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<title>Latest posts for the topic &quot;RSI Model Manipulator&quot;</title>
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<title>Re:RSI Model Manipulator</title>
<description>This is an awesome idea, and i feel that the developers are already getting closer to this idea with the shiny new RSI Capture Tools we&apos;re getting in the next update.&lt;br /&gt;</description>
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<pubDate>Mon, 20 Oct 2008 13:49:47 GMT</pubDate>
<author>Hyperviolent</author>
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<title>Re:Re:RSI Model Manipulator</title>
<description>&lt;cite&gt;Asna wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I support this idea too, not so much for PVP but because I would *love* to have outfits saved as a single item in my inventory! If I&apos;m understanding this idea, the saved outfits would function like halloween masks or disguises, right? So if I have this item in my inventory and I bind (&amp;quot;save&amp;quot;&lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt; an outfit to it, I could conceivably save all those clothing items to email because I wouldn&apos;t need them to activate the &amp;quot;Asna mask&amp;quot; item, and that frees up inventory space!&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;If you could save multiple outfits and bind them to numerous &amp;quot;Asna masks&amp;quot; I&apos;d have probably at least a dozen outfits saved this way, and PLENTY of inventory space to spare for farming, mishing, etc. GENIUS. WIN. TASTY GOODNESS.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;DO WANT! &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;/as&lt;/div&gt;&lt;/blockquote&gt;I strongly support this idea, would be awesome to look how you wanted in PvP!</description>
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<pubDate>Mon, 20 Oct 2008 15:19:24 GMT</pubDate>
<author>monkeymanx8</author>
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<title>Re:RSI Model Manipulator</title>
<description>Considering all the cool new clothing we&apos;ve had lately, it&apos;s perfectly possible to look good in PvP.&amp;nbsp; </description>
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<pubDate>Mon, 20 Oct 2008 17:43:52 GMT</pubDate>
<author>Cadsuane</author>
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<title>Re:Re:RSI Model Manipulator</title>
<description>&lt;cite&gt;Cadsuane wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Considering all the cool new clothing we&apos;ve had lately, it&apos;s perfectly possible to look good in PvP. &lt;/blockquote&gt;Only problem with that is everyone looks the same &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;</description>
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<pubDate>Mon, 20 Oct 2008 19:04:30 GMT</pubDate>
<author>Ingus</author>
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<title>Re:RSI Model Manipulator</title>
<description>This idea....I like it very much. And considering recent developments, seems quite feasible at this point.</description>
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<pubDate>Mon, 20 Oct 2008 19:10:49 GMT</pubDate>
<author>shinpseudo</author>
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<title>Re:Re:RSI Model Manipulator</title>
<description>&lt;cite&gt;Cadsuane wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Considering all the cool new clothing we&apos;ve had lately, it&apos;s perfectly possible to look good in PvP.&amp;nbsp; &lt;/blockquote&gt;Most of the time, if you put together a &amp;quot;good&amp;quot; looking PvP outfit, it isn&apos;t as effective as one solely based on effectiveness. While I would like to look cool in PvP (my reason for supporting Asna&apos;s idea), I would rather be able to do better. </description>
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<pubDate>Mon, 20 Oct 2008 19:39:03 GMT</pubDate>
<author>monkeymanx8</author>
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<title>Re:RSI Model Manipulator</title>
<description>It&apos;s not a bad idea, but ... there still has to be the possibility to see what the opponent truly wears. That&apos;s an enourmous factor in PvP, since it influences the mode of attack and who is target.</description>
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<pubDate>Mon, 20 Oct 2008 22:33:33 GMT</pubDate>
<author>GoDGiVeR</author>
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<title>Re:Re:RSI Model Manipulator</title>
<description>&lt;cite&gt;shinpseudo wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;This idea....I like it very much. And considering recent developments, seems quite feasible at this point.&lt;/blockquote&gt;What Shin said.</description>
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<pubDate>Tue, 21 Oct 2008 06:10:44 GMT</pubDate>
<author>Synapse777</author>
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<title>Re:Re:RSI Model Manipulator</title>
<description>&lt;cite&gt;GoDGiVeR wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;It&apos;s not a bad idea, but ... there still has to be the possibility to see what the opponent truly wears. That&apos;s an enourmous factor in PvP, since it influences the mode of attack and who is target.&lt;/blockquote&gt;&lt;br /&gt;Bring back Loadout Scanners!</description>
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<pubDate>Tue, 21 Oct 2008 07:53:46 GMT</pubDate>
<author>Hyperviolent</author>
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<title>Re:RSI Model Manipulator</title>
<description>&lt;p&gt;It would have been brilliant if all clothing&amp;nbsp;was unbuffed but each item had a slot for buffs. Each buff was simply a seperate program that could be coded or collected or farmed and applied to the correct form of clothing (footware, outerware etc...) This would allow for unique clothing choices dependant on person and also allow the Dev&apos;s some form of control on what buffs can be worn at the same time. (Hindsight is great, isn&apos;t it)&lt;/p&gt;&lt;p&gt;A&amp;nbsp;&apos;mask&apos; to cover up pvp clothing with the appearance of the clothing you want would do the trick though&amp;nbsp;(along with a loadout scanner of course). I think&amp;nbsp;an issue&amp;nbsp;might be&amp;nbsp;that each set item (mask) would be unique to the character which means each item would have to be dynamic which seems to contradict the static nature of &lt;i&gt;The Database&lt;/i&gt; &lt;i&gt;(TM)&lt;/i&gt;&lt;/p&gt;&lt;p&gt;I like to see it happen, if possible.&lt;/p&gt;</description>
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<pubDate>Tue, 21 Oct 2008 08:06:25 GMT</pubDate>
<author>Croesis</author>
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<title>Re:Re:RSI Model Manipulator</title>
<description>&lt;cite&gt;shinpseudo wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;This idea....I like it very much. And considering recent developments, seems quite feasible at this point.&lt;/blockquote&gt;&lt;br /&gt;Yep.&lt;br /&gt;&lt;br /&gt;/sign</description>
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<pubDate>Tue, 21 Oct 2008 08:16:59 GMT</pubDate>
<author>Ednix</author>
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<title>Re:RSI Model Manipulator</title>
<description>Yeah I&apos;d love to see something like this finally make it&apos;s way in.</description>
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<pubDate>Tue, 21 Oct 2008 09:31:22 GMT</pubDate>
<author>KanoR</author>
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<title>Re:Re:Re:RSI Model Manipulator</title>
<description>&lt;cite&gt;Hyperviolent wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;GoDGiVeR wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;It&apos;s not a bad idea, but ... there still has to be the possibility to see what the opponent truly wears. That&apos;s an enourmous factor in PvP, since it influences the mode of attack and who is target.&lt;/blockquote&gt;&lt;br /&gt;Bring back Loadout Scanners!&lt;/blockquote&gt;&lt;br /&gt;1. Doesn&apos;t work on clothing (could be added though)&lt;br /&gt;2. Unfeasible for combat usage. In PvP you need WYSIWYG (&amp;quot;what you see is what you get&amp;quot;, exploits excluded) ASAP, not by running to every opponent, use an item, wait a few secs and then analyze the clothing items one by one by hovering over the items for some seconds each time to get the info panel for it.&lt;br /&gt;&lt;br /&gt;The idea itself is neat, but it&apos;s bad for PvP. Closed trenches (e.g. Yoshi) are already bad enough, because they conceal pants and shirt used (especially bad for tournaments, clothing switching).</description>
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<pubDate>Tue, 21 Oct 2008 12:27:32 GMT</pubDate>
<author>GoDGiVeR</author>
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<title>Re:RSI Model Manipulator</title>
<description>&lt;p&gt;This idea seems even moreso feasible now that we have the mob boss &amp;#39;masks&amp;#39; and should be implemented as soon as possible...&lt;/p&gt;</description>
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<pubDate>Thu, 27 Nov 2008 00:40:54 GMT</pubDate>
<author>urotsukidoji</author>
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<title>Re:RSI Model Manipulator</title>
<description>&lt;p&gt;who bumped the thread. hm, yes still a good idea.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Thu, 27 Nov 2008 05:04:37 GMT</pubDate>
<author>Natasha768</author>
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<title>Re:RSI Model Manipulator</title>
<description>&lt;p&gt;Indeed, the addition of gang boss RSI captures just shows that it is possible, and that if you want to hide your pvp clothing to gain an advantage, you already can do so.&lt;/p&gt;</description>
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<pubDate>Thu, 27 Nov 2008 08:00:35 GMT</pubDate>
<author>Hyperviolent</author>
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<title>Re:RSI Model Manipulator</title>
<description>&lt;p&gt;How many masks are there in total? These are set models in the database, then add however many players we have adding their own &amp;#39;image&amp;#39; to the database which would need to be changable whenever a player wants to change it. I would say that a dev tool would need to be used for creating a &amp;#39;mask&amp;#39; model, something which we don&amp;#39;t have access to and would take a lot of new software coding to accomplish.&lt;/p&gt;</description>
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<pubDate>Thu, 27 Nov 2008 08:20:52 GMT</pubDate>
<author>Croesis</author>
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<title>Re:Re:RSI Model Manipulator</title>
<description>&lt;p&gt;&lt;cite&gt;Vinia wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;How many masks are there in total? These are set models in the database, then add however many players we have adding their own &amp;#39;image&amp;#39; to the database which would need to be changable whenever a player wants to change it. I would say that a dev tool would need to be used for creating a &amp;#39;mask&amp;#39; model, something which we don&amp;#39;t have access to and would take a lot of new software coding to accomplish.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;It wouldn&amp;#39;t theoretically have to be done server side, The models could be saved on your computer and then loaded to the Servers each time you activated the model therefore not requiring any sort of excessive modifications to the database. Like how /savelo is used whereby it saves what abilities you have loaded as each apparel model will have a unique Hexidecimal value which could be saved to a file on the players computer to be loaded with a command into the server to be displayed to all the other players.&lt;/p&gt;&lt;p&gt;The only thing I would want to see is probably an indicator when someone is using that because in the recent Vector Cup tourney it would be easy to make a clothing setup which contained normal Ballistic accuracy clothing but then under that wear Sleepwalker pants ect.&lt;/p&gt;</description>
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<pubDate>Thu, 27 Nov 2008 08:59:33 GMT</pubDate>
<author>Denary</author>
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<title>Re:RSI Model Manipulator</title>
<description>&lt;p&gt;Just a note but the gang bosses are no indication at all that this is possible. Their models are already saved. The coding required to be able to /save and /load your own clothes visually never mind imprint that in a model would be alot different. That said, i&amp;#39;d love to see it done if possible. i have a macro for changing RP/PVP clothes (ie good looking/buffed) but thats as close as i get ): &amp;gt;.&amp;lt;&lt;/p&gt;</description>
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<pubDate>Sat, 29 Nov 2008 17:02:46 GMT</pubDate>
<author>Danger_Frog1471</author>
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<title>Re:RSI Model Manipulator</title>
<description>&lt;p&gt;We have a lot of freedom over our in-game appearance.&amp;nbsp; Why are so many people unsatisfied?&lt;/p&gt;</description>
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<pubDate>Sat, 29 Nov 2008 20:17:41 GMT</pubDate>
<author>Cadsuane</author>
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