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<title>Latest posts for the topic &quot;Lvl 255 agents -_-&quot;</title>
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<description>Latest messages posted in the topic &quot;Lvl 255 agents -_-&quot;</description>
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<title>Re:Lvl 255 agents -_-</title>
<description>i think agents are fine as they are, for the most part. &lt;br /&gt; &lt;br /&gt; what i would absolutely love to see is that their DPS and defense is dropped significantly, but they still have major resistence, and health. it would just make fighting them so much more fun, even though they&amp;#39;re still pretty tough. &lt;br /&gt; &lt;br /&gt; hyper jumping agents might be nice, but more cinimatic agents would be better. for example, instead of spawning out of nowhere right next to you they would spawn behind a door, in the lift, outside, inside, or a different room.&lt;br /&gt; &lt;br /&gt; not knowing is the greatest fear of all.&lt;br /&gt; </description>
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<pubDate>Thu, 18 Oct 2007 15:45:31 GMT</pubDate>
<author>Mobyias</author>
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<title>Re:Lvl 255 agents -_-</title>
<description>Woudly anybody mind explaining why a level 255 agent spawned on me in Mara C without having a mission open whatsoever?? (This was a machine character as well.) Happaned again today in Kaede C (again no mission, nothing), even tho I hacked the access node years ago. Literally.</description>
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<pubDate>Mon, 22 Oct 2007 06:21:34 GMT</pubDate>
<author>Porphy</author>
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<title>Re:Lvl 255 agents -_-</title>
<description>Data Mining?&lt;br /&gt;</description>
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<pubDate>Mon, 22 Oct 2007 07:36:37 GMT</pubDate>
<author>GypsyJuggler</author>
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<title>Re:Lvl 255 agents -_-</title>
<description>Nope. Don&amp;#39;t even have the tree on that toon.&lt;br /&gt;</description>
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<pubDate>Mon, 22 Oct 2007 08:57:07 GMT</pubDate>
<author>Porphy</author>
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<title>Re:Lvl 255 agents -_-</title>
<description>&lt;p&gt;Possible reasons:&lt;/p&gt;&lt;p&gt;- Tax evasion.&lt;br /&gt;- Parking Tickets.&lt;br /&gt;- Failure to return the stapler from his desk.&lt;br /&gt;- Telling a bad joke at Machine expense.&lt;br /&gt;- Spotted a piece of paper taped to your back that reads &amp;quot;Shoot Me!&amp;quot;&lt;br /&gt;- Scuffing his shoe.&lt;br /&gt;- Smoking in a smoke-free zone.&lt;br /&gt;- Bad fashion.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;The list goes on! &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Mon, 22 Oct 2007 09:20:37 GMT</pubDate>
<author>Garu</author>
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<title>Re:Lvl 255 agents -_-</title>
<description>... I almost laughed.&lt;br /&gt;</description>
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<pubDate>Mon, 22 Oct 2007 10:16:12 GMT</pubDate>
<author>Porphy</author>
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<title>Re:Lvl 255 agents -_-</title>
<description>&lt;cite&gt;Porphy wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;... I almost laughed.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;img src=&quot;http://forums.station.sony.com/mxo/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; width=&quot;15&quot; height=&quot;15&quot; /&gt;</description>
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<pubDate>Mon, 22 Oct 2007 11:47:17 GMT</pubDate>
<author>Garu</author>
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<title>Re:Lvl 255 agents -_-</title>
<description>&lt;p&gt;Hahaha, that was so overly harsh.&lt;/p&gt;&lt;p&gt;Less than three Garu.&lt;/p&gt;</description>
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<pubDate>Mon, 22 Oct 2007 15:45:40 GMT</pubDate>
<author>exsuscito</author>
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<title>Re:Lvl 255 agents -_-</title>
<description>&lt;cite&gt;Garu wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Besides, nobody is supposed to be able to kill an Agent, except Neo.&amp;nbsp; Hence the upgrades we see in Reloaded.&amp;nbsp; &lt;p&gt;&lt;i&gt;&amp;quot;When you see an agent, you do what we do...run...&amp;quot;&lt;/i&gt;&lt;/p&gt;&lt;/blockquote&gt;Yea, but whenever we see an operative against an Agent in the movies, animatrix, or comics they&amp;#39;re always able to give them a pretty decent fight. At the current stat&amp;#39;d Agents, if you&amp;#39;re level 50, they&amp;#39;re going to shoot you for 1,000 damage and up. That means the most you get is three shots to take from him, and that&amp;#39;s it. Nor do they even use Melee stats. (Would be nice to see them coded to at least have that restriction in interlock at times)&lt;br /&gt;&lt;br /&gt;So, fighting an Agent is no fun whatsoever. -_- Disappointing. &lt;br /&gt;&lt;br /&gt;The chase is fun, sure.. if you&amp;#39;re a low level. We 50&amp;#39;s can easily run away from them, even without hyperspeed, if we have the right attributes and seraphim shoes. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;*cry*&lt;br /&gt;&lt;br /&gt;Too many things bother me about these Agents. &lt;br /&gt;</description>
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<pubDate>Thu, 25 Oct 2007 09:16:34 GMT</pubDate>
<author>MxO-Insertion</author>
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<title>Re:Lvl 255 agents -_-</title>
<description>&lt;cite&gt;MxO-Insertion wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Yea, but whenever we see an operative against an Agent in the movies, animatrix, or comics they&amp;#39;re always able to give them a pretty decent fight. At the current stat&amp;#39;d Agents, if you&amp;#39;re level 50, they&amp;#39;re going to shoot you for 1,000 damage and up. That means the most you get is three shots to take from him, and that&amp;#39;s it. Nor do they even use Melee stats. (Would be nice to see them coded to at least have that restriction in interlock at times)&lt;br /&gt;&lt;br /&gt;So, fighting an Agent is no fun whatsoever. -_- Disappointing. &lt;br /&gt;&lt;br /&gt;The chase is fun, sure.. if you&amp;#39;re a low level. We 50&amp;#39;s can easily run away from them, even without hyperspeed, if we have the right attributes and seraphim shoes. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;*cry*&lt;br /&gt;&lt;br /&gt;Too many things bother me about these Agents. &lt;br /&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;That&amp;#39;s true but story characters are less expendable than us lowly players. &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;&lt;p&gt;I guess that&amp;#39;s why the level 100s were inplemented so we could have something to fight since the 255s aren&amp;#39;t meant to be opposed.&lt;/p&gt;</description>
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<pubDate>Thu, 25 Oct 2007 09:31:18 GMT</pubDate>
<author>Garu</author>
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<title>Re:Lvl 255 agents -_-</title>
<description>Well, The reason i think Agents are 255 is simple. Follow with me.&lt;br /&gt;&lt;br /&gt;The Max Value in a Color system is 255.&lt;br /&gt;The Lowest is 0.&lt;br /&gt;&lt;br /&gt;now, the Max Value in NPC levels is 255.&lt;br /&gt;&lt;br /&gt;makes perfect sense.&lt;br /&gt;&lt;br /&gt;I remember Morpheus NPCs to be pinged at 255 also. back in the day.&lt;br /&gt;</description>
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<pubDate>Fri, 26 Oct 2007 23:26:00 GMT</pubDate>
<author>Warboy</author>
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<title>Re:Lvl 255 agents -_-</title>
<description>Yeah, he was 255 for certain.&amp;nbsp; It makes sense why they&amp;#39;d be 255 as opposed to 1000 or something.&amp;nbsp; If I recall correctly, isn&amp;#39;t the Architect also 255??</description>
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<pubDate>Sat, 27 Oct 2007 09:59:59 GMT</pubDate>
<author>Garu</author>
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<title>Re:Lvl 255 agents -_-</title>
<description>&lt;cite&gt;Garu wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Yeah, he was 255 for certain.&amp;nbsp; It makes sense why they&amp;#39;d be 255 as opposed to 1000 or something.&amp;nbsp; If I recall correctly, isn&amp;#39;t the Architect also 255??&lt;/blockquote&gt;I don&amp;#39;t know &amp;gt;.&amp;gt;&lt;br /&gt;&lt;br /&gt;But I think the Architect would be alot more powerful then Agents since he has ALL of the system&amp;#39;s resources at his commands.&lt;br /&gt;</description>
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<pubDate>Sat, 27 Oct 2007 11:57:17 GMT</pubDate>
<author>Warboy</author>
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<title>Re:Lvl 255 agents -_-</title>
<description>&lt;p&gt;I could kick The Architect in the nuts.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;And win.&lt;/p&gt;</description>
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<pubDate>Sat, 27 Oct 2007 11:58:30 GMT</pubDate>
<author>TheShickle</author>
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<title>Re:Lvl 255 agents -_-</title>
<description>&lt;cite&gt;Warboy090 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Well, The reason i think Agents are 255 is simple. Follow with me.&lt;br /&gt;&lt;br /&gt;The Max Value in a Color system is 255.&lt;br /&gt;The Lowest is 0.&lt;br /&gt;&lt;br /&gt;now, the Max Value in NPC levels is 255.&lt;br /&gt;&lt;br /&gt;makes perfect sense.&lt;br /&gt;&lt;br /&gt;I remember Morpheus NPCs to be pinged at 255 also. back in the day.&lt;br /&gt;&lt;/blockquote&gt;I think the level system is based on Hex (1 through 9, A through F, 10 through 19, 1A through 1F, 20 through 29, etc), whereas in a given amount of memory &amp;quot;FF&amp;quot; is the highest value (without having to increase the amount of memory used). FF translates to 255. &lt;br /&gt;&lt;br /&gt;All programs, including Agents, are at a limited supply even for the Machines. Level 255 Agents are used to ensure that the victim will not take that Agent down or can not escape without a struggle, and are therefore used for keeping redpills and exiles away from more important areas. Agents lower than level 255 are used to protect less important things. I don&amp;#39;t think Agents normally appear lower than level 50, or more definitely 45. Under Agents are Machine Captains, Enforcers, SWAT, and the lowest level security programs and bluepill security guards. &lt;br /&gt;&lt;br /&gt;In short, story-wise, Agents that are level 255 are that level for a very good reason.&lt;br /&gt;</description>
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<pubDate>Sun, 28 Oct 2007 18:55:05 GMT</pubDate>
<author>ThePigeonKing</author>
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<title>Re:Lvl 255 agents -_-</title>
<description>&lt;cite&gt;ThePigeonKing wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Warboy090 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Well, The reason i think Agents are 255 is simple. Follow with me.&lt;br /&gt;&lt;br /&gt;The Max Value in a Color system is 255.&lt;br /&gt;The Lowest is 0.&lt;br /&gt;&lt;br /&gt;now, the Max Value in NPC levels is 255.&lt;br /&gt;&lt;br /&gt;makes perfect sense.&lt;br /&gt;&lt;br /&gt;I remember Morpheus NPCs to be pinged at 255 also. back in the day.&lt;br /&gt;&lt;/blockquote&gt;I think the level system is based on Hex (1 through 9, A through F, 10 through 19, 1A through 1F, 20 through 29, etc), whereas in a given amount of memory &amp;quot;FF&amp;quot; is the highest value (without having to increase the amount of memory used). FF translates to 255. &lt;br /&gt;&lt;br /&gt;All programs, including Agents, are at a limited supply even for the Machines. Level 255 Agents are used to ensure that the victim will not take that Agent down or can not escape without a struggle, and are therefore used for keeping redpills and exiles away from more important areas. Agents lower than level 255 are used to protect less important things. I don&amp;#39;t think Agents normally appear lower than level 50, or more definitely 45. Under Agents are Machine Captains, Enforcers, SWAT, and the lowest level security programs and bluepill security guards. &lt;br /&gt;&lt;br /&gt;In short, story-wise, Agents that are level 255 are that level for a very good reason.&lt;br /&gt;&lt;/blockquote&gt;Even though this makes sense from a story perspective, it doesn&amp;#39;t leave a lot of wiggle room. Morpheus, Niobe, etc are lv 60. Morpheus has killed an Agent. I believe that a (talented) level 50 character should be able to take down an Agent, but the Agent should have a great deal of resistance. After all, it would only add to the Matrix lore for you to be able to say that you&amp;#39;ve defeated an Agent alone.&lt;br /&gt;</description>
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<pubDate>Mon, 29 Oct 2007 09:56:53 GMT</pubDate>
<author>Marias</author>
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<title>Re:Lvl 255 agents -_-</title>
<description>&lt;p&gt;Technically they never killed an agent though.&amp;nbsp; They only managed to immobilize them to a point where they had to jump to another host.&amp;nbsp; Morpheus kicked the agent off the truck and Niobe kicks one out of the chopper in EtM.&lt;/p&gt;&lt;p&gt;Only Neo ever beat them as we saw in Reloaded where he left them unconscious before flying up into the sky.&amp;nbsp; Even then he never really killed them.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Mon, 29 Oct 2007 10:35:31 GMT</pubDate>
<author>Garu</author>
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<title>Re:Lvl 255 agents -_-</title>
<description>&lt;cite&gt;Garu wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;Technically they never killed an agent though.&amp;nbsp; They only managed to immobilize them to a point where they had to jump to another host.&amp;nbsp; Morpheus kicked the agent off the truck and Niobe kicks one out of the chopper in EtM.&lt;/p&gt;&lt;p&gt;Only Neo ever beat them as we saw in Reloaded where he left them unconscious before flying up into the sky.&amp;nbsp; Even then he never really killed them.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;i think &amp;quot;kill&amp;quot; is used in a very loose way. just like PvP, we don&amp;#39;t actually kill each other, just force one another to reconstruct.&lt;br /&gt; &lt;br /&gt; anyway, i really don&amp;#39;t want to be able to beat an agent, i just want to give it a hard time, if you get me. it just adds to the feel when a 50 interlocks an agent while the lowbie he is escorting makes a break for it. isn&amp;#39;t that what makes this game great to begin with? the feeling?&lt;br /&gt; &lt;br /&gt; sure they may be 255, but tone their damamge down a bit so we can atleast have fun before we get annihilated.&lt;br /&gt;</description>
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<pubDate>Sat, 10 Nov 2007 06:11:55 GMT</pubDate>
<author>Mobyias</author>
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<title>Re:Lvl 255 agents -_-</title>
<description>&lt;cite&gt;Marias wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;ThePigeonKing wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Warboy090 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Well, The reason i think Agents are 255 is simple. Follow with me.&lt;br /&gt;&lt;br /&gt;The Max Value in a Color system is 255.&lt;br /&gt;The Lowest is 0.&lt;br /&gt;&lt;br /&gt;now, the Max Value in NPC levels is 255.&lt;br /&gt;&lt;br /&gt;makes perfect sense.&lt;br /&gt;&lt;br /&gt;I remember Morpheus NPCs to be pinged at 255 also. back in the day.&lt;br /&gt;&lt;/blockquote&gt;I think the level system is based on Hex (1 through 9, A through F, 10 through 19, 1A through 1F, 20 through 29, etc), whereas in a given amount of memory &amp;quot;FF&amp;quot; is the highest value (without having to increase the amount of memory used). FF translates to 255. &lt;br /&gt;&lt;br /&gt;All programs, including Agents, are at a limited supply even for the Machines. Level 255 Agents are used to ensure that the victim will not take that Agent down or can not escape without a struggle, and are therefore used for keeping redpills and exiles away from more important areas. Agents lower than level 255 are used to protect less important things. I don&amp;#39;t think Agents normally appear lower than level 50, or more definitely 45. Under Agents are Machine Captains, Enforcers, SWAT, and the lowest level security programs and bluepill security guards. &lt;br /&gt;&lt;br /&gt;In short, story-wise, Agents that are level 255 are that level for a very good reason.&lt;br /&gt;&lt;/blockquote&gt;Even though this makes sense from a story perspective, it doesn&amp;#39;t leave a lot of wiggle room. Morpheus, Niobe, etc are lv 60. Morpheus has killed an Agent. I believe that a (talented) level 50 character should be able to take down an Agent, but the Agent should have a great deal of resistance. After all, it would only add to the Matrix lore for you to be able to say that you&amp;#39;ve defeated an Agent alone.&lt;br /&gt;&lt;/blockquote&gt;You&amp;#39;re giving movie characters video game levels where that doesn&amp;#39;t really fit, especially if each &amp;quot;Agent takedown&amp;quot; case is a very special one. You can&amp;#39;t kick Agents off trucks in the game, therefore how can you say &amp;quot;well Morpheus is level 60 and took down an Agent&amp;quot; and expect to have some official explanation? &lt;br /&gt;&lt;br /&gt;&amp;quot;Everyone who has fought an Agent has died.&amp;quot; That is how it goes if you&amp;#39;re talking about hand to hand combat with an Agent. Trinity popped an Agent with a sneak attack while it was busy about to shoot Neo; Neo ripped apart three Agents with a &lt;b&gt;gatling gun&lt;/b&gt;; Neo didn&amp;#39;t actually defeat Smith but left him to get run over by a train; Morpheus kicked an Agent off the truck with, again, a sneak attack while the Agent was busy with deleting the Keymaker; Niobe kicked an Agent out of an &lt;b&gt;air plane&lt;/b&gt;... These are all special situations that we will never see in the game. Let&amp;#39;s not forget that we are also not Morpheus, Neo, Trinity, Niobe or anybody in the movie. &lt;br /&gt;</description>
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<pubDate>Sun, 6 Jan 2008 08:16:08 GMT</pubDate>
<author>ThePigeonKing</author>
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<title>Re:Lvl 255 agents -_-</title>
<description>&lt;cite&gt;GoDGiVeR wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;HJing NPCs? Proxy Masters will be very glad. Let the proxy hunt down the runners while sitting on a bench. I&amp;#39;d like to see that ^_^&lt;/blockquote&gt;&lt;br /&gt;Yeah... and you can HJ yourself w/o losing the sime &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br /&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300010354&amp;post_id=36300422610#36300422610</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300010354&amp;post_id=36300422610#36300422610</link>
<pubDate>Mon, 10 Mar 2008 09:14:59 GMT</pubDate>
<author>Manua</author>
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