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<title>Latest posts for the topic &quot;Mission NPC indicator.&quot;</title>
<ttl>10</ttl>
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<description>Latest messages posted in the topic &quot;Mission NPC indicator.&quot;</description>
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<item>
<title>Mission NPC indicator.</title>
<description>&lt;p&gt;Is there any way we could have some kind of indicator, similar to the one of another team member, that tracks NPC&amp;#39;s that you need to make follow you out of&amp;nbsp;a mission zone to another zone. &lt;/p&gt;</description>
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<pubDate>Fri, 30 Nov 2007 02:32:54 GMT</pubDate>
<author>Yasamuu</author>
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<item>
<title>Re:Mission NPC indicator.</title>
<description>&lt;p&gt;Good idea.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Fri, 30 Nov 2007 09:53:40 GMT</pubDate>
<author>ROLLTIDE</author>
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<item>
<title>Re:Mission NPC indicator.</title>
<description>Yes please.&amp;nbsp;</description>
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<pubDate>Fri, 30 Nov 2007 10:15:24 GMT</pubDate>
<author>Garu</author>
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<item>
<title>Re:Mission NPC indicator.</title>
<description>I agree.&lt;br /&gt;</description>
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<pubDate>Fri, 30 Nov 2007 10:18:16 GMT</pubDate>
<author>Gerik</author>
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<item>
<title>Re:Mission NPC indicator.</title>
<description>&lt;p&gt;&lt;u&gt;&lt;b&gt;Mission Map: My Dream&lt;/b&gt;&lt;/u&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Hostile Targets(NPC) = Red Pointer&lt;/li&gt;&lt;li&gt;Friendly Targets(NPC) and Simulacrums = Blue Pointer&lt;/li&gt;&lt;li&gt;Team Mates (Player) = Green Pointers&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Both&amp;nbsp;move on the map as they do&amp;nbsp;in the area&amp;nbsp;and we wont lose another NPC if you have a successful mission map in the team.&lt;/p&gt;</description>
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<pubDate>Fri, 30 Nov 2007 10:24:15 GMT</pubDate>
<author>SolidRevolver</author>
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<item>
<title>Re:Mission NPC indicator.</title>
<description>&lt;p&gt;Excellent idea.&lt;/p&gt;</description>
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<pubDate>Fri, 30 Nov 2007 11:10:44 GMT</pubDate>
<author>ManicV</author>
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<item>
<title>Re:Mission NPC indicator.</title>
<description>That&amp;#39;d be awesome, along with the red pointers for enemy NPCs (though the enemy pointers should probably only be visible after a successful download mission map), would make missins that much more tolerable.&lt;br /&gt;</description>
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<pubDate>Fri, 30 Nov 2007 12:03:19 GMT</pubDate>
<author>Tenshi</author>
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<item>
<title>Re:Mission NPC indicator.</title>
<description>&lt;p&gt;DO WANT.&lt;/p&gt;</description>
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<pubDate>Fri, 30 Nov 2007 14:36:19 GMT</pubDate>
<author>Ballak</author>
</item>
<item>
<title>Re:Mission NPC indicator.</title>
<description>&lt;cite&gt;SolidRevolver wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;&lt;u&gt;&lt;b&gt;Mission Map: My Dream&lt;/b&gt;&lt;/u&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Hostile Targets(NPC) = Red Pointer&lt;/li&gt;&lt;li&gt;Friendly Targets(NPC) and Simulacrums = Blue Pointer&lt;/li&gt;&lt;li&gt;Team Mates (Player) = Green Pointers&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Both&amp;nbsp;move on the map as they do&amp;nbsp;in the area&amp;nbsp;and we wont lose another NPC if you have a successful mission map in the team.&lt;/p&gt;&lt;/blockquote&gt;That would be even more awesome.&lt;br /&gt;</description>
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<pubDate>Fri, 30 Nov 2007 15:44:09 GMT</pubDate>
<author>Garu</author>
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<item>
<title>Re:Mission NPC indicator.</title>
<description>&lt;cite&gt;Garu wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;SolidRevolver wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;&lt;u&gt;&lt;b&gt;Mission Map: My Dream&lt;/b&gt;&lt;/u&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Hostile Targets(NPC) = Red Pointer&lt;/li&gt;&lt;li&gt;Friendly Targets(NPC) and Simulacrums = Blue Pointer&lt;/li&gt;&lt;li&gt;Team Mates (Player) = Green Pointers&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Both&amp;nbsp;move on the map as they do&amp;nbsp;in the area&amp;nbsp;and we wont lose another NPC if you have a successful mission map in the team.&lt;/p&gt;&lt;/blockquote&gt;That would be even more awesome.&lt;br /&gt;&lt;/blockquote&gt;Awesome enough to make into a sauce...&lt;br /&gt;</description>
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<pubDate>Fri, 30 Nov 2007 17:34:41 GMT</pubDate>
<author>GypsyJuggler</author>
</item>
<item>
<title>Re:Mission NPC indicator.</title>
<description>&lt;cite&gt;GypsyJuggler wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Garu wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;SolidRevolver wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;&lt;u&gt;&lt;b&gt;Mission Map: My Dream&lt;/b&gt;&lt;/u&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Hostile Targets(NPC) = Red Pointer&lt;/li&gt;&lt;li&gt;Friendly Targets(NPC) and Simulacrums = Blue Pointer&lt;/li&gt;&lt;li&gt;Team Mates (Player) = Green Pointers&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Both&amp;nbsp;move on the map as they do&amp;nbsp;in the area&amp;nbsp;and we wont lose another NPC if you have a successful mission map in the team.&lt;/p&gt;&lt;/blockquote&gt;That would be even more awesome.&lt;br /&gt;&lt;/blockquote&gt;Awesome enough to make into a sauce...&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;Indeed.</description>
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<pubDate>Sat, 1 Dec 2007 01:22:12 GMT</pubDate>
<author>GoDGiVeR</author>
</item>
<item>
<title>Re:Mission NPC indicator.</title>
<description>I&amp;#39;d love to see something like this, espically if it could track npc&amp;#39;s that wander out of the mission zone.</description>
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<pubDate>Sat, 1 Dec 2007 15:14:36 GMT</pubDate>
<author>AnXieTy</author>
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<item>
<title>Re:Mission NPC indicator.</title>
<description>&lt;cite&gt;Rarebit wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Ballak wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Is the possibility of a NPC indicator anywhere near the future of MxO?&lt;/blockquote&gt;If you mean &amp;quot;in the near future&amp;quot; then probably not.&lt;/blockquote&gt;Double frowny-face.</description>
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<pubDate>Sun, 2 Dec 2007 00:10:15 GMT</pubDate>
<author>Ballak</author>
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<item>
<title>Re:Mission NPC indicator.</title>
<description>I&amp;#39;d like to see this, as well. And I know it won&amp;#39;t be that hard to implement, because they actually did have Mission NPC indicators in beta. And I think they had one for your Sims, too.</description>
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<pubDate>Sun, 2 Dec 2007 00:26:33 GMT</pubDate>
<author>Mercio</author>
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<item>
<title>Re:Mission NPC indicator.</title>
<description>Yes pls.&lt;br /&gt;</description>
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<pubDate>Sun, 2 Dec 2007 01:46:36 GMT</pubDate>
<author>Marias</author>
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<item>
<title>Re:Mission NPC indicator.</title>
<description>Gimme a friking map dot!!!</description>
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<pubDate>Sun, 23 Dec 2007 17:33:50 GMT</pubDate>
<author>SampleNow</author>
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<title>Re:Mission NPC indicator.</title>
<description>Bump.&lt;br /&gt;&lt;br /&gt;This has gotten annoying again during leveling.</description>
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<pubDate>Wed, 8 Oct 2008 06:37:46 GMT</pubDate>
<author>Verbeia</author>
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<title>Re:Mission NPC indicator.</title>
<description>Pretty simple idea but most definately worth adding.</description>
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<pubDate>Wed, 8 Oct 2008 07:12:07 GMT</pubDate>
<author>Criingey</author>
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