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<title>Latest posts for the topic &quot;Image Retrieval - September 5, 2007&quot;</title>
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<description>Latest messages posted in the topic &quot;Image Retrieval - September 5, 2007&quot;</description>
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<title>Re:Image Retrieval - September 5, 2007</title>
<description>&lt;cite&gt;Ballak wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;cloudwolf wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;MotorZ wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I think the best way for these to work as consumables would be to have doable quests that you gained one of these as a reward.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;Hey, i didn&amp;#39;t think of that! These better be attached to some cool *CENSORED* quest and not on some random vendor =P&lt;/blockquote&gt;As long as I don&amp;#39;t have to farm 3,200 items that don&amp;#39;t drop 100% of the time, I&amp;#39;m fine with it being a quest.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;QFT right there&lt;br /&gt;</description>
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<pubDate>Thu, 6 Sep 2007 12:22:55 GMT</pubDate>
<author>Kybutra</author>
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<title>Re:Image Retrieval - September 5, 2007</title>
<description>&lt;cite&gt;Kybutra wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Ballak wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;cloudwolf wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;MotorZ wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I think the best way for these to work as consumables would be to have doable quests that you gained one of these as a reward.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;Hey, i didn&amp;#39;t think of that! These better be attached to some cool *CENSORED* quest and not on some random vendor =P&lt;/blockquote&gt;As long as I don&amp;#39;t have to farm 3,200 items that don&amp;#39;t drop 100% of the time, I&amp;#39;m fine with it being a quest.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;QFT right there&lt;br /&gt;&lt;/blockquote&gt;Yeah, that too. &lt;i&gt;I&lt;/i&gt; still say they should rebalance the corruptors (lets face it, its rediculous) but hey.&lt;br /&gt;</description>
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<pubDate>Thu, 6 Sep 2007 12:29:30 GMT</pubDate>
<author>cloudwolf</author>
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<title>Re:Image Retrieval - September 5, 2007</title>
<description>&lt;p&gt;I seem to remember this move from the first combat system . So why don&amp;#39;t we just go back to that ?&lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt; Besides , I try not to fight near walls .&lt;/p&gt;&lt;p&gt;p.s. FIX THE MASK !!!!!!!&lt;/p&gt;</description>
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<pubDate>Thu, 6 Sep 2007 14:07:06 GMT</pubDate>
<author>theILLFACEd</author>
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<title>Image Retrieval - September 5, 2007</title>
<description>&lt;cite&gt;shinpseudo wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Rarebit wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://TheMatrixOnline.station.sony.com/images/en/forum_posts/Rarebit/shadowphoenix.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://TheMatrixOnline.station.sony.com/images/en/forum_posts/Rarebit/shadowphoenix_small.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;The Assassin would have totally blocked that.&lt;br /&gt;&lt;/blockquote&gt;No he would of split himself into multiple versions and been killed by someone lucky enough to take the last hit.&lt;br /&gt;</description>
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<pubDate>Thu, 6 Sep 2007 14:27:00 GMT</pubDate>
<author>Vaico</author>
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<title>Re:Image Retrieval - September 5, 2007</title>
<description>&lt;p&gt;I poured out a 40 when&amp;nbsp;I lost this move.&lt;/p&gt;&lt;p&gt;It will be nice to have it back, but only with a pill... ?&lt;/p&gt;</description>
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<pubDate>Thu, 6 Sep 2007 17:02:41 GMT</pubDate>
<author>Madbent</author>
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<title>Re:Image Retrieval - September 5, 2007</title>
<description>&lt;cite&gt;Madbent wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;I poured out a 40 when&amp;nbsp;I lost this move.&lt;/p&gt;&lt;p&gt;It will be nice to have it back, but only with a pill... ?&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;A pill to learn it permanently! (Keeps fingers crossed &lt;img src=&quot;/mxo/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; width=&quot;15&quot; height=&quot;15&quot; /&gt;)&lt;br /&gt;</description>
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<pubDate>Thu, 6 Sep 2007 21:14:09 GMT</pubDate>
<author>machete</author>
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<title>Re:Image Retrieval - September 5, 2007</title>
<description>What are you devs cooking up over there? &lt;br /&gt;*sniffs*&lt;br /&gt;&lt;br /&gt;MMm that smells good, I can&amp;#39;t wait till its done.&lt;br /&gt;</description>
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<pubDate>Thu, 6 Sep 2007 23:00:07 GMT</pubDate>
<author>McBain</author>
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<title>Re:Image Retrieval - September 5, 2007</title>
<description>&lt;p&gt;A Pill form special move is probably the most logical sense of adding additional special moves without adjusting the Template Slots for Operative Hacker and Coder. Kudos.&lt;/p&gt;&lt;p&gt;Now the question is- &amp;quot;Is this&amp;nbsp;soley a gift for Martial Artists or is this something all around the board equal to each Stance/Style?&amp;quot;&lt;/p&gt;&lt;p&gt;If they can make Pills to do certain moves. Hopefully this will lead to new events and maybe even a new tutorial for &amp;quot;Swallowing the Red Pill&amp;quot;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;quot;Purple in the Morning, Blue in the Afternoon, Orange in the Evening, and Green at Night.&lt;/p&gt;&lt;p&gt;Just like that; One, Two, Three, Four.&amp;quot;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Fri, 7 Sep 2007 13:23:30 GMT</pubDate>
<author>Jack&apos;s Wasted Life</author>
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<title>Re:Image Retrieval - September 5, 2007</title>
<description>&lt;cite&gt;EndlessVoid wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;...Proximity in general was definitely a bigger factor under combat 1.0, since interlock could be fought at close or medium range, and there were a set of animations designed to close or lengthen the distance between fighters. Gunmen had distancing animations, and MAs had closing animations, like flying kicks. (There was this really cool jump kick in the Self Defense style, too). The Wall Kick was just a special wall-proximity MA distance-closing animation.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;- Void&lt;/div&gt;&lt;/div&gt;&lt;/blockquote&gt;The different ranges and proximity made fights a bit more fun to me. There&amp;#39;s still moves out there that can position you and your opponent for a better chance at pulling off one of these moves (body shot comes to mind).&amp;nbsp;&amp;nbsp;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I definately would love to see the wall moves ingame again but for me I would prefer not to see them in pill form.&amp;nbsp; Special physical manuvers are the trademark for the Operative tree.&amp;nbsp; Making a consumable physical attack dips into the trees takes a little bit of the uniqueness away.&amp;nbsp; To me it would be like a MA using a Ground Smash-Hack pill (if there were such a thing...).&amp;nbsp; I guess I&amp;#39;m old fashion. I like to keep the hacks in the hacking tree and the Physical combat in the Operative tree. And if theres a new special move I want it uploaded into memory not stored in a pocket to be popped later.&lt;br /&gt;&lt;/div&gt;</description>
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<pubDate>Fri, 7 Sep 2007 22:30:16 GMT</pubDate>
<author>Crossover</author>
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<title>Re:Image Retrieval - September 5, 2007</title>
<description>I agree with EndlessVoid and Crossover.&amp;nbsp; &lt;br /&gt;</description>
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<pubDate>Fri, 7 Sep 2007 22:40:50 GMT</pubDate>
<author>GypsyJuggler</author>
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<title>Re:Image Retrieval - September 5, 2007</title>
<description>&lt;cite&gt;Jack&amp;#39;s Wasted Life wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;&amp;quot;Purple in the Morning, Blue in the Afternoon, Orange in the Evening, and Green at Night.&lt;/p&gt;&lt;p&gt;Just like that; One, Two, Three, Four.&amp;quot;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;Juice by you, sir.&lt;br /&gt;</description>
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<pubDate>Sat, 8 Sep 2007 02:56:00 GMT</pubDate>
<author>exsuscito</author>
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<title>Re:Image Retrieval - September 5, 2007</title>
<description>&lt;cite&gt;Crossover wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;EndlessVoid wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;...Proximity in general was definitely a bigger factor under combat 1.0, since interlock could be fought at close or medium range, and there were a set of animations designed to close or lengthen the distance between fighters. Gunmen had distancing animations, and MAs had closing animations, like flying kicks. (There was this really cool jump kick in the Self Defense style, too). The Wall Kick was just a special wall-proximity MA distance-closing animation.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;- Void&lt;/div&gt;&lt;/div&gt;&lt;/blockquote&gt;The different ranges and proximity made fights a bit more fun to me. There&amp;#39;s still moves out there that can position you and your opponent for a better chance at pulling off one of these moves (body shot comes to mind).&amp;nbsp;&amp;nbsp;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I definately would love to see the wall moves ingame again but for me I would prefer not to see them in pill form.&amp;nbsp; Special physical manuvers are the trademark for the Operative tree.&amp;nbsp; Making a consumable physical attack dips into the trees takes a little bit of the uniqueness away.&amp;nbsp; To me it would be like a MA using a Ground Smash-Hack pill (if there were such a thing...).&amp;nbsp; I guess I&amp;#39;m old fashion. I like to keep the hacks in the hacking tree and the Physical combat in the Operative tree. And if theres a new special move I want it uploaded into memory not stored in a pocket to be popped later.&lt;br /&gt;&lt;/div&gt;&lt;/blockquote&gt;Obviously I agree with you and I think a lot of other people would agree, but you have to think of the amount of time and coding it would take to do that, plus then people would want extra moves for all trees, which won&amp;#39;t happen for a least a while yet. Also even Hackers can get physical in fights, they just get very much out of it.&lt;br /&gt;</description>
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<pubDate>Sat, 8 Sep 2007 05:03:14 GMT</pubDate>
<author>Croesis</author>
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<title>Re:Image Retrieval - September 5, 2007</title>
<description>If it&amp;#39;s an ability in a pill, I&amp;#39;d imagine it&amp;#39;d work just like silver bullets, wooden stakes, and holy water.&amp;nbsp; Because those are, after all...&amp;nbsp; consumable abilities when you think about it.</description>
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<pubDate>Sat, 8 Sep 2007 23:02:59 GMT</pubDate>
<author>Fen</author>
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<title>Re:Image Retrieval - September 5, 2007</title>
<description>Grant Shadow Phoenix for 600 seconds.&lt;br /&gt;</description>
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<pubDate>Sat, 8 Sep 2007 23:52:38 GMT</pubDate>
<author>Vaico</author>
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<title>Re:Image Retrieval - September 5, 2007</title>
<description>&lt;cite&gt;Fen wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;If it&amp;#39;s an ability in a pill, I&amp;#39;d imagine it&amp;#39;d work just like silver bullets, wooden stakes, and holy water.&amp;nbsp; Because those are, after all...&amp;nbsp; consumable abilities when you think about it.&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;Yup, seems about right. It&amp;#39;d only light up it situations where the animation can play.&lt;/p&gt;&lt;p&gt;Just... they could think of some a bit better than &lt;i&gt;another&lt;/i&gt; pill... like a martial arts scroll or something.&lt;/p&gt;&lt;p&gt;I mean, we got health, antibotic, RSI, smith, patchers, quicksilver... why does all new content have to be varying colours of pills? =P&lt;/p&gt;&lt;p&gt;Keep pills for buffs and health stuff, have something new for ability grants.&lt;br /&gt;&lt;br /&gt;It&amp;#39;d be cool to have more in the future, ability scrolls that is, you know, really bring the anime and japanese (dojo scenes)&amp;nbsp;influence from the films back&amp;nbsp;into everyday gameplay... heck, having these attached to quests that all take place in international would really bring some much needed content to the district. And really enhance the vibe there.&lt;/p&gt;</description>
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<pubDate>Sun, 9 Sep 2007 03:20:45 GMT</pubDate>
<author>cloudwolf</author>
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<title>Re:Image Retrieval - September 5, 2007</title>
<description>&lt;cite&gt;cloudwolf wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;&lt;/cite&gt;&lt;p&gt;I mean, we got health, antibotic, RSI, smith, patchers, quicksilver... why does all new content have to be varying colours of pills? =P&lt;/p&gt;&lt;/blockquote&gt;Because they can&amp;#39;t do anything else =P&lt;br /&gt;</description>
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<pubDate>Sun, 9 Sep 2007 08:08:23 GMT</pubDate>
<author>Roukan</author>
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<title>Image Retrieval - September 5, 2007</title>
<description>Well Rare made the RSI pill icons all by his lonesome so i&apos;m pretty sure he could cook up a scroll or two. =S</description>
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<pubDate>Sun, 9 Sep 2007 09:07:06 GMT</pubDate>
<author>cloudwolf</author>
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<title>Re:Image Retrieval - September 5, 2007</title>
<description>Hmm thats something i didnt expect!!Finally....</description>
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<pubDate>Sun, 9 Sep 2007 13:02:22 GMT</pubDate>
<author>TonyJaa</author>
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<title>Re:Image Retrieval - September 5, 2007</title>
<description>&lt;cite&gt;Roukan wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;cloudwolf wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;&lt;/cite&gt;&lt;p&gt;I mean, we got health, antibotic, RSI, smith, patchers, quicksilver... why does all new content have to be varying colours of pills? =P&lt;/p&gt;&lt;/blockquote&gt;Because they can&amp;#39;t do anything else =P&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;That and swallowing a scroll is rather difficult. =P&lt;br /&gt;</description>
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<pubDate>Sun, 9 Sep 2007 17:23:45 GMT</pubDate>
<author>ZeroPheonix</author>
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<title>Re:Image Retrieval - September 5, 2007</title>
<description>What if it is an ability not unlike the ones we recieved during the halloween event, and the aniversery? I&amp;#39;m not quite sure how they worked, but they were a part of your load-out, but not a specific tree. &lt;br /&gt;</description>
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<pubDate>Tue, 11 Sep 2007 19:40:06 GMT</pubDate>
<author>Mobyias</author>
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