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<title>Latest posts for the topic &quot;Update 47 Notes - Friday, October 4, 2006&quot;</title>
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<description>Latest messages posted in the topic &quot;Update 47 Notes - Friday, October 4, 2006&quot;</description>
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<title>Update 47 Notes - Friday, October 4, 2006</title>
<description>&lt;p&gt;These are the full notes for Update 47, scheduled to release on Friday, October 6, 2006.&lt;/p&gt;&lt;b&gt;Featured Changes&lt;/b&gt;&lt;br&gt; &lt;br&gt; &lt;p&gt;&lt;b&gt;&lt;i&gt;The Matrix Online &lt;/i&gt;Story Continues in Episode 6.1!&lt;/b&gt;&lt;br&gt; The 6.1 Storyline missions and cinematic are now available in game.&lt;br&gt; The first 6.1 critical mission will be available as soon as the patch is live. The remaining four missions will roll out each following Thursday (10/12, 10/19, 10/26, and 11/2) at 1:00 AM Pacific Daylight Time (0800 hours GMT).&lt;/p&gt;&lt;p&gt;&lt;b&gt;Org-Construct Training Simulacra&lt;/b&gt;&lt;br&gt; The org-specific White Hallway missions now include combat training simulacra. Activate the marked computer in the area to spawn the simulacra. The simulacra are very powerful, so be careful!&lt;/p&gt;&lt;p&gt;&lt;b&gt;Increased Unlimit Activity&lt;/b&gt;&lt;br&gt; Hostile Unlimit soldiers are now appearing in all districts.&lt;br&gt; Are the Unlimit cheat codes leaking into the System? We could swear it&amp;#39;s a little brighter and greener around the city than it used to be.&lt;/p&gt;&lt;p&gt;&lt;b&gt;Chapter 5 Missions Archived&lt;/b&gt;&lt;br&gt; Tickets for the chapter 5 archive missions are now available from Archivist Vendors. Tokens from the last mission in each subchapter may be turned in to the PDA vendors for a new reward item.&lt;/p&gt;&lt;p&gt;&lt;b&gt;Slums/Barrens Rebundle&lt;/b&gt;&lt;br&gt; The first District rebundle is complete. The Zion white hallway mission door pointers now point to the correct doors in the district.&lt;/p&gt;&lt;p&gt;&lt;b&gt;Construct Boss-Drops Increased&lt;/b&gt;&lt;br&gt; The special-item drop-rates for the Yuki, Ashencourte, Sakura, and Widow&amp;#39;s Moor construct bosses have been quadrupled (again). They now drop at an average rate of 1 in 30 times (you should expect to have to kill the Sakura Tengu about thirty times to get one female Ninja Mask, for instance, but it can vary to be more or less than that, since it is a fixed 1 in 30 random chance per kill); the previous drop rate for these items was 1 in 120.&lt;/p&gt;&lt;p&gt;&lt;b&gt;Agents Re-armed&lt;/b&gt;&lt;br&gt; Agents now use the System FM-1500 Magnum as their standard sidearm.&lt;/p&gt;&lt;p&gt;&lt;b&gt;Crew/Reputation System Changes&lt;/b&gt;&lt;br&gt; You may not join a crew unless you have a reputation of at least 0 in that crew&amp;#39;s organization. Joining a crew will set your reputation in the other organizations to -5 unless your reputation is already lower than this. You will not lose your crew if your reputation falls below 0, but if you leave or are kicked you won&amp;#39;t be able to rejoin until you get your reputation back to 0. &lt;/p&gt;&lt;p&gt;&lt;b&gt;Changes and Improvements&lt;/b&gt; &lt;/p&gt;&lt;ul&gt;&lt;li&gt;Story items now show up in the &amp;quot;Items &amp;gt; Tools &amp;gt; Awakened&amp;quot; Marketplace category. &lt;/li&gt;&lt;li&gt;The code versions of items found on the Prop Vendors now have standard code icons. &lt;/li&gt;&lt;li&gt;Unique NPCs (Ookami, Morpheus, Argon, etc) now have consistent character levels. &lt;/li&gt;&lt;li&gt;Level 53+ Unlimit bosses are now loaded with nice loot. &lt;/li&gt;&lt;li&gt;Patch Daemons now cast buffs as well as heals. &lt;/li&gt;&lt;li&gt;The wording of the collector Binary Boy&amp;#39;s exchange text has been clarified to make it clear that you can sell the Box he gives you for more $info elsewhere. Thanks Styan. &lt;/li&gt;&lt;li&gt;There is a new yellow-green flavor of laptop computer in missions. Also, the gray laptops are no longer floating, and laptops no longer have ghostly green screen letters emerging from their keyboard. &lt;/li&gt;&lt;li&gt;Removed the useless &amp;quot;HackComputerAbilityGrant&amp;quot; pills from Zion archive mission 1.3.3. &lt;/li&gt;&lt;li&gt;Stealth abilities will now break after hacking a computer. &lt;/li&gt;&lt;li&gt;Increased the buffs on the weaker archive construct loot items so that they should now be competitive, or slightly better than, standard buffed items of the same level. &lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Bug Fixes&lt;/b&gt; &lt;/p&gt;&lt;ul&gt;&lt;li&gt;Players can no longer avoid losing Inventory items by uploading them at a hardline while they are dead. &lt;/li&gt;&lt;li&gt;Fixed a typo in the head of security&amp;#39;s first message, phase 2, Zion mission 5.3.4 (&amp;quot;Aqua Gulp&amp;quot;&lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;. Thanks zeroone506. &lt;/li&gt;&lt;li&gt;The Anome doppleganger in Machine 5.3.5 (archived version) is now correctly referred to as a &amp;quot;simulacrum&amp;quot; rather than a &amp;quot;simulacra.&amp;quot; &lt;/li&gt;&lt;li&gt;Added a word missing from Agent Gray&amp;#39;s text opening the fourth phase of Machine mission 5.3.3, &amp;quot;Blackout&amp;quot; (thanks zeroone506). &lt;/li&gt;&lt;li&gt;Fixed two typos in Brenda Utley&amp;#39;s last message in Zion archive mission 5.3.3, &amp;quot;Sweet Tastee Wheat&amp;quot; (thanks Nicks). &lt;/li&gt;&lt;li&gt;Fixed a typo in the operator&amp;#39;s text when giving the documents to Persephone in phase 3 of Merv 5.3.3, &amp;quot;Persuasion&amp;quot; (thanks zeroone506). &lt;/li&gt;&lt;li&gt;Fixed a typo in the operator&amp;#39;s text in phase 1 of Zion archive mission 4.2.1. &lt;/li&gt;&lt;li&gt;The final message in Machine archive mission 3.2.4 now comes correctly from the operator rather than from Agent Gray. &lt;/li&gt;&lt;li&gt;The goal completion message in phase 5 of Zion archive mission 1.2.17, &amp;quot;Bombs and Betrayal,&amp;quot; now comes from Tyndall instead of from the operator (thanks zeroone506). &lt;/li&gt;&lt;li&gt;Fixed typo in second message from Brenda Utley, phase 4, Zion 5.3.1 (thanks personIII). &lt;/li&gt;&lt;li&gt;Fixed a typo in the Effectuator&amp;#39;s text in phase 1 of Zion mission 5.2.4. &lt;/li&gt;&lt;li&gt;Added some missing lobby security guard groups in Morrell, Lamar, and Rogers Way. &lt;/li&gt;&lt;li&gt;Movement speed penalties from Invisibility will no longer persist once invisibility is broken. &lt;/li&gt;&lt;li&gt;Ghost strike will now properly reapply invisibility and will not indirectly trigger self defense. &lt;/li&gt;&lt;li&gt;Combat Aura 2.0 vendor and crafting costs increased. &lt;/li&gt;&lt;li&gt;U.I. Lag 2.0 vendor and crafting costs reduced. &lt;/li&gt;&lt;li&gt;Overheat 1.0 vendor and crafting costs increased. &lt;/li&gt;&lt;li&gt;Code Freeze 2.0 vendor and crafting costs reduced. &lt;/li&gt;&lt;li&gt;Coder style vendor and crafting costs reduced. &lt;/li&gt;&lt;li&gt;The $info cost for writing a code is now shown correctly in the Write Code UI. &lt;/li&gt;&lt;li&gt;Unequipping abilities no longer removes upgrades or downgrades placed on you by other characters. &lt;/li&gt;&lt;li&gt;Delete Upgrade 2.0 no longer clears the combat stance (Speed/Power/Grab/Block) on the target. &lt;/li&gt;&lt;li&gt;Bug causing Delete Upgrade Abilities to only remove parts of a target&amp;#39;s enhancements has been fixed. (All of a buff&amp;#39;s effects are now cleared when Delete Upgrade is used successfully.) &lt;/li&gt;&lt;li&gt;Antibiotic pills no longer stack with each other. (They do still stack with Negative Condition Sweep effects.) &lt;/li&gt;&lt;li&gt;Fixed a punctuation typo in the operator&amp;#39;s text in phase 1 of Zion archive mission 5.3.1 (thanks Othinn1 and zeroone506). &lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Wed, 4 Oct 2006 16:29:35 GMT</pubDate>
<author>Walrus</author>
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