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<title>Latest posts for the topic &quot;About the &apos;kill-an-agent&apos; missions&quot;</title>
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<description>Latest messages posted in the topic &quot;About the &apos;kill-an-agent&apos; missions&quot;</description>
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<title>Re:Re:Re:Re:About the &apos;kill-an-agent&apos; missions</title>
<description>&lt;cite&gt;nightofcrow wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;MatrixRefugee wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;nightofcrow wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;screenshot_34.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;blood noble and agent like &lt;img src=&quot;screenshot_4.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&amp;nbsp;&lt;img src=&quot;screenshot_31.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&amp;nbsp;&lt;img src=&quot;screenshot_26.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&amp;nbsp;and evenworse i got zion peoples attack me in zion missions&lt;img src=&quot;screenshot_22.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;img src=&quot;screenshot_42.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&amp;nbsp;u guy&apos;s lucky......&lt;/p&gt;&lt;/blockquote&gt;I&apos;ve had Merovingian operatives and Exiles attack me in missions. I figure it was renegades the Boss wanted me to take down.&lt;/blockquote&gt;&lt;p&gt;but do u got zion peoples attack u in a zion missions&lt;/p&gt;&lt;p&gt;one out of 3 missions i got zion peoples attack me&lt;/p&gt;&lt;p&gt;p.s never done other missions&lt;/p&gt;&lt;/blockquote&gt;Nope, no Zion characters, but I knew a Machinist who had this same thing happen, ie. they had Machine NPCs attack them. Probably a bug, but hey, that&apos;s where it&apos;s fun to let your imagination run with the bug: ie. say you&apos;re just being attacked by renegades from your own org.</description>
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<pubDate>Fri, 8 Aug 2008 19:56:49 GMT</pubDate>
<author>MatrixRefugee</author>
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<title>Re:Re:Re:Re:Re:About the &apos;kill-an-agent&apos; missions</title>
<description>&lt;cite&gt;MatrixRefugee wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;nightofcrow wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;MatrixRefugee wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;nightofcrow wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;screenshot_34.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;blood noble and agent like &lt;img src=&quot;screenshot_4.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&amp;nbsp;&lt;img src=&quot;screenshot_31.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&amp;nbsp;&lt;img src=&quot;screenshot_26.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&amp;nbsp;and evenworse &lt;img src=&quot;screenshot_4.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;luckyi got zion peoples attack me in zion missions&lt;img src=&quot;screenshot_42.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&amp;nbsp;u guy&apos;s ......&lt;/p&gt;&lt;/blockquote&gt;I&apos;ve had Merovingian operatives and Exiles attack me in missions. I figure it was renegades the Boss wanted me to take down.&lt;/blockquote&gt;&lt;p&gt;but do u got zion peoples attack u in a zion missions&lt;/p&gt;&lt;p&gt;one out of 3 missions i got zion peoples attack me&lt;/p&gt;&lt;p&gt;p.s never done other missions&lt;/p&gt;&lt;/blockquote&gt;Nope, no Zion characters, but I knew a Machinist who had this same thing happen, ie. they had Machine NPCs attack them. Probably a bug, but hey, that&apos;s where it&apos;s fun to let your imagination run with the bug: ie. say you&apos;re just being attacked by renegades from your own org.&lt;/blockquote&gt;not o good lucky or bad got agentclark&amp;nbsp;&amp;nbsp;&lt;img src=&quot;screenshot_22.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;img src=&quot;screenshot_31.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&amp;nbsp;agentjones&lt;img src=&quot;screenshot_35.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;agentwilson and more lol</description>
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<pubDate>Fri, 8 Aug 2008 20:16:41 GMT</pubDate>
<author>nightofcrow</author>
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<title>Re:About the &apos;kill-an-agent&apos; missions</title>
<description>Meh as long as there is butt wipping going around all is good. ROFL</description>
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<pubDate>Fri, 8 Aug 2008 20:18:18 GMT</pubDate>
<author>codebulder</author>
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<title>Re:About the &apos;kill-an-agent&apos; missions</title>
<description>&lt;p&gt;The way I see it, all Mission Agents should be lvl 255. Now I&amp;#39;m not saying that people should go in to take one down for a mission. The quote &amp;#39;If you see an Agent, do what we do... run&amp;#39; has lost it&amp;#39;s purpose, a player has no fear of these Agents any more. Granted EJP inhibits this fear, but the only Agents to run from now are the lvl 255 Agents. In a large enough group the Lvl 100 Agents can be taken down and a swift HJ can be rid of those ones, plus they don&amp;#39;t spawn inside. (Obviously these are gameplay elements and shouldn&amp;#39;t be changed to make it worse for the Zion players).&lt;/p&gt;&lt;p&gt;In the films, normal operatives could not take down an Agent, only Neo could.&lt;/p&gt;&lt;p&gt;I would prefer that in missions Agents are all lvl 255 (Except for Gray and Pace, obviously) When they present in a mission, they are not fightable and either there as a warning or to promote the power of the system. However in those few missions when an Agent does spawn to attack you after you complete all objectives, being Level 255 would encourage the impulse to leg it out of the area. So a substitution in missions where you have to take down an Agent could be a Captain instead or something similar. This means that all System Agents are equal aside from the LE Characters, and the Lvl 100 &amp;#39;War&amp;#39; Agents.&lt;/p&gt;</description>
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<pubDate>Tue, 12 Aug 2008 02:02:15 GMT</pubDate>
<author>Croesis</author>
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<title>Re:Re:About the &apos;kill-an-agent&apos; missions</title>
<description>&lt;cite&gt;Vinia wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;The way I see it, all Mission Agents should be lvl 255. Now I&apos;m not saying that people should go in to take one down ofr a mission. The quote &apos;If you see an Agent, do what we do... run&apos; has lost it&apos;s purpose, a player has no fear of these Agents any more. Granted EJP inhibits this fear, but the only Agents to run from now are the lvl 255 Agents. In a large enough group the Lvl 100 Agents can be taken down and a swift HJ can be rid of those ones, plus they don&apos;t spawn inside. (Obviously these are gameplay elements and shouldn&apos;t be changed to make it worse for the Zion players).&lt;/p&gt;&lt;p&gt;In the films, normal operatives could not take down an Agent, only Neo could.&lt;/p&gt;&lt;p&gt;I would prefer that in missions Agents are all lvl 255 (Except for Gray and Pace, obviously) When they present in a mission, they are not fightable and either there as a warning or to promote the power of the system. However in those few missions when an Agent does spawn to attack you after you complete all objectives, being Level 255 would encourage the impulse to leg it out of the area. So a substitution in missions where you have to take down an Agent could be a Captain instead or something similar. This means that all System Agents are equal aside from the LE Characters, and the Lvl 100 &apos;War&apos; Agents. &lt;/p&gt;&lt;/blockquote&gt;Morpheus killed an Agent. And even so, operatives were able to last a decent time against them. I&apos;d like to see the level dropped down to 70 or so honestly - since it would make sense on both ends of the spectrum. No one below 50 could take them out, and even then it&apos;s a stretch to do alone. The damage resistance and regen would make them extremely formidable opponents.</description>
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<pubDate>Tue, 12 Aug 2008 04:43:41 GMT</pubDate>
<author>Marias</author>
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<title>Re:Re:Re:About the &apos;kill-an-agent&apos; missions</title>
<description>&lt;cite&gt;Marias wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;&lt;/cite&gt;Morpheus killed an Agent. And even so, operatives were able to last a decent time against them. I&apos;d like to see the level dropped down to 70 or so honestly - since it would make sense on both ends of the spectrum. No one below 50 could take them out, and even then it&apos;s a stretch to do alone. The damage resistance and regen would make them extremely formidable opponents.&lt;/blockquote&gt;I suppose, I forgot that Trinity killed one too (Wonder if she went &apos;&lt;i&gt;GF, All Me, 1v1&lt;/i&gt;&apos; after killing that Agent on the rooftop). They&apos;re killable I guess, but one on one should be near impossible. Morpheus and Trinity (if was in-game) would be around lvl 55-60 and even they struggled against them. I still think that all Agents should be the same level though. Having a lvl 255 tagging along with you in one mission then a level 51 in another just seems jarring. Red Eye Agents are ok as low leveled Agents though.</description>
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<pubDate>Tue, 12 Aug 2008 05:06:30 GMT</pubDate>
<author>Croesis</author>
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<title>Re:About the &apos;kill-an-agent&apos; missions</title>
<description>&lt;p&gt;IMO, there are at least two different types of Agents.&amp;nbsp; There are the &amp;quot;static&amp;quot; agents like Gray, Pace, Griffin, Skinner and etc that exist within their own shell like a normal program.&amp;nbsp; Then there are the &amp;quot;special&amp;quot; agents like the Level 100 and 255 variations.&amp;nbsp; These are the hounds.&amp;nbsp; They can appear from out of nowhere to hunt you down.&lt;/p&gt;&lt;p&gt;Killing them in a mission, isn&apos;t necessarily a plothole as it&apos;s implied (depending upon the mission details) that defeating them allows an objective to be completed that could not with their interference.&amp;nbsp; At the end of the day killing them serves a purpose.&amp;nbsp; Killing them seems incidental to completing the mission objective.&lt;/p&gt;</description>
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<pubDate>Tue, 12 Aug 2008 05:37:47 GMT</pubDate>
<author>Garu</author>
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<title>Re:Re:Re:Re:About the &apos;kill-an-agent&apos; missions</title>
<description>&lt;cite&gt;Vinia wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Marias wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;&lt;/cite&gt;Morpheus killed an Agent. And even so, operatives were able to last a decent time against them. I&apos;d like to see the level dropped down to 70 or so honestly - since it would make sense on both ends of the spectrum. No one below 50 could take them out, and even then it&apos;s a stretch to do alone. The damage resistance and regen would make them extremely formidable opponents.&lt;/blockquote&gt;I suppose, I forgot that Trinity killed one too (Wonder if she went &apos;&lt;i&gt;GF, All Me, 1v1&lt;/i&gt;&apos; after killing that Agent on the rooftop). They&apos;re killable I guess, but one on one should be near impossible. Morpheus and Trinity (if was in-game) would be around lvl 55-60 and even they struggled against them. I still think that all Agents should be the same level though. Having a lvl 255 tagging along with you in one mission then a level 51 in another just seems jarring. Red Eye Agents are ok as low leveled Agents though.&lt;/blockquote&gt;&lt;p&gt;i got attack agents level 100 but go in downtown i got attack 1 out 100 time from agent level 100&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;p.s i do zion missions do in downtown&lt;/p&gt;</description>
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<pubDate>Tue, 12 Aug 2008 06:15:38 GMT</pubDate>
<author>nightofcrow</author>
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<title>Re:About the &apos;kill-an-agent&apos; missions</title>
<description>&lt;cite&gt;Garu wrote:&lt;/cite&gt; &lt;blockquote&gt;&lt;p&gt;Killing them in a mission, isn&apos;t necessarily a plothole as it&apos;s implied (depending upon the mission details) that defeating them allows an objective to be completed that could not with their interference.&amp;nbsp; At the end of the day killing them serves a purpose.&amp;nbsp; Killing them seems incidental to completing the mission objective.&lt;/p&gt;&lt;/blockquote&gt;I suppose what I was getting at was the fact that in quite a few recent missions, there have been lvl 51 Agents (Accelerated and Normal. I guess they are level scaled too). These have been easy for a&amp;nbsp;player to take down. I just don&apos;t feel that Agents should be killed as easily as they are. They are the strength of the System, I feel that you need to get the same feeling of &apos;Oh dear&apos; (lol, not allowed to submit what they&apos;d actually say!)&amp;nbsp;that operatives in the movies had when they saw one.</description>
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<pubDate>Tue, 12 Aug 2008 07:07:52 GMT</pubDate>
<author>Croesis</author>
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<title>Re:Re:About the &apos;kill-an-agent&apos; missions</title>
<description>&lt;cite&gt;Vinia wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Garu wrote:&lt;/cite&gt; &lt;blockquote&gt;&lt;p&gt;Killing them in a mission, isn&apos;t necessarily a plothole as it&apos;s implied (depending upon the mission details) that defeating them allows an objective to be completed that could not with their interference.&amp;nbsp; At the end of the day killing them serves a purpose.&amp;nbsp; Killing them seems incidental to completing the mission objective.&lt;/p&gt;&lt;/blockquote&gt;I suppose what I was getting at was the fact that in quite a few recent missions, there have been lvl 51 Agents (Accelerated and Normal. I guess they are level scaled too). These have been easy for a&amp;nbsp;player to take down. I just don&apos;t feel that Agents should be killed as easily as they are. They are the strength of the System, I feel that you need to get the same feeling of &apos;Oh dear&apos; (lol, not allowed to submit what they&apos;d actually say!)&amp;nbsp;that operatives in the movies had when they saw one.&lt;/blockquote&gt;ture level 51 agents easy to kill but not see lots peoples kill level 100 or 255 agents </description>
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<pubDate>Tue, 12 Aug 2008 10:08:19 GMT</pubDate>
<author>nightofcrow</author>
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<title>Re:Re:Re:About the &apos;kill-an-agent&apos; missions</title>
<description>&lt;cite&gt;nightofcrow wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Vinia wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Garu wrote:&lt;/cite&gt; &lt;blockquote&gt;&lt;p&gt;Killing them in a mission, isn&apos;t necessarily a plothole as it&apos;s implied (depending upon the mission details) that defeating them allows an objective to be completed that could not with their interference.&amp;nbsp; At the end of the day killing them serves a purpose.&amp;nbsp; Killing them seems incidental to completing the mission objective.&lt;/p&gt;&lt;/blockquote&gt;I suppose what I was getting at was the fact that in quite a few recent missions, there have been lvl 51 Agents (Accelerated and Normal. I guess they are level scaled too). These have been easy for a&amp;nbsp;player to take down. I just don&apos;t feel that Agents should be killed as easily as they are. They are the strength of the System, I feel that you need to get the same feeling of &apos;Oh dear&apos; (lol, not allowed to submit what they&apos;d actually say!)&amp;nbsp;that operatives in the movies had when they saw one.&lt;/blockquote&gt;ture level 51 agents easy to kill but not see lots peoples kill level 100 or 255 agents &lt;/blockquote&gt;Should have seen when everyone was farming for the over drive bandana....or back in CR1 where 20 level 50&apos;s would attack a single level 255 and kill it over a period of time....coarse two then spawned....</description>
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<pubDate>Tue, 12 Aug 2008 10:16:19 GMT</pubDate>
<author>ReProgrammed</author>
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<title>Re:Re:Re:Re:About the &apos;kill-an-agent&apos; missions</title>
<description>&lt;cite&gt;ReProgrammed wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;nightofcrow wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Vinia wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Garu wrote:&lt;/cite&gt; &lt;blockquote&gt;&lt;p&gt;Killing them in a mission, isn&apos;t necessarily a plothole as it&apos;s implied (depending upon the mission details) that defeating them allows an objective to be completed that could not with their interference.&amp;nbsp; At the end of the day killing them serves a purpose.&amp;nbsp; Killing them seems incidental to completing the mission objective.&lt;/p&gt;&lt;/blockquote&gt;I suppose what I was getting at was the fact that in quite a few recent missions, there have been lvl 51 Agents (Accelerated and Normal. I guess they are level scaled too). These have been easy for a&amp;nbsp;player to take down. I just don&apos;t feel that Agents should be killed as easily as they are. They are the strength of the System, I feel that you need to get the same feeling of &apos;Oh dear&apos; (lol, not allowed to submit what they&apos;d actually say!)&amp;nbsp;that operatives in the movies had when they saw one.&lt;/blockquote&gt;ture level 51 agents easy to kill but not see lots peoples kill level 100 or 255 agents &lt;/blockquote&gt;Should have seen when everyone was farming for the over drive bandana....or back in CR1 where 20 level 50&apos;s would attack a single level 255 and kill it over a period of time....coarse two then spawned....&lt;/blockquote&gt;ture but back 2007 see lots peoples attack agents level 100 or 255 but now will.... ):</description>
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<pubDate>Tue, 12 Aug 2008 10:23:16 GMT</pubDate>
<author>nightofcrow</author>
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<title>Re:About the &apos;kill-an-agent&apos; missions</title>
<description>&lt;p&gt;Demond Hunter and I have slayed 3+ level 255 Agents just as a duo. They would spawn while we datamined in DT and we would look at them and they would die.&lt;/p&gt;&lt;p&gt;(Maybe that last part&apos;s not true, but they did die instantly upon spawning)&lt;/p&gt;</description>
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<pubDate>Tue, 12 Aug 2008 10:27:13 GMT</pubDate>
<author>TheShickle</author>
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<title>Re:Re:About the &apos;kill-an-agent&apos; missions</title>
<description>&lt;cite&gt;TheShickle wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;Demond Hunter and I have slayed 3+ level 255 Agents just as a duo. They would spawn while we datamined in DT and we would look at them and they would die.&lt;/p&gt;&lt;p&gt;(Maybe that last part&apos;s not true, but they did die instantly upon spawning)&lt;/p&gt;&lt;/blockquote&gt;Yeah. Happened with everyone.</description>
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<pubDate>Tue, 12 Aug 2008 10:28:12 GMT</pubDate>
<author>eval</author>
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<title>Re:Re:Re:About the &apos;kill-an-agent&apos; missions</title>
<description>&lt;cite&gt;eval wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;TheShickle wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;Demond Hunter and I have slayed 3+ level 255 Agents just as a duo. They would spawn while we datamined in DT and we would look at them and they would die.&lt;/p&gt;&lt;p&gt;(Maybe that last part&apos;s not true, but they did die instantly upon spawning)&lt;/p&gt;&lt;/blockquote&gt;Yeah. Happened with everyone.&lt;/blockquote&gt;&lt;br /&gt;Is it a bug or do Agents die if they are caught inside your&amp;nbsp;datatap&apos;s radius?</description>
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<pubDate>Tue, 12 Aug 2008 10:29:40 GMT</pubDate>
<author>TheShickle</author>
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<title>Re:Re:Re:Re:About the &apos;kill-an-agent&apos; missions</title>
<description>&lt;cite&gt;TheShickle wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;eval wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;TheShickle wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;Demond Hunter and I have slayed 3+ level 255 Agents just as a duo. They would spawn while we datamined in DT and we would look at them and they would die.&lt;/p&gt;&lt;p&gt;(Maybe that last part&apos;s not true, but they did die instantly upon spawning)&lt;/p&gt;&lt;/blockquote&gt;Yeah. Happened with everyone.&lt;/blockquote&gt;&lt;br /&gt;Is it a bug or do Agents die if they are caught inside your datatap&apos;s radius?&lt;/blockquote&gt;No, if you have the Access node tapped for that district, then they just fall to the ground dead as soon as they spawn. They&apos;ll also remain dead on the ground until the next server restart.</description>
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<pubDate>Tue, 12 Aug 2008 10:31:46 GMT</pubDate>
<author>eval</author>
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<title>Re:Re:Re:Re:About the &apos;kill-an-agent&apos; missions</title>
<description>&lt;cite&gt;TheShickle wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;eval wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;TheShickle wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;Demond Hunter and I have slayed 3+ level 255 Agents just as a duo. They would spawn while we datamined in DT and we would look at them and they would die.&lt;/p&gt;&lt;p&gt;(Maybe that last part&apos;s not true, but they did die instantly upon spawning)&lt;/p&gt;&lt;/blockquote&gt;Yeah. Happened with everyone.&lt;/blockquote&gt;&lt;br /&gt;Is it a bug or do Agents die if they are caught inside your&amp;nbsp;datatap&apos;s radius?&lt;/blockquote&gt;Not a glitch, it&apos;s intended, but they changed it so that Agents in Datamine now chase you like normal level 255 Agents would.</description>
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<pubDate>Tue, 12 Aug 2008 10:31:51 GMT</pubDate>
<author>GodTier</author>
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<title>Re:Re:Re:Re:Re:About the &apos;kill-an-agent&apos; missions</title>
<description>&lt;cite&gt;eval wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;TheShickle wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;eval wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;TheShickle wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;Demond Hunter and I have slayed 3+ level 255 Agents just as a duo. They would spawn while we datamined in DT and we would look at them and they would die.&lt;/p&gt;&lt;p&gt;(Maybe that last part&apos;s not true, but they did die instantly upon spawning)&lt;/p&gt;&lt;/blockquote&gt;Yeah. Happened with everyone.&lt;/blockquote&gt;&lt;br /&gt;Is it a bug or do Agents die if they are caught inside your datatap&apos;s radius?&lt;/blockquote&gt;No, if you have the Access node tapped for that district, then they just fall to the ground dead as soon as they spawn. They&apos;ll also remain dead on the ground until the next server restart.&lt;/blockquote&gt;I remember I was data mining Downtown with an old faction mate, and I swear, every other node he hit, an Agent would pop out and keel over. I swore they took one look at said faction mate&apos;s face and died of fright, since had/has one of the *SCARIEST*-looking RSIs.</description>
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<pubDate>Tue, 12 Aug 2008 10:40:06 GMT</pubDate>
<author>MatrixRefugee</author>
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<title>Re:About the &apos;kill-an-agent&apos; missions</title>
<description>This is good because makes agents killable. So did the Neb&apos;s crew, and with a good strategy and some friends, we can aim to do this too.&lt;br /&gt;&lt;br /&gt;But being able to kill an agent on a 1v1 fight just like that feels like there&apos;s nothing that the Machines can do to defend themselves. Like Vinia said, they are the strength of the system, and they must be feared.</description>
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<pubDate>Sun, 24 Aug 2008 21:55:46 GMT</pubDate>
<author>Caini</author>
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<title>Re:Re:About the &apos;kill-an-agent&apos; missions</title>
<description>&lt;cite&gt;Caini wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;This is good because makes agents killable. So did the Neb&apos;s crew, and with a good strategy and some friends, we can aim to do this too.&lt;br /&gt;&lt;br /&gt;But being able to kill an agent on a 1v1 fight just like that feels like there&apos;s nothing that the Machines can do to defend themselves. Like Vinia said, they are the strength of the system, and they must be feared.&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;i got both agents and zion peoples attack me in a zion missions to me make no sense at all&lt;/p&gt;&lt;p&gt;p.s zion peoples say im back stabb of zion&lt;/p&gt;</description>
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<pubDate>Mon, 25 Aug 2008 16:29:46 GMT</pubDate>
<author>nightofcrow</author>
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