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<title>Latest posts for the topic &quot;Meson -&gt; Stable Meson trade-in at Binary Boy&quot;</title>
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<description>Latest messages posted in the topic &quot;Meson -&gt; Stable Meson trade-in at Binary Boy&quot;</description>
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<title>Meson -&gt; Stable Meson trade-in at Binary Boy</title>
<description>&lt;p&gt;I remember discussing about decreasing the decay-rate of Meson Rifles before, but got waved off for various reasons. One of the reasons was &quot;Mesons aren&amp;#39;t supposed to be in the Matrix&quot;. True that, but heck, we got people using hacks in broad daylight and hacks are supposedly not visible to blues (at least not as how we see them), so I wonder how blues feel when somebody dies or gets injured from hacks. So IMO the &quot;non-matrixy&quot; argument holds no value.&lt;/p&gt;&lt;p&gt;So anyways, since I know Rare doesn&amp;#39;t want to decrease the decay rate on the dropped items in 10 and 01 I propose this:&lt;/p&gt;&lt;p&gt;Collector Binary Boy:&lt;/p&gt;&lt;p&gt;2x Light Meson Rifle MK I -&amp;gt; 1x Enhanced Light Meson Rifle MK I ( additonally: normal decay rate, 1% ball acc)&lt;/p&gt;&lt;p&gt;5x Meson Rifle MK I -&amp;gt; 1x Enhanced Meson Rifle MK I ( additonally: normal decay rate, 2% ball acc)&lt;/p&gt;&lt;p&gt;5x Light Meson Rifle MK II -&amp;gt; 1x Enhanced Light Meson Rifle MK II ( additonally: normal decay rate, 2 or 3% ball acc)&lt;/p&gt;&lt;p&gt;10x Meson Rifle MK II -&amp;gt; 1x Enhanced Meson Rifle MK II ( additonally: normal decay rate, 3 or 4% ball acc)&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Also, I write this up because I got reminded about it once again due to a Heavy Meson MK II dropping from the 01 TM today when I farmed him with cookie. Boss drops should be useful, so the Heavy MK I and Heavy MK II should also have normal decay &amp;gt;_&amp;lt; (Maybe trade in 2 for an enhanced version like above with normal decay? The Heavy MK II has a drop rate of 1 / 120 so farming the MK II two times is rather harsh anyways, so it&amp;#39;s also kinda fair?)&lt;/p&gt;</description>
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<pubDate>Sat, 7 Feb 2009 11:32:36 GMT</pubDate>
<author>GoDGiVeR</author>
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<title>Re:Meson -&gt; Stable Meson trade-in at Binary Boy</title>
<description>&lt;p&gt;&lt;cite&gt;GoDGiVeR wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;I remember discussing about decreasing the decay-rate of Meson Rifles before, but got waved off for various reasons. One of the reasons was &quot;Mesons aren&amp;#39;t supposed to be in the Matrix&quot;. True that, but heck, we got people using hacks in broad daylight and hacks are supposedly not visible to blues (at least not as how we see them), so I wonder how blues feel when somebody dies or gets injured from hacks. So IMO the &quot;non-matrixy&quot; argument holds no value.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Hmm.. non visible hacks compared to a physical item..&lt;/p&gt;&lt;p&gt;If anything I&amp;#39;d say allow them to be repairable but keep the decay rate, perhaps up the drop rate a little if need be.&lt;/p&gt;</description>
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<pubDate>Sat, 7 Feb 2009 12:04:47 GMT</pubDate>
<author>Croesis</author>
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<title>Re:Meson -&gt; Stable Meson trade-in at Binary Boy</title>
<description>&lt;p&gt;Why does the Meson Rifle have a point of purity if it can&amp;#39;t be repaired?&lt;/p&gt;</description>
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<pubDate>Sat, 7 Feb 2009 12:44:44 GMT</pubDate>
<author>monkeymanx8</author>
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<title>Re:Re:Meson -&gt; Stable Meson trade-in at Binary Boy</title>
<description>&lt;p&gt;&lt;cite&gt;Croesis wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;GoDGiVeR wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;I remember discussing about decreasing the decay-rate of Meson Rifles before, but got waved off for various reasons. One of the reasons was &quot;Mesons aren&amp;#39;t supposed to be in the Matrix&quot;. True that, but heck, we got people using hacks in broad daylight and hacks are supposedly not visible to blues (at least not as how we see them), so I wonder how blues feel when somebody dies or gets injured from hacks. So IMO the &quot;non-matrixy&quot; argument holds no value.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Hmm.. non visible hacks compared to a physical item..&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Peopl die out of nothing or people die through something visible, mhm ... either way they&amp;#39;d run away in fear of getting killed.&lt;/p&gt;</description>
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<pubDate>Sun, 8 Feb 2009 06:43:54 GMT</pubDate>
<author>GoDGiVeR</author>
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<title>Re:Meson -&gt; Stable Meson trade-in at Binary Boy</title>
<description>&lt;p&gt;Cool ideas about the trades. I assume they ought to keep the same stun percentage?&lt;/p&gt;</description>
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<pubDate>Sun, 8 Feb 2009 12:01:27 GMT</pubDate>
<author>Vesuveus</author>
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<title>Re:Re:Meson -&gt; Stable Meson trade-in at Binary Boy</title>
<description>&lt;p&gt;&lt;cite&gt;Vesuveus wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Cool ideas about the trades. I assume they ought to keep the same stun percentage?&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Yah, I even wrote &quot;additionally&quot; to the buffs in the paranthesis.&lt;/p&gt;</description>
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<pubDate>Sun, 8 Feb 2009 12:30:23 GMT</pubDate>
<author>GoDGiVeR</author>
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