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<title>Latest posts for the topic &quot;A Realistic &amp; Easy Proposal for our last days here&quot;</title>
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<description>Latest messages posted in the topic &quot;A Realistic &amp; Easy Proposal for our last days here&quot;</description>
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<title>A Realistic &amp; Easy Proposal for our last days here</title>
<description>&lt;p&gt;I was thinking how nice it would be to have access to some of the older constructs again before we go bye bye.&lt;/p&gt;&lt;p&gt;How about removing level restrictions for Yuki, Ashencourte, One Zero, Sakura and Widow&amp;#39;s Moor?&lt;/p&gt;</description>
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<pubDate>Wed, 3 Jun 2009 02:15:53 GMT</pubDate>
<author>Villemar_MxO</author>
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<title>Re:A Realistic &amp; Easy Proposal for our last days here</title>
<description>&lt;p&gt;That would be great.. I&amp;#39;d love to go back to Ashencourte again.&amp;nbsp; I&amp;#39;ve been able to revisit Yuki with the help of my Vector and Recursion alts, but I&amp;#39;d rather not spend my remaining time grinding just to reach more of the constructs (though, if they do actually bump up XP gain by enough it may not be that bad).&lt;/p&gt;</description>
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<pubDate>Wed, 3 Jun 2009 02:19:07 GMT</pubDate>
<author>Shinryu</author>
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<title>Re:A Realistic &amp; Easy Proposal for our last days here</title>
<description>&lt;p&gt;Also lowering the price and reputation needed for the organization constructs would be cool.&lt;/p&gt;</description>
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<pubDate>Wed, 3 Jun 2009 02:30:54 GMT</pubDate>
<author>zeroone506</author>
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<title>Re:A Realistic &amp; Easy Proposal for our last days here</title>
<description>&lt;p&gt;No dev to implement it. &amp;nbsp;&lt;img src=&quot;/mxo/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;&lt;p&gt;Le sigh.&lt;/p&gt;</description>
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<pubDate>Wed, 3 Jun 2009 04:50:01 GMT</pubDate>
<author>Phrack</author>
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<title>Re:Re:A Realistic &amp; Easy Proposal for our last days here</title>
<description>&lt;p&gt;&lt;cite&gt;Phrack wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;No dev to implement it. &amp;nbsp;&lt;img src=&quot;/mxo/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif&quot; border=&quot;0&quot; /&gt;&lt;/p&gt;&lt;p&gt;Le sigh.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Surely its just changing a figure, much like the XP/INFO boost?&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;but&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;/SIGN&lt;/p&gt;</description>
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<pubDate>Wed, 3 Jun 2009 05:01:35 GMT</pubDate>
<author>RetroX</author>
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<title>Re:A Realistic &amp; Easy Proposal for our last days here</title>
<description>&lt;p&gt;I can haz powerplant district?&lt;/p&gt;</description>
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<pubDate>Wed, 3 Jun 2009 09:25:45 GMT</pubDate>
<author>GoDGiVeR</author>
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<title>Re:Re:Re:A Realistic &amp; Easy Proposal for our last days here</title>
<description>&lt;p&gt;&lt;cite&gt;RetroX wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;Phrack wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;No dev to implement it. &amp;nbsp;&lt;img src=&quot;/mxo/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif&quot; border=&quot;0&quot; /&gt;&lt;/p&gt;&lt;p&gt;Le sigh.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Surely its just changing a figure, much like the XP/INFO boost?&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;but&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;/SIGN&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;See this is why I put realistic and easy in the header.&amp;nbsp; Surely changing a value cant be that hard?&lt;/p&gt;</description>
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<pubDate>Wed, 3 Jun 2009 11:04:54 GMT</pubDate>
<author>Villemar_MxO</author>
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<title>Re:A Realistic &amp; Easy Proposal for our last days here</title>
<description>&lt;p&gt;Maybe just make everyone a level 50 so they can experience the entire game etc?&lt;/p&gt;&lt;p&gt;I like the OP suggestion too, I&amp;#39;m already getting bittersweet memories from there&lt;/p&gt;</description>
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<pubDate>Thu, 4 Jun 2009 03:25:04 GMT</pubDate>
<author>Midnight</author>
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<title>Re:A Realistic &amp; Easy Proposal for our last days here</title>
<description>&lt;p&gt;Two words...&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Zen master &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Thu, 4 Jun 2009 04:09:33 GMT</pubDate>
<author>bannanaphone</author>
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<title>Re:Re:A Realistic &amp; Easy Proposal for our last days here</title>
<description>&lt;p&gt;&lt;cite&gt;bannanaphone wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Two words...&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Zen master &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; /&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;Exactly..&lt;/p&gt;&lt;p&gt;Must be possible, I mean, devs claim there will be some sort of endgame, witch also requirre a few changes right?&lt;br /&gt;So why not have this as a bonus..?&lt;/p&gt;</description>
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<pubDate>Thu, 4 Jun 2009 04:53:22 GMT</pubDate>
<author>ArchangeI</author>
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<title>Re:Re:Re:A Realistic &amp; Easy Proposal for our last days here</title>
<description>&lt;p&gt;&lt;cite&gt;ArchangeI wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;bannanaphone wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Two words...&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Zen master &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; /&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;Exactly..&lt;/p&gt;&lt;p&gt;Must be possible, I mean, devs claim there will be some sort of endgame, witch also requirre a few changes right?&lt;br /&gt;So why not have this as a bonus..?&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;/facepalm&lt;/p&gt;&lt;p&gt;How exactly would you equip Zen Master?&lt;/p&gt;&lt;p&gt;And no we wont be all insta-levelled to 50.&amp;nbsp; Doubled XP till the end is probably the best we&amp;#39;ll get.&lt;/p&gt;&lt;p&gt;Instead of thinking how can my character be uber1337 with Assassin&amp;#39;s Mask and Meatwad ability, I&amp;#39;m thinking more along the lines of ingame enviornment and access.&amp;nbsp; Hence easy and realistic.&lt;/p&gt;</description>
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<pubDate>Thu, 4 Jun 2009 10:32:37 GMT</pubDate>
<author>Villemar_MxO</author>
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<title>Re:A Realistic &amp; Easy Proposal for our last days here</title>
<description>&lt;p&gt;well you got what you wanted, we can visit Sakura now.&lt;/p&gt;&lt;p&gt;Are you happy? &amp;gt;:[&lt;/p&gt;</description>
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<pubDate>Thu, 4 Jun 2009 11:57:22 GMT</pubDate>
<author>Bayamos</author>
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<title>Re:Re:A Realistic &amp; Easy Proposal for our last days here</title>
<description>&lt;p&gt;&lt;cite&gt;Bayamos wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;well you got what you wanted, we can visit Sakura now.&lt;/p&gt;&lt;p&gt;Are you happy? &amp;gt;:[&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=avr7enrZuJQ&quot; target=&quot;_blank&quot;&gt;Not like this...not like this...&lt;/a&gt;&lt;/p&gt;</description>
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<pubDate>Thu, 4 Jun 2009 12:05:58 GMT</pubDate>
<author>Villemar_MxO</author>
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<title>Re:A Realistic &amp; Easy Proposal for our last days here</title>
<description>&lt;p&gt;I&amp;#39;d just like em to fix the game before it ends &lt;img src=&quot;/mxo/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt; lol&lt;/p&gt;</description>
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<pubDate>Thu, 4 Jun 2009 13:24:55 GMT</pubDate>
<author>Mona</author>
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