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<title>Latest posts for the topic &quot;MXO story outline for chapters 7-14&quot;</title>
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<description>Latest messages posted in the topic &quot;MXO story outline for chapters 7-14&quot;</description>
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<title>Re:MXO story outline for chapters 7-14</title>
<description>&lt;p&gt;The overwritten/copied statement from Smith in that scene actually adds some great value to the MxO storyline where Neo/Trinity were BIPs as part the&amp;nbsp;interface program being copied onto Smith would&amp;#39;ve been what allowed him to overwrite Bane.&lt;/p&gt;</description>
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<pubDate>Wed, 11 Feb 2009 09:11:14 GMT</pubDate>
<author>cloudwolf</author>
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<title>Re:Re:MXO story outline for chapters 7-14</title>
<description>&lt;p&gt;&lt;cite&gt;cloudwolf wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;The overwritten/copied statement from Smith in that scene actually adds some great value to the MxO storyline where Neo/Trinity were BIPs as part the&amp;nbsp;interface program being copied onto Smith would&amp;#39;ve been what allowed him to overwrite Bane.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;While I like the way you&amp;#39;re thinking, don&amp;#39;t forget that the Machines often overwrote humans later - and they didn&amp;#39;t have any BIP in their posession.&lt;/p&gt;</description>
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<pubDate>Wed, 11 Feb 2009 11:27:37 GMT</pubDate>
<author>deimoslvov</author>
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<title>Re:Re:Re:MXO story outline for chapters 7-14</title>
<description>&lt;p&gt;&lt;cite&gt;deimoslvov wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;cloudwolf wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;The overwritten/copied statement from Smith in that scene actually adds some great value to the MxO storyline where Neo/Trinity were BIPs as part the&amp;nbsp;interface program being copied onto Smith would&amp;#39;ve been what allowed him to overwrite Bane.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;While I like the way you&amp;#39;re thinking, don&amp;#39;t forget that the Machines often overwrote humans later - and they didn&amp;#39;t have any BIP in their posession.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Those overwrites didn&amp;#39;t change what people looked like, they only changed their minds.&lt;/p&gt;</description>
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<pubDate>Wed, 11 Feb 2009 12:23:08 GMT</pubDate>
<author>ZaneZavin</author>
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<title>Re:Re:MXO story outline for chapters 7-14</title>
<description>&lt;p&gt;&lt;cite&gt;CODEMAN wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;So the reason the Oligarch&amp;#39;s appeared as &quot;wire-framed humans&quot; was because they were jacking in from android bodies&amp;nbsp;&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Pretty much. They were using a different kind of interface than operatives use to get in. Also, they didn&amp;#39;t particularly care about looking normal.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Wed, 11 Feb 2009 13:19:52 GMT</pubDate>
<author>Rarebit</author>
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<title>Re:MXO story outline for chapters 7-14</title>
<description>&lt;p&gt;There was a hint about the Trainman being involved with the Oracle a little while back that I don&amp;#39;t think was caught. It involves a few of my favorite characters, so I&amp;#39;ll just go ahead and point it out. :)&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;First, recall that the Merv was looking for the Trainman to bring the Apothecary into the Matrix. His trail led to the elevator room in the Abandoned Subway, where Malphas said he detected an entrace in the middle of the far wall, and left &quot;a note on his doorstep.&quot;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300011027&quot; target=&quot;_blank&quot;&gt;[7.1.4] &quot;Chocolates will not tempt him out, I fear&quot; - Syntax - 3/29/07&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://thematrixonline.station.sony.com/images/en/forum_posts/070329_merv_syntax/024.jpg&quot; width=&quot;1024&quot; height=&quot;768&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://thematrixonline.station.sony.com/images/en/forum_posts/070329_merv_syntax/033.jpg&quot; width=&quot;1024&quot; height=&quot;768&quot; /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Once the Trainman was in the Matrix, he brought the Apothecary in right around the corner from that same location:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300012183&quot; target=&quot;_blank&quot;&gt;[7.2.1] She comes highly recommended - Vector - 4/25/07&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://thematrixonline.station.sony.com/images/en/forum_posts/070425_train_vector/008.jpg&quot; width=&quot;1024&quot; height=&quot;768&quot; /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Skip ahead ten months. Halborn is hunting the Oracle in Richland, and the Morpheus sim is up to something in Westview. Look where he goes:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300020600&quot; target=&quot;_blank&quot;&gt;[9.2.4] Emanation - Vector - 2/4/08&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://thematrixonline.station.sony.com/images/en/forum_posts/080204_morph_vector/021.jpg&quot; width=&quot;1024&quot; height=&quot;768&quot; /&gt;&lt;/p&gt;&lt;p&gt;And who he visits there:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://thematrixonline.station.sony.com/images/en/forum_posts/080204_morph_vector/030.jpg&quot; width=&quot;1024&quot; height=&quot;768&quot; /&gt;&lt;/p&gt;&lt;p&gt;Lo Ruhamah is an exiled monitoring program. Where does she end up after Morpheus exits the subway?&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://thematrixonline.station.sony.com/images/en/forum_posts/080204_morph_vector/038.jpg&quot; width=&quot;1024&quot; height=&quot;768&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://thematrixonline.station.sony.com/images/en/forum_posts/080204_morph_vector/041.jpg&quot; width=&quot;1024&quot; height=&quot;768&quot; /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Skip ahead two months. Halborn has killed the Oracle. Sati, Seraph, and the Morpheus sim have disappeared. Ookami and some Mervs go hunting for them. Where does the trail lead?&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300022361&quot; target=&quot;_blank&quot;&gt;[10.1.1] No girl... No angel... No prophet... - Syntax - 4/7/08&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://thematrixonline.station.sony.com/images/en/forum_posts/080407_ookami_syntax/030.jpg&quot; width=&quot;1024&quot; height=&quot;768&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://thematrixonline.station.sony.com/images/en/forum_posts/080407_ookami_syntax/031.jpg&quot; width=&quot;1024&quot; height=&quot;768&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://thematrixonline.station.sony.com/images/en/forum_posts/080407_ookami_syntax/032.jpg&quot; width=&quot;1024&quot; height=&quot;768&quot; /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Wed, 11 Feb 2009 13:51:32 GMT</pubDate>
<author>Rarebit</author>
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<title>Re:MXO story outline for chapters 7-14</title>
<description>&lt;p&gt;I have to say I really like the planned out story (as well as making what has already happened MUCH more interesting with the Ogliarch back story).&lt;/p&gt;&lt;p&gt;It really needs more out-of-matrix stuff that could have been provided by cutscenes...&lt;/p&gt;&lt;p&gt;Great work RareBit... sorry it&amp;#39;s all coming to an end.&lt;/p&gt;</description>
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<pubDate>Wed, 11 Feb 2009 14:34:25 GMT</pubDate>
<author>phi</author>
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<title>Re:Re:Re:Re:MXO story outline for chapters 7-14</title>
<description>&lt;p&gt;&lt;cite&gt;ZaneZavin wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;deimoslvov wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;cloudwolf wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;The overwritten/copied statement from Smith in that scene actually adds some great value to the MxO storyline where Neo/Trinity were BIPs as part the&amp;nbsp;interface program being copied onto Smith would&amp;#39;ve been what allowed him to overwrite Bane.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;While I like the way you&amp;#39;re thinking, don&amp;#39;t forget that the Machines often overwrote humans later - and they didn&amp;#39;t have any BIP in their posession.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Those overwrites didn&amp;#39;t change what people looked like, they only changed their minds.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Also they weren&amp;#39;t completely successful.&lt;/p&gt;</description>
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<pubDate>Wed, 11 Feb 2009 14:38:52 GMT</pubDate>
<author>phi</author>
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<title>Re:MXO story outline for chapters 7-14</title>
<description>&lt;p&gt;I finally got to read all of this :) My is it interesting!!&lt;/p&gt;&lt;p&gt;I am really happy that the Trainman and the Oracle both stay alive and come back in the story =)&lt;/p&gt;&lt;p&gt;It sure would have been nice if we could have learned from the old team what they planned to do with Neo remains, Sarah and all the rest, but I understand why they wouldn&amp;#39;t have done that since it would have hurt anything you may have planned to do with them when you took over! I guess we will have to decide for ourselves how those stories end! :P&lt;/p&gt;&lt;p&gt;That picture of the pod is cool! Thank you for showing us!&lt;/p&gt;&lt;p&gt;Thank you for explaning the Morpheus Lo Ruhamah thing! I never figured that one out but was sooo curious :D A lot of other things got answered too like the event with Balthial and stuff :)&lt;/p&gt;&lt;p&gt;I would have loved to see that white sky and gold hallways! That would have been lots of fun :)&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Wed, 11 Feb 2009 16:32:56 GMT</pubDate>
<author>Nicksie</author>
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<title>Re:MXO story outline for chapters 7-14</title>
<description>&lt;p&gt;I agree.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Illyria&lt;/p&gt;</description>
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<pubDate>Thu, 12 Feb 2009 20:05:25 GMT</pubDate>
<author>Illyria22</author>
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<title>Re:MXO story outline for chapters 7-14</title>
<description>&lt;p&gt;Its funny you posted those pics&amp;nbsp;from that event with&amp;nbsp;Seraph, Morpheus Sim and Lo.&amp;nbsp; I meant to ask about that.&lt;/p&gt;&lt;p&gt;I gathered from that event (and some concurrent&amp;nbsp;mentions in a crit...something The Oracle&amp;nbsp;alluded to perhaps?) that there was to be kind of a Free Exile movement...programs that no longer wanted to be under the Merv&amp;#39;s jurisdiction.&amp;nbsp; I read that event as egged on by Seraph, and for which the Morpheus Sim might have been the eventual leader.&amp;nbsp; Perhaps even shedding his Morpheus &quot;shell&quot; and forging his own seperate identity).&amp;nbsp; Reason being I figured the Merv was way overdue for another insurrection...aside from little dumb ones like Desayd the Nighmare, nothing really since the Invalesco thing waay back when.&amp;nbsp; But with this resulting in a full sub org of its own....bringing them into parity with Mechs and Zions with EPN / Cyphs.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Just wondering, had you considered anything along those lines?&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Thu, 12 Feb 2009 20:07:11 GMT</pubDate>
<author>Villemar_MxO</author>
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<title>Re:MXO story outline for chapters 7-14</title>
<description>&lt;p&gt;Did you ever want to right the full story for MxO, or did the task just fall to you and you ended up doing it? I really like what you did with it.&lt;/p&gt;</description>
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<pubDate>Thu, 12 Feb 2009 20:11:49 GMT</pubDate>
<author>monkeymanx8</author>
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<title>Re:Re:MXO story outline for chapters 7-14</title>
<description>&lt;p&gt;&lt;cite&gt;Villemar_MxO wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Its funny you posted those pics&amp;nbsp;from that event with&amp;nbsp;Seraph, Morpheus Sim and Lo.&amp;nbsp; I meant to ask about that.&lt;/p&gt;&lt;p&gt;I gathered from that event (and some concurrent&amp;nbsp;mentions in a crit...something The Oracle&amp;nbsp;alluded to perhaps?) that there was to be kind of a Free Exile movement...programs that no longer wanted to be under the Merv&amp;#39;s jurisdiction.&amp;nbsp; I read that event as egged on by Seraph, and for which the Morpheus Sim might have been the eventual leader.&amp;nbsp; Perhaps even shedding his Morpheus &quot;shell&quot; and forging his own seperate identity).&amp;nbsp; Reason being I figured the Merv was way overdue for another insurrection...aside from little dumb ones like Desayd the Nighmare, nothing really since the Invalesco thing waay back when.&amp;nbsp; But with this resulting in a full sub org of its own....bringing them into parity with Mechs and Zions with EPN / Cyphs.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Just wondering, had you considered anything along those lines?&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Nope.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Thu, 12 Feb 2009 20:22:24 GMT</pubDate>
<author>Rarebit</author>
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<title>Re:Re:MXO story outline for chapters 7-14</title>
<description>&lt;p&gt;&lt;cite&gt;monkeymanx8 wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Did you ever want to right the full story for MxO, or did the task just fall to you and you ended up doing it? I really like what you did with it.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;I was fortunate in that it more or less defaulted to me eventually.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Thu, 12 Feb 2009 20:23:16 GMT</pubDate>
<author>Rarebit</author>
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<title>Re:Re:Re:MXO story outline for chapters 7-14</title>
<description>&lt;p&gt;&lt;cite&gt;Rarebit wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Nope.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Okay then!&amp;nbsp; &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; /&gt;&lt;/p&gt;&lt;p&gt;Well my last and final question about the storyline, kind of broad I suppose, relates to the character-driven evolution of the story as opposed to the event-driven aspects of the story.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Did you have any ideas about taking different characters in new and different directions?&amp;nbsp; Like the whole Emo Persephone / Thanatos phase she recently went through.&lt;/p&gt;&lt;p&gt;What do you think would have become of the General, everyone&amp;#39;s favorite &lt;em&gt;bete noir&lt;/em&gt; for such a long time, reduced to Merv&amp;#39;s errand boy in the Real.&amp;nbsp; Had you thought about him escaping eventually, or having him killed off outright?&lt;/p&gt;&lt;p&gt;Had you considered returning Agent Pace to her old, cheery self; or was she to stay strictly business forevermore?&lt;/p&gt;&lt;p&gt;I also wondered about the psychic trauma of Cryptos and eventual resentments and identity crises of Cryptos.&amp;nbsp; Would those resentments have come to an eventual boil, causing Cryptos to act in unpredicable / dangerous ways?&lt;/p&gt;&lt;p&gt;Oh and on a lighter note, as&amp;nbsp;the surly and unpleasant cartoonlike character he became, any thoughts about the possibility of Flood&amp;#39;s eventual comeuppance?&lt;/p&gt;&lt;p&gt;Had you any ideas for any of the other main characters?&amp;nbsp; Like&amp;nbsp;I mentioned on the other thread I think, I really liked the&amp;nbsp;slight growth of character for the Merovingian&amp;nbsp;in Chapter Eight when he starts&amp;nbsp;for the first time to take a real interest&amp;nbsp;in the real world outside of the simulation.&amp;nbsp;&lt;/p&gt;&lt;p&gt;I realize character arcs arent for everyone...for example I don&amp;#39;t see Grey changing his behavior and attitudes much anytime soon.&amp;nbsp; And some of the minor characters I have to say were pitch-perfect and should never change.&amp;nbsp; The Twins, Beirn, Effy for example.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Way back quite a while ago I&amp;nbsp;wrote a screenplay, inspired by some independent Tarantinoesque movies in the 90&amp;#39;s and a screenwriting seminar by a professional film screenwriter.&amp;nbsp; What I remember he said that I found to be true for me&amp;nbsp;and what made it&lt;em&gt; fun&lt;/em&gt; was this advice:&amp;nbsp; He suggested basically consider your storyline to be a very rough roadmap where rather than having a rigid inflexible route, you have certain points on the map you want to hit, ie. Point A, Point B, Point C etc.&lt;/p&gt;&lt;p&gt;He advised, while you want the characters to hit those certain spots on the map, between those points have the characters veer off and go off the main highway on side routes; and you&amp;#39;ll find they&amp;#39;ll almost write themselves and they&amp;#39;ll do things that will surprise even you.&amp;nbsp; Just when you think they&amp;#39;ll zig, they zag.&lt;/p&gt;&lt;p&gt;So to sum up,&amp;nbsp;while the storyline you&amp;#39;ve created&amp;nbsp;and shown here is&amp;nbsp;primarily (and of necessity) event-based; how much of the character-driven aspects of the story had you allowed yourself; and had you planned on focusing more on the character-driven side of things through Chapter 14 and beyond?&amp;nbsp; Letting yourself take the characters off the beaten path between Points A and B as it were, to grow, to change, to evolve?&lt;/p&gt;&lt;p&gt;Anyways, hope this makes sense.&amp;nbsp;&lt;/p&gt;&lt;p&gt;/salute&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Thu, 12 Feb 2009 21:17:59 GMT</pubDate>
<author>Villemar_MxO</author>
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<title>Re:MXO story outline for chapters 7-14</title>
<description>&lt;p&gt;I didn&amp;#39;t try to plan out stuff like that far in advance. Things like the Kid being shot down and getting scarred, Persephone trying to save Kroller and being nearly killed, lashing back at the Merv, stuff like that just happens as you get to thinking how you&amp;#39;re going to execute certain story points, and what that would mean to the characters involved.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Fri, 13 Feb 2009 00:33:34 GMT</pubDate>
<author>Rarebit</author>
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<title>Re:MXO story outline for chapters 7-14</title>
<description>&lt;p&gt;Fair enough; I hope you have many opportunities to continue creative storytelling &lt;em&gt;dans l&amp;#39;avenir!&lt;/em&gt;&lt;/p&gt;&lt;p&gt;And with that I give you my final &amp;nbsp;/salute.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Fri, 13 Feb 2009 02:43:38 GMT</pubDate>
<author>Villemar_MxO</author>
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<title>Re:Re:MXO story outline for chapters 7-14</title>
<description>&lt;p&gt;&lt;cite&gt;Rarebit wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;I didn&amp;#39;t try to plan out stuff like that far in advance. Things like the Kid being shot down and getting scarred, Persephone trying to save Kroller and being nearly killed, lashing back at the Merv, stuff like that just happens as you get to thinking how you&amp;#39;re going to execute certain story points, and what that would mean to the characters involved.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Personally, I&amp;#39;d have liked to have seen her really grow a spine (or some ovaries of steel) and really hold his family jewels to the wall for the way he&amp;#39;s treated her. But there again, it was interesting to see her go through that Thanatos/sad Gothic stage (and to everyone who said you stole Morraeon&amp;#39;s look for Perse, I gotta tell them, that gown was in-game before Morrae was even a blip in my mind, and people were using it to make their gals look creepy and Gothic).&lt;/p&gt;&lt;p&gt;Though it would be nice to see her perk up again, and I&amp;#39;ve got a few notes where Sieges challenged her brother to go perk up Perse, since he&amp;#39;s kind of a ladies&amp;#39; man... Might have something to do with her recent slow recovery, since her color at least looked better in that last Merv mission. :: Smirks::&lt;/p&gt;</description>
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<pubDate>Fri, 13 Feb 2009 08:06:02 GMT</pubDate>
<author>MatrixRefugee</author>
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<title>Re:MXO story outline for chapters 7-14</title>
<description>&lt;p&gt;man, I hate coming to the party late...especially as Rare is now officially gone &lt;img src=&quot;/mxo/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;&lt;p&gt;but, yeah, I think this story is really pretty d*** awesome overall. There are some things I would have maybe seen differently, but overall, I think this is spot on.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;Rarebit wrote:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;cloudwolf wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Remember the bros supposedably O.K&amp;#39;d the storyline up to and including Chapter 9. That includes the Oligarchs and their background.&lt;br /&gt;&lt;br /&gt;The same can&amp;#39;t be said for Neo/Trinity though &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; /&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;No, that part was in there too even way back then.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Thank you for clarifying that. Maybe all those &quot;ZOMG, the story isn&amp;#39;t Matrix-y&quot; people will clam up now.&lt;/p&gt;&lt;p&gt;&lt;cite&gt;Villemar_MxO wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;Neoteny wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Oh yeah, I second Othinn&amp;#39;s question. I&amp;#39;d almost forgotten about &amp;nbsp;that.&lt;/p&gt;&lt;p&gt;I also have another one: A while ago, I believe it was in one of the ask a dev threads at least a year if not two years ago, you said that one of the ideas you posed to the brothers (via Chadwick?) was shot down. Do you think you could tell us what it was?&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;I believe he stated recently that the only idea shot down was the idea that humans were not used as batteries/energy sources for the Machines, that that was a Machine lie (ie. they were being imprisoned for other reasons).&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;See, that contradicts with this though....&lt;/p&gt;&lt;p&gt;&lt;cite&gt;Rarebit wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;&lt;br /&gt;Chapter 9: Intrusion&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;9.1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[Oligarch Backstory:&lt;br /&gt;&lt;br /&gt;(...)&lt;br /&gt;The darkening of the skies by humanity was a setback, but one to which the Machines were able to adopt simply by switching from solar to nuclear power. The role of caretaker still deep in their programming from their days as man&amp;#39;s helpers, the Machines built the Matrix to house a remnant of humanity--preserving every genetic variety they considered sufficiently efficient, in large enough numbers to avoid the danger of eventual inbreeding. The number of humans preserved in pods is far less than Morpheus&amp;#39; estimate, however--only about five million, the population of the Matrix&amp;#39; simulated city.&lt;br /&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;This is one thing that I would love to have some further clarification on, seeing as it has always been the weakest point in the whole Matrix Story (I know its Science &lt;strong&gt;Fiction&lt;/strong&gt;, but I usually find stories better when its not the science part that is fictional. Anywho...)&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;cite&gt;Rarebit wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;ZaneZavin wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;As far as the genetic thing, I think back to Neo&amp;#39;s conversation with The Architect and it wouldn&amp;#39;t make sense unless pretty much everything Archy said was a lie. [...] If Neo is an anomaly that was beyond his control, then he wouldn&amp;#39;t have been specifically created with that purpose etc.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;It was the Oracle who came up with the inherent error scheme. The Architect allowed it, but he did so knowing that that part of it wasn&amp;#39;t something over which he had direct control.&lt;/p&gt;&lt;p&gt;Heyyy this is a good opportunity to mention that personally (I wouldn&amp;#39;t enforce this on others, mind you, since it&amp;#39;s pretty touchy in some ways), I don&amp;#39;t think Neo was &quot;the anomaly.&quot; The Architect calls him &quot;the eventuality of an anomaly,&quot; which is different than actually being the anomaly. If you have to pick a character as the anomaly, it seems to me that it would have been Smith; but I think it&amp;#39;s more accurate to say that the &quot;anomaly&quot; he was talking about was the cascading system of errors that inevitably result from the current Matrix program&amp;#39;s built-in imperfection that allows for a small percentage of the populace to reject it (&quot;the anomaly is systemic,&quot; etc). The tricky part about this interpretation is that one of those knuckleheaded Agents later says &quot;The anomaly&quot; when he finds Neo; I explain this away for myself (whee magic!) by making excuses like &quot;Agents didn&amp;#39;t know everything&quot; or &quot;the Agent was simply referring to Neo as one of the primary manifestations of the consequences of the anomaly.&quot;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;I always took the whole anomaly thing in a slightly different way than this...&lt;/p&gt;&lt;p&gt;In the movies, the Architect claims that he designed two different Matrix&amp;#39;s, that both failed. The Third succeeded when the oracle &quot;&lt;em&gt;stumbled upon a solution whereby 99.9% of subjects would accept the program if given a choice, even if only at a subconscious level.&quot;&lt;/em&gt;&lt;/p&gt;&lt;p&gt;In addition, from other comments made by the Oracle (&quot;&lt;em&gt;that&lt;/em&gt; man can&amp;#39;t understand &lt;em&gt;any&lt;/em&gt; choices...&quot;), I came to the conclusion that the previous versions of the Matrix didn&amp;#39;t really allow for choice at all. It was a more scripted experience, and this is what ultimately led it to be incompatible with the human psyche.&lt;/p&gt;&lt;p&gt;so the redesigned Matriz allowed for choice, but this led to problems. The problem was not merely that people would leave, and Zion might get out of hand. The problem was that a system that allowed for choice allowed a human brain to interact directly with the system. Eventually, someone might learn how to hack the system with their brain, or, even worse, become symbiotic with the system.&lt;/p&gt;&lt;p&gt;As a wierd analogy, i think there&amp;#39;s a parrallel here with the second Spider-Man movie (I&amp;#39;m going to assume people have seen it... if not, umm, spoilers). Early on, when Doc Oc is first putting on his arms, he explains to the crowd how the arms have AI, and so can do stuff on their own. Someone in the crowd asks, basically, well if the arms have intelligence, whats to stop them sending signals back to your brain? Of course, the Doc explains that he has a little chip that makes commands ONE-WAY, and the remainder of the story explores what happens when that chip breaks.&lt;/p&gt;&lt;p&gt;I interpreted the early Matrixes as having something akin to the Doc&amp;#39;s chip, that kept&amp;nbsp;humans from being able to control the simulation. They sensed this blockage, and rejected the program. The Oracle&amp;#39;s solution was to take the block out, and most people would be content with living day to day lives. however, this ran the risk that SOMEONE would eventually try to control the system.&lt;/p&gt;&lt;p&gt;As such, Neo was THE Anomaly, the human who learned (really more accurately &lt;em&gt;was in the process of learning&lt;/em&gt;) how to control the system. That the Machines found a way to manipulate him was a check mechanism, to make sure that he never totally overan the whole Matrix.&lt;/p&gt;&lt;p&gt;So... thats my idea, doesn&amp;#39;t exactly Jive with the version we now have in the account here. I think i still prefer the concept of Neo as a human who became symbiotic with the system, over a program seeded into a human. Maybe the DNA control cloning thing only developed over time? Maybe the First Anomaly was truly an Anomaly, that developed without the architects or Oracles intervention? And then they took and cloned him, so that they could repeat and control the process?&lt;/p&gt;&lt;p&gt;Anyway, again, if you still get the opportunity to read this Rare, I think you&amp;#39;ve done a bang-up job overall. Thanks for answering so many peoples questions. I think it will be really hard for anyone to come in and one-up this, or for any of us players to come up with a better story line. And while you&amp;#39;ve stated that this game is meant to have an endless story-line, remember...&lt;/p&gt;&lt;p&gt;&quot;Everything that has a beginning, must also have an end.&quot;&lt;/p&gt;</description>
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<pubDate>Sun, 15 Feb 2009 19:09:07 GMT</pubDate>
<author>psilody</author>
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<title>Re:MXO story outline for chapters 7-14</title>
<description>&lt;p&gt;Sounded like Red Sky in beta at the end?&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Also, Agree with Phrack.&amp;nbsp; Trinity alive?&amp;nbsp; Even in a android for as the ooligarchs or whatever is too much of a stretch.&amp;nbsp; She was in machine city, and if the oogy-boogys didn&amp;#39;t chase merv ships there, how did they get trinity&amp;#39;s body?&amp;nbsp; I&amp;#39;m not trying to be a nay-sayer, but it just doesn&amp;#39;t stack up as the movies did.&amp;nbsp; At least there, the theory and thesis had grounds in reality somewhat, and were explanible.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Also, the idea of DNA being the control for creating &quot;The one&quot; is rather far fetched.&amp;nbsp; There is a large chunk of the human genome that is still unexplainable, unaccountable which scientist consider the portion that could possibly make up a soul.&amp;nbsp; Those that believe in such a thing of course.&amp;nbsp;&lt;/p&gt;&lt;p&gt;But this is a numbers game.&amp;nbsp; Not some science fair show showing the charts of the color rats that two parent rats can breed.&amp;nbsp; It&amp;#39;s the fact that everyone is slightly different.&amp;nbsp; In no way can everyone be pleased.&amp;nbsp; (Can&amp;#39;t please all of the people all of the time kind of thing).&amp;nbsp; The Neo is just the one who cannot be pleased at all, so he is therefore a method of control.&amp;nbsp; Anger breeds quick action, quick action is foreseeable.&lt;/p&gt;&lt;p&gt;Just my .02, but it sure seems like it&amp;#39;s a similar level to the movie &quot;The Sting&quot;.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;Also, My one major merv question has always been...&lt;/p&gt;&lt;p&gt;If the twins healed when they went etheral, how did they &quot;Blow apart&quot; when Morpheus blew up the Caddy?&amp;nbsp; They were plainly seen going etheral as they went skyward... meaning the flames blow through them, and they gain the ability to move through the fire and land safely and healed.&amp;nbsp; (Bullet wounds are instantly healed when the one went etheral after morpheus lit his arm up, and the twin felt obviously no pain.) Major inconsistancy in the exile story part of it IMO.&lt;/p&gt;&lt;p&gt;But, overall, not too bad/not too great.&amp;nbsp; Acceptable, if you didn&amp;#39;t really get into the theology and major philosophy of the movies.&lt;/p&gt;</description>
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<pubDate>Wed, 25 Feb 2009 23:20:29 GMT</pubDate>
<author>TheChainer</author>
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<title>Re:Re:MXO story outline for chapters 7-14</title>
<description>&lt;p&gt;&lt;cite&gt;TheChainer wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;Also, My one major merv question has always been...&lt;/p&gt;&lt;p&gt;If the twins healed when they went etheral, how did they &quot;Blow apart&quot; when Morpheus blew up the Caddy?&amp;nbsp; They were plainly seen going etheral as they went skyward... meaning the flames blow through them, and they gain the ability to move through the fire and land safely and healed.&amp;nbsp; (Bullet wounds are instantly healed when the one went etheral after morpheus lit his arm up, and the twin felt obviously no pain.) Major inconsistancy in the exile story part of it IMO.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;Agreed about the inconsistency. I think this aptly illustrates that even the Bro&amp;#39;s didnt know exactly what to do with some of their creation. I think They created the Twin&amp;#39;s thinking &quot;Dude, those would be cool!&quot; But then they had to find a way for Morpheus to win, cuz, like, hes da good guy. I&amp;#39;m guessing that for the movie, that was meant to be ambigous. Might be that the explosion was so big that it they got &quot;blown away&quot;. Not destroyed, mind you, just pushed far enough away that they couldn&amp;#39;t catch back up with the action. For MxO, this turned into their being blown to pieces...&lt;/p&gt;&lt;p&gt;Anywho, that might be getting a wee bit off-topic...&lt;/p&gt;</description>
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<pubDate>Sun, 1 Mar 2009 09:15:10 GMT</pubDate>
<author>psilody</author>
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