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<title>Latest posts for the topic &quot;Devastation Field/D.P.S.&quot;</title>
<ttl>10</ttl>
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<description>Latest messages posted in the topic &quot;Devastation Field/D.P.S.&quot;</description>
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<item>
<title>Re: Devastation Field/D.P.S.</title>
<description>&lt;span&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Trinnea wrote:&lt;br&gt;A question about Devastation Field.&lt;br&gt;Under damage, it says Viral D.P.S. 1&lt;br&gt;An ability three pages further up the tree, Logic Blast 1.0, has a D.P.S. of 11. -- why is Devastation Field lower?  With D.P.S., isn&apos;t a higher number better?&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;br&gt;In general, yes. There are two reasons the DPS on Devastation Field is lower:&lt;br&gt;&lt;br&gt;#1 it&apos;s an area attack.&lt;br&gt;#2 it causes a state (stunned).&lt;br&gt;&lt;br&gt;Also, when calculating damage done, remember that you get ( DPS of the ability + the DPS you get from Hacker style + bonuses ) * number of seconds, which I think is why people are managing over 1000 damage from a 1 DPS ability.&lt;br&gt;&lt;/span&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Wed, 5 Apr 2006 09:14:26 GMT</pubDate>
<author>HCFrog</author>
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<title>Re: Devastation Field/D.P.S.</title>
<description>&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;HCFrog wrote:&lt;br&gt;&lt;span&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Trinnea wrote:&lt;br&gt;A question about Devastation Field.&lt;br&gt;Under damage, it says Viral D.P.S. 1&lt;br&gt;An ability three pages further up the tree, Logic Blast 1.0, has a D.P.S. of 11. -- why is Devastation Field lower? With D.P.S., isn&apos;t a higher number better?&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;br&gt;In general, yes. There are two reasons the DPS on Devastation Field is lower:&lt;br&gt;&lt;br&gt;#1 it&apos;s an area attack.&lt;br&gt;#2 it causes a state (stunned).&lt;br&gt;&lt;br&gt;Also, when calculating damage done, remember that you get ( DPS of the ability + the DPS you get from Hacker style + bonuses ) * number of seconds, which I think is why people are managing over 1000 damage from a 1 DPS ability.&lt;br&gt;&lt;/span&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Damage Formula = ((Ability DPS + Total +Dmg) * (100% + Damage Bonus %)) * Launch Time?&lt;br&gt;&lt;br&gt;Now is the +/-Damage from Speed/Power/Grab factored in with the &amp;quot;Viral Damage Bonus %&amp;quot; or is it added in somewhere else (would be easy to test (I think) just wanted to get some confirmation)?&lt;br&gt;&lt;br&gt;Also, with some testing I did with Patcher, it assumes a 1s Launch for the instant cast so what is the assumed LT for IL specials? 1s as well, or 4s (length of an IL round)?</description>
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<pubDate>Wed, 5 Apr 2006 13:12:28 GMT</pubDate>
<author>Cal</author>
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<title>Re: Devastation Field/D.P.S.</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;p&gt;Interlock rounds are always calcuated at 4 seconds.&lt;/p&gt;&lt;p&gt;And yes your current tactic effects your damage or healing outputs.&lt;/p&gt;</description>
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<pubDate>Wed, 5 Apr 2006 16:45:20 GMT</pubDate>
<author>9mmfu</author>
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<title>Re: Devastation Field/D.P.S.</title>
<description>Ooh, interesting. That means you should always be using power tactics when healing then.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Thu, 6 Apr 2006 02:42:39 GMT</pubDate>
<author>RockyB</author>
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<title>Re: Devastation Field/D.P.S.</title>
<description>&lt;div&gt;&lt;/div&gt;I&apos;m sure there is an elite group of game geeks (and I don&apos;t say that in a bad way) &lt;span&gt;:smileywink:&lt;/span&gt; who totally understand all this stuff, but as for me, I guess I&apos;ll just have to keep using trial and error to find out what works. &lt;br&gt;I find it very complicated to compute the DPS + time + bonus + 99 other factors every time I use an ability. &lt;br&gt;&lt;br&gt;But thanks for answering, HC Frog!  &lt;span&gt;:smileyhappy:&lt;/span&gt;&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Thu, 6 Apr 2006 03:53:51 GMT</pubDate>
<author>Trinnea</author>
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<title>Re: Devastation Field/D.P.S.</title>
<description>&lt;div&gt;its sad dev field was taken out of play like that. I did a test based on pb3 runs. In the elevator I could get 1 devfield off. It does about 500-700 dmg.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;If I use code nuke 3 and code bomb 2. I can get about 3-4 of those off before the ele closes. Thats 1000+ dmg in total.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;I have removed dev field from all my hacker LOs. Before CR2 this WAS an overpowered move. I agree. But this ability in my opinion is unuseable in any situation.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;EX: I loaded hacker out with dev field for some pvp. I was unflagged and launched the attack so that I could join in. The enemy was full health. As I started the ability someone else interlocked him. By the time the ability finished the guy who interlocked the enemy had already taken out 3/4 of his health!! Then my ability after all that time does 500 dmg.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;All I ask is that you lower the timer and get rid of the stun or wateva is attached to it. I want my 3 area abilities back. If i want stun i can use the stun ability &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt; Thx SOE!!&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;**Just my opinion **&lt;/div&gt;</description>
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<pubDate>Thu, 6 Apr 2006 06:11:53 GMT</pubDate>
<author>Seperioth</author>
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<title>Re: Devastation Field/D.P.S.</title>
<description>Yes, the power tactics do help.  I tried it out, and if I had the red fist activated, the damage done by my viral attacks was greater.  Thanks for that suggestion.&lt;br&gt;&lt;br&gt;Also, I agree with Xx5303RxX - they took my favorite ability and basically ruined it.  I wouldn&apos;t mind if they lowered the damage if they thought it was too powerful -- but the length of time it takes to use is really a downer.  And I &apos;ve got plenty of purple abilities that stun or do something similar.  Dev. Field is supposed to be a RED ability that does damage.  &lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Thu, 6 Apr 2006 09:22:21 GMT</pubDate>
<author>Trinnea</author>
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<title>Re: Devastation Field/D.P.S.</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;p&gt;thx for agreeing with me. XxS3P3RxX&lt;/p&gt;&lt;p&gt;does it really look like a bunch of numbers? is it just your computer?&lt;/p&gt;</description>
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<pubDate>Thu, 6 Apr 2006 11:22:16 GMT</pubDate>
<author>Seperioth</author>
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<title>Re: Devastation Field/D.P.S.</title>
<description>&lt;div&gt;&lt;span&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Trinnea wrote:&lt;br&gt;&lt;div&gt;&lt;/div&gt;I&apos;m sure there is an elite group of game geeks (and I don&apos;t say that in a bad way) &lt;span&gt;:smileywink:&lt;/span&gt; who totally understand all this stuff, but as for me, I guess I&apos;ll just have to keep using trial and error to find out what works. &lt;br&gt;I find it very complicated to compute the DPS + time + bonus + 99 other factors every time I use an ability. &lt;br&gt;&lt;br&gt;But thanks for answering, HC Frog!  &lt;span&gt;:smileyhappy:&lt;/span&gt;&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;I hate to be a pest... but can I request that the DPS listed for the abilities be dynamic... I don&apos;t think the current system lets you guys do it, but it makes things much easier.&lt;br&gt;&lt;br&gt;If I was a nooblet, I would look at dev field and see 1dps and go &amp;quot;*CENSORED*?! lvl 47 skill is pointless... I&apos;m not using that.&amp;quot;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;</description>
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<pubDate>Thu, 6 Apr 2006 11:45:11 GMT</pubDate>
<author>LiquidZ</author>
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<title>Re: Devastation Field/D.P.S.</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;p&gt;/agree with Xxsp3rxX this ability is now mostly useless, which is to bad because it should work like logic canon 2.0.  Logic Canon 2.0 cast timer is about the same as casting sets of logic blast 3.0 and logic barrage 4.0 and the damage is almost identical.  Now with that in mind, and despite the fact that they are in different trees.  Code Nuke 3.0 and Logic Bomb 2.0 should have roughly the same cast time as Dev. Field and should do about the same amount of damage.  I know that Dev Field has a chance to stun, but stuns are only running 3-5 seconds and most people are running around with stuff to shorten it as it costs them less to shorten the debuff timer as it does for Hackers to increase the debuff timer. (Side note here I have been hitting people with roots that should last anywhere from 19 for code freeze 2.0 and 25 for code freeze 1.0 and I&apos;m lucky to get 8-12 at best before they are out of it)  Chance for stun was removed form logic bomb and code nuke I say just remove the stun from Dev Field and up the damage and make the thing useful again. &lt;/p&gt;&lt;p&gt;The thing that gets me is they have knife throwers and ballistic trees running around with outside interlock attacks that do just as much damage as logic cannon 2.0, logic blast 3.0, or logic barrage 4.0 but they also get the benefit of rooting or stunning or making powerless with those same attacks.  You have Paralyzing throw that can give continuous roots and damage.  The root for Paralyzing throw lasts longer than the reuse timer [root is 8 seconds reuse is 6 with 30 dps].  Same with Blinding throw [24 dmg over 15 seconds and reuse timer of 8 seconds]  Keep in mind folks that both of those Throw Abilities are useable INSIDE and OUTSIDE of interlock.  ALL of the hacker abilities that do damage over time have a reuse timer as long as the damage over time duration.  All of the hacker debuff abilities have a reuse timer LONGER sometimes much much longer some over TEN times longer than the debuff duration.  And beyond that you tell me what hacker abilities give decent damage (Hell even moderate damage or even small damage) and debuff now?  None. &lt;/p&gt;&lt;p&gt;As a Hacker to get a portion of the same effect and damage as some of the knife or gun abilites I have to throw up a few quick self buffs, change clothes (with macro), cast a stun, change tactics, do the damage hack, change clothes back for the defense, and then cast another debuff.   And chances are extremley well that not all of those hacks will hit. &lt;/p&gt;&lt;p&gt;Look I know hacker was overpowered in the past, but it&apos;s quickly getting to the point where it and many of the abiliites in the hacker tree are becoming useless.&lt;/p&gt;&lt;p&gt;Message Edited by broin on &lt;span class=&quot;date_text&quot;&gt;04-06-2006&lt;/span&gt;&lt;span class=&quot;time_text&quot;&gt;09:54 PM&lt;/span&gt;&lt;/p&gt;</description>
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<pubDate>Thu, 6 Apr 2006 20:39:28 GMT</pubDate>
<author>broin</author>
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<title>Re: Devastation Field/D.P.S.</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;broin wrote:&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;p&gt;/agree with Xxsp3rxX this ability is now mostly useless, which is to bad because it should work like logic canon 2.0.  Logic Canon 2.0 cast timer is about the same as casting sets of logic blast 3.0 and logic barrage 4.0 and the damage is almost identical.  Now with that in mind, and despite the fact that they are in different trees.  Code Nuke 3.0 and Logic Bomb 2.0 should have roughly the same cast time as Dev. Field and should do about the same amount of damage.  I know that Dev Field has a chance to stun, but stuns are only running 3-5 seconds and most people are running around with stuff to shorten it as it costs them less to shorten the debuff timer as it does for Hackers to increase the debuff timer. (Side note here I have been hitting people with roots that should last anywhere from 19 for code freeze 2.0 and 25 for code freeze 1.0 and I&apos;m lucky to get 8-12 at best before they are out of it)  Chance for stun was removed form logic bomb and code nuke I say just remove the stun from Dev Field and up the damage and make the thing useful again. &lt;/p&gt;&lt;p&gt;&lt;strong&gt;The thing that gets me is they have knife throwers and ballistic trees running around with outside interlock attacks that do just as much damage as logic cannon 2.0, logic blast 3.0, or logic barrage 4.0 but they also get the benefit of rooting or stunning or making powerless with those same attacks.  You have Paralyzing throw that can give continuous roots and damage.  The root for Paralyzing throw lasts longer than the reuse timer [root is 8 seconds reuse is 6 with 30 dps].  Same with Blinding throw [24 dmg over 15 seconds and reuse timer of 8 seconds]  Keep in mind folks that both of those Throw Abilities are useable INSIDE and OUTSIDE of interlock.  ALL of the hacker abilities that do damage over time have a reuse timer as long as the damage over time duration.  All of the hacker debuff abilities have a reuse timer LONGER sometimes much much longer some over TEN times longer than the debuff duration.  And beyond that you tell me what hacker abilities give decent damage (Hell even moderate damage or even small damage) and debuff now?  None. &lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;As a Hacker to get a portion of the same effect and damage as some of the knife or gun abilites I have to throw up a few quick self buffs, change clothes (with macro), cast a stun, change tactics, do the damage hack, change clothes back for the defense, and then cast another debuff.   And chances are extremley well that not all of those hacks will hit. &lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Look I know hacker was overpowered in the past, but it&apos;s quickly getting to the point where it and many of the abiliites in the hacker tree are becoming useless.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Message Edited by broin on &lt;span class=&quot;date_text&quot;&gt;04-06-2006&lt;/span&gt;&lt;span class=&quot;time_text&quot;&gt;09:54 PM&lt;/span&gt;&lt;/p&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;p&gt;Thx for agreeing again. Makes me feel like i know wat i&apos;m talking about &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;However I have to disagree with you on a couple points. (highlighted in bold)&lt;/p&gt;&lt;p&gt;Operative trees like MA and knife throwers etc. There meant to stun, powerless, slow down movement etc. If you think about it. A knife to your leg will slow you down in the real. However having some code launched at you (although you could argue you can change the code to blah blah blah) doesn&apos;t really have any effect on that. Hackers also have alot of trees they can pull abilities from. And stun people like 8 different times in a row. So you could argue both ways. But as I explain in the next paragraph I think i kind of show hacker has its upsides *shrugs*&lt;/p&gt;&lt;p&gt;Everyone says Hacker got nerfed. Its the worse thing, blah blah blah. I went to do a pb3 run 2 days after CR2 came out. I LO area hacker and went in. Not expecting anything. I figured the time would be doubled and id be there for like 10-15 mins a run. I was there for the same as first and could solo it from the elevator!! Once i got my LO dialed in it took me about 2-3mins to beat that mission. In my opinion hacker is overpowered. I can use it in pvp, duels, pbs everythign and anything. I have almost every tree now. And I think its one of the top if not the best tree out there. It is super powerful. (thank you SOE i love the new hacker if you cant tell!!! ) Once the cr2 haters get out and try everything again they might realize this to.&lt;br&gt;&lt;/p&gt;&lt;p&gt;So yah make dev field betta. Dont touch rest of hacker.&lt;/p&gt;&lt;p&gt;Thx!&lt;/p&gt;</description>
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<pubDate>Fri, 7 Apr 2006 05:10:17 GMT</pubDate>
<author>Seperioth</author>
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<title>Re: Devastation Field/D.P.S.</title>
<description>Personally I like dev field, works great... if you don&apos;t mind waiting 10 seconds for it to go through.&lt;br&gt;&lt;br&gt;My recomendation for dev field is to simply make the cast time shorter... maybe along the lines of stun2. However increase the reuse time.&lt;br&gt;&lt;br&gt;Nothing is more anoying than dying trying to cast the one move that could save you and your comrades, or the targets runaway...&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Fri, 7 Apr 2006 09:04:29 GMT</pubDate>
<author>LiquidZ</author>
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<title>Re: Devastation Field/D.P.S.</title>
<description>&lt;div&gt;agreed, a ten second preload timer on ANYthing is simply too long.. the type of person that plays a video game to begin with is not the type of person that would like waiting that long, just to perform one action =D&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;make all timers max 5-6 seconds, and make other adjustments as necessary. that does NOT mean nerfs.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;in fact, just shorten the timers a little and leave the rest alone and thatd be great =D then this hurry up and wait hacker pwnage would finally be corrected =)&lt;/div&gt;</description>
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<pubDate>Sun, 9 Apr 2006 07:18:33 GMT</pubDate>
<author>cryshal</author>
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<title>Re: Devastation Field/D.P.S.</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;I found out to my dismay that dev field is not worth the hassle.&amp;nbsp; I hope it gets de-nerfed in some way to make the Destroyer tree a little more practical and in line with other Hacker trees.</description>
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<pubDate>Wed, 12 Apr 2006 16:38:32 GMT</pubDate>
<author>Villemar_MxO</author>
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<title>Re: Devastation Field/D.P.S.</title>
<description>Guys, if you haven&apos;t figured it out, if you want to increase your
&lt;br&gt; damage, You have to use the ability Overclock.&amp;nbsp;&amp;nbsp; This nifty
&lt;br&gt; ability, although i think 20 seconds, can up your damage by 40.&amp;nbsp;
&lt;br&gt; Therefore, that wimpy Dev field, turns to a big number.&amp;nbsp; Last time
&lt;br&gt; I did this combo, I think it was about 1-1.3k of damage using dev
&lt;br&gt; field.&amp;nbsp; It&apos;ll work with other abilities I assure you as well, so
&lt;br&gt; try it out, you will not be dissapointed at the damage.&lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Thu, 13 Apr 2006 06:51:59 GMT</pubDate>
<author>Melcadrien</author>
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<title>Re: Devastation Field/D.P.S.</title>
<description>i dont use any of the destroyer tree since theyve nerfed the timer on dev field.&lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Thu, 13 Apr 2006 14:38:44 GMT</pubDate>
<author>eyepopper</author>
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<title>Re: Devastation Field/D.P.S.</title>
<description>&lt;DIV&gt;Yeah I pretty much have the overclock and other things in the hacker tree that up damage figured out... The problem is that DEV field should do more base damage but doesn&apos;t.&amp;nbsp;&amp;nbsp; See my previous post&lt;/DIV&gt;</description>
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<pubDate>Thu, 13 Apr 2006 15:05:08 GMT</pubDate>
<author>broin</author>
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<title>Re: Devastation Field/D.P.S.</title>
<description>&lt;DIV&gt;i can get crazy dmg with hacker sometimes. i dont care about the dmg on dev field it was always 1k+ and for how much IS it costs, it **bleep** well better hit 1k+.. its all about the preload timer. 10secs is too long for ANYthing. who wants to stand there for TEN SECONDS? thats just crazy talk =D make all preload timers ingame max 5-6. ppl just dont wanna wait.&lt;/DIV&gt;</description>
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<pubDate>Thu, 13 Apr 2006 17:32:49 GMT</pubDate>
<author>cryshal</author>
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<title>Re: Devastation Field/D.P.S.</title>
<description>&lt;div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;cryshal wrote:&lt;br&gt;&lt;div&gt;i can get crazy dmg with hacker sometimes. i dont care about the dmg on dev field it was always 1k+ and for how much IS it costs, it **bleep** well better hit 1k+.. its all about the preload timer. 10secs is too long for ANYthing. who wants to stand there for TEN SECONDS? thats just crazy talk =D make all preload timers ingame max 5-6. ppl just dont wanna wait.&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;I agree, please try to keep the timers along these lines... I believe the intention was to provide more time for folks to interupt you, however if that is the plan it should drop your concentration while casting.&lt;br&gt;&lt;br&gt;Personally I am for dropping the timer down to around 5 seconds on dev field and juicing the reuse timer up.&lt;br&gt;&lt;br&gt;That way dev field spam does&apos;nt occur, and hackers can still use it as a trump card.&lt;br&gt;&lt;/div&gt;</description>
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<pubDate>Fri, 14 Apr 2006 09:08:56 GMT</pubDate>
<author>LiquidZ</author>
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<title>Re: Devastation Field/D.P.S.</title>
<description>&lt;DIV&gt;No ability in the game has a cast timer of over 8 seconds&lt;BR&gt;
&lt;br&gt; &lt;BLOCKQUOTE&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; cryshal wrote:&lt;BR&gt;
&lt;br&gt; &lt;DIV&gt;agreed, a ten second preload timer on ANYthing is simply too long.. the type of person that plays a video game to begin with is not the type of person that would like waiting that long, just to perform one action =D&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;make all timers max 5-6 seconds, and make other adjustments as necessary. that does NOT mean nerfs.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;in fact, just shorten the timers a little and leave the rest alone and thatd be great =D then this hurry up and wait hacker pwnage would finally be corrected =)&lt;/DIV&gt;&lt;BR&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; &lt;/BLOCKQUOTE&gt;&lt;BR&gt;&lt;/DIV&gt;</description>
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<pubDate>Fri, 14 Apr 2006 14:43:26 GMT</pubDate>
<author>9mmfu</author>
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