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<title>Latest posts for the topic &quot;Physics Engine? &quot;</title>
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<description>Latest messages posted in the topic &quot;Physics Engine? &quot;</description>
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<title>Re:Physics Engine? </title>
<description>&lt;p&gt;Zudrager is right. Messing with that sort of thing this far in the game wont happen..................unless the Gods of MxO would happen to decend upon us spewing fire and code.&lt;/p&gt;&lt;p&gt;For the most part, in my opinion, the physics you speak of are more suited for FPS, and games where the developers had the forethought to think of it. We have our &amp;quot;animations&amp;quot; and bullet time end moves. Considering the budget, and the fact that SONY doesnt give a *CENSORED* *poop* about this game, I call shenanigans on this thread, not to knock the poster, but knocking the idea as a whole. We could only wish we had the DEV staff to implement such an overhaul.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;PILL&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Sun, 11 May 2008 12:37:33 GMT</pubDate>
<author>MxO_Neopill</author>
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<title>Re:Physics Engine? </title>
<description>&lt;p&gt;Not a problem it was just something I noticed from other MMO and wondered why it hasnt/wasnt implemented into MxO.&lt;/p&gt;&lt;p&gt;I am not very clued up on the behind the scenes workings of games so just wanted to clear it up as it has been boggling my head everytime I see my trench stick to my legs when I logg on lol.&lt;/p&gt;&lt;p&gt;Anyways keep the discussion going even if we know it will never happen because...&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: small;color: #ffff66;&quot;&gt;&lt;b&gt;It&amp;#39;s always nice to dream Isn&amp;#39;t it lol&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Cheers Guys!&lt;/p&gt;</description>
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<pubDate>Sun, 11 May 2008 12:41:25 GMT</pubDate>
<author>Ra2za</author>
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<title>Re:Physics Engine? </title>
<description>Physics in MxO would be nice. Then we could have flowing coats. &lt;br /&gt;</description>
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<pubDate>Sun, 11 May 2008 12:43:20 GMT</pubDate>
<author>ThePigeonKing</author>
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<title>Re:Physics Engine? </title>
<description>&lt;cite&gt;ThePigeonKing wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Physics in MxO would be nice. Then we could have flowing coats. &lt;br /&gt;&lt;/blockquote&gt;Not to mention flying spit and blood from a Dim Mak Strike to the throat.&lt;br /&gt;</description>
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<pubDate>Sun, 11 May 2008 12:49:35 GMT</pubDate>
<author>MxO_Neopill</author>
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<title>Re:Physics Engine? </title>
<description>&lt;cite&gt;MxO_Neopill wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;unless the Gods of MxO would happen to decend upon us spewing fire and code.&lt;/p&gt;&lt;br /&gt;&lt;/blockquote&gt;lol, Im qouting you on that.&lt;br /&gt;</description>
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<pubDate>Sun, 11 May 2008 17:02:02 GMT</pubDate>
<author>Tenshi</author>
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<title>Re:Physics Engine? </title>
<description>In after &amp;quot;Devs, funding, etc.&amp;quot;&lt;br /&gt;</description>
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<pubDate>Sun, 11 May 2008 17:45:48 GMT</pubDate>
<author>Chemuel</author>
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<title>Re:Physics Engine? </title>
<description>&lt;cite&gt;Tenshi wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;MxO_Neopill wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;unless the Gods of MxO would happen to decend upon us spewing fire and code.&lt;/p&gt;&lt;br /&gt;&lt;/blockquote&gt;lol, Im qouting you on that.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;Ha! Just make sure to keep it in context.&amp;nbsp; =P</description>
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<pubDate>Sun, 11 May 2008 17:47:31 GMT</pubDate>
<author>MxO_Neopill</author>
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<title>Re:Physics Engine? </title>
<description>&lt;cite&gt;MxO_Neopill wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;ThePigeonKing wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Physics in MxO would be nice. Then we could have flowing coats. &lt;br /&gt;&lt;/blockquote&gt;Not to mention flying spit and blood from a Dim Mak Strike to the throat.&lt;br /&gt;&lt;/blockquote&gt;Except I know it&amp;#39;s unrealistic and never happening.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ever.&lt;br /&gt;</description>
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<pubDate>Sun, 11 May 2008 18:21:55 GMT</pubDate>
<author>ThePigeonKing</author>
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<title>Re:Physics Engine? </title>
<description>&lt;cite&gt;ThePigeonKing wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;MxO_Neopill wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;ThePigeonKing wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Physics in MxO would be nice. Then we could have flowing coats. &lt;br /&gt;&lt;/blockquote&gt;Not to mention flying spit and blood from a Dim Mak Strike to the throat.&lt;br /&gt;&lt;/blockquote&gt;Except I know it&amp;#39;s unrealistic and never happening.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ever.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;Get out of my head......ouch..it.........hurts.</description>
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<pubDate>Sun, 11 May 2008 18:27:25 GMT</pubDate>
<author>MxO_Neopill</author>
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<title>Re:Physics Engine? </title>
<description>&lt;p&gt;Honestly, I don&amp;#39;t know if this is one issue you can pin on there not being enough funding or too small a dev team.&amp;nbsp; Generally, a physics engine is something coded into the game from the very beginning because there are numerous systems ranging from the small/detail oriented&amp;nbsp;to the game breaking&amp;nbsp;that all rely upon how the physics engine works in that specific title.&amp;nbsp; If the game wasn&amp;#39;t programmed with a physics engine from the very beginning then, from what I know, little short of a complete recreation of the game will be able to add one in.&lt;/p&gt;&lt;p&gt;That said, more believable animations for long trenches/cassocks/dresses would be nice and wouldn&amp;#39;t necessarily even require a physics engine at all as they would just be added to the jumping/standing/idle/etc. animations we already have... they would just require an animator.&lt;/p&gt;</description>
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<pubDate>Sun, 11 May 2008 18:30:07 GMT</pubDate>
<author>Shinryu</author>
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<title>Re:Physics Engine? </title>
<description>I thought everyone liked the gravity defying clothing...&lt;br /&gt;Nothing like doing a /handstand and your heavily starched trenchcoat doesn&amp;#39;t budge!&lt;br /&gt;Or a /handstand and your beyond belief starched skirt not even dropping...&lt;br /&gt;&lt;br /&gt;Hehe, seriously - I wish they had some physics engine in the game, but we have to deal with heavy starch and gravity defying clothing...&lt;br /&gt;In the Matrix, what goes up...doesn&amp;#39;t necessarily come back down...&lt;br /&gt;&lt;br /&gt;::ponder::&lt;br /&gt;</description>
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<pubDate>Sun, 11 May 2008 19:11:13 GMT</pubDate>
<author>Travi</author>
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<title>Re:Physics Engine? </title>
<description>When MxO was developed, physics engines in MMOs were close to non-existent, handling only the super-obvious.&amp;nbsp;&amp;nbsp; Now they&amp;#39;re more common, but still, the majority of MMos don&amp;#39;t actually have a great engine, just something that fakes it (a lot of MMOs&amp;#39; so-called &amp;quot;physics engines&amp;quot; are just animations to mimic physics).&lt;br /&gt;</description>
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<pubDate>Sun, 11 May 2008 21:10:40 GMT</pubDate>
<author>Chemuel</author>
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<title>Re:Physics Engine? </title>
<description>&lt;cite&gt;Chemuel wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;(a lot of MMOs&amp;#39; so-called &amp;quot;physics engines&amp;quot; are just animations to mimic physics).&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;I am almost sure that is what they have done with WoW, but it is a wonder why they never did that with the Trench coats in MxO, it is the most obvious thing that it should have been done with.</description>
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<pubDate>Mon, 12 May 2008 02:41:51 GMT</pubDate>
<author>SolidRevolver</author>
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<title>Re:Physics Engine? </title>
<description>I remember this being asked a long long time ago. And one of the Devs (Can&amp;#39;t remember who.) Said something along the lines as.&lt;br /&gt;&amp;quot;It would be if the client side would be able to deal with it.&amp;quot; That&amp;#39;s why they didn&amp;#39;t do it or something. But don&amp;#39;t hold me to that, I could be &lt;br /&gt;thinking of something else. Was a long time ago. =P&lt;br /&gt;</description>
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<pubDate>Mon, 12 May 2008 08:07:28 GMT</pubDate>
<author>Weskie</author>
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<title>Re:Physics Engine? </title>
<description>&lt;p&gt;I would be quite happy with some form of flexibility even if just in free movement mode because I dont really take a major focus in the animation during pvp/interlock anyways its the keys and damage etc you take a notice of so I wouldnt really notice a ripple in a coat then, but when you are grinding archives or searching the city I think a bit of movement would be cracking!&lt;/p&gt;&lt;p&gt;Even if it wasnt nessicarily a engine of sorts even just an animation for the trenches/coats to have some different movements to that of what your legs are doing! lol!&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;img src=&quot;http://forums.station.sony.com/mxo/images/smilies/908627bbe5e9f6a080977db8c365caff.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; width=&quot;26&quot; height=&quot;26&quot; /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Mon, 12 May 2008 10:19:32 GMT</pubDate>
<author>Ra2za</author>
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<title>Re:Physics Engine? </title>
<description>&lt;p&gt;The Engine MxO uses has no physics component. Any thing you think is using physics isn&amp;#39;t.&lt;/p&gt;&lt;p&gt;And generally speaking physics in the engine has to be integrated into the overall engine very early in the project&amp;#39;s life cycle, putting one in after the fact simply isn&amp;#39;t cost effective or really feasible.&lt;/p&gt;&lt;p&gt;Trench coats were done the way they were because there was no cloth technology available really at the time the game was under development or that technology was in its infancy at the time in relation to video games. &lt;/p&gt;&lt;p&gt;Also remember just because&amp;nbsp;a set of developers do something doesn&amp;#39;t mean that technique is spread wide and far. &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Mon, 12 May 2008 10:29:53 GMT</pubDate>
<author>9mmfu</author>
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<title>Physics Engine? </title>
<description>SOE&apos;s making you post these evil comments at gun point aren&apos;t they 9mmfu?
&lt;br&gt;
&lt;br&gt; Evil scum..
&lt;br&gt;
&lt;br&gt; &gt;.&gt;
&lt;br&gt;
&lt;br&gt; Sorry but I&apos;m pissed off that MxO is given very little attention..</description>
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<pubDate>Mon, 12 May 2008 10:43:45 GMT</pubDate>
<author>Panderai</author>
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<title>Re:Physics Engine? </title>
<description>&lt;p&gt;Thanks for the info&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 9mm.&lt;/p&gt;&lt;p&gt;So is it an absolute impossibility that any kind of animation could be rendered for the clothing even if just for out of Interlock?&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://forums.station.sony.com/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; width=&quot;97&quot; height=&quot;100&quot; /&gt;pwease? &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Mon, 12 May 2008 11:30:44 GMT</pubDate>
<author>Ra2za</author>
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<title>Re:Physics Engine? </title>
<description>&lt;cite&gt;Ra2za wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;So is it an absolute impossibility that any kind of animation could be rendered for the clothing even if just for out of Interlock?&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;I highly doubt that&amp;#39;s ever going to happen.&lt;br /&gt;</description>
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<pubDate>Mon, 12 May 2008 11:31:57 GMT</pubDate>
<author>Zudrag</author>
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<title>Re:Physics Engine? </title>
<description>&lt;p&gt;Ra2za there is a difference between improbably and impossible, at least in my mind.&lt;/p&gt;&lt;p&gt;In the current engine I think it highly improbable that what you are asking for even out of interlock could or would be done.&lt;/p&gt;</description>
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<pubDate>Mon, 12 May 2008 11:35:50 GMT</pubDate>
<author>9mmfu</author>
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