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<title>Latest posts for the topic &quot;Update 34 Feedback Thread - Post-Update Feedback&quot;</title>
<ttl>10</ttl>
<link>http://forums.station.sony.com/mxo/</link>
<description>Latest messages posted in the topic &quot;Update 34 Feedback Thread - Post-Update Feedback&quot;</description>
<generator>Station Forums</generator>
<item>
<title>Re: Update 34 Feedback Thread - Post-Update Feedback</title>
<description>I think everyone else has mentioned my gripes, so I&apos;ll just reiterate here:&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; * The 1-bit return on decompiles.&lt;br&gt;
&lt;br&gt; * Bit-stacking only works if you have 3 or more of the same stack.&lt;br&gt;
&lt;br&gt; * Code bits tab&lt;br&gt;
&lt;br&gt; * The really low number of charges on coded items&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; I have a gut feeling none of these things are bugs, and that they were
&lt;br&gt; all intentional for balancing issues... but if that&apos;s the case, could
&lt;br&gt; we at least get a quick post from Walrus or patch notes or something to
&lt;br&gt; explain the rationale behind some of them?&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Griping aside, I&apos;ve never coded stuff for the sake of leveling, so I
&lt;br&gt; don&apos;t notice the XP change as much as the others who have posted here.
&lt;br&gt; Working signal boosters and the new Coder ability has made crafting
&lt;br&gt; more interesting for me. Having pertinent critical missions to run
&lt;br&gt; helps too... I got the game after the previous story arcs had kinda
&lt;br&gt; died off during the SOE transition.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; And finally, although I realize it wasn&apos;t part of this patch, and thus
&lt;br&gt; is slightly off-topic, I&apos;m with Antcrist in that being able to talk
&lt;br&gt; while coding would be a pretty major benefit, especially since those of
&lt;br&gt; us who code as a side &quot;business&quot; need to be able to take orders while
&lt;br&gt; coding.&lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Sat, 3 Sep 2005 16:17:04 GMT</pubDate>
<author>Friar</author>
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<title>Re: Update 34 Feedback Thread - Post-Update Feedback</title>
<description>This is whats wrong with this patch (some of these issues have been mentioned i know):&lt;br&gt;
&lt;br&gt; -Decompiling consumables only give you 1 codebit.&lt;br&gt;
&lt;br&gt; -Charges on compiled items have been extremely reduced, so you only get something like 1 charge on an enhanced item.&lt;br&gt;
&lt;br&gt; -The turn in for Pandora&apos;s box, arc 2, for the 2nd gi requires you to
&lt;br&gt; turn in 3 caligraphy brushes for the male version, but the female
&lt;br&gt; version only required tigercloth... the problem with this is, the
&lt;br&gt; caligraphy brushes are like the squad leader insignia for arc 3, only 1
&lt;br&gt; drops per box. So in order for you to to get the best version of the Gi
&lt;br&gt; you are required to turn in a total of 4 caligraphy brushes, for the
&lt;br&gt; male version, and only 1 for the female, this is bull**bleep**, it would
&lt;br&gt; take a group of 5&amp;nbsp; 20 runs to get that many.... i hope that isnt
&lt;br&gt; how it was intended to be.&lt;br&gt;
&lt;br&gt; -You still havent fixed my invisibility, that so called &quot;quickfix&quot; that
&lt;br&gt; monolith put in to reduce speed and make u unable to jump/hyperjump was
&lt;br&gt; put in to make spy less effective in missions, that makes it worthless
&lt;br&gt; for PvP, please fix this... it sucks.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Don&apos;t get me wrong, this is probably the first patch since the game was
&lt;br&gt; released that actually made the game better instead of gradually making
&lt;br&gt; it worse, theres just room for improvement, obviously.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; For those wondering about the codebit tab, u dont really need it
&lt;br&gt; anymore, just type /bits or click on the item/ability ur trying to
&lt;br&gt; compile, and it shows u what u are missing for bits in the system chat.&lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Sat, 3 Sep 2005 17:27:52 GMT</pubDate>
<author>Sm0ke&gt;U</author>
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<title>Re: Update 34 Feedback Thread - Post-Update Feedback</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;i like the code bit stacking but the big issue now is the fact that the code bit tab was removed from the loading area. So now i have to look&amp;nbsp;through the all code tab i hope this is a mistake and will be fixed soon, because i hate the fact that i have to look through the all code tab.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Thank you,&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Rayteku&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;PS. i almost forgot i like the /bits command, totally cool.&lt;/DIV&gt;</description>
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<pubDate>Sun, 4 Sep 2005 01:23:48 GMT</pubDate>
<author>Rayteku</author>
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<title>Re: Update 34 Feedback Thread - Post-Update Feedback</title>
<description>Good Patch overall. Taking my time but having a blast with the Pandoras box. The critical missions are always fun (thanks for the special mission item &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;. Cinematics are always great to see, just wanted a little more &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;. Coding changes despite the 1bit return were awesome. Thanks to boosters I finally got some items I failed previously. (wyphy was right btw, Twitch told me the same and was coding by the satellites anyway)</description>
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<pubDate>Sun, 4 Sep 2005 05:39:20 GMT</pubDate>
<author>Crossover</author>
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<title>Re: Update 34 Feedback Thread - Post-Update Feedback</title>
<description>&lt;P&gt;Aweswome patch!&amp;nbsp; It did reduce lag in some disctrits, but not all of them. love the /bits command, and most of the Pandora&apos;s Box.&amp;nbsp; Now i hope you all will keep it updated every 3 months or so.&amp;nbsp; I mean give us whole new mission arcs, and new/better clothing.&amp;nbsp; this will make people come back!&amp;nbsp;&amp;nbsp; Also this may sound disengenuis, but more things like this would be great!&amp;nbsp; I mean we a have a whole megacity lets get people to use it!&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Keep up the god work guys.&amp;nbsp; I&apos;m interested in what you have going on for the rest of the game.&lt;/P&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;</description>
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<pubDate>Mon, 5 Sep 2005 06:59:36 GMT</pubDate>
<author>Trayden</author>
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<title>Re: Update 34 Feedback Thread - Post-Update Feedback</title>
<description>&lt;DIV&gt;i like everything about the patch except the things listed above, and also one more problem i have with it.&amp;nbsp; in archives the bosses VD is raised so that u need 5-6 high lvl hackers with max VT to even kill it.&amp;nbsp; this means that it isnt really a fast way to get exp anymore, which puts missions back up at the top of gaining xp fast.&amp;nbsp; pandora&apos;s box is cool, gives nice info and items but sucky xp.&amp;nbsp; It gives the lvl 50&apos;s something to do..but for ppl that arent 50 or even 35, they just have to run around doing access nodes and missions and grinding which gets boring really fast, while the higher lvls have had a lot of rare items and good xp from archive.&amp;nbsp; i think the VD should be lowered so ppl can kill the bosses faster.&lt;/DIV&gt;</description>
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<pubDate>Mon, 5 Sep 2005 09:18:11 GMT</pubDate>
<author>Xiven</author>
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<title>Re: Update 34 Feedback Thread - Post-Update Feedback</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;No way!!&amp;nbsp; The construct bosses are supposed to be tough; orgionally you weren&apos;t supposed to kill them alone, now it it&apos;s better since you actually have to work for the items with&amp;nbsp; a group</description>
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<pubDate>Mon, 5 Sep 2005 15:44:02 GMT</pubDate>
<author>Trayden</author>
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<item>
<title>Re: Update 34 Feedback Thread - Post-Update Feedback</title>
<description>&lt;DIV&gt;Please please please consider raising the charges for clothing items to something more respectable such as 5. Granted 15 charges on a clothing item was a bit overkill, but I think 1 is underkill.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;</description>
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<pubDate>Mon, 5 Sep 2005 19:58:26 GMT</pubDate>
<author>Mr.Wido</author>
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<item>
<title>Re: Update 34 Feedback Thread - Post-Update Feedback</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;well yes they are meant to be hard, but what im saying is, they were a good source of exp, not they wont be. this means that u have to do missions, access nodes, grinding and whatever else, which gets boring real fast.&amp;nbsp; you just do the same things, over and over. u do that in construct, but u get decent money, good xp, and good items sometimes&amp;nbsp; for it.
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;EDIT: i also agree with Mr.Wido ^.^&lt;/DIV&gt;&lt;p&gt;Message Edited by Xiven on &lt;span class=date_text&gt;09-06-2005&lt;/span&gt; &lt;span class=time_text&gt;03:23 AM&lt;/span&gt;</description>
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<pubDate>Tue, 6 Sep 2005 02:19:37 GMT</pubDate>
<author>Xiven</author>
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<title>Re: Update 34 Feedback Thread - Post-Update Feedback</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;This is a great patch. The lag is mostly fixed Downtown, even if not completely, at least it&apos;s playable again. The new missions were interesting, and the bugged contact, Opperetta is now playable. And best of all, there&apos;s a new feature that has an interesting plot and great buffed clothing.
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Only thing I hated was the nerfed coding charges. Like the others said, change the 1&apos;s to 5 please.&lt;/DIV&gt;&lt;p&gt;Message Edited by Megaritz on &lt;span class=date_text&gt;09-06-2005&lt;/span&gt; &lt;span class=time_text&gt;05:17 PM&lt;/span&gt;</description>
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<pubDate>Tue, 6 Sep 2005 16:15:06 GMT</pubDate>
<author>Megarittz</author>
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<item>
<title>Re: Update 34 Feedback Thread - Post-Update Feedback</title>
<description>I think that the balance on archives is off. It used to be that if you got together a small group of people that weren&apos;t at the max level for the archive, they could take out the boss reliably every time. That was probably too easy. But now taking out the boss is nearly impossible - I literally haven&apos;t seen it done since the update. I know some folks have, but it&apos;s mostly teams of at least three who are at the max level for the archive.&lt;br&gt;&lt;br&gt;There ought to be a happy medium somewhere between the way things were before and the way they are now.&lt;br&gt;&lt;br&gt;Another problem that&apos;s come up with the patch is that NPCs have a tendency to get jammed - I think there are two ideas of where the NPC is in the code somewhere, and when a correction happens, the NPC heals all of the damage you&apos;ve done to it and becomes impossible to hit. It is now impossible to hit a character like that with a stealth attack, because in order to get them to unglitch you have to get them to notice you, at which point they attack, at which point if you are a stealth character, you&apos;re dead. This happens sometimes in the archives, and a lot in exile hideouts. If you go behind the Hampton Green Hotel, there are NPCs there who literally are impossible to ever hit. Fortunately they also never notice you.&lt;br&gt;&lt;br&gt;Like many others, I also really like this update, but there are a few bugs to iron out yet. :&apos;)</description>
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<pubDate>Wed, 7 Sep 2005 23:21:58 GMT</pubDate>
<author>Allegri</author>
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<item>
<title>Re: Update 34 Feedback Thread - Post-Update Feedback</title>
<description>&lt;DIV&gt;exactly what i was trying to say. we just need to let the devs know about it.&lt;/DIV&gt;</description>
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<pubDate>Thu, 8 Sep 2005 02:21:33 GMT</pubDate>
<author>Xiven</author>
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<item>
<title>Re: Update 34 Feedback Thread - Post-Update Feedback</title>
<description>&lt;P&gt;&lt;EM&gt;&quot;I think that the balance on archives is off. It used to be that if you got together a small group of people that weren&apos;t at the max level for the archive, they could take out the boss reliably every time. That was probably too easy. But now taking out the boss is nearly impossible - I literally haven&apos;t seen it done since the update. I know some folks have, but it&apos;s mostly teams of at least three who are at the max level for the archive.&lt;BR&gt;&lt;BR&gt;There ought to be a happy medium somewhere between the way things were before and the way they are now.&quot;&lt;/EM&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Constructs are supposed to be hard, that&apos;s why the bosses are 10 - 15 levels higher than the max level for each construct.&amp;nbsp; Plus the clothes you can get from them are great not to mention the many red frags.&amp;nbsp; They were never meant to be kill by one person alone, that&apos;s why they give good XP and sometimes $Info.&amp;nbsp; The bosses CAN be killed they way they are now, it just takes some planning instead of brute strength.&amp;nbsp; They are fine the way they are.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;As for missions, it&apos;s the fastest way to leve.&amp;nbsp; Monolith/WB/Ubisoft/Sega all said when the game was being made it was the major part of level development.&amp;nbsp; It&apos;s a grind that everyone has to do, get over it.&lt;BR&gt;&lt;BR&gt;&quot;Another problem that&apos;s come up with the patch is that NPCs have a tendency to get jammed - I think there are two ideas of where the NPC is in the code somewhere, and when a correction happens, the NPC heals all of the damage you&apos;ve done to it and becomes impossible to hit. It is now impossible to hit a character like that with a stealth attack, because in order to get them to unglitch you have to get them to notice you, at which point they attack, at which point if you are a stealth character, you&apos;re dead. This happens sometimes in the archives, and a lot in exile hideouts. If you go behind the Hampton Green Hotel, there are NPCs there who literally are impossible to ever hit. Fortunately they also never notice you.&quot;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Yea evade combat bug still isn&apos;t fixed.&amp;nbsp; Maybe the next patch will fix it.&lt;/P&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;</description>
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<pubDate>Thu, 8 Sep 2005 17:48:37 GMT</pubDate>
<author>Trayden</author>
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<title>Re: Update 34 Feedback Thread - Post-Update Feedback</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;P&gt;Id have to agree with Unholyfactions the archive is supposed to be a really tough challenge what is the point of going in solo killing him over and over again anyway im no hacker and i refuse to hack but&amp;nbsp;I know some hackers and they stayed in the archives log in till log out just to try and get the item but the boss would appear and then bout 30secs later dead wait for respawn, I myself dont see the point in it. U say that missions r boring Id say archives r boring and im speaking from alot of experience with ppl falling asleep while trying to get items with the VD boost now hackers finally get a challenge and it forces teamwork.&amp;nbsp;Archives r fun the bit i dont like is the fact that u have to be a hacker to beat the boss cause I love a challenge ask any1 that knows me if I see an agent running&amp;nbsp;I jump in the same with archive bosses Im right in there.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;P.S&amp;nbsp; What really needs to happen is hackers need to be weakened&lt;/P&gt;</description>
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<pubDate>Fri, 9 Sep 2005 05:41:50 GMT</pubDate>
<author>Turbulence85</author>
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<title>Re: Update 34 Feedback Thread - Post-Update Feedback</title>
<description>So, to be clear, I didn&apos;t say that the archives should go back to being easy. I said that I don&apos;t think they&apos;re balanced. There are a bunch of reasons, one of which is that when you attack the boss, it&apos;s not unusual for him to spontaneously regenerate all his hit points. But another is that in general I literally just can&apos;t hit the boss at all now, even with major buffs. So it&apos;s not the case that it&apos;s doable now - no matter how big your team is, if nobody can hit the boss, there&apos;s no way to win. At this point you pretty much have to be at the top level for the archive, and be there with several friends at that level. There is simply no hope for you if you are not at the top level. Also, when you have a gang that size, the bosses don&apos;t drop often enough for it to be worth the effort. This is my point - the economics are off now, and there&apos;s really no reason to go into the constructs anymore. They&apos;ve been deserted since the change, whereas we used to have a lot of fun in them. I think this is a shame, particularly for characters who are not yet at level 35 where Pandoras&apos; boxes start to be interesting.</description>
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<pubDate>Fri, 9 Sep 2005 08:30:33 GMT</pubDate>
<author>Allegri</author>
</item>
<item>
<title>Re: Update 34 Feedback Thread - Post-Update Feedback</title>
<description>Oh, another thing - it looks like rez doesn&apos;t work anymore in the archives. This is just a pain in the neck - it means that you have to go through the whole trip of going back to the archivist, waiting up to five minutes, and finally you get back into the archive where you can rejoin your team. Also, books seem to die much quicker now. So in general it&apos;s unlikely that you&apos;ll make back the cost of your book before it&apos;s toasted if you are trying to take out the boss, because it&apos;s much harder now and you have to use the book so much. It&apos;s become routine to lose my book since the patch - before that I&apos;d lose it often enough to notice, but not so often that it became a serious drain on my $i.&lt;br&gt;&lt;br&gt;The economics of the game seem very different now - I&apos;m always poor, whereas before I usually had enough to at least upgrade my skills within a few missions of leveling. Again, the change doesn&apos;t seem balanced.</description>
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<pubDate>Fri, 9 Sep 2005 08:34:36 GMT</pubDate>
<author>Allegri</author>
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<title>Re: Update 34 Feedback Thread - Post-Update Feedback</title>
<description>Personally I feel that now that archive bosses are harder to kill (which they certainly should be) the rate they drop the &quot;rare&quot; loot should now be increased to match the difficulty. So the 0.05% chance or so for a bandana to drop, for example, should now be raised to say 75% That alone will encourage people to team up and use the archives. Even if their original purpose was for PvP and not getting loot &gt;_&gt;</description>
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<pubDate>Fri, 9 Sep 2005 09:31:44 GMT</pubDate>
<author>Chuui</author>
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<title>Re: Update 34 Feedback Thread - Post-Update Feedback</title>
<description>&lt;P&gt;&lt;EM&gt;&quot;Oh, another thing - it looks like rez doesn&apos;t work anymore in the archives. This is just a pain in the neck - it means that you have to go through the whole trip of going back to the archivist, waiting up to five minutes, and finally you get back into the archive where you can rejoin your team. Also, books seem to die much quicker now. So in general it&apos;s unlikely that you&apos;ll make back the cost of your book before it&apos;s toasted if you are trying to take out the boss, because it&apos;s much harder now and you have to use the book so much. It&apos;s become routine to lose my book since the patch - before that I&apos;d lose it often enough to notice, but not so often that it became a serious drain on my $i.&quot;&lt;BR&gt;&lt;/EM&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Revive is probably a bug.&amp;nbsp; send in a petition next time to let the devs know about it. they might be able to fix it in a future patch, and we&apos;ve discussed evade combat bug.&amp;nbsp; That definately needs fixed, Monolith was working on it who know what they got done.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Archive books don&apos;t cost that much, start conserving your info so you&apos;ll have it for later on or ask your crew/faction for a loan.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;BR&gt;&lt;EM&gt;The economics of the game seem very different now - I&apos;m always poor, whereas before I usually had enough to at least upgrade my skills within a few missions of leveling. Again, the change doesn&apos;t seem balanced. &quot;&lt;/EM&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Easy - Small missions help you gain money.&amp;nbsp; do some of those if you&apos;re looking to earn info quickly, for XP Easy - Large.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Yes drop rates should be adjusted in archives.&amp;nbsp; Also boss respawns.&amp;nbsp; I hate wating an hour in a hide out for the boss to come back.&amp;nbsp; they need to let the boss respawn like the others, but reduce the chance of dropping enhanced items that way it will balance out that way.&lt;/P&gt;</description>
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<pubDate>Sat, 10 Sep 2005 06:13:38 GMT</pubDate>
<author>Trayden</author>
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<title>Re: Update 34 Feedback Thread - Post-Update Feedback</title>
<description>&lt;DIV&gt;Great patch, my only complaints are the absence of some of the emotes. Things like /cool I can&apos;t do anymore. I think it&apos;s just the &quot;thin&quot; model that can&apos;t. Also, the Lupine disguise also made you walk like a lupine. Not anymore. Blood Drinkers fine though. There&apos;s also a few other emotes that I can&apos;t think of off the top of my head....&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Oh, and for some reason, when I type something and end it with a question amrk, when i press enter, instead of sending the text, i get the &quot;Are you sure you wish to reboot your RSI&quot; menu. After I click no, re-type, it comes up again. It&apos;s very annoying.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;But still, great patch.&lt;/DIV&gt;</description>
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<pubDate>Sat, 10 Sep 2005 21:43:43 GMT</pubDate>
<author>Micros</author>
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<title>Re: Update 34 Feedback Thread - Post-Update Feedback</title>
<description>&lt;span&gt;&lt;blockquote&gt;RockyB wrote:&lt;br&gt; &lt;p&gt;Err, you were running the first
&lt;br&gt; arc. You know, the one which&amp;nbsp;says six level 35s? I&apos;m not too
&lt;br&gt; suprised&amp;nbsp;a 48 could solo it.&lt;/p&gt; &lt;p&gt;Now,
&lt;br&gt; if you can go do the other three arcs, I&apos;m sure you&apos;ll find it more
&lt;br&gt; challenging by the time you get to the one which needs 6 lvl 50s &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt;&lt;/p&gt; &lt;blockquote&gt; &lt;hr&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;/span&gt;
&lt;br&gt;
&lt;br&gt; ============================================================&lt;br&gt;
&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt;
&lt;br&gt; There are 10 types of people in this world, those who understand binary and Zionist scum.&lt;br&gt;
&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt;
&lt;br&gt; I agree wholeheartedly. (btw RockyB: I luv ur byline. lol--and I&apos;m Zion:]) &lt;br&gt;
&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt;
&lt;br&gt; &lt;ul&gt;
&lt;br&gt; &lt;li&gt;No code bit tab in loading area: WHY MAKE IT HARDER FOR NO REASON?&lt;/li&gt;&lt;li&gt;1 Bbit from consumables: WHY? With all the pluses to coding, why
&lt;br&gt; mess with that? Please bring back normal amount of bits for decompiling
&lt;br&gt; consumables. I mean, REALLY!&lt;/li&gt;&lt;li&gt;When will coding be &quot;real&quot;? We want to modify items so we dont look like clones when we have the best clothing, dar!&lt;/li&gt;&lt;li&gt;PB is the best. Love it!&lt;/li&gt;&lt;li&gt;There&apos;s
&lt;br&gt; autostack of code bits in loadingarea? Really? /scarcasm I haven&apos;t
&lt;br&gt; noticed that it happens, and I&apos;ve checked. Good idea though, if it
&lt;br&gt; worked.&lt;/li&gt;&lt;li&gt;I like the toned down Power Shot/Energize animations. Keep the animations, but more sutle. Cool.&lt;/li&gt;
&lt;br&gt; &lt;/ul&gt;
&lt;br&gt; It&apos;s a step in the right direction, yeah.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; .&lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Fri, 16 Sep 2005 11:55:03 GMT</pubDate>
<author>Called</author>
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