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<title>Latest posts for the topic &quot;Revisiting Org Abilities (Balancing, level 10)&quot;</title>
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<description>Latest messages posted in the topic &quot;Revisiting Org Abilities (Balancing, level 10)&quot;</description>
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<title>Revisiting Org Abilities (Balancing, level 10)</title>
<description>&lt;p&gt;Please don&amp;#39;t roll your eyes at me...I know you are...I see you doing it!&lt;/p&gt;&lt;p&gt;Anywho, some of us remember them and I recall several reasons why they would not be implemented in the future.&amp;nbsp; Other than bugs, I remember two as &quot;grinding for reputation&quot; and &quot;balancing&quot; .&amp;nbsp; The first one with new approach is semi disputable at this point, but I thought other than going &quot;OMG BRING THEM BACK&quot; etc etc, those of us with knowledge of builds and abilities could take the time to examine a set of organization abilities at a time like any other ability if we had it, and see what kind ideas we could come up with to balance them (the hard and delicate part).&lt;/p&gt;&lt;p&gt;First set to be discussed (hopefully reasonably) are the level 10.&amp;nbsp; These abilities have the same buffs for all organizations.&amp;nbsp; It is also a passive buff.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://img144.imageshack.us/img144/9817/level10orgff2.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;My first and real only issue with these, are that they are Bonus types.&amp;nbsp; Bonus type of buffs especially like this are semi-exploitable.&amp;nbsp; I figure making them a set point value would be the way to go on this particular set.&lt;/p&gt;&lt;p&gt;Please...share your wisdom.&lt;/p&gt;</description>
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<pubDate>Fri, 30 Jan 2009 16:49:23 GMT</pubDate>
<author>LtCmdr_Tsusai</author>
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<title>Re:Revisiting Org Abilities (Balancing, level 10)</title>
<description>&lt;p&gt;I am going to look this up in the game ability trees, but what are the acc bonuses and buffs to a lvl 10?&lt;/p&gt;&lt;p&gt;Let&amp;#39;s consider the stat points for each acc. 2% per point. How many stat points can a lvl 10 have considering the personalities and the stat points earned leveling 9 times?&lt;/p&gt;</description>
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<pubDate>Fri, 30 Jan 2009 17:09:36 GMT</pubDate>
<author>Vesuveus</author>
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<title>Re:Revisiting Org Abilities (Balancing, level 10)</title>
<description>&lt;p&gt;If I remember right the org abilities cost no memory so there is nothing to gain from &quot;Stacking&quot; them. You can have them all loaded all the time for no cost so it doesn&amp;#39;t matter.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Sure they might favour certain builds over others, but I think if Rarebit simply included a small icon under the players name informing you that they were using org abilities then we can simply ban them at tournaments and then the balancing issue won&amp;#39;t matter too much except for casual PvP, which I hope people won&amp;#39;t take too seriously.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;EDIT: And by favouring certain builds I&amp;#39;m talking about the higher level abilities such as the Merv&amp;#39;s Bite attack.&lt;/p&gt;</description>
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<pubDate>Fri, 30 Jan 2009 17:38:35 GMT</pubDate>
<author>Pylat</author>
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<title>Re:Re:Revisiting Org Abilities (Balancing, level 10)</title>
<description>&lt;p&gt;&lt;cite&gt;Pylat wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;If I remember right the org abilities cost no memory so there is nothing to gain from &quot;Stacking&quot; them. You can have them all loaded all the time for no cost so it doesn&amp;#39;t matter.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Sure they might favour certain builds over others, but I think if Rarebit simply included a small icon under the players name informing you that they were using org abilities then we can simply ban them at tournaments and then the balancing issue won&amp;#39;t matter too much except for casual PvP, which I hope people won&amp;#39;t take too seriously.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;EDIT: And by favouring certain builds I&amp;#39;m talking about the higher level abilities such as the Merv&amp;#39;s Bite attack.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;I think a major overhaul of the rep system is most definately needed.&amp;nbsp; I&amp;#39;ve been stuck at 125 for three years now.&amp;nbsp; Back in early launch you got a rep point 100% of the time, then&amp;nbsp;they nerfed them to complete oblivion&amp;nbsp;especially at the higher levels.&amp;nbsp;&amp;nbsp;So vets who never org hopped and blasted to 50 early on have an unfair advantage.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Maybe even change the max rep point levels.&amp;nbsp; Anything is better than what we have now.&lt;/p&gt;&lt;p&gt;Not to mention the tired, irrellevant graduation missions.&amp;nbsp; I&amp;#39;d like to see at least 4-5x more graduation missions.&amp;nbsp; This would definately remove the mind numbing torture-hell of the standard missions and give lowbies a sense of purpose before they can even come near a critical / quest mission.&lt;/p&gt;</description>
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<pubDate>Fri, 30 Jan 2009 18:02:14 GMT</pubDate>
<author>Villemar_MxO</author>
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<title>Re:Revisiting Org Abilities (Balancing, level 10)</title>
<description>&lt;p&gt;A couple things:&lt;/p&gt;&lt;p&gt;- Buffs can still be &quot;stacked&quot; even if they&amp;#39;re in point rather than percent form&lt;/p&gt;&lt;p&gt;- I don&amp;#39;t think the reputation reward rate was changed post-launch. Pretty sure I remember seeing the scheme fairly early in development. Your chance of gaining a point of rep for a mission starts at 100%, but drops dramatically as you get closer to max points. I posted the chances on the forum somewhere once, I think.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Fri, 30 Jan 2009 18:24:36 GMT</pubDate>
<author>Rarebit</author>
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<title>Re:Revisiting Org Abilities (Balancing, level 10)</title>
<description>&lt;p&gt;I haven&amp;#39;t checked to be sure but the most Accuracy a level 10 is likely to have should be 28.&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Fri, 30 Jan 2009 18:25:11 GMT</pubDate>
<author>Cadsuane</author>
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<title>Re:Re:Revisiting Org Abilities (Balancing, level 10)</title>
<description>&lt;p&gt;&lt;cite&gt;Cadsuane wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;I haven&amp;#39;t checked to be sure but the most Accuracy a level 10 is likely to have should be 28.&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;I don&amp;#39;t have a lvl 10 char, but i think the next easiest thing is to take all the lvl 10 abilities and e-mail them to myself. Then recode the abilities and level them to 10. It&amp;#39;ll be inexpensive to do, but will a lvl 50 awakened ability affect a lvl 10 kung fu? I don&amp;#39;t think it does, but if so we sould need to be aware of it. i might not have the time to do this until tomorrow night.&lt;/p&gt;</description>
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<pubDate>Fri, 30 Jan 2009 18:58:01 GMT</pubDate>
<author>Vesuveus</author>
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<title>Re:Re:Revisiting Org Abilities (Balancing, level 10)</title>
<description>&lt;p&gt;&lt;cite&gt;Rarebit wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;A couple things:&lt;/p&gt;&lt;p&gt;- Buffs can still be &quot;stacked&quot; even if they&amp;#39;re in point rather than percent form&lt;/p&gt;&lt;p&gt;- I don&amp;#39;t think the reputation reward rate was changed post-launch. Pretty sure I remember seeing the scheme fairly early in development. Your chance of gaining a point of rep for a mission starts at 100%, but drops dramatically as you get closer to max points. I posted the chances on the forum somewhere once, I think.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Thank you for the clarification.&lt;/p&gt;&lt;p&gt;To everyone else, if they were to stay as bonuses, is 5% too high for a level 10? Or should it be levelable where it starts at 1% and goes up from there.&lt;/p&gt;</description>
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<pubDate>Fri, 30 Jan 2009 19:17:17 GMT</pubDate>
<author>LtCmdr_Tsusai</author>
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<title>Re:Re:Revisiting Org Abilities (Balancing, level 10)</title>
<description>&lt;p&gt;&lt;cite&gt;Rarebit wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;A couple things:&lt;/p&gt;&lt;p&gt;- Buffs can still be &quot;stacked&quot; even if they&amp;#39;re in point rather than percent form&lt;/p&gt;&lt;p&gt;- I don&amp;#39;t think the reputation reward rate was changed post-launch. Pretty sure I remember seeing the scheme fairly early in development. Your chance of gaining a point of rep for a mission starts at 100%, but drops dramatically as you get closer to max points. I posted the chances on the forum somewhere once, I think.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;I&amp;#39;m not kidding &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; /&gt;&amp;nbsp; It was super early after launch...got my 127 max rep easily within a month on a 1:1 basis.&amp;nbsp;&amp;nbsp; I figured it was always that way, so later maybe six months&amp;nbsp;after launch I got bored and ran the Mech intro missions, figuring I could just run a handful of Mero missions and get back to 127 in a snap.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Thats when I discoved to my chagrin that they changed it.&amp;nbsp; Doh!&amp;nbsp; Havent gotten past 125 in three years since.&amp;nbsp; Mind you, doing literally every crit since launch, and numerous standards helping factionmates, etc.&amp;nbsp; &lt;img src=&quot;/mxo/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif&quot; border=&quot;0&quot; /&gt;&lt;/p&gt;&lt;p&gt;This is like the Mr Po early re-insertion missions and the&amp;nbsp;16 item per page&amp;nbsp;inventory.&amp;nbsp; That little wee spot after launch.&amp;nbsp; I&amp;#39;m not hallucinating&amp;nbsp; :O&lt;/p&gt;</description>
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<pubDate>Fri, 30 Jan 2009 20:42:16 GMT</pubDate>
<author>Villemar_MxO</author>
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<title>Re:Revisiting Org Abilities (Balancing, level 10)</title>
<description>&lt;p&gt;Hm, well then either I&amp;#39;m probably remembering it wrong, or it was just a bug for a while.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Fri, 30 Jan 2009 20:54:50 GMT</pubDate>
<author>Rarebit</author>
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<title>Re:Re:Revisiting Org Abilities (Balancing, level 10)</title>
<description>&lt;p&gt;&lt;cite&gt;Rarebit wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Hm, well then either I&amp;#39;m probably remembering it wrong, or it was just a bug for a while.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;&lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;&lt;p&gt;Ooh...Bring back the original Po mishes as a special archive or something!&amp;nbsp; Those were quite&amp;nbsp;memorable &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Fri, 30 Jan 2009 21:12:00 GMT</pubDate>
<author>Villemar_MxO</author>
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<title>Re:Revisiting Org Abilities (Balancing, level 10)</title>
<description>&lt;p&gt;Anyways I don&amp;#39;t mean to derail the thread, yeah there might have been a&amp;nbsp;tiny lag time between what was slated to be changed&amp;nbsp;from beta upon release and actaul implementation.&lt;/p&gt;&lt;p&gt;But I think it would be a good idea to re-examine these abs per Tsusai, and also the possibility of overhauling the rep system or even adding special mission tickets that generate a really hard mission that say quintuples your chance of getting a rep point.&lt;/p&gt;</description>
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<pubDate>Sun, 1 Feb 2009 16:35:55 GMT</pubDate>
<author>Villemar_MxO</author>
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<title>Re:Re:Re:Revisiting Org Abilities (Balancing, level 10)</title>
<description>&lt;p&gt;&lt;cite&gt;LtCmdr_Tsusai wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;To everyone else, if they were to stay as bonuses, is 5% too high for a level 10? Or should it be levelable where it starts at 1% and goes up from there.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;The ability scales with level, for a level 10 it gave a 1% bonus to all accs.&lt;/p&gt;</description>
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<pubDate>Sun, 1 Feb 2009 17:35:46 GMT</pubDate>
<author>Pylat</author>
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<title>Re:Re:Re:Re:Revisiting Org Abilities (Balancing, level 10)</title>
<description>&lt;p&gt;&lt;cite&gt;Pylat wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;LtCmdr_Tsusai wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;To everyone else, if they were to stay as bonuses, is 5% too high for a level 10? Or should it be levelable where it starts at 1% and goes up from there.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;The ability scales with level, for a level 10 it gave a 1% bonus to all accs.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;I did not know that.&amp;nbsp; If its 1% per 10 levels, it sounds very fair all around to me.&lt;/p&gt;</description>
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<pubDate>Sun, 1 Feb 2009 17:48:01 GMT</pubDate>
<author>LtCmdr_Tsusai</author>
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<title>Re:Revisiting Org Abilities (Balancing, level 10)</title>
<description>&lt;p&gt;And 1% does nothing to a level 10. It&amp;#39;d be worthless, like pretty much all lowbie % bonuses.&lt;/p&gt;</description>
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<pubDate>Sun, 1 Feb 2009 20:37:40 GMT</pubDate>
<author>Bayamos</author>
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<title>Re:Revisiting Org Abilities (Balancing, level 10)</title>
<description>&lt;p&gt;Do them &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt; whatever it takes let&amp;#39;s get them back they were new emotes and abils all in one &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt; And Rare how do they stack? I need a little extra kick on Vector &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt; Just kidding &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt; for the lulz. &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Mon, 2 Feb 2009 01:44:23 GMT</pubDate>
<author>Synapse777</author>
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<title>Re:Re:Revisiting Org Abilities (Balancing, level 10)</title>
<description>&lt;p&gt;&lt;cite&gt;Synapse777 wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;for the lulz.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Everything anybody does is for the lulz, because honestly it&amp;#39;s not like anyone is ever gonna invent the cure for cancer.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Laters&lt;/p&gt;</description>
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<pubDate>Mon, 2 Feb 2009 05:52:37 GMT</pubDate>
<author>Fondo</author>
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