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<title>Latest posts for the topic &quot;The Other Side of the Looking Glass - Friday, November 3, 2006&quot;</title>
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<description>Latest messages posted in the topic &quot;The Other Side of the Looking Glass - Friday, November 3, 2006&quot;</description>
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<title>Re:The Other Side of the Looking Glass - Friday, November 3, 2006</title>
<description>&lt;p&gt;Thanks for the updates, Walrus. I hope you get my 2nd PM about the contest; I read the looking glass late.&lt;/p&gt;&lt;p&gt;As far as the content, I feel like the Storyline is the most important thing the devs can provide us with, followed by a balanced combat system. After all, this is a video game!&lt;/p&gt;&lt;p&gt;As a community we can feasably PvP, implement the RP items as &amp;quot;luggables&amp;quot; and create as many organizations as we can think of. I&amp;#39;ve said it before, don&amp;#39;t wait for the devs to implement something that you are capable of doing yourself. Even if it is just with your circle of friends. You can implement language, RP storylines, politics, anything! It dosn&amp;#39;t seem to be a lack of creativity in this community, only a lack of ambition.&lt;/p&gt;</description>
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<pubDate>Sat, 4 Nov 2006 05:42:11 GMT</pubDate>
<author>Vesuveus</author>
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<title>Re:The Other Side of the Looking Glass - Friday, November 3, 2006</title>
<description>&lt;p&gt;Balance is the word that keeps creeping up and i really do think that this game is far from balancing episodic content with real content (by that i mean things like luggables).&lt;/p&gt;&lt;p&gt;Ok we have these missions every update whereas we only get a good piece of good, fresh content once in a blue moon, or halloween moon as Pandoras box was last which came out about a month&amp;nbsp;be4&amp;nbsp;haloween&amp;nbsp;and luggables near this halloween will be coming out.&amp;nbsp; &lt;/p&gt;&lt;p&gt;Now seriously when people come back and post a thread asking what new content&amp;nbsp;has come, people get embarassed to say its just episodic content as thats all what is ever new, people have to bring up the smallest additions and&amp;nbsp;tweaks&amp;nbsp;to make the game look as if its been in good develpment, which is all well and good to attract new people but at the end of the day youre just lying to yourself. &lt;/p&gt;&lt;p&gt;Now personally ive now put a stop to doing crits due to the similarity to that and normal missions.&amp;nbsp; My opinion is that the amount of crits must be reduced (not removed as too many people play for it).&amp;nbsp;&amp;nbsp;I bet if Rarebit told the truth he would say a lot of his time is consumed doing crits.&amp;nbsp;&amp;nbsp; It was only &lt;u&gt;&lt;b&gt;just&lt;/b&gt;&lt;/u&gt; feasible for him to work on other things when HcFrog was around but him now solo&amp;#39;ing it all its near impossible now for anything to get done.&amp;nbsp; &lt;/p&gt;&lt;p&gt;I feel that storyline is mainly for those who track it, those who would track it is&amp;nbsp;long term players who have been able to keep up with it, now how the hell do you attract new players to stay&amp;nbsp;when the only alternative to missions&amp;nbsp;are crits, where they have no idea what the storyline is about, at least the quest system if nothing else entices new players to stay for a little longer. (im not a huge&amp;nbsp;fan of the quest system but its an alternative to grinding so it is still very good and is very needed).&lt;/p&gt;&lt;p&gt;Now it maybe only me but i see more excitement when they mention luggables then&amp;nbsp;more&amp;nbsp;episodic&amp;nbsp;missions.&amp;nbsp; Like i said i dont think episodic content should be removed as its the thing that makes MXO&amp;nbsp;unique from other games and that you may not like but respect, but its time for the MXO team to learn they cannot cope with all the work and they have to comprimise somewhere and that somewhere is with episodic content.&amp;nbsp; &lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp; &lt;/p&gt;</description>
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<pubDate>Sat, 4 Nov 2006 11:43:44 GMT</pubDate>
<author>mitez</author>
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<title>Re:The Other Side of the Looking Glass - Friday, November 3, 2006</title>
<description>But the game exists because of the story. Yes - there wouldn&amp;#39;t be any Matrix Online without the the concept of a storyline. How do new players track it? Well, much of the previous story is archived, either officially or unofficially, those who&amp;#39;re interested can track it.&lt;br&gt; How do you expect new viewers to&amp;nbsp;join an on-going TV show (with the storyline going from season to season) if they haven&amp;#39;t tracked it? Well, that&amp;#39;s the point. It&amp;#39;s for those who do track it.&lt;br&gt; &lt;br&gt; You&amp;#39;re saying episodic content shouldn&amp;#39;t be removed because people wouldn&amp;#39;t like it. But what if they also wouldn&amp;#39;t like if it was reduced?&lt;br&gt; What about those who care more about the episodic content than luggables?&lt;br&gt; &lt;br&gt; Meh, just a disagreement of personal interests.</description>
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<pubDate>Sat, 4 Nov 2006 12:12:00 GMT</pubDate>
<author>zeroone506</author>
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<title>Re:The Other Side of the Looking Glass - Friday, November 3, 2006</title>
<description>&lt;p&gt;&amp;quot;Then there&amp;#39;s the logistical side. We have to produce five critical missions for each Organization every episode. I suppose we &lt;i&gt;could &lt;/i&gt;do an extra ten missions each cycle. However, that means we wouldn&amp;#39;t be working on other things. What should we cut? Live Events? Luggables? Bug fixes? Art and text tweaks? &amp;quot;&lt;/p&gt;&lt;p&gt;could u at least try ? would it really hurt the game that badly to try?&lt;/p&gt;&lt;p&gt;&amp;quot;It certainly would reduce our ability to add any new features.&amp;quot;&lt;/p&gt;&lt;p&gt;umm live events rare but all we do is go to meetings or hunt down a high level mob attacking it with little damage till it dies. luggables cool but not a necessity. bug fixes dont care much havnt experianced any. art and text tweaks uhhh k. so what new features are u trying to implement since ur &amp;quot;We&amp;#39;re just making &lt;i&gt;The Matrix Online &lt;/i&gt;the best game we can&amp;quot; right?&lt;/p&gt;</description>
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<pubDate>Sat, 4 Nov 2006 22:46:15 GMT</pubDate>
<author>SpikeDX</author>
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<title>Re:The Other Side of the Looking Glass - Friday, November 3, 2006</title>
<description>Ah yes, the ad contest, yes... &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt; &lt;br&gt; Anyways, good stuff all around, the term &amp;quot;luggables&amp;quot; is becoming more and more strange and wonderous... I remember the first big outrage we all had months and months ago when we found out that more Organizations would be out-of-hand; not available (yet). And the reasons still make sense to this day. I missed this new thread, though. Ah well.</description>
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<pubDate>Sat, 4 Nov 2006 23:15:11 GMT</pubDate>
<author>Sykin</author>
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<title>Re:The Other Side of the Looking Glass - Friday, November 3, 2006</title>
<description>Walrus, if the dev team is not going to consider ever implementing the Cypherite and E Pluribus Neo organizations because text and graphic improvements are more needed and content worthy(even though theres nothing wrong with the text, and the graphics are the most beautiful of any MMO on the market), please, stop letting us hang onto threads of shattered dreams and remove the tags from our factions. Ask any of the remaining Cypherites, we couldn&amp;#39;t much give a *CENSORED* if we had crits for the org, we just wanted to be able to flag hostile to the other orgs for both RP and PvP purposes.</description>
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<pubDate>Sat, 4 Nov 2006 23:32:53 GMT</pubDate>
<author>Rogue</author>
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<title>Re:The Other Side of the Looking Glass - Friday, November 3, 2006</title>
<description>&lt;cite&gt;Rogue wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Walrus, if the dev team is not going to consider ever implementing the Cypherite and E Pluribus Neo organizations because text and graphic improvements are more needed and content worthy(even though theres nothing wrong with the text, and the graphics are the most beautiful of any MMO on the market), please, stop letting us hang onto threads of shattered dreams and remove the tags from our factions. Ask any of the remaining Cypherites, we couldn&amp;#39;t much give a *CENSORED* if we had crits for the org, we just wanted to be able to flag hostile to the other orgs for both RP and PvP purposes.&lt;/blockquote&gt;&lt;p&gt;&lt;br&gt; I&amp;#39;ve got to give a big QFT for RogueA, here.&lt;/p&gt;&lt;p&gt;If you&amp;#39;re not going to give the Cypherites and E Pluribus Neo their own REAL orgs, then just end those storylines.&amp;nbsp; One of the major appeals these two orgs had for so long, was that when they became available, it&amp;#39;d be something different then the main orgs.&amp;nbsp; As it is, EPN is just Zion, and Cyph is just Machine.&lt;/p&gt;&lt;p&gt;I understand why you can&amp;#39;t make the orgs seperate, and I greatly appreciate you answering our concerns in this matter.&amp;nbsp; But seriously...&amp;nbsp; what&amp;#39;s the point of having the EPN and CYPH orgs if they&amp;#39;re not even real orgs to begin with (in a game mechanic sense)?&lt;/p&gt;</description>
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<pubDate>Sun, 5 Nov 2006 01:16:54 GMT</pubDate>
<author>Fen</author>
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<title>Re:The Other Side of the Looking Glass - Friday, November 3, 2006</title>
<description>They can&amp;#39;t just end those storylines because of this.&lt;br&gt; Who knows how it effects the future storyline?&lt;br&gt; And there still is stuff I want to know about Cryptos, so just don&amp;#39;t &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt; </description>
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<pubDate>Sun, 5 Nov 2006 02:23:30 GMT</pubDate>
<author>Siros7</author>
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<title>Re:The Other Side of the Looking Glass - Friday, November 3, 2006</title>
<description>&lt;cite&gt;Fen wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Rogue wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Walrus, if the dev team is not going to consider ever implementing the Cypherite and E Pluribus Neo organizations because text and graphic improvements are more needed and content worthy(even though theres nothing wrong with the text, and the graphics are the most beautiful of any MMO on the market), please, stop letting us hang onto threads of shattered dreams and remove the tags from our factions. Ask any of the remaining Cypherites, we couldn&amp;#39;t much give a *CENSORED* if we had crits for the org, we just wanted to be able to flag hostile to the other orgs for both RP and PvP purposes.&lt;/blockquote&gt;&lt;p&gt;&lt;br&gt; I&amp;#39;ve got to give a big QFT for RogueA, here.&lt;/p&gt;&lt;p&gt;If you&amp;#39;re not going to give the Cypherites and E Pluribus Neo their own REAL orgs, then just end those storylines.&amp;nbsp; One of the major appeals these two orgs had for so long, was that when they became available, it&amp;#39;d be something different then the main orgs.&amp;nbsp; As it is, EPN is just Zion, and Cyph is just Machine.&lt;/p&gt;&lt;p&gt;I understand why you can&amp;#39;t make the orgs seperate, and I greatly appreciate you answering our concerns in this matter.&amp;nbsp; But seriously...&amp;nbsp; what&amp;#39;s the point of having the EPN and CYPH orgs if they&amp;#39;re not even real orgs to begin with (in a game mechanic sense)?&lt;/p&gt;&lt;/blockquote&gt;You know, you also can&amp;#39;t join Anome. Should Unlimit be removed from the story? You can&amp;#39;t join Malphas or Ookami. Should those be removed? You couldn&amp;#39;t join the Cypherites or EPN when they appeared and came on the surface -- shouldn&amp;#39;t that have happend at all, because you couldn&amp;#39;t join them?&lt;br&gt; &lt;br&gt; These tags still mark factions as EPN/CYPH members. There are EPN and CYPH events taking place - since many of them are more or less private, I also mostly see only members of these factions in the events. But something with org locks should still be considered.&lt;br&gt; Their story&amp;nbsp;revolves around Anome currently, but earlier and maybe later, it might revolve more around inter-organizational struggles or organization-specific/focused plots (both were once the main plot in the storyline -- nothing speaks against this to be continued).&lt;br&gt; &lt;br&gt; So there is a point in them existing in the story, and there is point in the tags. I absolutely agree with the idea of making them separate organizations, from my point of view rather for org locks and story missions, for others for PvP or other&amp;nbsp;gameplay purposes (RP is already available through the tags), but some of the quoted statements were clear overstatements.&lt;br&gt; &lt;br&gt; (And just to cover that, I think the concept of global, common threats is absolutely fine in the story, as long as it&amp;#39;s balanced with internal org conflicts; so far, it has been.)</description>
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<pubDate>Sun, 5 Nov 2006 02:54:37 GMT</pubDate>
<author>zeroone506</author>
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<title>Re:The Other Side of the Looking Glass - Friday, November 3, 2006</title>
<description>&lt;cite&gt;mitez wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;Balance is the word that keeps creeping up and i really do think that this game is far from balancing episodic content with real content (by that i mean things like luggables).&lt;/p&gt;&lt;p&gt;Ok we have these missions every update whereas we only get a good piece of good, fresh content once in a blue moon, or halloween moon as Pandoras box was last which came out about a month&amp;nbsp;be4&amp;nbsp;haloween&amp;nbsp;and luggables near this halloween will be coming out.&amp;nbsp; &lt;/p&gt;&lt;p&gt;Now seriously when people come back and post a thread asking what new content&amp;nbsp;has come, people get embarassed to say its just episodic content as thats all what is ever new, people have to bring up the smallest additions and&amp;nbsp;tweaks&amp;nbsp;to make the game look as if its been in good develpment, which is all well and good to attract new people but at the end of the day youre just lying to yourself. &lt;/p&gt;&lt;p&gt;Now personally ive now put a stop to doing crits due to the similarity to that and normal missions.&amp;nbsp; My opinion is that the amount of crits must be reduced (not removed as too many people play for it).&amp;nbsp;&amp;nbsp;I bet if Rarebit told the truth he would say a lot of his time is consumed doing crits.&amp;nbsp;&amp;nbsp; It was only &lt;u&gt;&lt;b&gt;just&lt;/b&gt;&lt;/u&gt; feasible for him to work on other things when HcFrog was around but him now solo&amp;#39;ing it all its near impossible now for anything to get done.&amp;nbsp; &lt;/p&gt;&lt;p&gt;I feel that storyline is mainly for those who track it, those who would track it is&amp;nbsp;long term players who have been able to keep up with it, now how the hell do you attract new players to stay&amp;nbsp;when the only alternative to missions&amp;nbsp;are crits, where they have no idea what the storyline is about, at least the quest system if nothing else entices new players to stay for a little longer. (im not a huge&amp;nbsp;fan of the quest system but its an alternative to grinding so it is still very good and is very needed).&lt;/p&gt;&lt;p&gt;Now it maybe only me but i see more excitement when they mention luggables then&amp;nbsp;more&amp;nbsp;episodic&amp;nbsp;missions.&amp;nbsp; Like i said i dont think episodic content should be removed as its the thing that makes MXO&amp;nbsp;unique from other games and that you may not like but respect, but its time for the MXO team to learn they cannot cope with all the work and they have to comprimise somewhere and that somewhere is with episodic content.&amp;nbsp; &lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp; &lt;/p&gt;&lt;/blockquote&gt;There&amp;#39;s nothing to compromise, Dire. What can they do? Remove missions - Zero would have a fit, not to mention there&amp;#39;d be no other real way of delivering the monthly storyline developments effectively.&amp;nbsp; Remove Live Events - The boredome would encroach even more than it does now, regardless of whether new content is being developed or not. Plus people would be in uproar over the fact that they were promised Live Events, SOE takeover or not.&lt;br&gt; &lt;br&gt; As for you saying that no-one new could understand where the storyline is anymore, it&amp;#39;s just a bogus point. The archive missions were introduced for the very reason--alongside other, more rewarding, contenting reasons--to alleviate those worries and allow those who had missed the storyline in the past to repeat it just as we did when they were first released. Plus there&amp;#39;s a wonderful little cinematic page in the loading area where they can catch up on the cinematic past of MxO.&lt;br&gt; &lt;br&gt; Truly dude, you can&amp;#39;t aim at specific parts of the game and say they have to be compromised, as the real problem is, due to the technicalities of MxO being somewhat foreign and at times downright confusing to some of the dev team, they have to stick to what they know best while working on new things. What they know best, be it for better or for worse, is episodic content, as you people keep calling it.&lt;br&gt; &lt;br&gt; I prefer to call it the mission system.&lt;br&gt; </description>
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<pubDate>Sun, 5 Nov 2006 03:51:42 GMT</pubDate>
<author>PBlade</author>
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<title>Re:The Other Side of the Looking Glass - Friday, November 3, 2006</title>
<description>&lt;cite&gt;PBlade wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;There&amp;#39;s nothing to compromise, Dire. What can they do? Remove missions - Zero would have a fit, not to mention there&amp;#39;d be no other real way of delivering the monthly storyline developments effectively.&amp;nbsp; Remove Live Events - The boredome would encroach even more than it does now, regardless of whether new content is being developed or not. Plus people would be in uproar over the fact that they were promised Live Events, SOE takeover or not.&lt;br&gt; &lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #990000&quot;&gt;I emphasised&amp;nbsp;on the part&amp;nbsp;that i do&amp;nbsp;not want to remove missions but merely&amp;nbsp;cut down&amp;nbsp;on&amp;nbsp;them to allow them more time to&amp;nbsp;create&amp;nbsp;gameplay content.&amp;nbsp; Also as for&amp;nbsp;live events, yes they should stay but how the *CENSORED* do i&amp;nbsp;feel that im not&amp;nbsp;a person whos allowed to stay on my PC till ridiculous times to catch them, there are many who have no choice&amp;nbsp;but to miss out on these live events.&amp;nbsp; However like i said&amp;nbsp;live event does a lot for the majority so im having to&amp;nbsp;sacrifice there and just suck it up.&amp;nbsp; &lt;/span&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;br&gt; As for you saying that no-one new could understand where the storyline is anymore, it&amp;#39;s just a bogus point. The archive missions were introduced for the very reason--alongside other, more rewarding, contenting reasons--to alleviate those worries and allow those who had missed the storyline in the past to repeat it just as we did when they were first released. Plus there&amp;#39;s a wonderful little cinematic page in the loading area where they can catch up on the cinematic past of MxO.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;span style=&quot;color: #990000&quot;&gt;Archive missions, do you not see that people cant just catch up using archive missions, the main reason is that they take very long to complete so a whole chapter could have gone by the time they even get through them all and attempt to catch up. Also i think cinematics do not help, i find they are good but only for an introduction to the missions that follow.&amp;nbsp; &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #990000&quot;&gt;Also someone else said it was like a TV show if you miss it you miss it, well then you&amp;#39;ve just written off MXO to die as soon as the long term players go.&amp;nbsp; &lt;/span&gt;&lt;br&gt; &lt;br&gt; Truly dude, you can&amp;#39;t aim at specific parts of the game and say they have to be compromised, as the real problem is, due to the technicalities of MxO being somewhat foreign and at times downright confusing to some of the dev team, they have to stick to what they know best while working on new things. What they know best, be it for better or for worse, is episodic content, as you people keep calling it.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #990000&quot;&gt;I&amp;#39;d just like to quote &amp;quot;they have to stick to what they know best&amp;quot; in particular.&amp;nbsp; So are you telling me this game has nothing new to offer, the dev team do not dare to try new things so we should just get used to the same old same old and watch how they make the same thing again and again with a different spin on it.&amp;nbsp; &lt;/span&gt;&lt;br&gt; &lt;br&gt; &lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #990000&quot;&gt;Again im just comprimising the part which gets the most attention as, bug fixes can never be comprimised as they are needed to making the game flow, now that leaves Content and episodic missions (or mission system w/e floats youre boat).&amp;nbsp; Now if we cut down on content there would be nothing left to give so it would be a stupid idea so the missions it is.&amp;nbsp; Im sure by just cutting each one down by 1 or 2 could keep the storyline going but also increase the speed of which content is realesed.&amp;nbsp; &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #990000&quot;&gt;As for new organisaitons, that idea should never even get mentoined as a possibility, if you think about it, youre precious live events would then be cut down per org, the thought put behind each missions would have to be cut down and the devs would have to rush doing them.&amp;nbsp; New orgs are just a bad idea, i barely see an advantage to having them, even PvP would be worse.&amp;nbsp; &lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt;</description>
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<pubDate>Sun, 5 Nov 2006 07:47:43 GMT</pubDate>
<author>mitez</author>
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<title>Re:The Other Side of the Looking Glass - Friday, November 3, 2006</title>
<description>&lt;cite&gt;mitez wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;PBlade wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;There&amp;#39;s nothing to compromise, Dire. What can they do? Remove missions - Zero would have a fit, not to mention there&amp;#39;d be no other real way of delivering the monthly storyline developments effectively.&amp;nbsp; Remove Live Events - The boredome would encroach even more than it does now, regardless of whether new content is being developed or not. Plus people would be in uproar over the fact that they were promised Live Events, SOE takeover or not.&lt;br&gt; &lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #990000&quot;&gt;I emphasised&amp;nbsp;on the part&amp;nbsp;that i do&amp;nbsp;not want to remove missions but merely&amp;nbsp;cut down&amp;nbsp;on&amp;nbsp;them to allow them more time to&amp;nbsp;create&amp;nbsp;gameplay content.&amp;nbsp; Also as for&amp;nbsp;live events, yes they should stay but how the *CENSORED* do i&amp;nbsp;feel that im not&amp;nbsp;a person whos allowed to stay on my PC till ridiculous times to catch them, there are many who have no choice&amp;nbsp;but to miss out on these live events.&amp;nbsp; However like i said&amp;nbsp;live event does a lot for the majority so im having to&amp;nbsp;sacrifice there and just suck it up. &lt;br&gt; &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #990000&quot;&gt;&lt;span style=&quot;color: #009900&quot;&gt;And I can catch them? I&amp;#39;m in the same boat as you. I&amp;#39;m looking at this from the perspective of the majority, don&amp;#39;t be so introverted.&lt;/span&gt;&lt;br&gt; &amp;nbsp; &lt;/span&gt;&lt;br&gt; As for you saying that no-one new could understand where the storyline is anymore, it&amp;#39;s just a bogus point. The archive missions were introduced for the very reason--alongside other, more rewarding, contenting reasons--to alleviate those worries and allow those who had missed the storyline in the past to repeat it just as we did when they were first released. Plus there&amp;#39;s a wonderful little cinematic page in the loading area where they can catch up on the cinematic past of MxO.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;span style=&quot;color: #990000&quot;&gt;Archive missions, do you not see that people cant just catch up using archive missions, the main reason is that they take very long to complete so a whole chapter could have gone by the time they even get through them all and attempt to catch up. Also i think cinematics do not help, i find they are good but only for an introduction to the missions that follow.&amp;nbsp; &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #990000&quot;&gt;Also someone else said it was like a TV show if you miss it you miss it, well then you&amp;#39;ve just written off MXO to die as soon as the long term players go.&amp;nbsp; &lt;br&gt; &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #009900&quot;&gt;I find that something of a flawed judgement. If we take the TV show as our metaphore, and make the Archive missions video recordings you&amp;#39;ve taped so you can watch them at a later date, then the scenario pans out like: You miss a program, BUT YOU&amp;#39;VE TAPED IT. You miss a few of the programs, BUT YOU TAPE THEM. So you&amp;#39;re watching through the re-runs when you realise you&amp;#39;re going to miss the current episode if you don&amp;#39;t stop watching the re-runs. So you stop and watch the current episode, safe in the knowledge that when you &lt;b&gt;return to the re-runs at a later date&lt;/b&gt;, then the peices will slot together.&lt;/span&gt;&lt;br&gt; &lt;br&gt; Truly dude, you can&amp;#39;t aim at specific parts of the game and say they have to be compromised, as the real problem is, due to the technicalities of MxO being somewhat foreign and at times downright confusing to some of the dev team, they have to stick to what they know best while working on new things. What they know best, be it for better or for worse, is episodic content, as you people keep calling it.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #990000&quot;&gt;I&amp;#39;d just like to quote &amp;quot;they have to stick to what they know best&amp;quot; in particular.&amp;nbsp; So are you telling me this game has nothing new to offer, the dev team do not dare to try new things so we should just get used to the same old same old and watch how they make the same thing again and again with a different spin on it.&amp;nbsp; &lt;br&gt; &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #009900&quot;&gt;Not at all, i&amp;#39;m saying that they know how to do certain things and, as such, it&amp;#39;s easier for them to continuously crank out episodic content &lt;i&gt;&lt;b&gt;WHILST WORKING ON OTHER THINGS.&lt;/b&gt;&lt;/i&gt; It might not be the most effective, efficient way of creating new content, but that&amp;#39;s the way the cookie crumbles. I look forward to luggables a great deal, but I look forward to the next chapter of the storyline just as much.&lt;/span&gt;&lt;br&gt; &lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #990000&quot;&gt;Again im just comprimising the part which gets the most attention as, bug fixes can never be comprimised as they are needed to making the game flow, now that leaves Content and episodic missions (or mission system w/e floats youre boat).&amp;nbsp; Now if we cut down on content there would be nothing left to give so it would be a stupid idea so the missions it is.&amp;nbsp; Im sure by just cutting each one down by 1 or 2 could keep the storyline going but also increase the speed of which content is realesed. &lt;br&gt; &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #990000&quot;&gt;&lt;span style=&quot;color: #009900&quot;&gt;I think that&amp;#39;s a fine idea, really, other than between the end of the last mission and the next patch there&amp;#39;d be something of a void to be filled in terms of the episodic content. There&amp;#39;d be no missions to feed Live Events, and for the last few weeks of a patch--remember, we&amp;#39;re running on a 6 week schedule--would be filled with even more boredome than the current times inbetween are. Logistically, it just wouldn&amp;#39;t work.&lt;/span&gt;&lt;br&gt; &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #990000&quot;&gt;As for new organisaitons, that idea should never even get mentoined as a possibility, if you think about it, youre precious live events would then be cut down per org, the thought put behind each missions would have to be cut down and the devs would have to rush doing them.&amp;nbsp; New orgs are just a bad idea, i barely see an advantage to having them, even PvP would be worse. &lt;br&gt; &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #009900&quot;&gt;Lol. &amp;quot;Your precious Live Events&amp;quot;&lt;/span&gt;&lt;br&gt; &lt;/p&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;br&gt; </description>
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<pubDate>Sun, 5 Nov 2006 08:02:53 GMT</pubDate>
<author>PBlade</author>
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<title>Re:The Other Side of the Looking Glass - Friday, November 3, 2006</title>
<description>mitez wrote: &lt;blockquote&gt;&lt;blockquote&gt;&lt;p&gt;&lt;span style=&quot;color: #990000&quot;&gt;Archive missions, do you not see that people cant just catch up using archive missions, the main reason is that they take very long to complete so a whole chapter could have gone by the time they even get through them all and attempt to catch up. Also i think cinematics do not help, i find they are good but only for an introduction to the missions that follow.&amp;nbsp; &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #990000&quot;&gt;Also someone else said it was like a TV show if you miss it you miss it, well then you&amp;#39;ve just written off MXO to die as soon as the long term players go.&amp;nbsp; &lt;/span&gt;&lt;br&gt; &lt;br&gt; &lt;/p&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;Good point. I can&amp;#39;t really contradict you, besides pointing to the fact that MxO, a medium telling&amp;nbsp;an ongoing storyline (and just to emphasize it again, the storyline is probably the main reason why this game exists), just works the same as a TV show.&lt;br&gt; If you join somewhere at season 5, you do have to catch upon the first four seasons on DVD before actually getting what&amp;#39;s going on (though it&amp;#39;s probably going to take less time, but then again, computer games generally take more time). Those who&amp;#39;ve watched from the start on are in the best position.&lt;br&gt; &lt;br&gt; I&amp;#39;m not saying it&amp;#39;s necessarily convenient for new players, but that&amp;#39;s just the overarching principle/problem with any ongoing storyline, not just with MxO.&lt;br&gt; &lt;br&gt; However, not 100% of the archive missions are needed for understanding the storyline, since they often go quite into detail and portray little struggles that make the plot more dense but aren&amp;#39;t really needed for understanding (let&amp;#39;s say, the 2.1.1-2.2.4 missions as an entity could be simply described as the Machines constructing and testing a flit gun, Zion brewing up and testing insecticide, Machines and Zion combining their efforts and results and the Merovingian constantly trying to disturb their plans;&amp;nbsp;2.2.5&amp;nbsp;revolved around the Assassin&amp;#39;s hover barge which leads to&amp;nbsp;cinematic 2.2;&amp;nbsp;apart from a few&amp;nbsp;possible details, this would suffice for future understanding).&lt;br&gt; Keep in mind that there are quite&amp;nbsp;a few easily accessible fansite summaries - on MxOResource, MxOArchive and MxOStory. Maybe more. Those are great for quickly catching up and getting a picture, while constantly enriching it with details and &amp;quot;life&amp;quot; through archive missions and others.&lt;br&gt; &lt;br&gt; Of course, cinematics aren&amp;#39;t sufficient, as aren&amp;#39;t missions or missions combined with cinematics, but without the Sentinel or live events. The storyline is told via multiple interacting mediums, so you won&amp;#39;t have&amp;nbsp;a full understanding without all of them whether in the current storyline or in the past storyline. However, cinematics, Sentinels, DN1 archive, archive missions and live events from chapter 4 on&amp;nbsp;build a rich story archive resource.&lt;br&gt; &lt;br&gt; I also don&amp;#39;t think making the two &amp;quot;splinter organizations&amp;quot; to&amp;nbsp;independent ones which they are is a bad idea in theory. I don&amp;#39;t see one single point speaking against it apart from maybe PvP unfairness (which is a moot point anyway&amp;nbsp;because Zion also outnumbers the rest). But there do seem to be heavy difficulties with the feasibility, so I&amp;#39;d just forget about it for now.&lt;br&gt; I do&amp;nbsp;think it &lt;i&gt;should be allowed&lt;/i&gt; to lower the story content density for &lt;i&gt;a limited duration,&lt;/i&gt; if, on that account, permanent improvements for the game are made (e.g. I would accept for the storyline and content to be put aside for a few months at all&amp;nbsp;to completely fix interlock). But constantly writing missions for EPN and CYPH would drain the resources forever, not just for a limited period.&lt;br&gt; &lt;br&gt; Sorry for the partially off topic post.</description>
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<pubDate>Sun, 5 Nov 2006 08:13:02 GMT</pubDate>
<author>zeroone506</author>
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<title>Re:The Other Side of the Looking Glass - Friday, November 3, 2006</title>
<description>&lt;cite&gt;PBlade wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;mitez wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;PBlade wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;There&amp;#39;s nothing to compromise, Dire. What can they do? Remove missions - Zero would have a fit, not to mention there&amp;#39;d be no other real way of delivering the monthly storyline developments effectively.&amp;nbsp; Remove Live Events - The boredome would encroach even more than it does now, regardless of whether new content is being developed or not. Plus people would be in uproar over the fact that they were promised Live Events, SOE takeover or not.&lt;br&gt; &lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #990000&quot;&gt;I emphasised&amp;nbsp;on the part&amp;nbsp;that i do&amp;nbsp;not want to remove missions but merely&amp;nbsp;cut down&amp;nbsp;on&amp;nbsp;them to allow them more time to&amp;nbsp;create&amp;nbsp;gameplay content.&amp;nbsp; Also as for&amp;nbsp;live events, yes they should stay but how the *CENSORED* do i&amp;nbsp;feel that im not&amp;nbsp;a person whos allowed to stay on my PC till ridiculous times to catch them, there are many who have no choice&amp;nbsp;but to miss out on these live events.&amp;nbsp; However like i said&amp;nbsp;live event does a lot for the majority so im having to&amp;nbsp;sacrifice there and just suck it up. &lt;br&gt; &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #990000&quot;&gt;&lt;span style=&quot;color: #009900&quot;&gt;And I can catch them? I&amp;#39;m in the same boat as you. I&amp;#39;m looking at this from the perspective of the majority, don&amp;#39;t be so introverted.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #3300ff&quot;&gt;I also know youre&amp;nbsp;a&amp;nbsp;semi-insomniac lol.&amp;nbsp; But seriously what time do they come on at,&amp;nbsp;on some&amp;nbsp;weekenights&amp;nbsp;im on until 11pm, i&amp;nbsp;think thats a fair time&amp;nbsp;to stay&amp;nbsp;up till&amp;nbsp;after that it will&amp;nbsp;get tiring for&amp;nbsp;the next day where i have to wake up at 6am and go to school.&amp;nbsp;&amp;nbsp;So saying that&amp;nbsp;if you can&amp;nbsp;catch them anyone can&amp;nbsp;catch&amp;nbsp;them is stupid as some&amp;nbsp;people stay up all night would that justify&amp;nbsp;live events being on at&amp;nbsp;4am GMT huh, after 9/10 it becomes unreasonable to the majority of Non-US players.&lt;br&gt; &lt;/span&gt;&lt;span style=&quot;color: #990000&quot;&gt;&amp;nbsp; &lt;br&gt; &lt;/span&gt;As for you saying that no-one new could understand where the storyline is anymore, it&amp;#39;s just a bogus point. The archive missions were introduced for the very reason--alongside other, more rewarding, contenting reasons--to alleviate those worries and allow those who had missed the storyline in the past to repeat it just as we did when they were first released. Plus there&amp;#39;s a wonderful little cinematic page in the loading area where they can catch up on the cinematic past of MxO.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #990000&quot;&gt;Archive missions, do you not see that people cant just catch up using archive missions, the main reason is that they take very long to complete so a whole chapter could have gone by the time they even get through them all and attempt to catch up. Also i think cinematics do not help, i find they are good but only for an introduction to the missions that follow.&amp;nbsp; &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #990000&quot;&gt;Also someone else said it was like a TV show if you miss it you miss it, well then you&amp;#39;ve just written off MXO to die as soon as the long term players go.&amp;nbsp; &lt;br&gt; &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #009900&quot;&gt;I find that something of a flawed judgement. If we take the TV show as our metaphore, and make the Archive missions video recordings you&amp;#39;ve taped so you can watch them at a later date, then the scenario pans out like: You miss a program, BUT YOU&amp;#39;VE TAPED IT. You miss a few of the programs, BUT YOU TAPE THEM. So you&amp;#39;re watching through the re-runs when you realise you&amp;#39;re going to miss the current episode if you don&amp;#39;t stop watching the re-runs. So you stop and watch the current episode, safe in the knowledge that when you &lt;b&gt;return to the re-runs at a later date&lt;/b&gt;, then the peices will slot together.&lt;/span&gt;&lt;br&gt; &lt;br&gt; &lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #3300ff&quot;&gt;Sorry thats just bloody stupid, in youre desperation to counter my argument you&amp;nbsp;didnt think about what you were&amp;nbsp;writing.&amp;nbsp; Again continuing with youre story of a TV show, i havent seen 24 but i guarantee that if u watch the 13th episode you will be totally confused and not all the pieces would add up&amp;nbsp;and it would ruin the suspense of watching the first few&amp;nbsp;episodes.&amp;nbsp;&amp;nbsp;You just cannot pick up half&amp;nbsp;way through the storyline, its very very difficult, it is not something that you can&amp;nbsp;just&amp;nbsp;do at the click of youre fingers.&amp;nbsp; &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #3300ff&quot;&gt;Its just not right that the game relies so strongly on a&amp;nbsp;piece of&amp;nbsp;content that&amp;nbsp;only some can get the full benefit of.&amp;nbsp; I feel&amp;nbsp;many, if spoke&amp;nbsp;truthfully would admit and say that for a new player the storyline is very&amp;nbsp;difficult to&amp;nbsp;catch&amp;nbsp;up on&amp;nbsp;but then&amp;nbsp;again&amp;nbsp;its also hard to catch up on because it has a lot&amp;nbsp;of depth which&amp;nbsp;i compliment.&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Truly dude, you can&amp;#39;t aim at specific parts of the game and say they have to be compromised, as the real problem is, due to the technicalities of MxO being somewhat foreign and at times downright confusing to some of the dev team, they have to stick to what they know best while working on new things. What they know best, be it for better or for worse, is episodic content, as you people keep calling it.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #990000&quot;&gt;I&amp;#39;d just like to quote &amp;quot;they have to stick to what they know best&amp;quot; in particular.&amp;nbsp; So are you telling me this game has nothing new to offer, the dev team do not dare to try new things so we should just get used to the same old same old and watch how they make the same thing again and again with a different spin on it.&amp;nbsp; &lt;br&gt; &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #009900&quot;&gt;Not at all, i&amp;#39;m saying that they know how to do certain things and, as such, it&amp;#39;s easier for them to continuously crank out episodic content &lt;i&gt;&lt;b&gt;WHILST WORKING ON OTHER THINGS.&lt;/b&gt;&lt;/i&gt; It might not be the most effective, efficient way of creating new content, but that&amp;#39;s the way the cookie crumbles. I look forward to luggables a great deal, but I look forward to the next chapter of the storyline just as much.&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;color: #3300ff&quot;&gt;Ah yes the devs are just after the most simple way they can &amp;quot;satisfy&amp;quot; us until eventually the game ends.&amp;nbsp; You&amp;#39;re right this isnt the most effective&amp;nbsp;way of creating new content and im just&amp;nbsp;saying my&amp;nbsp;piece of&amp;nbsp;how the cookie should crumble.&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;hr /&gt;&lt;p&gt;&lt;span style=&quot;color: #990000&quot;&gt;Again im just comprimising the part which gets the most attention as, bug fixes can never be comprimised as they are needed to making the game flow, now that leaves Content and episodic missions (or mission system w/e floats youre boat).&amp;nbsp; Now if we cut down on content there would be nothing left to give so it would be a stupid idea so the missions it is.&amp;nbsp; Im sure by just cutting each one down by 1 or 2 could keep the storyline going but also increase the speed of which content is realesed. &lt;br&gt; &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #990000&quot;&gt;&lt;span style=&quot;color: #009900&quot;&gt;I think that&amp;#39;s a fine idea, really, other than between the end of the last mission and the next patch there&amp;#39;d be something of a void to be filled in terms of the episodic content. There&amp;#39;d be no missions to feed Live Events, and for the last few weeks of a patch--remember, we&amp;#39;re running on a 6 week schedule--would be filled with even more boredome than the current times inbetween are. Logistically, it just wouldn&amp;#39;t work.&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #3300ff&quot;&gt;Youre right, that last week is just filled with fun fun fun now that ONE crit is placed there.&amp;nbsp; Seriously we have waited long enough without content, we lived through a time where crits were completed on the first day leaving us &amp;quot;bored&amp;quot; for the remaining 5 weeks.&amp;nbsp; &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #3300ff&quot;&gt;However with 1 week less we may also have other things filling our time remember you forget that atm all we get is crits but with my idea we might get more content as well, i remember how much time people spent trying to get the Area K, that was just a tweak now a real content addition would occupy even more time, PB still entertains people to this day, archive missions are just a long boring road to get that 1 kool looking item.&amp;nbsp; &lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;hr /&gt;&lt;p&gt;&lt;span style=&quot;color: #990000&quot;&gt;As for new organisaitons, that idea should never even get mentoined as a possibility, if you think about it, youre precious live events would then be cut down per org, the thought put behind each missions would have to be cut down and the devs would have to rush doing them.&amp;nbsp; New orgs are just a bad idea, i barely see an advantage to having them, even PvP would be worse. &lt;br&gt; &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #009900&quot;&gt;Lol. &amp;quot;Your precious Live Events&amp;quot;&lt;/span&gt;&lt;br&gt; &lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #3300ff&quot;&gt;So i presume you agree new orgs is a big NO NO. &lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt;Sorry the whole quotage system is completly broken now lol, ive tried to break things up.&amp;nbsp; There all new text is in blue.&lt;/blockquote&gt;&lt;br&gt; &lt;/blockquote&gt;&lt;br&gt; </description>
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<pubDate>Sun, 5 Nov 2006 09:22:54 GMT</pubDate>
<author>mitez</author>
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<title>Re:The Other Side of the Looking Glass - Friday, November 3, 2006</title>
<description>Just a few remarks I&amp;#39;d like to comment on:&lt;br&gt; &lt;br&gt; &lt;p&gt;&lt;i&gt;&lt;span style=&quot;color: #0000ff&quot;&gt;Sorry thats just bloody stupid, in youre desperation to counter my argument you&amp;nbsp;didnt think about what you were&amp;nbsp;writing.&amp;nbsp; Again continuing with youre story of a TV show, i havent seen 24 but i guarantee that if u watch the 13th episode you will be totally confused and not all the pieces would add up&amp;nbsp;and it would ruin the suspense of watching the first few&amp;nbsp;episodes.&amp;nbsp;&amp;nbsp;You just cannot pick up half&amp;nbsp;way through the storyline, its very very difficult, it is not something that you can&amp;nbsp;just&amp;nbsp;do at the click of youre fingers.&amp;nbsp; &lt;/span&gt;&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;&lt;span style=&quot;color: #0000ff&quot;&gt;Its just not right that the game relies so strongly on a&amp;nbsp;piece of&amp;nbsp;content that&amp;nbsp;only some can get the full benefit of.&amp;nbsp; I feel&amp;nbsp;many, if spoke&amp;nbsp;truthfully would admit and say that for a new player the storyline is very&amp;nbsp;difficult to&amp;nbsp;catch&amp;nbsp;up on&amp;nbsp;but then&amp;nbsp;again&amp;nbsp;its also hard to catch up on because it has a lot&amp;nbsp;of depth which&amp;nbsp;i compliment.&lt;br&gt; &lt;br&gt; &lt;/span&gt;&lt;/i&gt;You&amp;#39;re right once again. But you forget the fansite summaries -- just as summaries for the first 12 episodes of &amp;quot;24&amp;quot;, these can provide the basic knowledge to enjoy the current storyline (except directly preceding ones such as chapter 5 at the moment, but that&amp;#39;s relatively little). Does it take the tension away, also from redoing them in the archive version? Does it take the feel of all the story already behind you? Sure, but that&amp;#39;s for the past storyline, for what you&amp;#39;ve already missed -&amp;nbsp;not the current one.&lt;br&gt; &lt;br&gt; &lt;br&gt; &lt;i&gt;&lt;span style=&quot;color: #0000ff&quot;&gt;However with 1 week less we may also have other things filling our time remember you forget that atm all we get is crits but with my idea we might get more content as well, i remember how much time people spent trying to get the Area K, that was just a tweak now a real content addition would occupy even more time, PB still entertains people to this day, archive missions are just a long boring road to get that 1 kool looking item.&amp;nbsp; &lt;br&gt; &lt;/span&gt;&lt;/i&gt;&lt;br&gt; See, another example of how different people&amp;#39;s tastes and interests can be. Area K is a thing I don&amp;#39;t even bother about -- I have absolutely no interest in farming NPCs or an NPC for items. I also have no interest in the archive mission rewards, and it&amp;#39;s not boring for me because I look at the texts and the story background rather than the repetetive and monotonous gameplay process.&lt;/p&gt;</description>
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<pubDate>Sun, 5 Nov 2006 09:43:45 GMT</pubDate>
<author>zeroone506</author>
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<title>Re:The Other Side of the Looking Glass - Friday, November 3, 2006</title>
<description>&lt;span style=&quot;color: #ffffff&quot;&gt;I&amp;#39;m just gonna do away with the bits we&amp;#39;ve already debated, it&amp;#39;d be easier, methinks. The&amp;nbsp; box&amp;nbsp; things won&amp;#39;t go away, though. &amp;gt;.&amp;lt;&lt;/span&gt;&lt;blockquote&gt;&lt;span style=&quot;color: #ffffff&quot;&gt;I also know youre&amp;nbsp;a&amp;nbsp;semi-insomniac lol.&amp;nbsp; But seriously what time do they come on at,&amp;nbsp;on some&amp;nbsp;weekenights&amp;nbsp;im on until 11pm, i&amp;nbsp;think thats a fair time&amp;nbsp;to stay&amp;nbsp;up till&amp;nbsp;after that it will&amp;nbsp;get tiring for&amp;nbsp;the next day where i have to wake up at 6am and go to school.&amp;nbsp;&amp;nbsp;So saying that&amp;nbsp;if you can&amp;nbsp;catch them anyone can&amp;nbsp;catch&amp;nbsp;them is stupid as some&amp;nbsp;people stay up all night would that justify&amp;nbsp;live events being on at&amp;nbsp;4am GMT huh, after 9/10 it becomes unreasonable to the majority of Non-US players.&lt;br&gt; &lt;br&gt; &lt;i&gt;My comment was actually made, not to say &amp;#39;if I can catch them so can you&amp;#39;, but to say &amp;#39;I miss them too, regardless of my insomnia or not&amp;#39; but you&amp;#39;ve got to see things on a grander scale, not just what pleases you as an individual.&lt;/i&gt;&lt;br&gt; &lt;/span&gt; &lt;p&gt;&lt;span style=&quot;color: #ffffff&quot;&gt;Sorry -- &lt;i&gt;No you&amp;#39;re not. &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/i&gt; --thats just bloody stupid, in youre -- &lt;i&gt;Are you misusing &amp;quot;you&amp;#39;re&amp;quot; just to annoy me now? &amp;gt;.&amp;lt; &lt;/i&gt;--desperation to counter my argument you&amp;nbsp;didnt think about what you were&amp;nbsp;writing. --&lt;i&gt; On the contrary, I had every thought placed in what I was writing&lt;/i&gt;. --&amp;nbsp; Again continuing with youre story -- &lt;i&gt;Metaphore &lt;/i&gt;-- of a TV show, i havent seen 24 but i guarantee that if u watch the 13th episode you will be totally confused and not all the pieces would add up&amp;nbsp;and it would ruin the suspense of watching the first few&amp;nbsp;episodes.&amp;nbsp;&amp;nbsp;You just cannot pick up half&amp;nbsp;way through the storyline, its very very difficult, it is not something that you can&amp;nbsp;just&amp;nbsp;do at the click of youre fingers. &lt;br&gt; &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ffffff&quot;&gt;&lt;i&gt;I think you&amp;#39;ll find the archive missions start at the beginning of the storyline, not in the middle. And MxO has nowhere near the amount of depth and clarity of 24 &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt; It&amp;#39;s nowhere near a viable comparison. However, i&amp;#39;ll grant that picking up from any old point is never easy. However, something i&amp;#39;ve noticed about MxO is that, while knowing the past is helpful, most chapters are a standalone entity, so they can be understood from--at the very least--a primitive level, allowing time for people to go back and learn the rest and get a better understanding. And then there are, of course, the coveted fan sites.&lt;/span&gt;&lt;/i&gt;&lt;br&gt; &lt;/p&gt;&lt;span style=&quot;color: #3300ff&quot;&gt;&lt;span style=&quot;color: #ffffff&quot;&gt;Ah yes the devs are just after the most simple way they can &amp;quot;satisfy&amp;quot; us until eventually the game ends.&amp;nbsp; You&amp;#39;re right this isnt the most effective&amp;nbsp;way of creating new content and im just&amp;nbsp;saying my&amp;nbsp;piece of&amp;nbsp;how the cookie should crumble.&amp;nbsp;&amp;nbsp; &lt;br&gt; &lt;i&gt;&lt;br&gt; That morbid outlook will never do...Where&amp;#39;s Nurse Ratched when you need her...&lt;/i&gt;&lt;/span&gt; &lt;br&gt; &lt;/span&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;hr /&gt;&lt;span style=&quot;color: #3300ff&quot;&gt;Youre right, that last week is just filled with fun fun fun now that ONE crit is placed there.&amp;nbsp; Seriously we have waited long enough without content, we lived through a time where crits were completed on the first day leaving us &amp;quot;bored&amp;quot; for the remaining 5 weeks. &lt;br&gt; &lt;br&gt; &lt;i&gt;You forget that we weren&amp;#39;t always on a 6 week schedule. In fact, we used to be on a fortnightly/monthly schedule. But you&amp;#39;re point&amp;#39;s taken, nevertheless.&lt;/i&gt;&lt;br&gt; &lt;/span&gt;&lt;p&gt;&lt;span style=&quot;color: #3300ff&quot;&gt;However with 1 week less we may also have other things filling our time remember you forget that atm all we get is crits but with my idea we might get more content as well, i remember how much time people spent trying to get the Area K, that was just a tweak now a real content addition would occupy even more time, PB still entertains people to this day -- &lt;i&gt;I do my best &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/i&gt; --, archive missions are just a long boring road to get that 1 kool looking item. &lt;br&gt; &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #3300ff&quot;&gt;&lt;i&gt;In your opinion. One man&amp;#39;s trash is another&amp;#39;s treasure: It&amp;#39;s a famous hobo saying but I guess it rings true here as well. &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/i&gt;&lt;br&gt; &lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;hr /&gt;&lt;span style=&quot;color: #3300ff&quot;&gt;So i presume you agree new orgs is a big NO NO.&lt;br&gt; &lt;i&gt;&lt;br&gt; If they had the manpower to do it--why the hell not? But they don&amp;#39;t, so don&amp;#39;t even go there.&lt;br&gt; &lt;br&gt; &lt;/i&gt;Now that was a mess.&lt;br&gt; &lt;/span&gt;&lt;/blockquote&gt;</description>
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<pubDate>Sun, 5 Nov 2006 10:00:06 GMT</pubDate>
<author>PBlade</author>
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<title>Re:The Other Side of the Looking Glass - Friday, November 3, 2006</title>
<description>&lt;p&gt;Ok all quotes are gone ill just pick the bits i need:&lt;/p&gt;&lt;p&gt;PBlade said: &lt;i&gt;My comment was actually made, not to say &amp;#39;if I can catch them so can you&amp;#39;, but to say &amp;#39;I miss them too, regardless of my insomnia or not&amp;#39; but you&amp;#39;ve got to see things on a grander scale, not just what pleases you as an individual.&lt;/i&gt;&lt;br&gt; &lt;/p&gt;&lt;p&gt;Ok so wait thats two people, so from my stats 2 UK people 2 people cant catch them which interpruts to 100% of UK players unable to catch them.&amp;nbsp; Now from just talking to people i know that WERE not the only ones in this situation so its not individuals its a considerable amount of paying customers.&amp;nbsp; &lt;/p&gt;&lt;p&gt;Ok next concerning catching up with storylines.&amp;nbsp; I think Zeroone506 is right that there are websites which help you catch up on the story, which i think should be in game so its easy for new player to access, generally i think everything necessary should be accessible in game, there should be no major reason for people to do their own research.&amp;nbsp; &lt;/p&gt;&lt;p&gt;Also yes chapters are &amp;quot;stand alone&amp;quot; but they all still require background information, information that new players are unable to catch up on.&amp;nbsp; Remember chapters are like one scenario or scene, but if you put them all together you get the story, yes you may understand the chapter but do you understand story?&amp;nbsp; &lt;/p&gt;&lt;p&gt;Finally some ppl prefer story others prefer content.&amp;nbsp; Now this all bottles down to what we were argueing about, im saying that there should be a little more time used on content and a little less on story as i think even you can agree that more time is used to fuel the story and not gameplay content.&amp;nbsp; This then makes a nice balance between the two different types of players.&amp;nbsp; &lt;/p&gt;&lt;p&gt;Finally its good to see youre agreeing on the orgs argument, yes if there were more developers anything is possible but theres not so we gta find ways to work around this.&amp;nbsp; &lt;/p&gt;&lt;p&gt;&lt;strike&gt;Brodcast depth &lt;/strike&gt;The Debate club lol&lt;/p&gt;</description>
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<pubDate>Sun, 5 Nov 2006 10:27:45 GMT</pubDate>
<author>mitez</author>
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<title>Re:The Other Side of the Looking Glass - Friday, November 3, 2006</title>
<description>&lt;p&gt;On a more unrelated note, I think it&amp;#39;s a bit false to say the chapters were standalone entities, even on the surface -- and I supposed you do mean the chapters, namely 1-6. Even if you mean the &amp;quot;main plots&amp;quot; that very loosely fit into the chapter classification, even those are interwoven enough to dismiss them as standalone entities. Mostly, the ones begin before the others end (example: Assassin and commandos), and tidbits of them are already distributed all around earlier story content (Cryptos, case theft).&lt;br&gt; &lt;br&gt; And to repeat it once again, the plots hardly fit into the &amp;quot;chapters&amp;quot;. Assassin: 1.3-3.1, commandos/General/Merv 2.3-4.3, lots of EPN and Cyphs inbetween, first Anome plot 5.1-5.2, the more specific one 5.3-now.&lt;br&gt; &lt;br&gt; Completely off topic, but I had to point that out. Also, with all the story content distributed over the&amp;nbsp;cinematics, the&amp;nbsp;interacting&amp;nbsp;story missions, events/event posts&amp;nbsp;and&amp;nbsp;the Sentinel, aswell as the never ending implementation of the complex City underground and mysterious &amp;quot;LESIG&amp;quot; plots -- don&amp;#39;t you think MxO can at least compare itself to &amp;quot;24&amp;quot;, in terms of storyline? I know it can&amp;#39;t in terms of &amp;quot;direction&amp;quot;, layout, concreteness and the like.&lt;br&gt; &lt;br&gt; &lt;strike&gt;The Debate Club&lt;/strike&gt; Debates&amp;nbsp;in broadcast depth&lt;/p&gt;</description>
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<pubDate>Sun, 5 Nov 2006 12:22:20 GMT</pubDate>
<author>zeroone506</author>
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<title>Re:The Other Side of the Looking Glass - Friday, November 3, 2006</title>
<description>&lt;p&gt;sounds great walrus,&lt;/p&gt;&lt;p&gt;we know there is not enough people anyways for&amp;nbsp;new&lt;/p&gt;&lt;p&gt;Org in game, I would like to see more events then anything &lt;/p&gt;&lt;p&gt;else tho and less criticals would help,keep up the good work &lt;/p&gt;&lt;p&gt;cant wait see whats next!&lt;/p&gt;</description>
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<pubDate>Sun, 5 Nov 2006 17:57:39 GMT</pubDate>
<author>DeathIsInevitable</author>
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<title>Re:The Other Side of the Looking Glass - Friday, November 3, 2006</title>
<description>&lt;p&gt;Holy hell folks, talk about debating an issue &lt;img src=&quot;/mxo/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;&lt;p&gt;Seriously, I have to thank the devs for their honesty with us all. Plus, I always prefer quality over quantity.&lt;/p&gt;&lt;p&gt;Thanks,&lt;/p&gt;&lt;p&gt;Katzung&lt;/p&gt;</description>
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<pubDate>Mon, 6 Nov 2006 02:41:13 GMT</pubDate>
<author>CHRIS2005yeah</author>
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