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<title>Latest posts for the topic &quot;IL ability effects after ability&quot;</title>
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<title>IL ability effects after ability</title>
<description>Since the system can recognise and state an opponent AFTER given free tactic in IL I don&amp;#39;t think it would be a problem to make abilities like WDD to powerless AFTER the move is finished and not before I even execute it.&lt;br /&gt;</description>
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<pubDate>Fri, 6 Jun 2008 10:59:23 GMT</pubDate>
<author>The Leo</author>
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<title>IL ability effects after ability</title>
<description>&lt;cite&gt;The Leo wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Since the system can recognise and state an opponent AFTER given free tactic in IL I don&amp;#39;t think it would be a problem to make abilities like WDD to powerless AFTER the move is finished and not before I even execute it.&lt;br /&gt;&lt;/blockquote&gt;&lt;p&gt;Easier said then done. The simple fact is that the combat code is resolved all at once this is how the system knows what animations to play or not play. If there is a secondary effect chance and is successfully applied to the opponent this is also immediately applied because its already be decided by the server to take place.&lt;/p&gt;&lt;p&gt;Saying its problematic to change it is&amp;nbsp;understating the difficulty.&lt;br /&gt;&lt;/p&gt;</description>
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<pubDate>Fri, 6 Jun 2008 12:36:24 GMT</pubDate>
<author>9mmfu</author>
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<title>IL ability effects after ability</title>
<description>&lt;cite&gt;9mmfu wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;The Leo wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Since the system can recognise and state an opponent AFTER given free tactic in IL I don&amp;#39;t think it would be a problem to make abilities like WDD to powerless AFTER the move is finished and not before I even execute it.&lt;br /&gt;&lt;/blockquote&gt;&lt;p&gt;Easier said then done. The simple fact is that the combat code is resolved all at once this is how the system knows what animations to play or not play. If there is a secondary effect chance and is successfully applied to the opponent this is also immediately applied because its already be decided by the server to take place.&lt;/p&gt;&lt;p&gt;Saying its problematic to change it is&amp;nbsp;understating the difficulty.&lt;br /&gt;&lt;/p&gt;&lt;/blockquote&gt;Well isn&amp;#39;t it possible to add some kind of pause before that extra effect kicks in?&lt;br /&gt;</description>
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<pubDate>Fri, 6 Jun 2008 13:35:27 GMT</pubDate>
<author>The Leo</author>
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<title>IL ability effects after ability</title>
<description>&lt;cite&gt;The Leo wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;9mmfu wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;The Leo wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Since the system can recognise and state an opponent AFTER given free tactic in IL I don&amp;#39;t think it would be a problem to make abilities like WDD to powerless AFTER the move is finished and not before I even execute it.&lt;br /&gt;&lt;/blockquote&gt;&lt;p&gt;Easier said then done. The simple fact is that the combat code is resolved all at once this is how the system knows what animations to play or not play. If there is a secondary effect chance and is successfully applied to the opponent this is also immediately applied because its already be decided by the server to take place.&lt;/p&gt;&lt;p&gt;Saying its problematic to change it is&amp;nbsp;understating the difficulty.&lt;br /&gt;&lt;/p&gt;&lt;/blockquote&gt;Well isn&amp;#39;t it possible to add some kind of pause before that extra effect kicks in?&lt;br /&gt;&lt;/blockquote&gt;Anything is possibe but &amp;quot;how difficult is it to do?&amp;quot;, and what will it break in the process.&lt;br /&gt;</description>
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<pubDate>Fri, 6 Jun 2008 13:56:37 GMT</pubDate>
<author>9mmfu</author>
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<title>IL ability effects after ability</title>
<description>&lt;cite&gt;9mmfu wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;The Leo wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;9mmfu wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;The Leo wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Since the system can recognise and state an opponent AFTER given free tactic in IL I don&amp;#39;t think it would be a problem to make abilities like WDD to powerless AFTER the move is finished and not before I even execute it.&lt;br /&gt;&lt;/blockquote&gt;&lt;p&gt;Easier said then done. The simple fact is that the combat code is resolved all at once this is how the system knows what animations to play or not play. If there is a secondary effect chance and is successfully applied to the opponent this is also immediately applied because its already be decided by the server to take place.&lt;/p&gt;&lt;p&gt;Saying its problematic to change it is&amp;nbsp;understating the difficulty.&lt;br /&gt;&lt;/p&gt;&lt;/blockquote&gt;Well isn&amp;#39;t it possible to add some kind of pause before that extra effect kicks in?&lt;br /&gt;&lt;/blockquote&gt;Anything is possibe but &amp;quot;how difficult is it to do?&amp;quot;, and what will it break in the process.&lt;br /&gt;&lt;/blockquote&gt;Oh, well I&amp;#39;ll just sit and hope then it&amp;#39;s easy and it doesn&amp;#39;t break anything XD&lt;br /&gt;</description>
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<pubDate>Fri, 6 Jun 2008 14:40:30 GMT</pubDate>
<author>The Leo</author>
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