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<title>Latest posts for the topic &quot;Ask the devs an MXO question&quot;</title>
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<description>Latest messages posted in the topic &quot;Ask the devs an MXO question&quot;</description>
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<title>Re:Ask the devs an MXO question</title>
<description>&lt;cite&gt;r3spon5e wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;How is XP awarded in&amp;nbsp;missions determined? The general unverified opinion is there is an equal amount of XP&amp;nbsp;to be earned in each stage and a minimum amount of time is requried to get full xp. Can you expound upon this?&lt;/blockquote&gt;That&amp;#39;s probably about right. I never actually tried looking into the specific formula, and it changed a few times anyway. I asked NoRepro what he remembers about it, and the consensus seems to be a set amount per phase (not counting NPC kills) that scales by player level, and gets reduced if the phase is completed in less than a certain amount of time (NoRepro thought one or two minutes, I thought I remembered it being two, but we&amp;#39;re both a little hazy on it).&lt;br&gt; </description>
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<pubDate>Fri, 11 Aug 2006 12:04:11 GMT</pubDate>
<author>Rarebit</author>
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<title>Re:Ask the devs an MXO question</title>
<description>Have you heard about the ML triliogy we are working on? &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;</description>
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<pubDate>Fri, 11 Aug 2006 12:10:49 GMT</pubDate>
<author>Mercio</author>
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<title>Re:Ask the devs an MXO question</title>
<description>Have you heard about the ML trilogy we are working on? &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;</description>
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<pubDate>Fri, 11 Aug 2006 12:10:58 GMT</pubDate>
<author>Mercio</author>
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<title>Re:Ask the devs an MXO question</title>
<description>&lt;cite&gt;Mercio wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Have you heard about the ML triliogy we are working on? &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/blockquote&gt;Not that I recall.&lt;br&gt; </description>
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<pubDate>Fri, 11 Aug 2006 12:22:56 GMT</pubDate>
<author>Rarebit</author>
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<title>Re:Ask the devs an MXO question</title>
<description>&lt;p&gt;Is ti possible the number of mission objectives has an effect on mission xp as well?&lt;/p&gt;</description>
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<pubDate>Fri, 11 Aug 2006 12:54:33 GMT</pubDate>
<author>r3spon5e</author>
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<title>Re:Ask the devs an MXO question</title>
<description>&lt;cite&gt;Rarebit wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Mercio wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Have you heard about the ML triliogy we are working on? &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/blockquote&gt;Not that I recall.&lt;br&gt; &lt;/blockquote&gt;&lt;br&gt; Well stay tuned because the first of the three is set for release ,if everything goes well, around mid Mid August - Early September.</description>
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<pubDate>Fri, 11 Aug 2006 14:32:17 GMT</pubDate>
<author>Mercio</author>
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<title>Re:Ask the devs an MXO question</title>
<description>&lt;cite&gt;r3spon5e wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;Is ti possible the number of mission objectives has an effect on mission xp as well?&lt;/p&gt;&lt;/blockquote&gt;Sure, I guess. I had some idea that it did, but I&amp;#39;m not really sure.&lt;br&gt; </description>
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<pubDate>Fri, 11 Aug 2006 14:52:50 GMT</pubDate>
<author>Rarebit</author>
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<title>Re:Ask the devs an MXO question</title>
<description>It does, normal missions only have a max of 3 mission areas.&amp;nbsp; However if you do the crits that have 4-5+ Area&amp;#39;s you will notice that your xp goes to 450-550k.&amp;nbsp; This is especially true for the archive missions.</description>
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<pubDate>Fri, 11 Aug 2006 14:56:27 GMT</pubDate>
<author>DarkMagician</author>
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<title>Re:Ask the devs an MXO question</title>
<description>Remember that Walrus promised Pizza in the office for lunch, Did he ever deliver on that promise? &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;</description>
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<pubDate>Fri, 11 Aug 2006 15:52:58 GMT</pubDate>
<author>Mercio</author>
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<title>Re:Ask the devs an MXO question</title>
<description>&lt;cite&gt;DarkMagician wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;It does, normal missions only have a max of 3 mission areas.&amp;nbsp; However if you do the crits that have 4-5+ Area&amp;#39;s you will notice that your xp goes to 450-550k.&amp;nbsp; This is especially true for the archive missions.&lt;/blockquote&gt;Oh, I meant that I had some hazy idea in the past that if a phase had, say, five objectives to complete, you would get more XP for that phase than you would for one with, say, one objective. I don&amp;#39;t know if that&amp;#39;s actually the case, though.&lt;br&gt; &lt;br&gt; Ah, asked NoRepro, and he says that it used to, but it was exploitable, so now number of objectives per phase doesn&amp;#39;t alter the XP reward.&lt;br&gt; </description>
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<pubDate>Fri, 11 Aug 2006 16:56:06 GMT</pubDate>
<author>Rarebit</author>
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<title>Re:Ask the devs an MXO question</title>
<description>Thanks for checking that out Rarebit.&lt;br&gt; &lt;br&gt; Now the real important question.&lt;br&gt; &lt;br&gt; What&amp;#39;s your favorite bread for dipping in the gooooooey rarebit, Rarebit?</description>
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<pubDate>Fri, 11 Aug 2006 17:00:35 GMT</pubDate>
<author>r3spon5e</author>
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<title>Re:Ask the devs an MXO question</title>
<description>Did you know that if machinists do escort missions downtown, sometimes you escort agents?&lt;br&gt; &lt;br&gt; It doesn&amp;#39;t make a great deal of sense to me:&lt;br&gt; &lt;br&gt; a)Agents don&amp;#39;t need to travel (just pop in and out of a nearby bluepill)&lt;br&gt; &lt;br&gt; b)Agents don&amp;#39;t, or at least shouldn&amp;#39;t need &lt;i&gt;my&lt;/i&gt; protection&lt;br&gt; </description>
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<pubDate>Fri, 11 Aug 2006 17:01:22 GMT</pubDate>
<author>TheTaxidermist</author>
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<title>Re:Ask the devs an MXO question</title>
<description>[never actually had rarebit]&lt;br&gt; &lt;br&gt; TheTaxidermist wrote:&lt;br&gt; &lt;blockquote&gt;Did you know that if machinists do escort missions downtown, sometimes you escort agents?&lt;br&gt; &lt;br&gt; It doesn&amp;#39;t make a great deal of sense to me:&lt;br&gt; &lt;br&gt; a)Agents don&amp;#39;t need to travel (just pop in and out of a nearby bluepill)&lt;br&gt; &lt;br&gt; b)Agents don&amp;#39;t, or at least shouldn&amp;#39;t need &lt;i&gt;my&lt;/i&gt; protection&lt;br&gt; &lt;/blockquote&gt;It&amp;#39;s not &amp;#39;cause it&amp;#39;s in Downtown, specifically, just that the follower is set to be a Machine program scaled to your level, and your level is pretty high, so it gives you the high-level Machine NPC type, which is an Agent. I agree that it&amp;#39;s a little quirky.&lt;br&gt; </description>
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<pubDate>Fri, 11 Aug 2006 17:40:08 GMT</pubDate>
<author>Rarebit</author>
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<title>Re:Ask the devs an MXO question</title>
<description>What was the most... Successful occurance, fictional or real, during your time working on the Matrix Online?&lt;br&gt; </description>
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<pubDate>Fri, 11 Aug 2006 17:43:11 GMT</pubDate>
<author>Sykin</author>
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<title>Re:Ask the devs an MXO question</title>
<description>&lt;p&gt;On the megacity map there are other areas of town highlighted but not currently built. Do you guys ever plan to add these areas in an update?&lt;/p&gt;&lt;p&gt;Thanks a lot (from a newbie!)&lt;/p&gt;</description>
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<pubDate>Fri, 11 Aug 2006 19:25:33 GMT</pubDate>
<author>josh_simo</author>
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<title>Re:Ask the devs an MXO question</title>
<description>&lt;cite&gt;Sykin wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;What was the most... Successful occurance, fictional or real, during your time working on the Matrix Online?&lt;br&gt; &lt;/blockquote&gt;The game launched, unlike most prospective MMOs? I guess I don&amp;#39;t really keep track of things in terms of absolutes like that, though.&lt;br&gt; </description>
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<pubDate>Fri, 11 Aug 2006 19:31:01 GMT</pubDate>
<author>Rarebit</author>
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<title>Re:Ask the devs an MXO question</title>
<description>What&amp;#39;s the issue with the white hallways?&lt;br&gt; </description>
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<pubDate>Fri, 11 Aug 2006 19:41:18 GMT</pubDate>
<author>Anamodiel</author>
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<title>Re:Ask the devs an MXO question</title>
<description>Inquiring minds still want to know &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt; &lt;br&gt; Blazer wrote:&lt;br&gt; &lt;blockquote&gt;Any confirmation on whether or not we are no longer allowed to have avatars? My avatar options are still gone &lt;img src=&quot;/mxo/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt; &lt;br&gt; Blazer wrote:&lt;br&gt; &lt;blockquote&gt;&lt;cite&gt;Blazer wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Why does my signature image animate, yet my avatar image does not, even though they are the exact same image?&lt;/blockquote&gt;&lt;cite&gt;phi wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;If you upload your avatar it is converted to a .png to save server space. If you link to your avatar then it can be whatever format you like (within reason). Only avatars that are linked to offsite can be animated.&lt;/blockquote&gt;&lt;br&gt; &lt;span style=&quot;font-size: medium&quot;&gt;Ah that explains it. So, I went to my profile and removed my avatar, so that I could link it instead, but now I have NO avatar options at all...&lt;br&gt; &lt;br&gt; I think I just owned myself...&lt;br&gt; &lt;br&gt; I just un-grandfathered myself out of having an avatar, didn&amp;#39;t I? &lt;img src=&quot;/mxo/images/smilies/1069449046bcd664c21db15b1dfedaee.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;img src=&quot;/mxo/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt; &lt;/span&gt;&lt;br&gt; &lt;br&gt; &lt;br&gt; &lt;/blockquote&gt;&lt;br&gt; &lt;/blockquote&gt;&lt;br&gt; </description>
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<pubDate>Fri, 11 Aug 2006 21:39:05 GMT</pubDate>
<author>Blazer</author>
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<title>Re:Ask the devs an MXO question</title>
<description>Not sure if somebody already asked this, but im going for it.&lt;br&gt; &lt;br&gt; &lt;br&gt; Recent &lt;a href=&quot;http://thematrixonline.station.sony.com/players/news_archive.vm?id=177&amp;amp;month=current&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;news&lt;/a&gt; on the MxO website said that &amp;quot;SOE aquired the assests of Worlds Apart Productions&amp;quot;. I found something very intersting...&lt;br&gt; &lt;b&gt;&lt;br&gt; &amp;quot;SOE-Denver&amp;rsquo;s core technologies have far-reaching potential, such as the ability to integrate board or card games into existing SOE online games, as well as the creation of new games altogether.&amp;quot;&lt;br&gt; &lt;br&gt; &lt;/b&gt;Now, can we ever expect to have the ability to play chess with The Chessman or make the Casino Exile Hideouts a bit more interesting? &lt;img src=&quot;/mxo/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt; </description>
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<pubDate>Fri, 11 Aug 2006 22:27:38 GMT</pubDate>
<author>RedLynk</author>
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<title>Re:Ask the devs an MXO question</title>
<description>Billiards/Pool please &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt; </description>
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<pubDate>Fri, 11 Aug 2006 23:08:17 GMT</pubDate>
<author>ZaneZavin</author>
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