author>Grave</author>
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<title>Re:Dream ideas for new mission quests</title>
<description>&lt;cite&gt;ShiXinFeng wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;With Rare&apos;s description of the new mission quest system, I think we are on the verge of some really cool stuff in terms of story missions. Think &amp;quot;Rescue Morpheus from Agents&amp;quot; scene from the movies meets Pandora&apos;s Box quests. &lt;/p&gt;&lt;p&gt;Anyway, I had some ideas for some things I&apos;d like to see incorporated into the new mission system, and I&apos;m sure you guys have ideas as well. Dreams, to be sure. But hey, you never know what might make it. So, here they are:&lt;/p&gt;&lt;ol&gt;&lt;li&gt;Make mission quests more epic in scale. Get beyond the &amp;quot;go here, hack there, put there, leave area&amp;quot; basics and get really creative with what we have to do (i.e. if you don&apos;t bow to Seraph before he speaks, he instead kicks your&amp;nbsp;@$$ and tells you to come back when you&apos;ve learned some manners).&lt;/li&gt;&lt;li&gt;Make at least one part of the mission quest require a team of people to complete. Maybe a particularly hard boss that requires at least one member of your team to be a patcher, or a mission that requires computers being hacked in different rooms simultaneously. Give it that &amp;quot;You and your hovercraft crew must complete this mission&amp;quot; kind of feel.&lt;/li&gt;&lt;li&gt;Make one part of the quest so that two teams fight over the objective. If you don&apos;t win, you can&apos;t complete your mission. &lt;/li&gt;&lt;/ol&gt;&lt;p&gt;That&apos;s all I have for now. I&apos;m looking forward to some of the other ideas we can come up with here.&lt;/p&gt;&lt;/blockquote&gt;I like the first two ideas.&amp;nbsp; The third is good, but less appealing to me.&lt;br /&gt;&lt;br /&gt;I would like to see more utilisation of a team build to do missions.&amp;nbsp; We already have missions that are done more easily if you have Hacker or Pick Locks loaded.&amp;nbsp; I can&apos;t see it being too far a step to go further and require other abilities to be loaded.&amp;nbsp; Perhaps (throwing out an idea) a mission phase that requires you craft a consumable for them (antibiotic or health pill).&amp;nbsp; Its something that LOTRO does (though they have profession at it is easier to ensure people have the right things to craft, if that makes sense).&amp;nbsp; The idea of hacking several computers at once would have an awesome feel.&amp;nbsp; Thinking about it brings back memories of Reloaded.&amp;nbsp; I highly doubt having the same level of hacking, but thats what I think about when I think of this.&lt;br /&gt;&lt;br /&gt;As for the bowing to Seraph, that would be cool.&amp;nbsp; (Again referencing) LOTRO had a similar quest given by Aragorn some way through the game.&amp;nbsp; It basically involved exactly what you described.&amp;nbsp; You had to bow to forward the quest.&amp;nbsp; You didn&apos;t know you had to bow, just that you had to show good manners (or such like).&amp;nbsp; Would certainly make me feel more immersed in the world.&lt;br /&gt;&lt;br /&gt;The third idea.&amp;nbsp; Its not my cup of tea, but I could see it appealing to some.</description>
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<pubDate>Sun, 19 Oct 2008 10:38:46 GMT</pubDate>
<author>GreyMountain</author>
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<title>Re:Re:Dream ideas for new mission quests</title>
<description>&lt;cite&gt;cloudwolf wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;This time&amp;nbsp;I barrelroll&apos;d.&lt;/blockquote&gt;&lt;p&gt;Great lol of China!&lt;/p&gt;&lt;p&gt;On Topic: Ideas 1 and 2 are nice. Not sure if ! can be implemented but yeah I like the ideas of interacting with NPCs to get things done. gives them more &amp;quot;depth&amp;quot; (for lack of a better word) then just a lump on a log standing there that says the same thing over and over again&lt;/p&gt;&lt;p&gt;Third idea I&apos;m not feeling so much but that&apos;s because it opens up&amp;nbsp;a way for some idiots to keep people from continuing there side of the story.&lt;/p&gt;</description>
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<pubDate>Sun, 19 Oct 2008 11:30:58 GMT</pubDate>
<author>GamiSB</author>
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<title>Re:Re:Re:Re:Re:Re:Re:Dream ideas for new mission quests</title>
<description>&lt;cite&gt;Fatmop wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;&lt;/cite&gt;&lt;br /&gt;And yes, to the OT, something along these lines might be nice.&amp;nbsp; Not that forcing two teams to compete really has merits - just makes the teams run the mission twice you know?&amp;nbsp; There are easy ways&amp;nbsp; around that one.&amp;nbsp; But new types of mission requirements or parameters would be a neat thing, and I do like the two-hackers idea, for instance.&amp;nbsp; Pandora&apos;s Box is the only mission set I have ever seen to &lt;i&gt;require &lt;/i&gt;hacking and lock-picking.&amp;nbsp; Leave the NPC-killing to the level 50 howitzers and let the lower levels on the team be useful by loading that support tree on the missions!&lt;br /&gt;&lt;br /&gt;Hell you could even try to find a use for Cryptography on missions.&amp;nbsp; Ask people to &amp;quot;Get the data from the mainframe&amp;quot; and then &amp;quot;ENCODE the data&amp;quot; followed by &amp;quot;Submit the data to a terminal and upload to your operator.&amp;quot;&amp;nbsp; Or something.&lt;/blockquote&gt;</description>
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<pubDate>Sun, 19 Oct 2008 11:46:41 GMT</pubDate>
<author>Fatmop</author>
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<title>Re:Dream ideas for new mission quests</title>
<description>I don&apos;t want to have to lock this thread.&amp;nbsp;The flame war is removed,&amp;nbsp;please don&apos;t start&amp;nbsp;it again.</description>
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<pubDate>Sun, 19 Oct 2008 12:43:50 GMT</pubDate>
<author>mxomod007</author>
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<title>Re:Dream ideas for new mission quests</title>
<description>Lucky I quoted myself when I did.</description>
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<pubDate>Sun, 19 Oct 2008 12:53:23 GMT</pubDate>
<author>Fatmop</author>
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<title>Re:Dream ideas for new mission quests</title>
<description>It&apos;s weird, but Kellner is making sense.&amp;nbsp; *thumbsup*</description>
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<pubDate>Sun, 19 Oct 2008 16:11:24 GMT</pubDate>
<author>Cadsuane</author>
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<title>Re:Re:Dream ideas for new mission quests</title>
<description>&lt;cite&gt;Cadsuane wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;It&apos;s weird, but Kellner is making sense.&amp;nbsp; *thumbsup*&lt;/blockquote&gt;Sorry.&amp;nbsp; I usually try to steer clear of that.</description>
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<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300026094&amp;post_id=36300512148#36300512148</link>
<pubDate>Sun, 19 Oct 2008 16:22:13 GMT</pubDate>
<author>Fatmop</author>
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