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<title>Latest posts for the topic &quot;Was Mega City only designed for the sequels?&quot;</title>
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<description>Latest messages posted in the topic &quot;Was Mega City only designed for the sequels?&quot;</description>
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<title>Re: Was Mega City only designed for the sequels?</title>
<description>&lt;div&gt;&lt;/div&gt;I know it was planned all along to have it just be called &amp;quot;City,&amp;quot; at least. The phone booths, the garbage truck, and the Oracle&apos;s phone books all have that name on them. I remember something official a while ago (maybe on the original DVD commentary) about how it wasn&apos;t supposed to have any real name other than City or Mega City.&lt;br&gt;&lt;br&gt;And the city in the first film does &lt;i&gt;not&lt;/i&gt; have to be Chicago just because it has a few streets and intersections identical to those in Chicago. Maybe the Machines copied bits and pieces of our cities to make Mega City: parts of Sydney, parts of Chicago, etc.&lt;br&gt;&lt;br&gt;And for the record, there is continuity between the first film and the sequels: the phone booth intersection at the end of the first film is the site of the crater scene between Neo and Smith in Revolutions. You can see the exact same buildings when it zooms out to show Neo flying off into the sky in the first film and when it zooms out to show the Smiths exploding in Revolutions.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Fri, 10 Feb 2006 19:06:08 GMT</pubDate>
<author>Stack</author>
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<title>Re: Was Mega City only designed for the sequels?</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;p&gt;One thing to note is that in MxO we only see a very small portion of the Mega City.  Who knows what else is out there. &lt;/p&gt;&lt;p&gt;The most notable locations that I&apos;d love to see:&lt;/p&gt;&lt;p&gt;- Lafayette Hotel&lt;br&gt;- Neo&apos;s Apartment&lt;br&gt;- Seraph&apos;s Teahouse&lt;br&gt;- Oracle&apos;s Apartment (though rumored to actually be in Richland/Westview)&lt;br&gt;- Merv&apos;s Restaraunt&lt;br&gt;- Mega City Power Plant&lt;br&gt;- Mega City Power Downtown office&lt;/p&gt;&lt;p&gt;And I&apos;ve always been curious as to which club Neo met Trinity at.&lt;/p&gt;</description>
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<pubDate>Tue, 21 Mar 2006 09:04:01 GMT</pubDate>
<author>Garu</author>
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<title>Re: Was Mega City only designed for the sequels?</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;p&gt;Neo&apos;s apartment was just another apartment, I guess.&lt;/p&gt;&lt;p&gt;Seraph&apos;s teahouse is apparently part of the other Chinatown from Enter the Matrix, which is (unnecessary to say) not our lovely International District &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;&lt;p&gt;The Oracle&apos;s apartment ought to be in Mara somewhere around Debir Court.&lt;/p&gt;&lt;p&gt;Like most cool things, the power plant is now a piece of cinder &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;&lt;p&gt;Power office? If you mean the one where the Vigilant&apos;s crew died... maybe, but it wasn&apos;t really different from any other office floors (especially computer rooms) in office buildings.&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;However, my original point (or rather question) was that the whole idea wasn&apos;t yet born when the first movie was being done. So the club doesn&apos;t have to be anything like the clubs in MxO, just another club from the Real &amp;quot&lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Tue, 21 Mar 2006 12:07:53 GMT</pubDate>
<author>zeroone506</author>
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<title>Re: Was Mega City only designed for the sequels?</title>
<description>&lt;div&gt;&lt;/div&gt;I do remember in Reloaded, when Neo fights the 3 agents and then flies away, he then tries to search for Oracle&apos;s appartment.  If you pause it, and look at the buildings he flies to, its definitely buildings in the Richland Area.  I would get a picture of it, but apparently taking a screenshot while playing a dvd on your computer doesn&apos;t work like normal things do. :smileytongue:</description>
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<pubDate>Thu, 6 Apr 2006 20:52:25 GMT</pubDate>
<author>Cervacius</author>
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<title>Re: Was Mega City only designed for the sequels?</title>
<description>Wait wait. There are totally more places besides just the Mega-City and surrounding mountains in The Matrix. For example, Cairo is in, since Morpheus ran from agents there. As would be most major cities. From what I&apos;ve heard, the &apos;Mega-City&apos; is a contruct made after the whole smith thing to accomodate all the humans in an easier way.&lt;br&gt;&lt;br&gt;&lt;br&gt;Also, for those people that talk about the lobby-scene being in Downtown. We don&apos;t know WHERE it was, technically. The lobby in MXO was moved there by machines after the matrix rebooted. &lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Wed, 10 May 2006 11:53:10 GMT</pubDate>
<author>cshank</author>
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<title>Re: Was Mega City only designed for the sequels?</title>
<description>&lt;P&gt;cshank wrote:&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;EM&gt;From what I&apos;ve heard, the &apos;Mega-City&apos; is a contruct made after the whole smith thing to accomodate all the humans in an easier way.&lt;BR&gt;&lt;/EM&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Wait, wait... where have you heard that? The Mega City was already designed for Reloaded and Revolutions, just watch the DVD bonuses. However, from what I can see, MxO and the movies aren&apos;t really canon regarding the world.&lt;/P&gt;
&lt;br&gt; &lt;DIV&gt;&lt;EM&gt;The lobby in MXO was moved there by machines after the matrix rebooted. &lt;BR&gt;&lt;/EM&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Just in the eventual case that you have this information from MxO Archive, it&amp;nbsp;isn&apos;t canon and was just invented by Stack -- which was also stated by himself.&lt;/DIV&gt;</description>
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<pubDate>Fri, 12 May 2006 03:49:31 GMT</pubDate>
<author>zeroone506</author>
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<title>Re: Was Mega City only designed for the sequels?</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;If you look on the atlas you can see that all of Mega City isn&apos;t open... YET.&amp;nbsp; Look at the dark area&apos;s that have a green outline , that to me signifies that there is going to be more than just 4 districts open and hopefully more places from the movies will be explorable!</description>
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<pubDate>Sun, 4 Jun 2006 16:47:58 GMT</pubDate>
<author>SolidRevolver</author>
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<title>Re: Was Mega City only designed for the sequels?</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;do we have any confirmation that new districts will be open....this would be so cool and give new players a chance to explore an area at the same time as the more experianced as opposed to trying to explore and getting pvped before you can find anything.&amp;nbsp; Bring it on!!</description>
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<pubDate>Mon, 5 Jun 2006 09:56:35 GMT</pubDate>
<author>pseudo-blade</author>
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<title>Re: Was Mega City only designed for the sequels?</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;I know it&apos;s the first thing that comes in your mind when you get to see the Atlas, but trust me, the way the things stand today, nothing like this will happen in any foreseeable future.</description>
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<pubDate>Mon, 5 Jun 2006 13:21:11 GMT</pubDate>
<author>zeroone506</author>
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<title>Re: Was Mega City only designed for the sequels?</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;P&gt;Yeah it won&apos;t be for a long time but it they will be opened some time, and when they do they are going to have to raise the max level as you will be able close to 50 with the access nodes and Hardlines alone.&lt;/P&gt;&lt;p&gt;Message Edited by 20136098 on &lt;span class=date_text&gt;06.08.2006&lt;/span&gt; &lt;span class=time_text&gt;01:54 PM&lt;/span&gt;</description>
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<pubDate>Thu, 8 Jun 2006 12:53:40 GMT</pubDate>
<author>SolidRevolver</author>
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<title>Re:Was Mega City only designed for the sequels?</title>
<description>I&amp;#39;ve been inclined to call it the Minicity since launch personally. . .</description>
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<pubDate>Tue, 21 Nov 2006 11:19:09 GMT</pubDate>
<author>Praey1</author>
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<title>Was Mega City only designed for the sequels?</title>
<description>&lt;cite&gt;zeroone506 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;It&amp;#39;s just logical. First of all, the three inaccurate locations (Government Building, Heart O&amp;#39; The City Hotel, and most likely Metacortex) are places from the first movie, whereas Hel Club and Debir Court are from the sequels.Another argument is that the city in &amp;quot;The Matrix&amp;quot; looked completely different from the one in MxO, without the rectangular shape and ... just different. So we see Neo and Trinity saving Morpheus from a place that&amp;#39;s supposed to be in Downtown, and after a short helicopter flight, they go into a subway station which is not only supposed to be in Westview (since Neo runs from the subway to the hotel), but also looks completely different from every subway station in the game (as already pointed out, it still looks like a normal subway in the real world). I&amp;#39;ve read the hardlines&amp;#39; names were actually referring to streets in Chicago (&amp;quot;Names of locations&amp;quot; thread), the city that served as an inspiration for Mega City, and if I remember the Ultimate Matrix Collection feature correctly (I don&amp;#39;t feel like watching it all over again at the moment), the city background for Morpheus&amp;#39; interrogation scenes was actually a Chicago wallpaper (something similiar at least). So everything seems to indicate that Mega City was born during the &amp;quot;Reloaded&amp;quot; and &amp;quot;Revolutions&amp;quot; pre-production. Does anyone know an official source or, even better, an official statement that refers to this issue?Of course, just others&amp;#39; opinions would be very appreciated either! lol&lt;/blockquote&gt;&lt;br&gt; &lt;br&gt; I think you&amp;#39;re right.&lt;br&gt; &lt;br&gt; The locations in the Matrix (first film) don&amp;#39;t seem to tally with the sequels as you&amp;#39;ve rightly pointed out, and it doesn&amp;#39;t make sense that they had to get all the way from Downtown to Westview before Tank could find them an exit.&lt;br&gt; &lt;br&gt; There&amp;#39;s a piece in the Ultimate Collection where John Gaeta (I think) has a large map drawn out of the &amp;#39;glyph&amp;#39; that:&lt;br&gt; a) Is our MegaCity&lt;br&gt; b) The operator of the Mjolnir &amp;#39;zooms&amp;#39; through while looking for Niobe and Ghost.&lt;br&gt; &lt;br&gt; What I would do to get my hands on that is another matter entirely &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt; &lt;br&gt; I believe that they created it to serve a &amp;#39;mapping&amp;#39; purpose for the 3D work for that searching sequence, but also as a general point of reference for Neo flying towards the highway.&lt;br&gt; &lt;br&gt; MxO was built around that, but clearly not too close to spec, as most of the locations and &amp;#39;landmarks&amp;#39; look totally wrong. In my view, not necessarily because of the &amp;quot;no map for Matrix, map for the sequels&amp;quot; but more because too many unique buildings (like MetaCortex) pose a problem for the way the game works.&lt;br&gt; </description>
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<pubDate>Wed, 20 Dec 2006 04:36:10 GMT</pubDate>
<author>[CoZ]LostProphet</author>
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<title>Re:Was Mega City only designed for the sequels?</title>
<description>Well, I think that&amp;#39;s exactly the map you see when totally zooming out in the Atlas. But without the zooming in.&lt;br&gt; &lt;br&gt; According to Rarebit, it was never planned to recreate every building and street from the movies, but they got it approved by the original Matrix stuff or something like that, in terms of shape (the Wachowskis wanted it to look like a computer chip from above) and look.&lt;br&gt; They got this Mega City map from the original stuff, aswell.&lt;br&gt; &lt;br&gt; It&amp;#39;s actually sad that we&amp;#39;ll never get to access this entire city with its original shape.</description>
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<pubDate>Wed, 20 Dec 2006 08:33:15 GMT</pubDate>
<author>zeroone506</author>
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<title>Re: Was Mega City only designed for the sequels?</title>
<description>&lt;cite&gt;Megarittz wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt; &lt;p&gt;After Smith was defeated, the Matrix was rebooted. Apparently, the buildings were changed a lot during that, but who knows.&lt;/blockquote&gt;&lt;br&gt; &lt;/p&gt;&lt;p&gt;This is perhaps the best solution to this issue. During the reset, this instance of the Matrix has been different from the one where Neo saved all the bluepills. Although the bottomline is not all of us are free. Some don&amp;#39;t even want to be -- as the Cypherites claim a need for bliss. But back on to the topic, the city has been changed by the reset. Neo will return, but hopefully the game will stay true to the story and it will be a new Neo, with a completely different name. The way the movies portrayed themselves in the very end of Revolutions, the simulation was devasted by Smith. It even exists within the backstory of the game, and with the&amp;nbsp;history of Agent Gray.&lt;/p&gt;&lt;p&gt;&amp;nbsp;While it would be nice to witness the continuity from the movies into the game, it&amp;#39;s easy to explain why it&amp;#39;s different.&lt;/p&gt;&lt;p&gt;As for the chase scene, remember that Neo also ran through&amp;nbsp;Chinatown&amp;nbsp;[International]&amp;nbsp;to get to the Hotel and Jack Out. So there&amp;#39;s another location thrown in there. It&amp;#39;d be easy to explain if perhaps while Thomas Anderson worked in Downtown for Metacortex, Morpheus&amp;#39; interrogation took place in the Slums -- at the Kalt building there (only thing missing is the lobby). It&amp;#39;s relatively close to the areas where the Oracle tends to be -- which is where they&amp;#39;d left when Morpheus was captured. But eventually there&amp;#39;s too many flaws in that theory of mine.&lt;/p&gt;&lt;p&gt;Reboot ftw?&lt;/p&gt;</description>
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<pubDate>Sun, 28 Jan 2007 04:18:01 GMT</pubDate>
<author>Zerotolerance</author>
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<title>Re: Was Mega City only designed for the sequels?</title>
<description>&lt;cite&gt;20136098 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br&gt; &lt;br&gt; Yeah it won&amp;#39;t be for a long time but it they will be opened some time, and when they do they are going to have to raise the max level as you will be able close to 50 with the access nodes and Hardlines alone.&lt;br&gt; &lt;p&gt;&lt;/blockquote&gt;&lt;br&gt; &lt;/p&gt;&lt;p&gt;I&amp;#39;ve read somewhere else on the forums that they have no intention of using the dark areas of the map, they were there for expansion before SOE took over and then the design team went in the other direction. Also raising the level cap would unbalance the combat system. This is only what I&amp;#39;ve read elsewhere on the forums, i&amp;#39;d love for new areas to open up!&lt;br&gt; &lt;/p&gt;</description>
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<pubDate>Sun, 28 Jan 2007 19:29:33 GMT</pubDate>
<author>Croesis</author>
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<title>Re:Was Mega City only designed for the sequels?</title>
<description>Remember, in the game, the lobby is not in a government building, but in Calt chemicals. I remember reading somewhere (the manual?) that after the reboot at the end of revolutions some of the code was moved to other places. Maybe we could argue that, since there was a truce, the machines didn&amp;#39;t need a building for the agents.&lt;br&gt; &lt;br&gt; As for the distance between hear o&amp;#39;city hotel and the subway... well, we don&amp;#39;t know, maybe they actually used the subway to get to westview. In those times it was not that easy to have hardlines, so maybe they manage to get one in Downtown, where probably agent were more active.&lt;br&gt; &lt;br&gt; Btw, I think, from the documentals of the first movie, the diorama they used to represent the city was taken from Sydney, with some buildings changed of place. Anyone else remember this, or I&amp;#39;m just getting old?&lt;br&gt; </description>
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<pubDate>Sun, 4 Feb 2007 20:21:10 GMT</pubDate>
<author>GlueVane</author>
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<title>Re:Was Mega City only designed for the sequels?</title>
<description>&lt;p&gt;Yeah, it&amp;#39;s pretty clear that there is a whole lot from the first movie that changed in the sequels. Some of my favorites are when Morpheus is spotted at Heathrow Airport, a real-world airport, the various street names mentioned by others on this thread, the introduction&amp;nbsp;of Smith to Morpheus as &amp;quot;I&amp;#39;m a Smith.&amp;quot; like they&amp;#39;re a series.&lt;/p&gt;&lt;p&gt;It does raise some interesting questions though, the current backstory. For example, what do bluepills call their city? Do they call it &amp;quot;Megacity&amp;quot; and why doesn&amp;#39;t that strike anyone as odd. There&amp;#39;s an airport--seen in Enter the Matrix, and freeways--seen in Reloaded. Where do they go? Does the freeway just loop around the city? Do the airplanes just fly in a big circle? If the Matrix was made to recreate 1999 and it&amp;#39;s been running for six iterations of roughly 100 years a pop, does that mean the simulation started in 1300 sometime? And that&amp;#39;s not&amp;nbsp;the pre-Oracle Matrixes that failed, mind you--just the six Ones that kept the current one running! Mostly this stuff isn&amp;#39;t explained. Some of it is pretty wonky.&lt;/p&gt;&lt;p&gt;The introduction of the &amp;quot;feel-good&amp;quot; cake that the Merovingian serves that one gal in Reloaded might give some suggestions as to how it might work. Say the ball drop is the cue for a massive release of code--convincing everyone that this year is 1999 and last year was 1998. Same thing next year. Not sure how that keeps folks from ever getting on the airplane or keeps them from taking an offramp that goes nowhere--but it does explain a few things. The more I explore the Matrix, the more Pleasantville it seems. It is kindova&amp;#39; dream world. Things don&amp;#39;t quite add up, don&amp;#39;t quite make sense--like a splinter in your mind, driving you mad.&lt;/p&gt;</description>
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<pubDate>Wed, 6 Jun 2007 21:09:38 GMT</pubDate>
<author>Grimcleaver</author>
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<title>Re:Was Mega City only designed for the sequels?</title>
<description>&lt;cite&gt;Grimcleaver wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;the introduction&amp;nbsp;of Smith to Morpheus as &amp;quot;I&amp;#39;m a Smith.&amp;quot; like they&amp;#39;re a series.&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;I also thought that until I went back and watched it again. What sounds like &amp;quot;A Smith&amp;quot; is actually Smith grunting because Morpheus HAS HIS HANDS AROUND SMITH&amp;#39;S NECK. It&amp;#39;s just a &amp;quot;I&amp;#39;m moving my head/neck in an awkward way so I can talk&amp;quot; noise.&lt;br /&gt;&lt;br /&gt;&amp;quot;And you are?&amp;quot;&lt;br /&gt;&amp;quot;Smith. Agent...Smith.&amp;quot;&lt;br /&gt;&amp;quot;You all look the same to me.&amp;quot;&lt;br /&gt;</description>
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<pubDate>Thu, 27 Dec 2007 00:56:56 GMT</pubDate>
<author>Surfel</author>
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<title>Re: Was Mega City only designed for the sequels?</title>
<description>&lt;cite&gt;Stack wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Let&amp;#39;s get this straight: Mega City is not Chicago. It is based on Chicago, but it is not Chicago.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;They&amp;#39;ve already stated that Mega City, the mountains, and the Chateau are the only places simulated in the Matrix. &lt;/b&gt;So, from what we can tell, it doesn&amp;#39;t simulate the entire world, the Chateau doesn&amp;#39;t need to be in Canada, and the Mega City isn&amp;#39;t really Chicago. It shares many qualities with Chicago because the Wachowskis are from Chicago, but they stated that it&amp;#39;s not supposed to be any real city, which is why it&amp;#39;s just called &amp;quot;Mega City.&amp;quot;&lt;br /&gt;&lt;/blockquote&gt;As far as I know they never stated that ever, if they had it would have cleared up a ton of issues. Source plz.&lt;br /&gt;</description>
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<pubDate>Wed, 13 Feb 2008 18:38:57 GMT</pubDate>
<author>NightTrace</author>
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<title>Re: Was Mega City only designed for the sequels?</title>
<description>&lt;cite&gt;NightTrace wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Stack wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Let&amp;#39;s get this straight: Mega City is not Chicago. It is based on Chicago, but it is not Chicago.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;They&amp;#39;ve already stated that Mega City, the mountains, and the Chateau are the only places simulated in the Matrix. &lt;/b&gt;So, from what we can tell, it doesn&amp;#39;t simulate the entire world, the Chateau doesn&amp;#39;t need to be in Canada, and the Mega City isn&amp;#39;t really Chicago. It shares many qualities with Chicago because the Wachowskis are from Chicago, but they stated that it&amp;#39;s not supposed to be any real city, which is why it&amp;#39;s just called &amp;quot;Mega City.&amp;quot;&lt;br /&gt;&lt;/blockquote&gt;As far as I know they never stated that ever, if they had it would have cleared up a ton of issues. Source plz.&lt;br /&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;Neo: Oh *poop*.&lt;br /&gt;Link: Operator.&lt;br /&gt;Neo: Link, where am I?&lt;br /&gt;Link: You&amp;#39;re not gonna believe this, but you&amp;#39;re all the way up in the mountains.&lt;br /&gt;Neo: Really.&lt;br /&gt;Link: Yeah, it&amp;#39;s gonna take me a while to get up an exit. Oh *poop*.&lt;br /&gt;Neo: What?&lt;br /&gt;Link: Those Twin things are after Morpheus and Trinity, and I don&amp;#39;t have a way to get them out.&lt;br /&gt;Neo: Where are they?&lt;br /&gt;Link: Middle of the City, 500 miles due south.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;That&amp;#39;s all I know about the mountains. I would&amp;#39;ve expected the Matrix was bigger than that though and I&amp;#39;ve never read anything, aside from MXO, saying it&amp;#39;s a small city, a few mountains and a chateau.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;</description>
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<pubDate>Thu, 14 Feb 2008 10:55:52 GMT</pubDate>
<author>Kemy</author>
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