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<title>Latest posts for the topic &quot;Past animation / Sneaky edit?&quot;</title>
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<title>Past animation / Sneaky edit?</title>
<description>&lt;p&gt;Stumbled across this on youtube from the god old days but notice something strange with morpheus&amp;#39; coat during seconds- 8 - 12 at the beginning&lt;/p&gt;&lt;p&gt;Is it me or is there Animation there in the movement of the coat itself not attached to his legs like our unrealistic ones?&lt;/p&gt;&lt;p&gt;No &lt;span style=&quot;color: #ff0000;&quot;&gt;&lt;strong&gt;DEV&lt;/strong&gt;&lt;/span&gt; as we all know but... Is this a add in for the trailer to sneakily mislead the consumer into thinking there is a animator or has there at somepoin been someking od animation?&lt;/p&gt;&lt;p&gt;I still think it would be cool to enhance the quicksilver &amp;#39;&amp;#39;red stream&amp;#39;&amp;#39; to adapt to clothing to give the image of fluidity or &amp;#39;animation&amp;#39; even if not an actual animator? It was done for the ninja scarf? Can it be done on a slightly bigger scale even if just the back of the coat was modified.&lt;/p&gt;&lt;p&gt;Of course all this will be done by the non existent &lt;span style=&quot;color: #ff0000;&quot;&gt;&lt;strong&gt;DEV&lt;/strong&gt;&lt;/span&gt; but still non the less!&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;strong&gt;Would like to know why that coat shows movement.&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;&lt;strong&gt;&lt;em&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=Pqk7HtdKH90&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://www.youtube.com/watch?v=Pqk7HtdKH90&lt;/a&gt;&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;</description>
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<pubDate>Mon, 2 Mar 2009 15:28:29 GMT</pubDate>
<author>Ra2za</author>
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<title>Re:Past animation / Sneaky edit?</title>
<description>&lt;p&gt;That&amp;#39;s from a cinematic. Cinematics have special talker models, which don&amp;#39;t inherit any of the base animations in-game models have (stand, walk, etc.). In order for something to be animated in a cinematic, each model type needs to have custom animations created. In the case of that cinematic, they seem to have manually animated the coat for that particular jump. It wouldn&amp;#39;t carry over to anything ingame except perhaps the very same Morpheus model. Even jumping different distances with the same model would probably not work -- it&amp;#39;s a static animation, and would have to be modified into segments for jump sizes and stuff. In any case, even if by some miracle it was a generic and portable animation applicable to all body size MGAs of that coat, still there would be nothing for all other coats, and for females.&lt;/p&gt;</description>
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<pubDate>Mon, 2 Mar 2009 15:46:02 GMT</pubDate>
<author>Bayamos</author>
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<title>Re:Past animation / Sneaky edit?</title>
<description>&lt;p&gt;&lt;em&gt;I see! Thanks!&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;So whats your opinion on the Quicksilver mtion texture could that be adapted to the clothing aspect of the game in styles such as coats and outerwear? On a larger sized texture?&lt;/em&gt;&lt;/p&gt;</description>
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<pubDate>Mon, 2 Mar 2009 16:17:28 GMT</pubDate>
<author>Ra2za</author>
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