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<title>Latest posts for the topic &quot;NVIDIA offers up GeForce 3D Vision, takes MxO players further down the rabbit hole ???&quot;</title>
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<description>Latest messages posted in the topic &quot;NVIDIA offers up GeForce 3D Vision, takes MxO players further down the rabbit hole ???&quot;</description>
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<title>NVIDIA offers up GeForce 3D Vision, takes MxO players further down the rabbit hole ???</title>
<description>&lt;h2&gt;&lt;span&gt;NVIDIA offers up GeForce 3D Vision, takes &lt;span style=&quot;text-decoration: line-through;&quot;&gt;WoW&lt;/span&gt; MxO players further down the rabbit hole&lt;/span&gt;&lt;/h2&gt;&lt;p&gt;(Sorry I had to fix that title because it just didnt sound right.)&lt;/p&gt;&lt;p&gt;I stumbled across this earlier today and figured I would post it here for everyone to see/comment on, but more importantly I wanted to pick the dev&amp;#39;s brain to see if MxO integration was possible with this at all.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://i.i.com.com/cnwk.1d/i/bto/20090107/Nvidia_GeForce_Vision_3D_610x444.jpg&quot; width=&quot;610&quot; height=&quot;444&quot; /&gt;&lt;/p&gt;&lt;p&gt;Write-up and Video &lt;a href=&quot;http://ces.cnet.com/8301-19167_1-10134983-100.html&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Originally stumbled upon &lt;a href=&quot;http://www.engadget.com/2009/01/07/nvidia-offers-up-geforce-3d-vision-takes-wow-players-further-do/&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Full Review found &lt;a href=&quot;http://www.pcper.com/article.php?aid=656&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;&lt;/p&gt;</description>
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<pubDate>Thu, 8 Jan 2009 05:19:31 GMT</pubDate>
<author>machete</author>
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<title>Re:NVIDIA offers up GeForce 3D Vision, takes MxO players further down the rabbit hole ???</title>
<description>&lt;p&gt;There is no way I could sit on the PC and be wearing those...&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;just....no&lt;/p&gt;</description>
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<pubDate>Thu, 8 Jan 2009 06:46:08 GMT</pubDate>
<author>Brommerz77</author>
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<title>Re:NVIDIA offers up GeForce 3D Vision, takes MxO players further down the rabbit hole ???</title>
<description>&lt;p&gt;What in ... Are those!!!! yeah! let&amp;#39;s all put our nvidia glasses on!!! i dunno what im talking about. In about &lt;span style=&quot;text-decoration: line-through;&quot;&gt;10&lt;/span&gt; 45 years im sure everything will be virtual or sumthin to do with glasses anyways hehe, better then the Macbook wheel anyways&lt;/p&gt;</description>
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<pubDate>Thu, 8 Jan 2009 08:26:22 GMT</pubDate>
<author>azarazamataz</author>
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<title>Re:NVIDIA offers up GeForce 3D Vision, takes MxO players further down the rabbit hole ???</title>
<description>&lt;p&gt;At least the glasses have improved on the original 3D glasses.&amp;nbsp; You know, the one red and one green lens.&amp;nbsp; Those were awesome.&lt;/p&gt;</description>
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<pubDate>Thu, 8 Jan 2009 08:38:32 GMT</pubDate>
<author>GreyMountain</author>
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<title>Re:Re:NVIDIA offers up GeForce 3D Vision, takes MxO players further down the rabbit hole ???</title>
<description>&lt;p&gt;&lt;cite&gt;azarazamataz wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;better then the Macbook wheel anyways&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;img src=&quot;http://img98.imageshack.us/img98/6343/picardfacepalmxd2uf8.jpg&quot; width=&quot;320&quot; height=&quot;211&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Thu, 8 Jan 2009 09:37:39 GMT</pubDate>
<author>odj</author>
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<title>Re:NVIDIA offers up GeForce 3D Vision, takes MxO players further down the rabbit hole ???</title>
<description>&lt;p&gt;HEH! 3D MXO FTW! LOL&lt;/p&gt;</description>
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<pubDate>Thu, 8 Jan 2009 18:02:52 GMT</pubDate>
<author>Simulation</author>
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<title>Re:NVIDIA offers up GeForce 3D Vision, takes MxO players further down the rabbit hole ???</title>
<description>&lt;p&gt;&lt;strong&gt;WoW&lt;/strong&gt; are getting in on it? Don&amp;#39;t play on it but cool!&lt;/p&gt;&lt;p&gt;High budget games will but doubt lil Old &lt;strong&gt;MXO&lt;/strong&gt; will get the attention for this. &lt;em&gt;Would be cool though to be in pvp and Bullets are coming out of screen in Bulletime Finish moves!&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt; What will they think of next...&lt;/p&gt;</description>
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<pubDate>Thu, 8 Jan 2009 18:05:04 GMT</pubDate>
<author>Ra2za</author>
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<title>Re:NVIDIA offers up GeForce 3D Vision, takes MxO players further down the rabbit hole ???</title>
<description>&lt;p&gt;Well one of the reasons I posted in this section was to get the devs to take a look at it to see if this could be possible.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Devs??&lt;/p&gt;</description>
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<pubDate>Thu, 8 Jan 2009 18:53:07 GMT</pubDate>
<author>machete</author>
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<title>Re:NVIDIA offers up GeForce 3D Vision, takes MxO players further down the rabbit hole ???</title>
<description>&lt;p&gt;I was thinking about this a few weeks ago. It&amp;#39;s definitely possible but the science behind this requires either someone very qualified or a decent amount of R &amp;amp; D time. It may be worth the small expenditure, could be good for marketing also if SOE could put an article out there in the press that their Matrix game is one of the first MMO&amp;#39;s to include this technology.&lt;/p&gt;&lt;p&gt;The idea is that the single in-game camera would be switched off and there would be two virtual cameras next to each other. One for left eye one for right eye. When the two streams are seperated by the Glasses it gives the feeling of depth like you are really there.&lt;/p&gt;&lt;p&gt;Rendering two cameras in real time could be more demanding on the system since it has to calculate all the lines twice, however character positions, animation and textures would only need one space in memory so maybe it wouldn&amp;#39;t have that much of an impact on game performance for lower end systems I&amp;#39;m not sure.&lt;/p&gt;&lt;p&gt;Ideally in the options menu there would be a Sterioscopic or 3D option, this would turn off the centered camera and replace it with two parallele cameras, one for each eye for those with the special glasses.&lt;/p&gt;&lt;p&gt;This is something that if you do it wrong you will make people feel sick real bad, but if you pull it off could be quite amazing, especially with things like hyperjump and slow motion. Also you would probably only want to have this option turned on for an hour or two, otherwise the sickness &amp;amp; disorientation afterwards would be too much ;P&lt;/p&gt;</description>
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<pubDate>Thu, 15 Jan 2009 02:11:27 GMT</pubDate>
<author>Natasha768</author>
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<title>Re:NVIDIA offers up GeForce 3D Vision, takes MxO players further down the rabbit hole ???</title>
<description>You need like a LCD with 120hz refresh rate to use those, which are expensive.</description>
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<pubDate>Thu, 15 Jan 2009 08:13:09 GMT</pubDate>
<author>LtCmdr_Tsusai</author>
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<title>Re:Re:NVIDIA offers up GeForce 3D Vision, takes MxO players further down the rabbit hole ???</title>
<description>&lt;p&gt;&lt;cite&gt;Natasha768 wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;I was thinking about this a few weeks ago. It&amp;#39;s definitely possible but the science behind this requires either someone very qualified or a decent amount of R &amp;amp; D time. It may be worth the small expenditure, could be good for marketing also if SOE could put an article out there in the press that their Matrix game is one of the first MMO&amp;#39;s to include this technology.&lt;/p&gt;&lt;p&gt;The idea is that the single in-game camera would be switched off and there would be two virtual cameras next to each other. One for left eye one for right eye. When the two streams are seperated by the Glasses it gives the feeling of depth like you are really there.&lt;/p&gt;&lt;p&gt;Rendering two cameras in real time could be more demanding on the system since it has to calculate all the lines twice, however character positions, animation and textures would only need one space in memory so maybe it wouldn&amp;#39;t have that much of an impact on game performance for lower end systems I&amp;#39;m not sure.&lt;/p&gt;&lt;p&gt;Ideally in the options menu there would be a Sterioscopic or 3D option, this would turn off the centered camera and replace it with two parallele cameras, one for each eye for those with the special glasses.&lt;/p&gt;&lt;p&gt;This is something that if you do it wrong you will make people feel sick real bad, but if you pull it off could be quite amazing, especially with things like hyperjump and slow motion. &lt;strong&gt;Also you would probably only want to have this option turned on for an hour or two, otherwise the sickness &amp;amp; disorientation afterwards would be too much ;P&lt;/strong&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;A price I would gladly pay &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Thu, 15 Jan 2009 08:37:42 GMT</pubDate>
<author>machete</author>
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<title>Re:Re:Re:NVIDIA offers up GeForce 3D Vision, takes MxO players further down the rabbit hole ???</title>
<description>&lt;p&gt;&lt;cite&gt;odj wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;azarazamataz wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;better then the Macbook wheel anyways&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;img src=&quot;http://img98.imageshack.us/img98/6343/picardfacepalmxd2uf8.jpg&quot; width=&quot;320&quot; height=&quot;211&quot; /&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;Ahahaha I almost didn&amp;#39;t catch this....&lt;/p&gt;&lt;p&gt;MacBook Wheel FTMFW!!&lt;/p&gt;</description>
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<pubDate>Thu, 15 Jan 2009 08:50:50 GMT</pubDate>
<author>Villemar_MxO</author>
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<title>Re:NVIDIA offers up GeForce 3D Vision, takes MxO players further down the rabbit hole ???</title>
<description>&lt;p&gt;This reminds me of a better version of that ninetendo had with the goggles and you&amp;#39;d play wario in black and red where it would be like 3 inches away...&lt;/p&gt;&lt;p&gt;anyone remember those? ahaha i found it! virtual boy&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/File:VIRTUAL_BOY_sistem.png&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://en.wikipedia.org/wiki/File:V..._BOY_sistem.png&lt;/a&gt;&lt;/p&gt;</description>
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<pubDate>Thu, 15 Jan 2009 12:40:10 GMT</pubDate>
<author>Zeac</author>
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<title>Re:NVIDIA offers up GeForce 3D Vision, takes MxO players further down the rabbit hole ???</title>
<description>&lt;p&gt;Very interesting technology...&lt;/p&gt;&lt;p&gt;If we understand correctly, this would not take much to implement on the development side. One of the main selling points of this product is that it works with existing content. The &quot;3D Vision&quot; software can create the multi-dimensional effect by using depth information from the DirectX data already available in 3D games.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.pcper.com/article.php?aid=656&amp;amp;type=expert&amp;amp;pid=3&quot; target=&quot;_blank&quot;&gt;more info...&lt;/a&gt;&lt;/p&gt;&lt;p&gt;While nVidia&amp;#39;s approach is innovative, and probably the best in terms of backwards compatibility, this manner of 3D is old news. True 3D is alot more than a stereoscopic trick. Being able to approach a virtual object and look around it as you would a real object is far superior and definitly the way to go for new projects. The answer lies in Head Tracking. There is no trick, your eyes arent being fooled and it does not require any lenses or special high frequency displays. Head tracking also provides another level of interactivity. Games could be built that let you dodge headshots, or fire green laser beams from your eyes.&lt;/p&gt;&lt;p&gt;Here is a year old example of Head Tracking from Johnny Lee, built using a wiimote and some plain glasses rigged with iR emmiters. Hardware wise, it probably cost him about $70 Dollars.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=Jd3-eiid-Uw&quot; target=&quot;_blank&quot;&gt;http://www.youtube.com/watch?v=Jd3-eiid-Uw&lt;/a&gt;&lt;/p&gt;&lt;p&gt;/bowhead(x2)&lt;/p&gt;</description>
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<pubDate>Fri, 16 Jan 2009 00:40:51 GMT</pubDate>
<author>Ikkaku</author>
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<title>Re:Re:NVIDIA offers up GeForce 3D Vision, takes MxO players further down the rabbit hole ???</title>
<description>&lt;p&gt;&lt;cite&gt;Brommerz77 wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;There is no way I could sit on the PC and be wearing those...&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;just....no&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Sit next to it then....&lt;/p&gt;</description>
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<pubDate>Fri, 16 Jan 2009 04:43:45 GMT</pubDate>
<author>P4NICAGGRESSION</author>
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<title>Re:Re:NVIDIA offers up GeForce 3D Vision, takes MxO players further down the rabbit hole ???</title>
<description>&lt;p&gt;&lt;cite&gt;Ikkaku wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Here is a year old example of Head Tracking from Johnny Lee, built using a wiimote and some plain glasses rigged with iR emmiters. Hardware wise, it probably cost him about $70 Dollars.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=Jd3-eiid-Uw&quot; target=&quot;_blank&quot;&gt;http://www.youtube.com/watch?v=Jd3-eiid-Uw&lt;/a&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;That&amp;#39;s pretty cool&lt;/p&gt;</description>
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<pubDate>Fri, 16 Jan 2009 04:52:08 GMT</pubDate>
<author>Croesis</author>
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<title>Re:NVIDIA offers up GeForce 3D Vision, takes MxO players further down the rabbit hole ???</title>
<description>&lt;p&gt;ya that is just how do you connect your wiimote to your computer?&lt;/p&gt;&lt;p&gt;that and I wonder if this would work currently with wii games like resident evil cronicles (basic shooter with no moving of character)&lt;/p&gt;&lt;p&gt;and man would it be cool to be able to play say call of duty and duck and dodge things.&lt;/p&gt;</description>
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<pubDate>Fri, 16 Jan 2009 15:31:16 GMT</pubDate>
<author>Zeac</author>
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