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<title>Latest posts for the topic &quot;Update 40 Notes. (Release Date: Week of January 16, 2006)&quot;</title>
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<description>Latest messages posted in the topic &quot;Update 40 Notes. (Release Date: Week of January 16, 2006)&quot;</description>
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<title>Update 40 Notes. (Release Date: Week of January 16, 2006)</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;Featured Changes&lt;/STRONG&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;&lt;EM&gt;The Matrix Online&lt;/EM&gt; Story Continues in Episode 4.1!&lt;/STRONG&gt;&lt;BR&gt;The 4.1 Storyline missions and cinematic are now available in game.&lt;BR&gt;&lt;STRONG&gt;Note: &lt;/STRONG&gt;There is a known issue that the soundtrack for Cinematic 4.1 does not synchronize with the video on the first playthrough. This will be resolved in a later update.&lt;BR&gt;&lt;STRONG&gt;Note: &lt;/STRONG&gt;Critical Mission Completion Tokens will not be distributed for 4.1 missions. They will return once the reward system and historical archive missions are ready for release.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;Critical Mission Pacing&lt;/STRONG&gt;&lt;BR&gt;Beginning with Episode 4.1, Critical Missions will be released over a period of time, rather than becoming available all at once. The first mission for each Organization will become available on the day of the update. Afterwards, new missions will become available every few days until all five missions for each Organization are available.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;Winter Holiday Ends&lt;/STRONG&gt;&lt;BR&gt;The first-ever Winter Holiday Celebration in &lt;EM&gt;The Matrix Online &lt;/EM&gt;ends with Update 40. We hope you enjoyed the festivities and look forward to next year&apos;s Holiday!&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;Darkness Falling&lt;/STRONG&gt;&lt;BR&gt;Due to popular demand, nighttime will be substantially darker beginning with Update 40. (Not as dark as during the Halloween Event.)&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;Changes and Improvements&lt;/STRONG&gt;&lt;/P&gt;
&lt;br&gt; &lt;UL&gt;
&lt;br&gt; &lt;LI&gt;Drop rates for Construct bosses have been increased.
&lt;br&gt; &lt;LI&gt;New ad posters have been added to the world.
&lt;br&gt; &lt;LI&gt;Halloween masks are now tradable. &lt;/LI&gt;&lt;/UL&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;Bug Fixes&lt;/STRONG&gt;&lt;/P&gt;
&lt;br&gt; &lt;UL&gt;
&lt;br&gt; &lt;LI&gt;Bug causing some 88 gang NPCs to be stuck in the ground has been fixed.
&lt;br&gt; &lt;LI&gt;Devs stopped using bleach on Black Plain Slacks.
&lt;br&gt; &lt;LI&gt;Peck&apos;s Shirt no longer displays a timer when equipped.
&lt;br&gt; &lt;LI&gt;Transition Glasses and Coats now properly show their visual effect when activated.
&lt;br&gt; &lt;LI&gt;Completion tokens for Chapter 3.3 critical mission are now named correctly. &lt;/LI&gt;&lt;/UL&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;</description>
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<pubDate>Fri, 13 Jan 2006 11:21:33 GMT</pubDate>
<author>Walrus</author>
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