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<title>Latest posts for the topic &quot;The /invoke Command and New Master Upgrades&quot;</title>
<ttl>10</ttl>
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<description>Latest messages posted in the topic &quot;The /invoke Command and New Master Upgrades&quot;</description>
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<item>
<title>The /invoke Command and New Master Upgrades</title>
<description>Its a minor gripe, but I still wanna see if I can get it fixed.  It appears, for some reason, that the new Master Buffs (i.e. Karate GM Upgrade, SMGSpecialist Upgrade, etc...) are unable to be invoked by the /invoke command.  Lower tree buffs like the Gunman Buff are able to be invoked using the command.  I could macro them by putting them in the hotbar, but using /invoke saves me hotbar space, which allows me to tune my loadouts more effectively.  Could I get a QA person or Dev to look into this?  I have sent a /bug about it already.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Mon, 10 Apr 2006 14:57:47 GMT</pubDate>
<author>Trikraft</author>
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<title>Re: The /invoke Command and New Master Upgrades</title>
<description>The names are just kind of funny -- the capitalization of the MA ones is different from the abilities themselves -- but they do work once you have that.&lt;br&gt;&lt;br&gt;KarateGrandMasterBuff&lt;br&gt;KungFuGrandMasterBuff&lt;br&gt;AikidoGrandMasterBuff&lt;br&gt;&lt;br&gt;the others are just&lt;br&gt;&lt;br&gt;ExpertRiflemanBuff&lt;br&gt;DuelistBuff&lt;br&gt;&lt;br&gt;etc.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Mon, 10 Apr 2006 15:17:24 GMT</pubDate>
<author>HCFrog</author>
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<title>Re: The /invoke Command and New Master Upgrades</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;div&gt;I was going to dig through some install files to make a list of the invoke commands for the abilities that were added with CR2, but after searching through lines and lines of code, I realized a much easier way. If you come across any other abilities you don&apos;t know how to invoke, go to &amp;quot;Profiles&amp;quot; in your root directory, and open up your loadlo xml file for the loadout. The abilities should all be listed there, including buffs.&lt;/div&gt;</description>
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<pubDate>Mon, 10 Apr 2006 15:32:03 GMT</pubDate>
<author>Bayamos</author>
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<title>Re: The /invoke Command and New Master Upgrades</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Bayamo wrote:&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;I was going to dig through some install files to make a list of the invoke commands for the abilities that were added with CR2, but after searching through lines and lines of code, I realized a much easier way. If you come across any other abilities you don&apos;t know how to invoke, go to &amp;quot;Profiles&amp;quot; in your root directory, and open up your loadlo xml file for the loadout. The abilities should all be listed there, including buffs.&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;br&gt;OMG HAXOR !!!!1 Stop HIM b4 HE DOWNLOADS THE INTERNET @!@@!!!!!@</description>
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<pubDate>Mon, 10 Apr 2006 15:44:40 GMT</pubDate>
<author>Riac.</author>
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<title>Re: The /invoke Command and New Master Upgrades</title>
<description>Ok, there we go.  I was reading the XML files for the /savelo&apos;s and I was apparently messing up the capitalization.&lt;br&gt;&lt;br&gt;Win.&lt;br&gt;&lt;br&gt;Thanks Frog.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Mon, 10 Apr 2006 15:59:17 GMT</pubDate>
<author>Trikraft</author>
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<title>Re: The /invoke Command and New Master Upgrades</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;p&gt;if you do a /savelo and then open the xml file that is created it will give you the names of all the abilites in the loadout according to the game. That was teh easiest way I found to effectively use the /invoke command.&lt;/p&gt;&lt;p&gt;-Jilted&lt;/p&gt;&lt;p&gt; &lt;/p&gt;</description>
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<pubDate>Mon, 10 Apr 2006 20:52:41 GMT</pubDate>
<author>Jilted1</author>
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<title>Re: The /invoke Command and New Master Upgrades</title>
<description>HackerCombatStyle&lt;br&gt;SelfDefenseStyle&lt;br&gt;HyperJump&lt;br&gt;HyperSpeed&lt;br&gt;RestoreHealth1&lt;br&gt;FreezeSystem1&lt;br&gt;Overheat1&lt;br&gt;Freeze&lt;br&gt;CodeFreeze2&lt;br&gt;Avoidance&lt;br&gt;CodeFreeze1&lt;br&gt;Slow1&lt;br&gt;UILag1&lt;br&gt;LogicBlast2&lt;br&gt;EmergencyRepairs1&lt;br&gt;LogicBlast1&lt;br&gt;ViralAttackerBuff&lt;br&gt;HyperSprint&lt;br&gt;EvadeCombat&lt;br&gt;HyperDodge&lt;br&gt;NetworkHackerBuff&lt;br&gt;RemoteProxy1&lt;br&gt;RepairSimulacra1&lt;br&gt;RepairSimulacra2&lt;br&gt;CodeShaper&lt;br&gt;AcousticDecoy1&lt;br&gt;UtilityCoder&lt;br&gt;DaemonBoost&lt;br&gt;AcousticDecoy2&lt;br&gt;LogicDaemon3&lt;br&gt;EngageFoes&lt;br&gt;PatchDaemon2&lt;br&gt;PatchDaemon1&lt;br&gt;LogicDaemon2&lt;br&gt;LowBlow&lt;br&gt;FortifySimulacra1&lt;br&gt;LogicDaemon1&lt;br&gt;StopProxy1&lt;br&gt;RemoteProxy2&lt;br&gt;Tinkering&lt;br&gt;MinorRepairs&lt;br&gt;CoderCombatStyle&lt;br&gt;RestoreHealth1&lt;br&gt;PassiveCode&lt;br&gt;BolsterHealth1&lt;br&gt;MovementAccelerator1&lt;br&gt;NetworkFirewall1&lt;br&gt;CancelUpgrade1&lt;br&gt;RecallTeamMember&lt;br&gt;GroupRepairs2&lt;br&gt;CombatAura1&lt;br&gt;ResistCombat1&lt;br&gt;RestoreHealth2&gt;&lt;br&gt;HarmfulCode&lt;br&gt;GroupRepairs1&lt;br&gt;LogicBlast1&lt;br&gt;HyperSprint&lt;br&gt;EvadeCombat&lt;br&gt;TeamHealerBuff&lt;br&gt;PathogenistBuff&lt;br&gt;GaussianBlur1&lt;br&gt;AreaDisruption1&lt;br&gt;Miasma1&lt;br&gt;LogicBomb1&lt;br&gt;SpyBuff&lt;br&gt;OperativeBuff&lt;br&gt;InfiltratorBuff&lt;br&gt;HinderingShot&lt;br&gt;SneakGrant&lt;br&gt;DisguiseGrant&lt;br&gt;SixthSense&lt;br&gt;Invisibility&lt;br&gt;LegSweep&lt;br&gt;EscapeCartwheel&lt;br&gt;SneakFreeHarryingAttack&lt;br&gt;FindWeakness&lt;br&gt;EscapeSideRoll&lt;br&gt;SneakFreeDisableShield&lt;br&gt;SneakAttackSpinBack&lt;br&gt;PoisonKnife&lt;br&gt;IntenseAttack&lt;br&gt;CompelCloseCombat&lt;br&gt;Lockdown1Ability&lt;br&gt;StaticBlast2&lt;br&gt;StaticBlast3&lt;br&gt;RepairSimulacra3&lt;br&gt;Enrage1Ability&lt;br&gt;RemoteProxy4&lt;br&gt;StaticBlast1&lt;br&gt;PowerBoost1&lt;br&gt;RemoteProxy3&lt;br&gt;StopProxy1&lt;br&gt;Tinkering&lt;br&gt;MinorRepairs&lt;br&gt;MartialArtsInitiateBuff&lt;br&gt;OperativeBuff&lt;br&gt;SoldierBuff&lt;br&gt;GuardBreaker&lt;br&gt;IronBody&lt;br&gt;Aikido&lt;br&gt;KungFu&lt;br&gt;Karate&lt;br&gt;IronGuard&lt;br&gt;BodyShot&lt;br&gt;NeuroDart&lt;br&gt;OverhandSmash&lt;br&gt;Handguns&lt;br&gt;CoveringFire&lt;br&gt;PistolDisarmingShot&lt;br&gt;Submachineguns&lt;br&gt;QuickRecovery&lt;br&gt;FastHealing1&lt;br&gt;PersonalFirewall1&lt;br&gt;RevitalizeRSI&lt;br&gt;RestoreRSI&lt;br&gt;CombatEnhancement1&lt;br&gt;RestoreHealth3&lt;br&gt;GuardianHealerBuff&lt;br&gt;QuickCoding&lt;br&gt;AdvancedTinkering&lt;br&gt;PathogenistBuff&lt;br&gt;StandOff&lt;br&gt;DisruptInputs1&lt;br&gt;ViralAttackerBuff&lt;br&gt;SelectivePhageBuff&lt;br&gt;-----------------------------------------------------------&lt;br&gt;this is what i got so far i apologies for any errors&lt;br&gt;feel free to add to it or correct me if i am wrong</description>
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<pubDate>Wed, 12 Apr 2006 22:45:44 GMT</pubDate>
<author>fowkes</author>
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<title>Re: The /invoke Command and New Master Upgrades</title>
<description>Wow, nice list! One thing to watch out for: some of these names aren&apos;t
&lt;br&gt; going to line up with what you expect them to be. For instance... I&apos;m
&lt;br&gt; trying to remember, not sure if this is right:&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; LogicBlast1 = Logic Blast 1.0&lt;br&gt;
&lt;br&gt; LogicBlast2 = Logic Barrage 1.0&lt;br&gt;
&lt;br&gt; LogicBlast3 = Logic Blast 2.0&lt;br&gt;
&lt;br&gt; LogicBlast4 = Logic Barrage 2.0&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; ... or something along those lines. Those hardcoded ability names were
&lt;br&gt; set way back in beta or before, and by the time somebody decided to
&lt;br&gt; change the names, so many things pointed at them that they left the
&lt;br&gt; hardcoded name the same and just changed the string that you see
&lt;br&gt; in-game.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; This also happened some with CR2, so for instance the hardcoded name for &quot;Overclock&quot; is still Avoidance.&lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Thu, 13 Apr 2006 00:59:20 GMT</pubDate>
<author>HCFrog</author>
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<title>Re: The /invoke Command and New Master Upgrades</title>
<description>Now that&apos;s just mental. Say, if you wanted to change the name of &apos;AbilityX&apos; to something else, isn&apos;t there something that can change ALL instances of that name within the code?</description>
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<pubDate>Thu, 13 Apr 2006 05:12:57 GMT</pubDate>
<author>Sc1rus</author>
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<title>Re: The /invoke Command and New Master Upgrades</title>
<description>he he he my list was taken from the loadout xml files i created so the names are correct</description>
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<pubDate>Tue, 2 May 2006 13:57:56 GMT</pubDate>
<author>fowkes</author>
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<title>Re: The /invoke Command and New Master Upgrades</title>
<description>Has anyone done the research and found out what all the names are for the new abilities like say Determination and stuff? Just curious if it&apos;s been done so i don&apos;t have to spend hours trying to figure it out.&lt;br&gt;&lt;br&gt;any help would be appreciated.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Sun, 9 Jul 2006 17:44:16 GMT</pubDate>
<author>Hanzyl and Gretyl</author>
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<title>Re: The /invoke Command and New Master Upgrades</title>
<description>Awakened&lt;br&gt;------------------------&lt;br&gt;SelfDefense&lt;br&gt;EvadeCombat&lt;br&gt;HyperSpeed&lt;br&gt;------------------------&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;br&gt;Hacker&lt;br&gt;------------------------&lt;br&gt;HackerCombatStyle&lt;br&gt;RestoreHealth1&lt;br&gt;GaussianBlur1&lt;br&gt;LogicBlast1&lt;br&gt;HarmfulCode&lt;br&gt;------------------------&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;br&gt;Patcher&lt;br&gt;------------------------&lt;br&gt;PassiveCode&lt;br&gt;MovementAccelerator1&lt;br&gt;Healer&lt;br&gt;BolsterHealth1&lt;br&gt;GroupRepairs1&lt;br&gt;RestoreHealth2&lt;br&gt;------------------------&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;br&gt;Team Patcher&lt;br&gt;------------------------&lt;br&gt;TeamHealerBuff&lt;br&gt;NetworkFirewall1&lt;br&gt;CombatAura1&lt;br&gt;ResistCombat1&lt;br&gt;GroupRepairs2&lt;br&gt;------------------------&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;br&gt;Corpsman&lt;br&gt;------------------------&lt;br&gt;GroupRepairs3&lt;br&gt;GroupRepairs4&lt;br&gt;CorpsmanBuff&lt;br&gt;------------------------&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;br&gt;Guardian Patcher&lt;br&gt;------------------------&lt;br&gt;FastHealing1&lt;br&gt;GuardianHealerBuff&lt;br&gt;CombatEnhancement1&lt;br&gt;RestoreRSI&lt;br&gt;RestoreHealth3&lt;br&gt;PersonalFirewall1&lt;br&gt;------------------------&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;br&gt;Doctor&lt;br&gt;------------------------&lt;br&gt;RestoreHealth5&lt;br&gt;RestoreHealth4&lt;br&gt;RevitalizeRSI&lt;br&gt;HarmfulCode2&lt;br&gt;FastHealing2&lt;br&gt;DoctorBuff&lt;br&gt;------------------------&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;br&gt;Physician&lt;br&gt;------------------------&lt;br&gt;HarmfulCode3&lt;br&gt;RejuvenateRSI&lt;br&gt;RestoreHealth6&lt;br&gt;------------------------&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;br&gt;Coder&lt;br&gt;------------------------&lt;br&gt;CoderCombatStyle&lt;br&gt;WriteCodeActivate&lt;br&gt;Tinkering&lt;br&gt;MinorRepairs&lt;br&gt;RemoteProxy1&lt;br&gt;RepairSimulacra1&lt;br&gt;------------------------&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;br&gt;Code Shaper&lt;br&gt;------------------------&lt;br&gt;CodeShaper&lt;br&gt;Decoy1&lt;br&gt;RepairSimulacra2&lt;br&gt;LogicDaemon1&lt;br&gt;RemoteProxy2&lt;br&gt;StopProxy1&lt;br&gt;FortifySimulacra1&lt;br&gt;------------------------&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;br&gt;Utility Coder&lt;br&gt;------------------------&lt;br&gt;AcousticDecoy1&lt;br&gt;LowBlow&lt;br&gt;LogicDaemon2&lt;br&gt;PatchDaemon1&lt;br&gt;------------------------&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;br&gt;UtilityTechnician&lt;br&gt;------------------------&lt;br&gt;UtilityTechnician&lt;br&gt;LogicDaemon3&lt;br&gt;PatchDaemon2&lt;br&gt;EngageFoes&lt;br&gt;AcousticDecoy2&lt;br&gt;DaemonBoost&lt;br&gt;------------------------&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;br&gt;Utility Master&lt;br&gt;------------------------&lt;br&gt;Bash&lt;br&gt;LogicDaemon4&lt;br&gt;EnhanceDaemon&lt;br&gt;------------------------&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;br&gt;Proxy Coder&lt;br&gt;------------------------&lt;br&gt;StaticBlast1&lt;br&gt;RemoteProxy3&lt;br&gt;PowerBoost1&lt;br&gt;ProxyCoder&lt;br&gt;Lockdown1&lt;br&gt;------------------------&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;br&gt;Proxy Technician&lt;br&gt;------------------------&lt;br&gt;RemoteProxy4&lt;br&gt;ProxyTechnician&lt;br&gt;RepairSimulacra3&lt;br&gt;Enrage1&lt;br&gt;StaticBlast2&lt;br&gt;StaticBlast3&lt;br&gt;------------------------&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;br&gt;Programmer&lt;br&gt;------------------------&lt;br&gt;AdvancedTinkering&lt;br&gt;QuickCoding&lt;br&gt;------------------------&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;br&gt;Virologist&lt;br&gt;------------------------&lt;br&gt;Avoidance&lt;br&gt;CodeFreeze1&lt;br&gt;Slow1&lt;br&gt;UILag1&lt;br&gt;EmergencyRepairs1&lt;br&gt;LogicBlast1&lt;br&gt;ViralAttackerBuff&lt;br&gt;------------------------&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;br&gt;Network Hacker&lt;br&gt;------------------------&lt;br&gt;NetworkHackerBuff&lt;br&gt;Overheat1&lt;br&gt;CodeFreeze2&lt;br&gt;FreezeArea1&lt;br&gt;FreezeSystem1&lt;br&gt;------------------------&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;br&gt;Skript Kiddie&lt;br&gt;------------------------&lt;br&gt;SkriptKiddieBuff&lt;br&gt;CodeRot1&lt;br&gt;Overheat2&lt;br&gt;LogicBlast2&lt;br&gt;------------------------&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;br&gt;Martial Arts Initiate&lt;br&gt;------------------------&lt;br&gt;MartialArtsInitiateBuff&lt;br&gt;GuardBreaker&lt;br&gt;IronGuard&lt;br&gt;Karate&lt;br&gt;Aikido&lt;br&gt;KungFu&lt;br&gt;------------------------&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;br&gt;Operative&lt;br&gt;------------------------&lt;br&gt;OperativeBuff&lt;br&gt;CompelCloseCombat&lt;br&gt;IntenseAttack&lt;br&gt;HinderingShot&lt;br&gt;Operative&lt;br&gt;------------------------&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;br&gt;Soldier&lt;br&gt;------------------------&lt;br&gt;BodyShot&lt;br&gt;Taunt&lt;br&gt;OverhandSmash&lt;br&gt;MartialArts&lt;br&gt;SoldierBuff&lt;br&gt;Soldier&lt;br&gt;Firearms&lt;br&gt;------------------------&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;br&gt;Kungfu Master&lt;br&gt;------------------------&lt;br&gt;MisdirectPunch&lt;br&gt;KungFuMasterBuff&lt;br&gt;DimMakStrike&lt;br&gt;MachinegunFistCombo&lt;br&gt;PistonKicks&lt;br&gt;------------------------&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;br&gt;Kungfu Grandmaster&lt;br&gt;------------------------&lt;br&gt;WoodenDummyDrill&lt;br&gt;KungFuGrandMasterBuff&lt;br&gt;SuicidalButterfly&lt;br&gt;ExtremeFallingKick&lt;br&gt;TripleFrontKick&lt;br&gt;------------------------&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;br&gt;Akido Master&lt;br&gt;------------------------&lt;br&gt;AikidoMasterBuff&lt;br&gt;SereneCalm&lt;br&gt;IronBody&lt;br&gt;MakiOtoshi&lt;br&gt;CounterThrow&lt;br&gt;------------------------&lt;br&gt; &lt;br&gt;&lt;br&gt; &lt;br&gt;Akido Grandmaster&lt;br&gt;------------------------&lt;br&gt;AikidoGrandMasterBuff&lt;br&gt;PunchReversal&lt;br&gt;KiBurst&lt;br&gt;AerialTakedown&lt;br&gt;TomoNage&lt;br&gt;------------------------&lt;br&gt; &lt;br&gt;&lt;br&gt;i know it isnt finished but i aint got all the abilities so i cant</description>
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<pubDate>Fri, 14 Jul 2006 12:55:56 GMT</pubDate>
<author>fowkes</author>
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<title>Re: The /invoke Command and New Master Upgrades</title>
<description>awesome. thank you as it&apos;s a great start.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Sun, 16 Jul 2006 13:20:53 GMT</pubDate>
<author>Hanzyl and Gretyl</author>
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<title>Re: The /invoke Command and New Master Upgrades</title>
<description>&lt;DIV&gt;if i had all the abilities in the game i could of listed the lot&lt;/DIV&gt;</description>
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<pubDate>Mon, 17 Jul 2006 10:51:23 GMT</pubDate>
<author>fowkes</author>
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<title>Re:The /invoke Command and New Master Upgrades</title>
<description>Anyone know the invoke comands for these abilities?&lt;br&gt; &lt;br&gt; Enhanced Dodge&lt;br&gt; Efficiency&lt;br&gt; Viral Shielding&lt;br&gt; Weapons Boost&lt;br&gt; </description>
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<pubDate>Fri, 23 Mar 2007 18:51:27 GMT</pubDate>
<author>Hanzyl and Gretyl</author>
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<title>Re:The /invoke Command and New Master Upgrades</title>
<description>add them to your loadout then save it with a weird name so youll know what to look for, then look for the .xml in the matrix folder with your other saved loadouts. youll see each one delineated as usual&lt;br&gt; </description>
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<pubDate>Fri, 23 Mar 2007 19:06:35 GMT</pubDate>
<author>cryshal</author>
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<title>Re:The /invoke Command and New Master Upgrades</title>
<description>I tried that and and it was not working. Efficiency for example i copied and pasted to make sure and it&amp;#39;s not working.&lt;br&gt; </description>
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<pubDate>Fri, 23 Mar 2007 19:19:56 GMT</pubDate>
<author>Hanzyl and Gretyl</author>
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<title>Re:The /invoke Command and New Master Upgrades</title>
<description>EnhancedDodge&lt;br&gt; Efficiency1&lt;br&gt; WeaponsBoost&lt;br&gt; &lt;br&gt; according to my loadlos...&lt;br&gt; </description>
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<pubDate>Fri, 23 Mar 2007 19:28:20 GMT</pubDate>
<author>Bayamos</author>
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<title>Re:The /invoke Command and New Master Upgrades</title>
<description>I miss Frog &lt;img src=&quot;/mxo/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt; </description>
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<pubDate>Fri, 23 Mar 2007 19:39:41 GMT</pubDate>
<author>Roukan</author>
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<title>Re:The /invoke Command and New Master Upgrades</title>
<description>Thanks.&lt;br&gt; &lt;br&gt; I must have typed something off but i still can&amp;#39;t seem to get Viral Shielding in the Trauma Surgeon to work.&lt;br&gt; &lt;br&gt; Oh and does anyone know what the one for Improved Hacking is?&lt;br&gt; &lt;br&gt; I have tried:&lt;br&gt; &lt;br&gt; /invoke ImprovedHacking;&lt;br&gt; and&lt;br&gt; /invoke ImprovedHackingAbility;&lt;br&gt; </description>
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<pubDate>Fri, 23 Mar 2007 20:46:25 GMT</pubDate>
<author>Hanzyl and Gretyl</author>
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