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<title>Latest posts for the topic &quot;Karate Sims?&quot;</title>
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<title>Karate Sims?</title>
<description>Whiskey Tango Foxtrot Level 9...&lt;br&gt; &lt;br&gt; I was reading that little event with the Unlimit that spawned...&lt;br&gt; &lt;br&gt; Get this...&lt;br&gt; &lt;br&gt; Karate sims?!?&lt;br&gt; &lt;br&gt; We can only create these lowly Akido sims who often simply shoot their rifles... so does this mean we are getting an upgrade in the future?&lt;br&gt; &lt;br&gt; Or is there a way to make Karate, or even better... Kung Fu sims spawn?&lt;br&gt; </description>
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<pubDate>Thu, 5 Oct 2006 14:14:26 GMT</pubDate>
<author>LiquidZ</author>
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<title>Karate Sims?</title>
<description>Karate Simes... nice idea but not exactly necessary. Try powerboosting&amp;nbsp;an Aikido Sime and buff it with Proxy Technician or Daemon Boost 2.0 Aura... they can easily pwn an equal leveled player then &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;</description>
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<pubDate>Sun, 8 Oct 2006 02:33:18 GMT</pubDate>
<author>Manua</author>
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<title>Re:Karate Sims?</title>
<description>Well the point is giving us the option to have sims that use Karate moves instead of Akido.&lt;br&gt; &lt;br&gt; What could be done is like the hacker, coder, ravager, and vector skills is that if you load up Sim 5.0 you end up loading several skills.&lt;br&gt; &lt;br&gt; For example:&lt;br&gt; &lt;br&gt; Load up Sim 5.0&lt;br&gt; &lt;br&gt; In your abilities list you have the following &amp;quot;abilities&amp;quot; loaded.&lt;br&gt; &lt;br&gt; Karate Sim&lt;br&gt; Akido Sim&lt;br&gt; Kung Fu Sim&lt;br&gt; Handgun Sim&lt;br&gt; Rifleman Sim&lt;br&gt; SMG Sim&lt;br&gt; &lt;br&gt; Then you can place on your hotbar what ever sim you want to have/use.&lt;br&gt; &lt;br&gt; As usual trying to run more than one sim at once results in the current sim being killed and a new one made.&lt;br&gt; &lt;br&gt; It would add in more strategy for coders, and perhaps more people will use it as a result?&lt;br&gt; </description>
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<pubDate>Wed, 11 Oct 2006 13:15:45 GMT</pubDate>
<author>LiquidZ</author>
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<title>Re:Karate Sims?</title>
<description>&lt;p&gt;I use Code Shaper&amp;nbsp;(both Proxy AND Utility)&amp;nbsp;skills as my primaries already. I guess SOE won&amp;#39;t introduce Fire Arms Simulacra because that wld require a few totally new trees. The Proxy and Utility skills are made especially for Hacker and Melee Simes: They buff Viral or Melee stats for them. For Fire Arms Simes u wld need to develop a tree that buffs a Sime&amp;#39;s Ballistic stats&lt;/p&gt;&lt;p&gt;As a Code Shaper I&amp;#39;d welcome the possibility to make Karate or Kungfu Simes. Non-Code Shapers that wld have to fight these Simes probably wont: Aikido is the weakest of the MA trees. If you powerboost a Karate Sime it wld do incredible damage; or if u use Proxy Technician Aura to buff a Kungfu Sime it wld have an unbeatable Accuracy of like 195 (at LVL 50). That wld not be good for game balance I guess.&lt;/p&gt;&lt;p&gt;As much as I wld like it SOE won&amp;#39;t make Code Shapers the gods of the Matrix LOL&lt;/p&gt;</description>
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<pubDate>Thu, 12 Oct 2006 01:02:01 GMT</pubDate>
<author>Manua</author>
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<title>Re:Karate Sims?</title>
<description>Sweetness! We got them finally... still would have preferred being able to select which one we make... but improvements over time right?&lt;br&gt; </description>
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<pubDate>Fri, 17 Nov 2006 10:09:08 GMT</pubDate>
<author>LiquidZ</author>
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